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PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBASIS OUTDOOR LEARNING TERHADAP BERPIKIR KRITIS SISWA KELAS IV SD Fratiwi, Revvi Ayu; Muktadir, Abdul; Winarni, Endang Widi
Journal Cerdas Mahasiswa Vol 6, No 2 (2024)
Publisher : UIN Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jcm.v6i2.10982

Abstract

Penelitian ini bertujuan untuk Penelitian ini bertujuan untuk menganalisis pengaruh model Problem Based Learning (PBL) berbasis Outdoor Learning terhadap berpikir kritis siswa kelas IV sekolah dasar. Jenis penelitian ini kuantitatif, metode penelitian yang digunakan adalah Quasi Eksperimental Design dengan desain The Matching Posttest-Only Control Design terhadap dua kelompok yaitu kelompok eksperimen dan kelompok kontrol. Sampel penelitian adalah siswa kelas IV SDN 51 Kota Bengkulu.Instrumen penelitian yang digunakan berupa tes tertulis. Data dari hasil penelitian ini menggunakan inferensial yaitu uji-t dan uji korelasi.Hasil penelitian menunjukkan hasil uji-t dengan t-hitung pada keterampilan berpikir kritis siswa di kelas kontrol sebesar 60,77 mengalami kenaikan naik menjadi rata-rata kelas eksperimen pada hasil berpikir kritis siswa sebesar 88,43. Dapat disimpulkan bahwa terdapat pengaruh penggunaan model Problem Based Learning (PBL) berbasis Outdoor Learning terhadap berpikir kritis siswa sekolah dasar.
Pengembangan E-Comic Berbasis Cerita Rakyat Desa Beriang Tinggi Model Cooperative Integrated Reading and Composition dalam Meningkatkan Membaca Pemahaman Gojali, Denfis; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 7 No 2 (2024): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v7i2.35748

Abstract

The aim of this research is to develop an E-Comic Based on the Folklore of Berian Tinggi Village to Improve Reading Comprehension. The type of research used is research and development with the ADDIE model. Instruments include interviews, needs analysis questionnaires, questions, expert validation sheets, user response questionnaires and student response questionnaires. Based on the research results, it can be concluded that the E-Comic developed is suitable for use as class IV Indonesian language content media. The expert validation results were 0.94 from material expert validation, 0.96 from design expert validation, and 0.95 from language expert validation. The user response was very good because the results of the analysis of the class IV teacher questionnaire showed a percentage of 93.75% with very good criteria. Meanwhile, the response from students obtained a percentage of 93% with very good criteria. The e-comic that was developed was effective in improving the reading comprehension of fourth grade students at SD Negeri 44 Kaur. The average value obtained by the experimental class using E-Comic N-Gain was 0.54.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR MATEMATIKA SISWA KELAS V-B SD NEGERI 74 KOTA BENGKULU Herlina, Teta; Muktadir, Abdul; Srirejeki, Ines
TRIADIK Vol. 23 No. 2: Oktober 2024
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/triadik.v23i2.38598

Abstract

ABSTRAK Peningkatan Keaktifan dan Hasil Belajar Matematika melalui Model Problem Based Learning Siswa Kelas V-B SD Negeri 74 Kota Bengkulu. Tujuan penelitian ini adalah (1) mendeskripsikan langkah-langkah penerapan model Problem Based Learning, (2) meningkatkan keaktifan, dan (3) meningkatkan hasil belajar matematika. Penelitian ini menggunakan teknik Penelitian Tindakan Kelas kolaboratif. Subjek penelitian ini adalah siswa kelas V-B berjumlah 26 siswa. Prosedur penelitian tindakan kelas berupa perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tindakan dilaksanakan dalam dua siklus masing-masing siklus dua pertemuan. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, angket, dan tes. Validitas data menggunakan teknik triangulasi sumber dan triangulasi teknik. Analisis data menggunakan teknik analisis kuantitatif dan kualitatif, meliputi reduksi data, sajian data, dan verifikasi data. Hasilnya menunjukkan bahwa penerapan model Problem Based Leaning dapat meningkatkan keaktifan dan hasil belajar matematika pada siswa kelas V Sekolah Dasar. Kata Kunci: Problem Based Learning, Keaktifan, Hasil Belajar, Matematika ABSTRACT The Improvement Activity and Learning Result Mathematics through Problem Based Learning Model V-B Grade Students of State Elementary School 74 Bengkulu City. The purpose of this research are: (1) describing the application of Problem Based Learning models, (2) improving of activity, and (3) improving of learning result mathematics. This research is a Collaborative Classroom Action Research. Subject of this research is a students in V-B grade total 26 students. Procedure research are, action, observation, and reflection. There are in two cycle, each cycle two meeting. The data collection technique is testing the results of observation, interviews, questionnaires and tests. The validity of data using triangulation source and triangulation techniques. Data analysis using quantitative analysis techniques and qualitative analysis, including data reduction, presentation of data, and verification. The results show that the application of Problem Based Learning models can be improve the activity and learning result in mathematics elementary school fifth grade students. Keyword: Problem Based Learning, Activity, Learning Result, Mathematics
Enhancing Literacy and Numeracy: Developing Snakes and Ladders Oriented Toward Higher Order Thinking Skills Susanti, Atika; Muktadir, Abdul
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 5 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i5.5948

