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Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Scramble di Kelas V SDN 13 Guguak Randah Kabupaten Agam Putri, Silva Rahma; Waldi, Atri; Amsari, Dina; Reinita, Reinita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2716

Abstract

This research aims to describe the improvement in student learning outcomes using the scramble type cooperative learning model in the Pancasila Education subject class V at SDN 13 Guguak Randah Agam District. This research is Classroom Action Research (PTK) using a qualitative and quantitative approach carried out in two cycles. The subjects in this research were 20 class V students at SDN 13 Guguak Randah in the January-June semester of the 2024/2025 academic year. Research data consists of the results of observations of teaching modules, results of observations of teacher and student activities, as well as student learning outcomes using the Scramble type cooperative model. Data collection techniques use observation or observation, test and non-test. The data was analyzed in a quantitative descriptive manner. The results showed improvement in various aspects. The teaching module increased from 87, %(Good) in cycle I to 97% (Very Good) in cycle II. Teacher activity increased from 83,5% (Good) to 96% (Very Good), while learner activity increased from 83,5% (Good) to 96% (Very Good). The learning outcomes of students also increased, with an average score from 76,9 (enough) in cycle I to 91,3 (Very Good) in cycle II. It can be concluded that the Scramble type Cooperative Learning model can improve student learning outcomes in class V Pancasila Education subjects at SDN 13 Guguak Randah, Agam District.  
PENINGKATAN HASIL BELAJAR IPAS MELALUI MODEL DISCOVERY LEARNING PADA SISWA KELAS VI SDN 04 CUBADAK AIR KOTA PARIAMAN Rizki, Muhammad; Amsari, Dina; Media, Afriza; Zuryanty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45196

Abstract

Student learning outcomes in science subjects in elementary schools are still relatively low, requiring special attention in the learning process. This study aims to improve student learning outcomes through the application of the Discovery Learning model using classroom action research methods that combine quantitative and qualitative approaches. The study was conducted in two cycles: Cycle I, consisting of two meetings, and Cycle II, consisting of one meeting. The subjects were 22 sixth-grade students at SDN 04 Cubadak Air, Pariaman City. The results showed improvement in each cycle, as evidenced by the average learning outcome, which increased from 70 in Cycle I to 88 in Cycle II, the percentage of teaching module implementation from 72% to 93%, teacher activity from 73% to 94%, and student activity from 75% to 94%.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL TEAMS GAMES TOURNAMENTS (TGT) BERBANTUAN FLIPCARD DI KELAS IV SDN 15 ULU GADUT KOTA PADANG Rulfani, Amelia Reski; Hamimah; Erita, Yeni; Amsari, Dina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46823

Abstract

The findings reveal that students are still experiencing poor educational results. This issue arises from insufficient student engagements in educational activities, as the teaching process remains largely led by the instructor. This study aimed to describe the improvement of learning outcomes in the IPAS subject through the implementation of the cooperative learning model, specifically the Teams Games Tournament (TGT) type, in grade IV of SDN 15 Ulu Gadut, Padang City. This research employed Classroom Action Research (CAR) by combining qualitative and quantitative approaches, conducted in two cycles. Each cycle consisted of planning, implementation, observation, and reflection stages. The subjects of this study were 25 students, consisting of 15 males and 10 females. Data were collected through observation techniques as well as test and non-test instruments to measure the effectiveness of the model. The evaluation results showed significant improvements in various aspects of learning. The quality of lesson module preparation increased from an average of 89.06% in the first cycle to 96.87% (very good) in the second cycle. Teacher activities in classroom management and student participation also improved consistently, from an average of 83.92% to 96.42% at the end of the second cycle. Learning outcomes covering attitudes, knowledge, and skills increased from an average score of 76.02 to 86.31 (good). These findings indicate that the use of the TGT model supported by flipcard media is highly effective in enhancing students’ interest and active participation, as well as improving their academic learning outcomes.
PENINGKATAN HASIL BELAJAR IPAS MELALUI PENDEKATAN DEEP LEARNING BERBANTUAN WORDWALL DI KELAS IV SDN 05 AIR TAWAR BARAT KOTA PADANG Kurnia Rahmadhani, Niela; Amsari, Dina; Putri Zulkarnaini, Aissy; Fitria, Yanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47212

