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The Influence of Supervisory Practices and the Leadership Style of the Ma'had Director on the Discipline of Ma'had Students Robi Alhamda; Supriadi Supriadi
Journal of English Language and Education Vol 11, No 3 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i3.2790

Abstract

This study examined the influence of supervisory practices and the leadership style of the Ma'had Director on the discipline of students at Ma'had Al-Jami'ah, State Islamic University (UIN) Sjech M. Djamil Djambek Bukittinggi. As a residential Islamic educational institution, Ma'had Al-Jami'ah plays a vital role in fostering students' character, spirituality, and discipline. A quantitative survey design was employed, involving mahasantri residing at the Ma'had during the odd semester of the 2025–2026 academic year. Data were collected through validated and reliable structured questionnaires and analyzed using multiple linear regression to examine both partial and simultaneous effects. The results revealed that supervisory practices had a positive and significant influence on student discipline (r = 0.631, p = 0.002), while the leadership style of the Ma'had Director also significantly enhanced disciplinary behavior (r = 0.680, p 0.001). Simultaneously, both variables explained 69.6% of the variance in student discipline (R = 0.834, R² = 0.696, p 0.001). These findings highlight the importance of integrating effective supervision with humanistic and spiritually oriented leadership to strengthen discipline within higher education residential institutions.
The Influence of an Islamic Work Environment and Work Motivation on the Performance of Islamic Junior High School Teachers in Padang Panjang Yusrawati Yusrawati; Supriadi Supriadi
Edusoshum : Journal of Islamic Education and Social Humanities Vol. 6 No. 3 (2026)
Publisher : Ikatan Cendikiawan Ilmu Pendidikan Islam (ICIPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52366/edusoshum.v6i3.415

Abstract

This study was motivated by the suboptimal performance of Islamic junior high school teachers in Padang Panjang City, particularly regarding the use of learning media, the utilization of technology, and the implementation of teacher-centered learning. This study aims to analyze the relationship between the Islamic work environment and work motivation on the performance of Islamic junior high school teachers in Padang Panjang City. The study employed a quantitative approach using a correlational research design. The study population consisted of 104 teachers, with a sample of 83 teachers selected using proportional random sampling. Data collection was conducted using a questionnaire with a Likert scale and analyzed using partial and multiple correlations via SPSS software. The results indicate that the Islamic work environment has a positive and significant relationship with teacher performance, with a correlation coefficient of 0.646 in the strong category. Work motivation also has a positive and significant relationship with teacher performance, with a correlation coefficient of 0.822 in the very strong category. Simultaneously, the Islamic work environment and work motivation have a significant relationship with teacher performance, with a multiple correlation coefficient (R) of 0.838 and a coefficient of determination (R Square) of 0.702. This study concludes that the Islamic work environment and work motivation contribute 70.2% to the improvement of teacher performance at Islamic junior high schools in Padang Panjang City.
Pengembangan Media Interaktif Wordwall untuk Pembelajaran TIK Kelas VII di Pondok Pesantren Darul Makmur Rahman Saleh Pulungan; Supratman Zakir; supriadi supriadi; Liza Efriyanti
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 1 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i1.1332