Abstract

This research aims to develop learning media for the snake and ladder game oriented toward higher-order thinking Skills (HOTS) to enhance literacy and numeracy in elementary schools. The method used is Research and Development (R&D) with the ADDIE model. The subjects of this research are fifth-grade students. The instruments include validation sheets for content and design experts and teacher and student response questionnaires. Instrument testing was conducted using a feasibility validity test. Data collection techniques involve document analysis, observation, interviews, questionnaires, and tests. Data analysis was performed using descriptive analysis and descriptive statistics. The results show that the snake and ladder media received a validation score of 0.91 from content experts and 0.93 from design experts. Teacher responses scored 0.94, while student responses reached 0.93, indicating excellent criteria. This media also enhanced students' literacy and numeracy skills, with average scores of 69.22 in Cycle 1 and 85.55 in Cycle 2. Based on these results, improving game features and increasing the variety of HOTS questions is recommended.
Pengembangan Lembar Kerja Peserta Didik (LKPD) dengan Pendekatan Saintifik untuk Meningkatkan Keterampilan Menulis pada Pembelajaran Bahasa Indonesia di Kelas V (Lima) Sekolah Dasar Fathonah Putri, Nuraini; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.29605

Abstract

This research and development develops LKPD with a scientific approach to Indonesian learning. This research and development aims to find out how the development, feasibility, response of teachers and students as well as the effectiveness of Student Worksheets (LKPD) with a scientific approach to Indonesian learning in Grade 5 of State Elementary School 16 Bengkulu City. The method used is the Research and Development method (research and development) using the ADDIE model. The subject of the study was class V.C and V.D students and the object of research was an LKPD product with a scientific approach to Indonesian learning. The research instruments used were needs analysis, interviews, questionnaires, and rubrics on the skills of writing explanatory text summaries. The results showed that the developed LKPD met the logical and empirical feasibility and was qualified for use in learning. This is based on the results of 90% material validation, 82% language validation and 80% design validation. For the response of students, they showed a positive response to the LKPD developed. As well as being quite effective for improving writing skills in Indonesian learning, this can be seen from the results of the significance value (2-tailed) on non-parametric statistical tests, namely 0.000 and the N-Gain Score value of 58.24%. The value shown in the experimental class is higher than that in the control class. Thus, it can be concluded that LKPD with a scientific approach to learning Indonesian is quite effectively used to improve writing skills in Indonesian learning in Grade V (five) Elementary School.
Pengembangan Media Video Animasi Motion Graphic Iklan Elektronik Bermuatan Produk Lokal Bengkulu Untuk Meningkatkan Hasil Belajar Pada Pembelajaran Bahasa Indonesia Kelas V di Sekolah Dasar Uswatun Khasanah, Ana; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.29606

Abstract

This research and development aims to find out how development, logical feasibility, empirical feasibility, teacher and student responses and the effectiveness of motion graphic animation video media developed at SDN 16 Bengkulu City. The method used is the Research and Development method using the ADDIE model. The research subjects were 30 grade V students and the research object was a motion graphic animated video media product with Bengkulu local products.The research instruments used were interviews, questionnaires, knowledge learning outcomes tests in the form of Multiple Choices and Essays which were given through pretest and posttest. The results of the research show that the developed media meets the eligibility and requirements to be used as learning media. This can be seen from material validation of 0.95, language validation of 0.88 and design validation of 0.92. For students' responses showed a positive response to the media that was developed. As well as being effective enough to improve students' Indonesian learning outcomes. It can be seen from the learning outcomes of the knowledge aspect, the significance value at (2-tailed) is 0.000 and the N-Gain Score is 73%. From these data it appears that there are differences in the learning outcomes achieved by students in the experimental and control classes. Thus it can be concluded that motion graphic-based animated video media is quite effective in improving Indonesian language learning outcomes in electronic advertising materials in elementary schools.
ANALYSIS OF MINIMUM COMPETENCY ASSESSMENT (AKM) QUESTIONS IN MADRASAH ASSESSMENT IN INDONESIAN LANGUAGE SUBJECT CLASS VI MIS NURUL HUDA BENGKULU CITY Mustofa, Ahmad; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.33987