Abstract

This study was motivated by the low academic achievement of students I IPAS instruction. This is due to teaching that remains teacher centred, suboptimal instructional modules, a lack of problem solving and group discussion, a failure to connect the material to everyday life, and minimal use of instructional media. These conditions result in student being less active, less motivated, and easily bored during the learning process. Therefore, learning, innovations are needed to enhance student engagement and learning outcomes. This study aims to improve student learning oucomes through the application of a Wordwall assisted Deep Learning approach in fourth grade classrooms. The research design employed wa Clasroom Action Research (CAR) using both qualitative and quantitative approaches. The study was conducted in two cycles, each comprising the planning, implementation, observation, and reflection stages. Data were collected through both test and non test techniques. The research subjects consisted of a fourth grade theacher serving as an observer, the researcher as the practitioner, and 27 fourth grade stundents at SDN 05 Air Tawat Barat in Padang City. The research results indicate improvements in every aspect. The teaching module score increased from an average of 80,28 (C) in Cycle I to 95,23 (SB) in Cyle II. Theacer activity increased from 85,30 (B) to 95,23 (SB). Student activity increased from 80,49 (C) to 95,23 (SB). Students learning outcomes improved from 71,41 (C) in Cycle I to 85,18 (B) in Cyle II. Thus, it can be concluded that the implementation of the Wordwall assisted Deep Learning approach effectively improves student learning outcames.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA ELEMEN NKRI MENGGUNAKAN PROBLEM BASED LEARNING DI KELAS V SDN 11 PAUH KOTA PADANG buulolo, Silvia; Amsari, Dina; Yenti, Yesni; Media, Afriza
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47662

Abstract

This research is based on the problem of low student learning outcomes in Pancasila Education, specifically the Unitary State of the Republic of Indonesia (NKRI), in fifth-grade students at SDN 11 Pauh, Padang City. These low learning outcomes are influenced by the teacher-dominated learning process, suboptimal use of learning tools, and a lack of active student participation during learning activities. This study aims to describe improvements in student learning outcomes through the application of the Problem-Based Learning (PBL) model. The method used was Classroom Action Research (CAR), implemented in two cycles. Each cycle included planning, implementation, observation, and reflection. The research subjects consisted of 29 fifth-grade students at SDN 11 Pauh, Padang City. Data collection techniques included observation, learning achievement tests, and documentation. The results showed that the application of the Problem-Based Learning model increased student engagement in learning and positively impacted learning outcomes. Therefore, the PBL model can be an effective alternative learning method for Pancasila Education in elementary schools.
PENGEMBANGAN MEDIA E-KOMIK BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA MATERI MAGNET UNTUK SISWA SEKOLAH DASAR Aini, Saripah; Amsari, Dina; Zuryanty, Zuryanty; Safitri, Serly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53948

