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ANALISIS PARTISIPASI AKTIF PESERTA DIDIK DALAM PEMBELAJARAN IPAS FASE B SEKOLAH DASAR DENGAN METODE GALLERY WALK Izzaton Nisak, Qunita; Meirza Nanda Faradita; Holy Ichda Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23363

Abstract

This research aims to analyze the active participation of students in the Phase B elementary school IPAS learning using the gallery walk method. The type of research used in this study is descriptive qualitative. The data collection techniques in this study were conducted using observation, interviews, and documentation. Meanwhile, the data analysis techniques used by the researcher are data collection, data reduction, data presentation, and conclusion/verification. Based on the research that has been conducted, it was found that the gallery walk method can encourage the creation of interaction, collaboration, active participation, and understanding of the learning material among students. This method can also serve as an alternative means of active participation for students. Students show active involvement in group discussions, critical thinking skills, and active participation. This study recommends the implementation of the gallery walk method as an engaging and effective alternative learning strategy to optimize students' active participation.
PENGEMBANGAN MEDIA DOMINO CARD STATES OF MATTER PADA PEMBELAJARAN IPAS KELAS IV SD Vico Ali Fairuz Assina; Holy Ichda Wahyuni; Deni Adi Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25763

Abstract

Learning media is one of the key elements in supporting learning continuity. The purpose of this research is to produce valid, practical, effective media in the context of learning. This research is a development research (Research and Development), namely the development of learning media in the form of domino card states of matters IPAS Class IV SD with the ADDIE model (analysis, design, development, implementation, and evaluation). The results of the validity test conducted by two media experts showed an average percentage of 94% and also 98% and the category “very valid”. while the test of the material expert reached a percentage of 98% in the same category. For the practicality test, researchers involved teachers and students to conduct a practicality test assessment with the percentage results from teachers and students of 89% in the “very practical” category. The effectiveness test of this media was conducted on grade IV students by conducting a learning outcome test which obtained a percentage of classical completeness of 79% with the category "very effective. Thus, based on these results, the domino card states of matter learning media can be said to be feasible to use because it has been tested for validity, practicality, and effectiveness.
Implementasi Model Teams Games Tournament (TGT) berbasis Media Snake and Ladders Carpet dalam Pembelajaran Matematika di Sekolah Dasar Titis Hidayatul Lail; Kunti Dian Ayu Afiani; Holy Ichda Wahyuni
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i2.1273

Abstract

Pembelajaran Matematika sering dianggap sebagai momok yang menakutkan bagi peserta didik. Berdasarkan fenomena tersebut, penelitian ini ditulis dengan tujuan mendeskripsikan penerapan Model Team Games Tournament (TGT) berbasis media Snake and Ladders Carpet dalam pembelajaran di kelas 3 SD Simomulyo 1 Surabaya. Model TGT merupakan pendekatan pembelajaran kooperatif yang mendorong peserta didik untuk bekerja sama dalam kelompok dan bersaing dalam permainan, sementara media Snake and Ladders Carpet digunakan untuk menerapkan pembelajaran yang interaktif dan menyenangkan. Penelitian ini menggunakan metode deskriptif kualitatif dengan analisis sintaks TGT yang meliputi penyajian kelas, belajar dalam kelompok, permainan, pertandingan, dan penghargaan tim. Peneliti melaksanakan penelitian pada tanggal 19 November2014 dengan informan guru kelas dan 2 peserta didik. Instrumen yang digunakan dalam penelitian ini yakni wawancara, observasi dan dokumentasi, dengan teknis analisis data model Miles and Huberman meliputi pengumpulan data, reduksi data, penyajian data, dan verifikasi/penarikan kesimpulan. Temuan penelitian menunjukkan bahwa penerapan media Snake and Ladders Carpet dapat meningkatkan keterlibatan peserta didik dalam proses pembelajaran, serta memfasilitasi kolaborasi dan pengembangan keterampilan sosial peserta didik. Selain itu, media ini mendukung gaya belajar visual, auditori, dan kinestetik melalui metode diferensiasi. Penerapan Model TGT berbantu media Snake and Ladders Carpet berdampak positif dalam pemahaman materi, partisipasi peserta didik, dan suasana belajar yang menyenangkan dan interaktif.
Analysis of Legal Culture and the Existence of Women in Village Head Election Contests in Sumenep Regency Achmad Hariri; Holy Ichda Wahyuni
MUWAZAH : jurnal kajian gender Vol 17 No 1 (2025)
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/muwazah.v17i1.9222