Abstract

This research aims to describe the content elements, cognitive processes and context of AKM questions in madrasa assessments for class VI Indonesian language subjects for the 2021/2022 and 2022/2023 MIS Nurul Huda Bengkulu City academic years. This type of research is mixed methods research. The subjects of this research were class VI students of MIS Nurul Huda, Bengkulu City. The objects in this research are content elements, cognitive processes, and the context of reading literacy, student responses to items in the madrasa assessment for Indonesian language The research instrument is a document in the form of a sheet of analysis results of content elements, cognitive processes and the context of reading literacy. content, cognitive processes, and reading literacy contexts are analyzed and calculated according to the rater's agreement. The results of the research show that: (1) The highest content element for the 2021/2022 AKM questions is information text with 22 questions and the highest content element for AKM 2022/2023 questions is information text with 28 questions; (2) The highest cognitive process element for the 2021/2022 AKM questions is finding information on 28 questions and the highest cognitive process element for the 2022/2023 AKM questions is finding information on 27 questions; (3) The highest context element for the 2021/2022 AKM questions is personal with 22 questions and the highest context element for the 2022/2023 AKM questions is scientific with 15 questions.
Pengembangan Media Pop Up Book Digital Berbasis Discovery Learning untuk Meningkatkan Keterampilan Menulis Teks Deskripsi di Sekolah Dasar Sriyanti, Atika; Muktadir, Abdul; Susanta, Agus
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.34278

Abstract

This research aims to create digital pop up book media based on discovery learning to improve descriptive text writing skills in elementary schools. The research was conducted at SDN 01 Central Bengkulu. This research is development research (Reseach and Development) with the ADDIE model. The research object is a digital pop up book learning media based on discovery learning in Indonesian language lessons, material for writing poetry description texts. The instruments used were feasibility test questionnaires and teacher and student response test questionnaires. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 23 class IV students and 1 class teacher at SDN 01 Central Bengkulu. Data analysis is used to determine the validity of learning media using cross tabulation and questionnaire distribution. The results of the learning media feasibility test by the validator were reviewed from the material, language and presentation aspects, the material feasibility was 0.70 (feasible criteria), the language feasibility results were 0.70 (feasible criteria) and the presentation feasibility results were 0.80 (very feasible criteria). The results of the learning media field test by conducting a pretest and posttest with the gain test results showing 23 students with a high gain criterion of 10 students with a percentage of 43.5%, then a medium criterion of 12 students with a percentage of 52.2%, then a low criterion of 1 student. with a percentage of 4.3%. Apart from that, the results of interviews with class IV teachers showed a positive response. In other words, the learning media used can improve students' descriptive text writing skills.
Pengaruh Model Pembelajaran IPA menggunakan Model Kooperatif Type Group Investigation Berbantuan Multimedia Pembelajaran terhadap Kemampuan Berpikir HOTS Julianti, Elisa; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.36989

Abstract

The aim of this research is to analyze the influence of science learning using the cooperative model Group Investigation type assisted by multimedia learning on analytical thinking, evaluation and creative abilities. The type of research used is quasi-experimental research using a pretest-posttest control group design. The type of data used is quantitative data using question instruments and expert validation sheets. Based on the research results, it was found that the application of science learning using the Group Investigation model assisted by learning multimedia had a significant effect on analytical cognitive thinking skills. This is shown by the average posttest ability to think analytical in the control class of 77. Meanwhile, the average posttest result for the experimental class is 94. The application of science learning using the Group Investigation model assisted by multimedia learning has a significant effect on cognitive thinking skills evaluation. This is shown by the average posttest ability to think evaluation in the control class of 73. Meanwhile, the average posttest result for the experimental class is 90. The application of science learning using the Group Investigation model assisted by multimedia learning has a significant effect on the ability to think cognitively and creatively. This is shown by the average posttest ability to think creatively in the control class of 73. Meanwhile, the average posttest result for the experimental class is 90.
Pengembangan Bahan Ajar Menulis Narasi Berbasis Model Pembelajaran Brainwriting untuk Meningkatkan Keterampilan Menulis Narasi Siswa Kelas V Sekolah Dasar Romansyah, Desta; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.36992

Abstract

This study aims to develop teaching materials for writing narratives based on the brainwriting learning model to improve the narrative writing skills of fifth grade students of SD Muhammadiyah 65 Sumber Harta. The type and method of research used in this study is research and development (R&D). This research was conducted at SD Muhammadiyah 65 Sumber Harta. Data collection techniques used needs questionnaires, response questionnaires and tests. The research instruments used needs analysis instruments, expert validation instruments, product trial instruments, and product effectiveness test instruments. Data analysis in this study was carried out by analyzing expert validity data, rater/rater agreement, user responses, readability tests, and pretest and post-test n-gain data analysis techniques. Based on the results of the study, it can be concluded that the teaching materials for writing narratives based on the brainwriting model to improve narrative writing skills developed according to material expert validators, language expert validators, and design expert validators are declared suitable for use. Based on the results of the narrative writing skills of fifth grade students of SD Muhammadiyah 65 Sumber Harta, it was found that classically the students' narrative writing skills were above the KKM.