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PENGEMBANGAN MEDIA PERMAINAN FLASHCARD DENGAN METODE PEMBELAJARAN ROLE PLAY UNTUK MENINGKATKAN KECERDASAN INTERPERSONAL PADA SISWA SEKOLAH DASAR Maharani, Syarina; Wasino; Sutopo, Yeri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13765

Abstract

This research from observations of several upper class students shows behavior that is considered problematic. This behavior includes inactivity in class, minimal interaction with peers. Interviews with teachers show that the cause of this behavior is a lack of social interaction between students. They tend to be passive in discussions and other class activities, ultimately affecting their interpersonal intelligence abilities. Research conducted shows that students need learning media that can improve interpersonal intelligence, especially in terms of activeness. The solution is the development of Flashcard game media using the Role Play method. This media is designed for fifth grade elementary school students in Natural and Social Sciences subjects with a Flashcard and Role Play game approach. It is hoped that students will be more active in various activities that support social interaction. In this research, the model used is the ADDIE development model consisting of five stages, namely the Analyze background & concept stage, Design which involves designing game media, Development which includes media product development and validation by material and media experts, Implementation where Flashcard game media is used using the Role Play method for students, as well as implementing Pretest-Posttest and Evaluation questions which aim to analyze data to find out deficiencies in the product being developed and obtain suggestions. Based on research findings, the average value of the validation test by media experts was 4.4, while the validation test by material experts was 4.6. These results indicate that the product meets the feasibility criteria and is valid for use. Therefore, this product is ready to be used in the fifth grade elementary school learning process. Keywords: flashcard game media, role play learning method, student interpersonal intelligence, ADDIE Model, IPAS
Co-Authors Adela Calista Agung Rahmatyuda Agus Yuwono Agus Yuwono Akbar, Riza Dzikir Amadeus Stevan Beale Andreanna Kusuma Wardhani Arghita Aricindy Argitha Aricindy Aricindy, Argitha Arvelia Yoshianne Anggie Arya Bintang Saputra Atmojo, Pengkuh Aji Biassari, Icha Billy Wang Calvin Wijaya Cherissa Aeryn Djaya Daffa Hilmi Aji Davin Sebastian Decky Avrilianda Dedi Chandra Deistata Majiore DENI SETIAWAN Dennis Joel Diaz Ridzky Anandianto Edi Kurniawan Edwin Mirzachaerulsyah Eko Handoyo Ellianawati Elvani, Zia Faradila Herfiyana Fathur Rokhman Fathurrokhman Ferry Fernando Fikri Praharseno Gabriella Adeline Halim Gilbert Sanko Sunarko Giselle Naomi Sutanto Glenvin Kiamidi Hamdan Tri Atmaja Hansen Christian Lie Harprastanti, Primasiwi Herfiyana, Faradila Isaf, Hubeb Jap Tji Beng Jason Jeanny Pragantha Jeanny Pragantha Jensen Wang Jonathan Adelwin Jordan Fernandes Jubaeda, Jubaeda Kelvin Wijaya Kenaz Reisha Kurniawan, Hardika Nifail Lely Hiryanto Lina Lulu’ Arifatun Munasiroh Maharani, Syarina Mahardika, Wulan Putri Manatap Dolok Lauro, Manatap Dolok Manggaranti Marcell Budiman Maria Rosa Gosal Marlina Ardianti Mohammad Faraditya Eka Putra Monica Ong Nihayati, Zaizatun Novario Jaya Perdana Novilia Nugroho Trisnu Brata Nur Cholis Nur Rohmah Rizera Dwi Putri Ronald Lie Sa'diyah, Chalimatus Salsabila Sahmanita, Riqqah Sarwi Shanty, Enjel Dhamma Sihombing, Azmho Sri Sumartiningsih sultan Supriyadi Syarifah Yuningsih Teny Handhayani Tommy Wijaya Putra Tony Tony TRI ASTUTI Tri Joko Raharjo TRI SUTRISNO Tyas Pitaloka Vincentius Wahyu Lestari Widya Puspita, Evika Yeri Sutopo Yos Heline Laura M Purba Yulianti, Anggun Zyad Rusdi