Abstract

This study aims to develop and implement an interactive learning resource using the Wordwall application for Information and Communication Technology (ICT) instruction among Grade VII students at Pondok Pesantren Darul Makmur Sungai Cubadak. The development of this media is motivated by the need to create a more active learning environment that enhances student motivation and understanding of the subject matter. The research employs a Research and Development (R&D) approach using the ADDIE development model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation. This model was selected to enable the systematic and needs-based development of instructional materials. The traditional pesantren curriculum, which relies heavily on lecture-based methods, is considered insufficient to foster active participation and deep comprehension among students. Through the structured ADDIE process, instructional materials were developed starting from needs analysis to classroom implementation and effectiveness evaluation. The findings indicate that the use of Wordwall-based learning media increased student interest in learning by 35% and improved content comprehension by 40%. Moreover, students experienced a more engaging and dynamic learning environment through the use of interactive digital media. These findings contribute to pedagogical innovation in pesantren education by introducing a technology-enhanced, interactive approach. The developed model also holds potential for broader application, particularly in enhancing participatory and enjoyable ICT learning across various faith-based educational settings. Abstrak Penelitian ini bertujuan untuk mengembangkan dan mengimplementasikan sumber belajar interaktif berbasis aplikasi Wordwall dalam pembelajaran Teknologi Informasi dan Komunikasi (TIK) bagi siswa kelas VII di Pondok Pesantren Darul Makmur Sungai Cubadak. Pengembangan media ini didorong oleh kebutuhan akan pembelajaran yang lebih aktif, guna meningkatkan motivasi dan pemahaman siswa terhadap materi pelajaran. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Model ini dipilih untuk memungkinkan penyusunan materi secara sistematis dan berbasis kebutuhan riil di lapangan. Kurikulum pesantren yang selama ini masih didominasi oleh metode ceramah dipandang kurang mendukung partisipasi aktif dan pemahaman mendalam siswa terhadap materi. Melalui model ADDIE, pengembangan dilakukan secara terstruktur, mulai dari analisis kebutuhan, perancangan dan pengembangan media, implementasi di kelas, hingga evaluasi efektivitasnya. Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran berbasis Wordwall mampu meningkatkan minat belajar siswa sebesar 35% dan pemahaman materi hingga 40%. Selain itu, siswa merasakan pengalaman belajar yang lebih menarik dan dinamis berkat penggunaan media digital interaktif. Temuan ini memberikan kontribusi terhadap inovasi pembelajaran di lingkungan pesantren dengan menghadirkan pendekatan yang sesuai dengan perkembangan teknologi pendidikan. Hasil pengembangan ini juga berpotensi untuk diadopsi secara lebih luas, khususnya dalam pengembangan metode pembelajaran TIK yang partisipatif dan menyenangkan di satuan pendidikan berbasis keagamaan
Media Pembelajaran PIPAS Interaktif Berbasis Scratch: Perancangan dan Evaluasi pada Siswa Kelas X SMKN 1 Bukittinggi Rizka Hamidah; Supratman Zakir; Liza Efriyanti; Supriadi Supriadi
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1458

Abstract

This study was motivated by the conventional and non-interactive learning process in SMKN 1 Bukittinggi, which causes students to become passive, less motivated, and unable to optimally develop practical skills. The limited availability of technology-based learning media equipped with interactive evaluations also hinders timely and meaningful feedback for students. To address these issues, this research developed PIPAS learning media using the Scratch platform as a solution to enhance learning effectiveness and student engagement. This study employed a Research and Development (R&D) method with the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) and was conducted with Grade X students at SMKN 1 Bukittinggi. The resulting product is an interactive learning media in the form of a puzzle designed through coding on the Scratch platform. The validity test conducted by three experts yielded an average score of 0.86, consisting of media experts (0.91), language experts (0.75), and subject-matter experts (0.92). The practicality test by teachers achieved a score of 0.93, while the effectiveness test involving students produced a score of 0.85, indicating high effectiveness. Therefore, the Scratch-based learning media developed in this study is declared valid, practical, and effective for PIPAS instruction, as it enhances students’ learning motivation, interactivity, and conceptual understanding, making it a feasible innovative alternative for learning in vocational schools. Abstrak Pembelajaran di SMKN 1 Bukittinggi masih didominasi metode konvensional yang kurang interaktif sehingga siswa cenderung pasif, kurang termotivasi, dan tidak memperoleh kesempatan optimal untuk mengembangkan keterampilan praktis. Minimnya media pembelajaran berbasis teknologi yang menyediakan evaluasi interaktif juga menghambat pemberian umpan balik secara cepat dan tepat. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan media pembelajaran PIPAS berbasis platform Scratch sebagai solusi untuk meningkatkan efektivitas pembelajaran dan keterlibatan siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE (Analyze, Design, Develop, Implement, Evaluate), dan dilaksanakan pada siswa kelas X SMKN 1 Bukittinggi. Produk yang dihasilkan berupa media pembelajaran interaktif dalam bentuk puzzle yang dirancang melalui proses pengkodean pada platform Scratch. Hasil uji validitas oleh tiga ahli menunjukkan nilai rata-rata 0,86, terdiri atas ahli media (0,91), ahli kebahasaan (0,75), dan ahli materi (0,92). Uji praktikalitas oleh guru memperoleh nilai 0,93, sedangkan uji efektivitas oleh siswa menghasilkan nilai 0,85 yang menunjukkan efektivitas tinggi. Dengan demikian, media pembelajaran berbasis Scratch yang dikembangkan dinyatakan valid, praktis, dan efektif untuk digunakan dalam pembelajaran PIPAS, karena mampu meningkatkan motivasi belajar, interaktivitas, serta pemahaman konsep siswa sehingga layak dijadikan alternatif inovatif dalam pembelajaran di SMK.
Evaluasi Interaktif dalam Pembelajaran Informatika: Studi Penggunaan Zep Quiz untuk Evaluasi Berbasis Game Rahma Dina Fitri; Supriadi Supriadi; Darul Ilmi; Supratman Zakir
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1509

