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All Journal PROSIDING SEMINAR NASIONAL PRASI: Jurnal Bahasa, Seni, dan Pengajarannya BASASTRA BAHASTRA J-Simbol: Jurnal Magister Pendidikan Bahasa dan Sastra Indonesia KEMBARA WARTA Jurnal Varidika Jurnal Penelitian Humaniora Kajian Linguistik dan Sastra Indonesian Language Education and Literature SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan International Journal of Elementary Education SASTRANESIA: Jurnal Program Studi Pendidikan Bahasa dan Sastra Indonesia JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) Jurnal Pendidikan Surya Edukasi (JPSE) MONSU'ANI TANO Jurnal Pengabdian Masyarakat SeBaSa: Jurnal Pendidikan Bahasa dan Sastra Indonesia Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Bahasa: Jurnal Keilmuan Pendidikan Bahasa dan Sastra Indonesia Ideas: Jurnal Pendidikan, Sosial dan Budaya Jurnal Pengabdian Masyarakat Bumi Raflesia Buletin KKN Pendidikan Buletin Literasi Budaya Sekolah Sinar Sang Surya: Jurnal Pusat Pengabdian kepada Masyarakat Proceedings Series on Social Sciences & Humanities Pena: Jurnal Pendidikan Bahasa dan Sastra Jurnal Ilmiah Kampus Mengajar Alinea: Jurnal Bahasa, Sastra dan Pengajaran Proceeding ISETH (International Summit on Science, Technology, and Humanity) Prosiding University Research Colloquium KOHESI: Jurnal Pendidikan Bahasa dan Sastra Indonesia Warta LPM BAHASTRA Engagement: Jurnal Pengabdian Kepada Masyarakat Seloka: Jurnal Pendidikan Bahasa dan Sastra Indonesia Buletin Pengembangan Perangkat Pembelajaran Kajian Linguistik dan Sastra Jurnal Pendidikan dan Sosial Humaniora
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Journal : BAHASTRA

Educational game based on macromedia flash in Indonesian language learning in junior high school Ermira Nilansari Putri; Laili Etika Rahmawati; Main Sufanti; Hafiza Sana Mansoor
BAHASTRA Vol. 43 No. 2 (2023): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v43i2.521

Abstract

Educational Game is an application package that is used as a tool that aims to encourage students to undergo learning activities. The objectives of this study are (1) to describe educational games based on Macromedia Flash for Indonesian language learning in junior high schools; and (2) to describe the results of implementing Macromedia Flash-based educational games with the Fisher Yates Shuffle algorithm in learning Indonesian in junior high schools. The research approach is a qualitative descriptive research. The research is based on case studies with subjects and objects that focus on class VIIIC students and Indonesian language teachers at SMP Negeri 2 Jatisrono. Data collection techniques are by using observation techniques, questionnaires, interviews, and tests. The research sample is 30 VIIIC students. Data analysis is guided by Miles & Huberman's view which consists of three streams of activities that occur simultaneously, namely: data reduction, data presentation, drawing conclusions/verification. The data validity test was carried out using source triangulation technique. In connection with the research results based on eight indicators, it can be understood that the level of student activity in learning Indonesian based on educational games based on Macromedia Flash with the Fisher Yates Shuffle algorithm has increased. The percentage of 87% of students explained that the Macromedia Flash application based on the Fisher Yates Shuffle algorithm was able to increase student activity. This research encourages the integration of technology in the world of education. Flash-based games can offer interactive and dynamic content, enhancing the learning experience.
Educational game based on macromedia flash in Indonesian language learning in junior high school Putri , Ermira Nilansari; Etika Rahmawati, Laili; Sufanti, Main; Mansoor, Hafiza Sana
BAHASTRA Vol. 43 No. 2 (2023): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v43i2.521

Abstract

Educational Game is an application package that is used as a tool that aims to encourage students to undergo learning activities. The objectives of this study are (1) to describe educational games based on Macromedia Flash for Indonesian language learning in junior high schools; and (2) to describe the results of implementing Macromedia Flash-based educational games with the Fisher Yates Shuffle algorithm in learning Indonesian in junior high schools. The research approach is a qualitative descriptive research. The research is based on case studies with subjects and objects that focus on class VIIIC students and Indonesian language teachers at SMP Negeri 2 Jatisrono. Data collection techniques are by using observation techniques, questionnaires, interviews, and tests. The research sample is 30 VIIIC students. Data analysis is guided by Miles & Huberman's view which consists of three streams of activities that occur simultaneously, namely: data reduction, data presentation, drawing conclusions/verification. The data validity test was carried out using source triangulation technique. In connection with the research results based on eight indicators, it can be understood that the level of student activity in learning Indonesian based on educational games based on Macromedia Flash with the Fisher Yates Shuffle algorithm has increased. The percentage of 87% of students explained that the Macromedia Flash application based on the Fisher Yates Shuffle algorithm was able to increase student activity. This research encourages the integration of technology in the world of education. Flash-based games can offer interactive and dynamic content, enhancing the learning experience.
The level and forms of verbal creativity of microteaching student practitioners Sufanti, Main; Wahyudi, Agus Budi; Fatimah, Nuraini; Purnomo, Eko; Noviana, Sinta Tri; Noviafitri, Kartika Satya; Utomo, Ammar Faqih
BAHASTRA Vol. 45 No. 2 (2025): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v45i2.1624

