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PENGARUH GERAKAN LITERASI SEKOLAH TERHADAP MINAT MEMBACA DALAM BENTUK POJOK BACA SISWA DI SEKOLAH DASAR KELAS VI SD NEGERI ROMANG RAPPOA KABUPATEN GOWA: Penelitian Kuantitatif Suhasti, Tasyah Arsita; Adam, Andi; Ulviani, Maria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25553

Abstract

Masalah utama dalam penelitian ini yaitu Bagaimana Pengaruh Gerakan Literasi Sekolah Dalam Bentuk Pojok Baca Terhadap Minat Membaca Siswa di Sekolah Dasar Kelas VI SD Negeri Romang Rappoa Kabupaten Gowa. Penelitian ini bertujuan untuk mengidentifikasi Pengaruh Gerakan Literasi sekolah Dalam Bentuk Pojok Baca Terhadap Minat Membaca Siswa di Sekolah Dasar Kelas VI SD Negeri Romang Rappoa Kabupaten Gowa. Jenis penelitian ini adalah ex post facto dengan menggunakan metode penelitian kuantitatif. Sampel dalam penelitian ini adalah siswa kelas VI SD Negeri Romang Rappoa Kabupaten Gowa dengan jumlah siswa sebanyak 35 orang yang terdiri dari 20 orang laki-laki dan 15 orang perempuan. Pengumpulan data menggunakan angket dan dokumentasi. Hasil penelitian menunjukkan adanya pengaruh positif antara variabel pojok baca dan variabel minat baca. Program gerakan lietrasi sekolah terutama pojok baca terbukti memberikan manfaat positif. Melalui peningkatan kualitas pojok baca dikelas tentunya akan mempengaruhi minat membaca siswa.
EFEKTIVITAS METODE KWL (KNOW, WANT TO KNOW, LEARNED) TERHADAP PEMAHAMAN MEMBACA TEKS NONFIKSI SISWA KELAS V SD MUHAMMADIYAH KARUWISI KOTA MAKASSAR Nur Indah Sari, Hesti; Adam, Andi; Ayu Andhira, Desy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42518

Abstract

The main problem in this study is the lack of reading comprehension among fifth-grade students of SD Muhammadiyah Karuwisi, Makassar. Therefore, the researcher applied the KWL (Know, Want to Know, Learned) method, which is expected to encourage students to better understand the content of reading texts. This study aims to determine the effectiveness of the KWL (Know, Want to Know, Learned) method on the reading comprehension of fifth-grade students at SD Muhammadiyah Karuwisi, Makassar. This study employed a quantitative experimental method with a One Group Pre-test and Post-test Design. The population of this study consisted of all fifth-grade students of SD Muhammadiyah Karuwisi, totaling 10 students. The sampling technique used was total sampling, meaning that the entire population was used as the research sample. The data collection techniques were conducted through a pre-test and post-test. The data were collected using a reading comprehension competency test in the form of constructed-response items. Afterward, all obtained data were analyzed using descriptive statistics and inferential statistics. Based on the results, the average pre-test score was 58.50, categorized as low, and the average post-test score was 83.00, categorized as high. Furthermore, the results of the inferential analysis through hypothesis testing using the Paired Samples Test showed a Sig. (2-tailed) value of 0.000. Thus, H0 was rejected and H1 was accepted because the Sig. (2-tailed) value < α (0.05), namely (0.000 < 0.05). Therefore, it can be concluded that the KWL (Know, Want to Know, Learned) method is effective in improving the reading comprehension of nonfiction texts among fifth-grade students of SD Muhammadiyah Karuwisi, Makassar.
Sosialisasi Literasi Digital dalam Membangun Sikap Cerdas dan Bijak Bermedia pada Siswa Sekolah Dasar di SD Negeri Kakatua Makassar Ramadhani, Fitri; Adam, Andi; Latief, Syekh Adiwijaya; Syam, Alif Kurnia; Farhi, Muh.; Azizah, Nur
Sipakaraya : Jurnal Pengabdian Masyarakat Vol 4 No 2 (2026): Sipakaraya : Jurnal Pengabdian Masyarakat
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/sipakaraya.v4i2.6133