Abstract

This study aims to analyze the legal culture and the existence of women in grassroots democratic contestations in Sumenep Regency. Legal culture refers to the perceptions, attitudes, and behaviors of the community toward prevailing laws, which are often influenced by social, cultural, and historical factors. The existence of women in grassroots democratic contestations is crucial, as women play a vital role in social and political development at the local level.This research employs a qualitative approach, utilizing data collection techniques such as in-depth interviews, participatory observations, and document studies. The findings reveal that, despite growing awareness of the importance of women's participation in grassroots democracy, structural and cultural barriers still constrain their roles. Key obstacles include a strong patriarchal culture, limited access to education and information, and a lack of support from the social environment.Nonetheless, there are local initiatives striving to strengthen women's roles through various empowerment and legal education programs. Efforts to enhance women's participation in grassroots democracy in Sumenep Regency must adopt a holistic and sustainable approach, focusing not only on legal aspects but also on social and cultural transformation.Based on the research findings, it is recommended that local governments strengthen affirmative policies supporting women's involvement, expand access to political and legal education, and promote cross-sectoral collaboration in creating inclusive and gender-responsive participatory spaces. The active role of civil society organizations is also crucial in fostering legal culture change and enhancing women's leadership capacity at the local level.
MEDIA PEMBELAJARAN INTERAKTIF DALAM PENERAPAN BLENDED LEARNING SELAMA TATAP MUKA TERBATAS DI SEKOLAH DASAR Holy Ichda Wahyuni; Yustrisya Nih’matus Sa’diah; Nisa’ Aqidatul Fithri; Andas Nidaa’an Khofiyya; Diana Hanafiah
PROCEEDING UMSURABAYA Vol 1 No 1 (2022): PROSIDING “CES” (CONFERENCE OF ELEMENTARY STUDIES) TAHUN 2022
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Covid-19 has a broad impact on educational institutions, this outbreak brings various real challenges in various aspects, one of which is in the world of education. On the other hand, if viewed from the positive side, this outbreak can provide a unique opportunity to test students' preferences in situations where those who initially did face-to-face learning were replaced with blended learning systems. Blended learning is currently being discussed because the learning process in the classroom tends to be boring and the development of technology is increasingly widespread. Blended learning is a learning implementation system that combines the advantages of e-learning, the advantages of face-to-face, and practice. This learning integrates technology and online learning materials with conventional face-to-face classroom activities. However, in its implementation, blended learning still requires the application of interactive learning media so that learning objectives can be achieved optimally. This study aims to determine; (1) knowing the relevance of applying blended learning during limited face-to-face meetings in elementary schools; (2) to determine the application of interactive learning media used with blended learning-based learning systems. The method used in this study is a qualitative description method using the type of literature study research, namely by collecting literature data, reading and taking notes and processing research materials. The literature collected is literature that meets the inclusion criteria, which contains elements of keywords in blended learning, interactive media, and elementary school. Keywords: Blended learning, interactive media, elementary school 
Educational Posters as A Solution to Prevent Bullying in Elementary School: A Qualitative Study on PJBL-Based Civics Learning Vahita Alfiani; Deni Adi Putra; Holy Ichda Wahyuni
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.710

Abstract

This study aims to analyze the use of poster media with the Canva platform in bullying prevention education for elementary school students in the subject of Civics with the PJBL approach. Through this analysis, it is hoped that more innovative and interesting ways can be found to increase students' awareness of the importance of bullying prevention, as well as make a positive contribution to character formation and a safe and inclusive learning environment. This research is a qualitative study. The qualitative approach aims to gain an in-depth understanding of reality or phenomena through an inductive thinking process. data was collected through several techniques, namely observation, interviews and documentation. Data analysis in this study used descriptive research analysis according to Miles & Huberman, the analysis consists of three streams of activities that occur simultaneously, namely: data collection, data reduction, data presentation, drawing conclusions/verification. The results of the study showed that the use of poster media using the Canva platform in bullying prevention education carried out at SDN Wonokusumo 1 Surabaya ran smoothly and pleasantly, this shows that Canva facilitates the creation of attractive and informative posters. The conclusion of the analysis of the use of poster media for bullying prevention education for elementary school students in PKN subjects with the Project-Based Learning (PJBL) model shows that poster media is the right tool in increasing student awareness of bullying issues. Well-designed posters can convey clear and attractive messages, making it easier for students to understand various forms of bullying and how to prevent them