Abstract

This study aims to describe the verbal creativity of student practitioners in the Microteaching course. The aspects discussed include verbal creativity based on the categories of flexibility, fluency, originality, and elaboration. Each category is described based on the level of scores (high or low) and the corresponding forms. The results of this study show that: (a) the level of fluency of students in generating many ideas is highest in word production. The forms of word production in the fluency category, based on the most frequently produced word classes, are nouns. Based on word meaning, most students tend to produce denotative meanings. This reflects a tendency to use words in their general or literal sense. (b) the level of flexibility of microteaching student practitioners is high. In terms of form, student practitioners demonstrate high flexibility in sentence form and sentence use, but lower in sentence length, imagination, and fantasy. (c) the level of originality of microteaching student practitioners is high. The forms of students’ verbal creativity originality include five aspects: originality in theme, original solution or ending, humorous elements in sentences, the use of self-created words or names, and the originality of the respondent’s writing style. (d) the level of elaboration of student practitioners is high. Meanwhile, the forms of elaboration include four aspects: aesthetic quality, emotional content, empathy, and personal elements, while the elements of direct narrative sentence conversation and the use of quotations are not fulfilled.
Co-Authors Aan Sofyan Abdul Ngalim Aditya, Mansyur Rohmat Agus Budi Wahyudi Agus Nuryatin Ahmad Ahmad Aida Fitriani, Aida Aisyah Nur Fadhilah Al Ma’ruf, Ali Imran Alfafa, Janatin Alfiya, Nisa Ali Imron Al-Ma’ruf Andi Haris Prabawa Anis Oktaviani An’Nisya Amelia Divani Atiqa Sabardila Aulia Sofia Nur Fadilah Ayu Setyowati, Putri Aziza Riangsari Bagiya Bagiya Beti Kurniawati Cahyati, Jeni Nur Cita Raras Nindya Pangesti Danang Tri Atmojo Danang Tri Atmojo, Danang Tri Devi Rafiyana Devita Dwi Ramawati DEWI SARTIKA Dian Lukiana Dini Restiyanti Pratiwi Dipa Nugraha Divani, An'Nisya Amelia Edi Sunjayanto Masykuri Eko Purnomo Ermira Nilansari Putri Fadlilah, Muhammad Surya Fadlullah, Shandy Yusril Fathur Rohman Fathur Rohman, Fathur Fatimah, Nur'aini Febriyanti, Rifiana Firman Fajar Asrori Fitri Puji Rahmawati Fitria Sukma Jannati Frida Nur Aini Gallant Karunia Assidik Hafiza Sana Mansoor Herman J. Waluyo Huda, Miftakul Indah Prihatin Iva Ihza Halizha Jeni Nur Cahyati Jeni Nur Cahyati Jeni Nur Cahyati Kautsari, Diva Akmalita Khabib Sholeh Khabib Sholeh Kusmanto, Hari Laili Etika Rahmawati Lukiana, Dian Luqmanul Hakim Mandasari, Yunita Mansoor, Hafiza Sana Markhamah Markhamah, M Markhamah, NFN Maryam Sri Muhaimini Melati Beauty Mellyonisa Athariq Samsulhadi Miftah Asyrofi Muhtar Miftakhul Huda Ningrum, Fitri Wahyu Noviafitri, Kartika Satya Noviana, Sinta Tri Nugraheni, Sekar Nur'aini Fatimah Nur'aini, Sa'diyah Nuraini Fatimah Nuraini Fatimah Nuraini Fatimah, Nuraini Nurheni, Awalia Nuskhatul Huwaida Umi Astutik Panca Dewi Purwati, Panca Prihatin, Indah Putri , Ermira Nilansari Putri, Ermira Nilansari Ramadhani Samudra, Bimo Ramadhani, Lulu Reska Luckiyanti Reska Luckiyanti, Reska Riangsari, Aziza Rifa, Sabrina Khoir Rifiana Febriyanti Rini Dwi Haryati Rini Nur hanifah Rohmadi Rohmadi Rumiyanto, Hedonal Sa'diyah Nur'aini Sekar Nugraheni SenoTaji, Achmad Dwi Sinta Tri Noviana Siti Hastutik Ubaidillah Amin Nurrohman Umami, Siti Aulia Umi Fadlilah, Umi Utomo, Ammar Faqih Vitri, Kartika Satya Novia Vrisca Putri Nur Sholekhah Waluyo, Herman J. Wijayanti, Olivia Septiana Setyo Winarni Winarni Winarni, nfn Windanty, Tyara Hastu Sekar Yeyen Syafitri Yogi Arga Jalu Pratama Yulianti, Nanda Zurisa Evana