Abstract

The aim of this research is to design educational game-based learning evaluation media using the Zep Quiz platform which is expected to be a solution for evaluating Informatics learning that is more interactive, effective and efficient compared to conventional evaluation using physical answer sheets, as well as increasing student involvement in the evaluation process. This research is based on the results of interviews with class VII Informatics subject teachers at SMPN 6 Bukittinggi as well as direct observations in class, which show that the learning evaluation process still uses conventional media in the form of physical answer sheets. This condition makes students feel bored and less motivated, while teachers face obstacles in checking and recording evaluation results because they are still done manually. To overcome these problems, this research applies the Research and Development (R&D) method with the ADDIE model which includes analysis, design, development, implementation and evaluation stages. Validity testing was carried out using Aiken's V, practicality testing using Cohen's Kappa, and effectiveness testing using Hake's G-Score. The research results showed that the Zep Quiz-based evaluation media was declared valid with an average score of 0.86, practical with an average score of 0.93, and effective with an average score of 0.83. The contribution of this research is to present educational game-based learning evaluation media using Zep Quiz which is valid, practical and effective, so that it can be an alternative solution for teachers in carrying out learning evaluations that are more interactive, efficient and able to increase student motivation. Abstrak Tujuan dari penelitian ini adalah merancang media evaluasi pembelajaran berbasis game edukasi menggunakan platform Zep Quiz yang diharapkan dapat menjadi solusi evaluasi pembelajaran Informatika yang lebih interaktif, efektif, dan efisien dibandingkan evaluasi konvensional menggunakan lembar jawaban fisik, serta meningkatkan keterlibatan siswa dalam proses evaluasi. Penelitian ini didasari oleh hasil wawancara dengan guru mata pelajaran Informatika kelas VII SMPN 6 Bukittinggi serta observasi langsung di kelas, yang menunjukkan bahwa proses evaluasi pembelajaran masih menggunakan media konvensional berupa lembar jawaban fisik. Kondisi tersebut membuat siswa merasa jenuh dan kurang termotivasi, sementara guru menghadapi kendala dalam pemeriksaan dan perekapan hasil evaluasi karena masih dilakukan secara manual. Untuk mengatasi permasalahan tersebut, penelitian ini menerapkan metode Research and Development (R&D) dengan model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Uji validitas dilakukan dengan menggunakan Aiken’s V, uji praktikalitas dengan Cohen’s Kappa, dan uji efektivitas dengan G-Score Hake. Hasil penelitian menunjukkan bahwa media evaluasi berbasis Zep Quiz dinyatakan valid dengan skor rata-rata 0,86, praktis dengan skor rata-rata 0,93, dan efektif dengan skor rata-rata 0,83. Kontribusi penelitian ini adalah menghadirkan media evaluasi pembelajaran berbasis game edukasi menggunakan Zep Quiz yang valid, praktis, dan efektif, sehingga dapat menjadi solusi alternatif bagi guru dalam melaksanakan evaluasi pembelajaran yang lebih interaktif, efisien, dan mampu meningkatkan motivasi siswa.
Leadership in Islamic Education Institution Supriadi Supriadi
AT-TA'LIM Vol 21, No 3 (2014)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (171.293 KB) | DOI: 10.15548/jt.v21i3.104