Abstract

Perkembangan teknologi digital yang pesat membawa dampak signifikan terhadap kehidupan peserta didik sekolah dasar, baik dalam mendukung proses pembelajaran maupun menimbulkan berbagai tantangan, seperti kesulitan memilah informasi, rendahnya etika bermedia, serta kurangnya kesadaran akan keamanan dan privasi digital. Kondisi tersebut menunjukkan pentingnya penguatan literasi digital sejak dini. Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan pemahaman literasi digital siswa sekolah dasar dalam membangun sikap cerdas dan bijak bermedia. Kegiatan dilaksanakan melalui sosialisasi literasi digital kepada siswa kelas V SD Negeri Kakatua Kota Makassar. Metode pelaksanaan kegiatan meliputi tahapan perencanaan, pelaksanaan, dan pelaporan, dengan bentuk kegiatan berupa penyampaian materi, diskusi, tanya jawab, serta aktivitas interaktif yang disesuaikan dengan karakteristik peserta didik. Hasil kegiatan menunjukkan bahwa peserta didik memiliki antusiasme yang tinggi dan mengalami peningkatan pemahaman mengenai literasi digital, etika bermedia, serta pemanfaatan teknologi secara positif dan aman. Kegiatan ini diharapkan dapat membekali siswa sekolah dasar agar mampu menggunakan media digital secara bijak, kritis, dan bertanggung jawab.
Development of Educational Game Based on Canva Application on Reading Comprehension Skills of Fifth Grade Elementary School Students: Pengembangan Media Game Edukatif Berbasis Aplikasi Canva pada Aspek Keterampilan Membaca Pemahaman Siswa Kelas V Sekolah Dasar Apriana, Maulidya; Akhir , Muhammad; Adam, Andi
Academia Open Vol. 10 No. 1 (2025): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.10959

Abstract

General Background: Reading comprehension is a fundamental skill in primary education, influencing students' academic performance across subjects. Specific Background: However, traditional teaching methods often fail to engage students effectively, particularly in Indonesian language classes. Knowledge Gap: Limited use of interactive and technology-based learning media contributes to low reading comprehension outcomes among elementary students. Aims: This study aims to develop and evaluate an educational game based on Canva to enhance reading comprehension skills of grade V students at SDN Sungguminasa V. Results: Utilizing the Borg & Gall development model, the research involved stages from needs analysis to product refinement. The resulting Canva-based educational game was validated by experts with a feasibility score of 97%, showed high practicality with an implementation score of 95.83% and positive teacher feedback (91.66%), and demonstrated strong effectiveness through student responses (99.16%) and significant score improvement from 35.83% (pretest) to 90% (posttest). Novelty: This study presents a novel integration of Canva as a platform for developing subject-specific educational games tailored to primary students’ cognitive levels.Implications: The findings highlight the potential of Canva-based educational games as effective, feasible, and engaging media to support reading comprehension in Indonesian language instruction. Highlights: Enhances student engagement through interactive learning. Significantly improves reading comprehension scores. Validated as highly feasible, practical, and effective. Keywords: Educational Game, Canva, Reading Comprehension, Elementary School
PENGARUH MODEL PEMBELAJARAN RADEC TERHADAP KEMAMPUAN MENULIS TEKS EKSPLANASI SISWA KELAS VSD INPRES 6/75 PANCAITANA KABUPATEN BONE Aulia Firman, Wiwi; Sukri syamsuri, Andi; Adam, Andi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47454

Abstract

This study aims to determine the effect of the RADEC learning model on the ability to write explanatory texts of fifth-grade students at SD Inpres 6/75 Pancaitana, Bone Regency. This study used a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The sample consisted of 13 students selected using total sampling technique. The instrument used was a writing test of explanatory text administered before (pretest) and after treatment (posttest). Data were analyzed using descriptive and inferential statistics (Wilcoxon test). The results showed that the average pretest score was 33.92, which increased to 57.92 in the posttest. The Wilcoxon test result showed a significance value of 0.001 < 0.05, indicating a significant effect of the RADEC learning model on students' explanatory writing skills.
EFEKTIVITAS PERMAINAN CERITA BERGILIR (STORY CHAIN) DALAM MENINGKATKAN KETERAMPILAN BERBICARA BAHASA INDONESIA PADA SISWA KELAS IV SD INPRES ANA’GOWA KABUPATEN GOWA Afrianty, Nur Hasana; Adam, Andi; Ratnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45615

Abstract

This study aims to test the effectiveness of the Story Chain game in improving the Indonesian language speaking skills of fourth-grade students at SD Inpres Ana'Gowa. This research is an experimental study with a quantitative approach. The experimental design used in this study was a pre-experimental design with one group of subjects, namely One Group Pretest-Posttest. The sample used was 32 fourth-grade students at SD Inpres Ana'Gowa. Based on the research results, data analysis, and discussion, it can be concluded that the story chain game is effective in improving the Indonesian language speaking skills of fourth-grade students at SD Inpres Ana'Gowa, Gowa Regency. This can be seen from the comparison of the pretest and posttest results, where there was an increase in the average student score from 62.8 in the pretest to 80.5 in the posttest. In addition, there was an increase in the number of students in the high and very high categories after the implementation of the story chain game in the learning process. The results of the inferential statistical analysis using the Wilcoxon Signed Rank Test also showed a significance value of Asymp. Significant difference (2-tailed) < 0.05