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Pengaruh Metode Bermain Peran terhadap Literasi Baca Tulis dan Numerasi Anak Usia 5–6 Tahun R., Erniati; Watini, Sri; Yuliantina, Irma
BOCAH: Borneo Early Childhood Education and Humanity Journal Vol 5 No 1 (2026): BOCAH: Borneo Early Childhood Education and Humanity Journal, January 2026
Publisher : Faculty of Education and Teacher Training of UINSI Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/bocah.v5i1.12531

Abstract

This study examined the effect of role-playing activities on reading, writing, and numeracy skills in children aged 5-6 years. The study was motivated by low early literacy and numeracy levels in rural areas, as well as the limited number of studies that investigate both skills simultaneously using a factorial experimental design. A quantitative approach was employed using a true experimental factorial 2×2 design involving 32 children aged 5–6 years at Mutiara Kindergarten, Bongkal Malang Village, Kelayang District, Indragiri Hulu Regency, Riau Province. Participants were assigned to an experimental group receiving role-playing activities and a control group using a conventional learning model, with gender considered as a moderating variable. Research instruments included validated assessments of reading and writing literacy and numeracy. Data were analyzed using two-way ANOVA and simple effect tests. The findings revealed significant differences in reading and writing literacy (p < 0.001, η²p = 0.512) and numeracy skills (p < 0.001, η²p = 0.504) between the role-playing and conventional groups. No significant interaction was found between learning model and gender for either literacy or numeracy. Overall, role-playing activities effectively improved literacy and numeracy skills in early childhood and provided empirical evidence through the simultaneous examination of these two abilities within a factorial experimental framework.
Development Of The “Langkah Ceria” Interactive Carpet Media To Improve Gross Motor Skills Of Early Childhood Janah, Rini Nurbaning; Patilima, Hamid; Yuliantina, Irma
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 5 No. 1 (2026): Vol. 5 No. 1 2026
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v5i1.1067

Abstract

This study aims to develop the interactive carpet media “Langkah Ceria” to improve gross motor skills of early childhood. The research was motivated by the low level of gross motor development among children aged 5–6 years at TK Negeri Manonjaya, Tasikmalaya Regency, where many children had not achieved the expected developmental standards. The study employed a Research and Development (R&D) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. The research involved 75 children from five classes of Group B. Data were collected using a modified Gross Motor Function Measure (GMFM) instrument consisting of 15 indicators covering five domains: static balance, locomotor walking, locomotor jumping, manipulative coordination, and dynamic balance. The effectiveness of the developed media was tested using a one-group pretest–posttest design. The results show that the interactive carpet media is feasible and effective for learning activities. Expert validation from two material experts and one media expert yielded an average feasibility score of 91.3%, categorized as very feasible. The implementation results indicate an increase in the average gross motor score from 18.87 (41.9%) in the pretest to 29.29 (65.1%) in the posttest, with an average N-Gain score of 0.40 in the moderate category. These findings indicate that the “Langkah Ceria” interactive carpet can serve as an innovative and practical learning medium to support the development of gross motor skills in early childhood.
Workshop Pembelajaran Computational Thinking Menggunakan Edugame Play Inquiry pada Gugus VIII PAUD di Pamulang Tangerang Selatan Priyanti, Nita; Yuliantina, Irma; Mulyanto, Ali; Apriyansyah, Chandra; Andrian, Tedy; Sujoni, Oni Kelana Ihasan; A'yun, Qurota; Hayatunnufus, Hayatunnufus; Aziz, Hida Hidayah
Jurnal Abdimas Kartika Wijayakusuma Vol 7 No 1 (2026): Jurnal Abdimas Kartika Wijayakusuma
Publisher : LPPM Universitas Jenderal Achmad Yani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26874/jakw.v7i1.1270

Abstract

Pendidikan Anak Usia Dini (PAUD) di era digital menuntut integrasi keterampilan berpikir komputasional (computational thinking), namun observasi di lapangan menunjukkan bahwa pembelajaran masih didominasi metode konvensional berbasis lembar kerja akibat keterbatasan kompetensi guru dalam teknologi. Kegiatan pengabdian kepada masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi guru di Gugus VIII PAUD Pamulang melalui penerapan strategi Edugame Play Inquiry menggunakan media edukatif digital yang dirancang khusus oleh tim pengabdi. Metode pelaksanaan menerapkan pendekatan partisipatif dengan lima strategi utama: pendidikan masyarakat, difusi ipteks, pelatihan (hands-on), mediasi, dan advokasi. Hasil kegiatan menunjukkan efektivitas program yang signifikan, dibuktikan dengan peningkatan rata-rata nilai kompetensi guru dari 58,50 pada pre-test menjadi 80,45 pada post-test, yang menempatkan penguasaan guru pada kategori tinggi (>80%). Analisis statistik menggunakan Paired Sample t-Test mengonfirmasi signifikansi perbedaan tersebut dengan nilai Sig. (2-tailed) < 0,001. Selain peningkatan kompetensi, program ini menghasilkan luaran berupa modul pembelajaran dan software edugame yang mendukung implementasi pembelajaran interaktif di kelas.. Kegiatan pengabdian ini berhasil memberikan solusi praktis untuk meningkatkan kualitas pembelajaran di PAUD serta terlaksana atas dukungan pendanaan dari DPPM Kemendiktisaintek tahun 2025.
Development of Pop-Up Book Media for Children’ Honest Characters Hajrah, Sitti; Yuliantina, Irma; Watini, Sri
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 5 No. 2 (2026): Vol. 5 No. 2 2026
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v5i2.1088