Abstract

This research is motivated by the lack of use of engaging, technology-based media in school learning. One learning media innovation that aligns with current technological developments and is favored by children is e-comics. E-comics are a form of illustrated story with specific characters that present information or messages through electronic media. The purpose of this research is to develop e-comics learning media based on the CTL approach because it can help students connect science and natural sciences material to real-life situations, making learning more meaningful, active, and understandable. The purpose of this research is to develop CTL-based e-comics learning media for science and natural sciences learning in fourth grade elementary school that is valid and practical for use in the learning process. This research is a Research & Development (R&D) using the ADDIE model, which has five stages: analysis, design, development, implementation, and evaluation. Data were obtained through validation sheets and practicality sheets. The validation sheets consisted of validation by material experts, language experts, and media experts. The practicality questionnaire consisted of teacher response questionnaires and student response questionnaires. The subjects of this small-scale trial were fourth-grade students at SDN 03 Gunung Tuleh. The subjects of the large-scale trial were fourth-grade students at SDN 07 Gunung Tuleh, SDN 08 Gunung Tuleh, and SDN 20 Gunung Tuleh. The validity test results from the material experts obtained a score of 92.5%, categorized as "very valid." The validity test results from the language experts obtained a score of 100%, categorized as "very valid." The validity test results from the media experts obtained a score of 97.5%, categorized as "very valid." The practicality test results from the teacher responses obtained results of 95% and 96.66%, categorized as "very practical." The practicality test results from the student responses obtained results of 95% and 94.36%, categorized as "very practical." Thus, it can be concluded that the learning media in the form of e-comics based on the CTL approach in science learning in grade IV of elementary school has been declared valid and practical for use in learning.
PENGARUH MODEL RADEC DAN MOTIVASI BELAJAR TERHADAP KEMAMPUAN BERFIKIR KRITIS SISWA PADA PEMBELAJARAN IPAS KELAS V SD Oktavia, Winda; Amsari, Dina; Suhartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56289

Abstract

This study was motivated by the low learning motivation and critical thinking skills of fifth-grade elementary school students. Students experienced difficulties in analyzing questions and providing correct answers, while classroom learning activities were predominantly teacher-centered, resulting in low student engagement and motivation. This study aimed to determine the effect of the RADEC (Read, Answer, Discuss, Explain, and Create) learning model and learning motivation on the critical thinking skills of fifth-grade elementary school students.This research employed a quasi-experimental design. The sample was selected using a simple random sampling technique. Research instruments consisted of questionnaires to measure students’ learning motivation and tests to assess critical thinking skills. Data were analyzed using normality and homogeneity tests as prerequisite analyses. Hypothesis testing was conducted using independent sample t-tests for the first, second, and third hypotheses, while a two-way ANOVA was used to test the fourth hypothesis.The results showed that: (1) there was no significant difference in the critical thinking skills of students with high learning motivation between the experimental and control groups (Sig. = 0.430 > 0.05); (2) there was no significant difference in the critical thinking skills of students with low learning motivation between the experimental and control groups (Sig. = 0.660 > 0.05); (3) there was a significant difference in critical thinking skills between students in the experimental and control groups, with the experimental group achieving higher scores (Sig. = 0.001 < 0.05); and (4) there was no interaction effect between the RADEC learning model and learning motivation on students’ critical thinking skills, as indicated by the two-way ANOVA result (Sig. = 0.937 > 0.05).
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL STUDENT TEAMS ACHIEVEMENT DIVISIONS BERBANTUAN WORDWALL DI KELAS IV SDN 16 NAN BALIMO KOTA SOLOK Aulia Putri, Indah; Amsari, Dina; Meizatri, Ranti; Bungsu Ladiva, Hasmai
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59656

Abstract

As a result of teacher-centered instructional practices, low student engagement and collaboration, and the ineffective implementation of assessment and group learning activities, this study was undertaken in response to the low learning outcomes of fourth-grade students in Pancasila Education. Because of these problems, the Daily Assessment results showed that an average score of 66.34 was achieved by the students, with 10 out of 26 students meeting the Minimum Learning Achievement Criteria (75). The other 16 students did not meet the required norm. Also, numerous parts of the Deep Learning Lesson Plan (Rencana Pembelajaran Mendalam/RPM) did not meet the necessary standards when we evaluated it. This research aimed to investigate how the Student Teams Achievement Divisions (STAD) learning paradigm, which is supported by Wordwall, improved the learning results of Pancasila Education students in Grade IV at SDN 16 Nan Balimo, Solok City. This study used a mixed-methods approach based on the principles of Classroom Action Research. There were a total of two sessions that made up Cycle I of the study, and a single meeting that made up Cycle II. A total of 26 fourth graders and one classroom instructor took part. Assessments of learning outcomes, classroom observations, and lesson plans were among the methods used to collect data, along with both test and non-test approaches. The findings showed that using Wordwall to execute the STAD learning paradigm improved the learning process and the learning outcomes for the students. From Cycle I to Cycle II, the lesson plan quality increased from 89.28% to 96.42%. The percentage of learning activities used in class, by both instructors and students, also rose, from 78.57 percent to 92.8 percent. Cognitive accomplishment increased from 81.54 in Cycle I to 87.70 in Cycle II, and 84.61% of students demonstrated mastery of classical learning. Also, results for affective learning was up from 62.9% to 78.6%, while results for psychomotor learning went up from 67.5% to 83.3%. These results suggest that fourth graders in Pancasila Education benefited greatly from the STAD learning approach, which was made possible via Wordwall.
Perbedaan Hasil Belajar Kognitif Peserta Didik Menggunakan Model RADEC Berbantuan Zep Quiz pada Pembelajaran IPAS di Kelas IV SD Alifia Yasmin, Putri; Amsari, Dina; Zuryanty; Amini, Risda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60211