Abstract

Education institution may not be separated by social system. It can be formal and informal education. A formal education institution such as school, Islamic school or Islamic boarding school is in social environment and bringing a basic value and law from its institution. Meanwhile, Islamic education institution is believed as tool to reach the aim of education. The aim of education is hard to reach if there is no leadership in it. Copyright © 2014 by Al-Ta'lim All right reserved
Leadership of School Principals and Their Role in Improving the Quality of Education in Indonesia Ihsan Khairan; Junaidi Junaidi; Supriadi Supriadi
Journal of Loomingulisus ja Innovatsioon Vol. 1 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The current leadership of the school principal cannot be said to be good. This can be seen from the performance which is not yet optimal. The leadership of the school principal plays an important role, but some school principals are unable to carry out their duties well. This will of course greatly influence school activities which have an impact on the quality of education. This research aims to analyze the leadership of school principals in improving the quality of education. This type of research uses rivew literature using 6 articles. The data analysis technique uses qualitative analysis. The results of the research show that the leadership of school principals who have changes can improve the quality of education. Change by looking for innovative programs, improving student management in school culture, and disciplining them. The principal's leadership is formed by his character which provides a sense of comfort to the entire school community. A good school principal is able to foster a school culture and discipline, become a work partner, create cooperation between all school members to form a friendly and purposeful school environment. In this way, the leadership of the school principal can improve the quality of education in the institution where he serves..
PERBANDINGAN HASIL BELAJAR PAIMENGGUNAKAN MODEL PEMBELAJARAN DISCOVERY LEARNING DAN PROBLEM SOLVING PESERTA DIDIK KELAS VII DI UPTD SMP N 1 KECAMATAN SULIKI Nonalisa Nonalisa; Darul Ilmi; Supriadi Supriadi; Jasmienti Jasmienti
Jurnal Pendidikan, Bahasa dan Budaya Vol. 1 No. 4 (2022): Desember: Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v1i1.814

Abstract

Penelitian ini bertujuan untuk membedakan hasil belajar PAI peserta didik kelas VII melalui model discovery learning dan problem solving di UPTD SMP Negeri 1 Kecamatan Suliki, serta untuk mengetahui pemilihan model yang sesuai pada materi Sholat Jama’ dan Shalat Qasar. Populasi penelitian ini melibatkan seluruh siswa kelas VII, dan sampelnya juga di ambil dari keseluruhan populasi. Sehingga diperoleh 2 kelas sampel, yaitu kelas VII.1 (model discovery learning) dan VII.2 (model problem solving).. Hasil penelitian ini menunjukkan bahwa hasil belajar PAI Peserta didik kelas VII UPTD SMP Negeri 1 Kecamatan Suliki yang menggunakan model pembelajaran discovery learning yang terbanyak diperoleh oleh siswa siswa pada rentang nilai 77 sampai dengan 85 dengan frekuensi 9. Sedangkan yang menggunakan model pembelajaran problem solving dapat disimpulkan bahwa nilai yang terbanyak diperoleh oleh siswa siswa pada rentang nilai 55 sampai dengan 64 dengan frekuensi 7. Model discovery learning dan problem solving terdapat perbandingan hasil belajar dan juga dapat meningkatkan hasil belajar PAI peserta didik. Peningkatan tersebut dapat dilihat dari hasil analisis uji thitung. Berdasarkan hasil analisis diperoleh thitung = 2,025 dan ttabel = 2,022. Jadi dapat disimpulkan bahwa terdapat perbedaan hasil belajar PAI peserta didik menggunakan model discovery learning dengan menggunakan model problem solving.
Pengaruh Penggunaan Metode Demonstrasi Terhadap Hasil Belajar PAI Kelas 8 Di SMPN 4 Lareh Sago Halaban Mahyeldi Ansarulloh; Supriadi Supriadi; Alimir Alimir; Iswantir Iswantir
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 2 (2023): Juni : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i2.1384

Abstract

This research is motivated by a phenomenon from the author's observations about the low student learning outcomes caused by several factors, including the low attention of students in attending Islamic Religious Education lessons. One of the causes of the problems that arise is the inaccuracy of the use of methods in learning. So, in this study the researcher will choose a method that is considered to be able to improve student learning outcomes, namely by using the demonstration method. This research uses a quantitative experimental approach. Collecting data in this study the authors obtained through tests and documentation. This study used 44 students as a population and 44 students as a sample. The data analysis technique that the author did was a prerequisite analysis test in the form of a data normality test, homogenesis. Then the final data analysis the author uses is the t-test. Based on the results of the study it can be understood that the results of the researchers' calculations using the t-test and SPSS 20 where the t-test obtained the results tcount = 4.11713736 and ttable = 1.714, then tcount > ttable then H0 is rejected and H1 is accepted, and calculations using SPSS 20 yield results which are 2-tailed significant values or sig values. (2-tailed) = 0.000 at the significance level α = 0.05. Because the significant value of 2-tailed <α, i.e. 0.000 <0.05, H0 is rejected. So it can be concluded that demonstrations are effective in improving student learning outcomes in class VIII.2 PAI subjects at SMPN 4 Kec. Lareh Sago Halaban.