Abstract

This study aims to produce a learning media in the form of a three-dimensional pop-up book used to instill honest character values ​​in early childhood and analyze the feasibility and effectiveness of its use in learning activities. This study uses a research and development method with a four-stage model that includes the stages of definition, design, development, and dissemination. The research subjects were 30 children aged 5-6 years from three kindergartens in Pijoan Village, Muaro Jambi Regency. Research data were collected through observation, interviews, expert validation, and implementation of initial and final tests. Product feasibility was analyzed through assessments by material experts, media experts, and language experts, while the effectiveness of the media was analyzed based on the improvement in the development of children's honest character. The results of the study showed that the developed three-dimensional pop-up book media obtained a very feasible category based on the results of expert validation. In addition, the results of the field trial showed an increase in the development of children's honest character, as seen from the increase in the average score from 43.5% in the initial test to 68% in the final test with a moderate level of improvement. Thus, three-dimensional pop-up books can be used as an interesting and effective learning media in instilling honesty values ​​in early childhood.
Pengembangan Buku Cerita Bergambar Untuk Meningkatkan Kemampuan Berpikir Komputasional Anak Usia Dini Regune, Sari Mulia Ananda; Yuliantina, Irma; Priyanti, Nita
Aulad: Journal on Early Childhood Vol. 9 No. 1 (2026): January-April 2026 in Progress
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v9i1.1558

Abstract

Kemampuan berpikir komputasional merupakan keterampilan abad ke-21 yang perlu dikembangkan sejak usia dini, namun implementasinya di PAUD terkendala minimnya media pembelajaran yang sesuai. Penelitian ini bertujuan menghasilkan buku cerita bergambar "Rutinitas Ajaib Kiko" yang valid, praktis, dan efektif untuk meningkatkan kemampuan berpikir komputasional anak usia 5-6 tahun. Pendekatan Research and Development (R&D) digunakan dengan model 4D yang dimodifikasi (Define, Design, Develop), melibatkan 20 anak dari RA Bina Ananda 1 dan RA Bina Ananda 2. Instrumen penelitian meliputi: lembar validasi ahli materi (11 butir), lembar validasi ahli pembelajaran PAUD (51 butir), lembar validasi ahli media (23 butir), asesmen kemampuan berpikir komputasional berskala Likert 1-5 dengan empat indikator (dekomposisi, pengenalan pola, abstraksi, algoritma), dan angket respons guru (12 butir). Analisis data menggunakan statistik deskriptif, Paired Sample t-test, dan N-Gain. Hasil validasi ahli rata-rata 81,74% (Sangat Layak); uji efektivitas signifikan (t=-38,987; p<0,05) dengan N-gain 0,5135 (kategori sedang); dan praktikalitas 98,33% (Sangat Praktis). Penelitian ini membuktikan bahwa buku cerita bergambar merupakan media pembelajaran berpikir komputasional yang valid, efektif, dan praktis untuk anak usia dini tanpa ketergantungan teknologi digital kompleks.
Pengembangan Media UTALISI (Ular Tangga Literasi) untuk Menstimulasi Kemampuan Literasi Baca Tulis Anak Usia Dini Puspitasari, Dede Rita; Yuliantina, Irma; Watini, Sri
Aulad: Journal on Early Childhood Vol. 9 No. 1 (2026): January-April 2026 in Progress
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v9i1.1597

Abstract

Keterbatasan media pembelajaran interaktif berbasis bermain di lembaga PAUD menjadi hambatan utama stimulasi literasi anak usia dini. Penelitian ini bertujuan mengembangkan media UTALISI (Ular Tangga Literasi) yang layak untuk menstimulasi kemampuan literasi baca tulis anak kelompok B secara holistik. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate). Subjek penelitian adalah 75–100 anak usia 5–6 tahun di TKN Pembina Baros Kota Sukabumi. Instrumen berupa lembar validasi ahli (skala Likert 5 poin) dan lembar observasi literasi (8 indikator, skor maksimal 40); data dianalisis secara deskriptif-persentase. Hasil validasi ahli menunjukkan kategori sangat layak: materi 96%, bahasa 96%, dan media 98%. Skor observasi literasi pasca uji coba mencapai 95% (Sangat Baik) pada empat domain: kesadaran fonemik, kosakata, membaca permulaan, dan menulis permulaan. UTALISI terbukti efektif sebagai media literasi berbasis bermain yang berdiferensiasi dan kontekstual secara budaya untuk pendidikan anak usia dini.