Abstract

This study was motivated by the low cognitive learning outcomes of students in Science and Social Studies (IPAS) learning. The study aimed to determine the difference in students' cognitive learning outcomes between those taught using the RADEC learning model assisted by Zep Quiz and those taught using the conventional learning model in fourth-grade elementary school. This study employed a quantitative approach with a Quasi-Experimental Design, specifically the Nonequivalent Control Group Design. The research sample consisted of fourth-grade students of SDN 15 Koto Lalang as the experimental class and SDN 14 Koto Lalang as the control class. Data were collected through learning achievement tests and analyzed using the normality test, homogeneity test, and Independent Sample t-test on the gain scores (the difference between pre-test and post-test scores) with the assistance of IBM SPSS Statistics 30.0. The results showed that the mean post-test score of the experimental class was 87.04, while that of the control class was 80.93. In addition, students' evaluation results demonstrated continuous improvement throughout the learning process. The hypothesis test yielded a Sig. (one-sided p) value of 0.001, which was lower than the significance level of 0.05 (0.001 < 0.05). Therefore, H₀ was rejected and H₁ was accepted. It can be concluded that there was a significant difference in the improvement of students' cognitive learning outcomes between the class taught using the RADEC learning model assisted by Zep Quiz and the class taught using the conventional learning model.
PENGARUH MEDIA AUGMENTED REALITY BERBASIS ASSEMBLR EDU TERHADAP HASIL BELAJAR BANGUN RUANG PADA PESERTA DIDIK KELAS II SDN 20 INDARUNG Nuraini, Darma; Safitri Syam, Salmaini; Amsari, Dina; Masniladevi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62615

Abstract

This research was motivated by the difficulties experienced by elementary school students in understanding the concept of three-dimensional shapes, which are abstract and require visualization skills. Therefore, appropriate learning media are needed to provide a more concrete and interactive learning experience. This study aims to determine the effect of Augmented Reality media using Assemblr Edu on students’ learning outcomes in three-dimensional shape material at SDN 20 Indarung. This research employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of class II C as the experimental class and class II B as the control class. Data were collected through pretest and posttest assessments, as well as attitude and skill assessment instruments. Data were analyzed using normality tests, homogeneity tests, independent sample t-tests, and N-Gain analysis. The results showed that the use of Augmented Reality media using Assemblr Edu had a significant effect on students’ learning outcomes. The cognitive aspect obtained a t-count value of 2.752 > t-table 2.019, with an N-Gain score of 0.569 in the experimental class, which was higher than the control class (0.321). Furthermore, significant effects were found in the attitude aspect (t-count 2.3415 > t-table 2.019) and skill aspect (t-count 2.09692 > t-table 2.019). Thus, Augmented Reality media using Assemblr Edu can be an alternative mathematics learning medium to improve students’ conceptual understanding, attitudes, and skills in three-dimensional shape material through concrete, interactive, and meaningful learning experiences.