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PENGEMBANGAN MEDIA PUZZLE GAMBAR PADA KETERAMPILAN MENULIS TEKS NARASI SISWA KELAS IV SDN 05 PULAU PUNJUNG Husna, Zumratul; Salahuddin, Amar; Aprimadedi, Aprimadedi
Consilium: Education and Counseling Journal Vol 5 No 1 (2025): EDISI : MARET
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v5i1.4658

Abstract

Penelitian ini dilatar belakangi oleh siswa yang tidak mendengarkan guru serta kesulitan dalam menuangkan ide dan mengembangkan gagasan untuk dijadikan bentuk karya tulis teks narasi pada saat proses pembelajaran berlangsung. Kesulitan menulis teks narasi dipengaruhi oleh faktor siswa tidak bersemangat saat menulis, siswa kekurangan ide, dan kurangnya media pembelajaran yang menarik sehingga siswa sering merasa bosan saat proses pembelajaran. Tujuan penelitian adalah untuk menghasilkan media puzzle gambar di kelas IV sekolah dasar yang valid, praktis, dan efektif. Jenis penelitian adalah penelitian dan pengembangan yaitu menggunakan model pengembangan ADDIE yang terdiri dari tahap analisis (analysis), tahap perancangan (design), tahap pengembangan (develop), tahap implementasi (implementation), tahap evaluasi (evaluation). Hasil penilaian validasi media puzzle gambar pada uji validasi oleh tiga orang ahli mempunyai skor rata-rata validasi bahasa 0,875%, validasi media 0,852%, dan validasi materi 0,809% termasuk dalam kategori valid artinya media puzzle gambar sudah sesuai dengan bahasa, media dan materi pembelajaran, uji praktikalitas dengan skor rata-rata 97% dikategorikan sangat praktis artinya media puzzle gambar dapat digunakan dengan mudah untuk proses pembelajaran sedangkan hasil efektivitas media puzzle gambar dengan skor 86% dikategorikan sangat efektif artinya puzzle gambar dapat meningkatkan hasil belajar peserta didik.
PENGEMBANGAN MEDIA AUDIO VISUAL (VIDEO) MENULIS TEKS PROSEDUR BERBASIS MODEL PEMBELAJARAN DISCOVERY LEARNING PADA DI KELAS V SD NEGERI 14 KOTO BARU Salahuddin, Amar; Apreasta, Lika; Oktapia, Eca
Consilium: Education and Counseling Journal Vol 5 No 1 (2025): EDISI : MARET
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v5i1.4668

Abstract

Pendidikan dapat diartikan sebagai pengembangan kompetensi berpikir manusia. Pendidikan merupakan usaha terencana untuk mewujudkan suasana belajar dan proses pembelajaran agar peserta didik secara aktif mengembangkan potensi dirinya untuk memiliki kekuatan spritual keagamaan, pengendalian diri, kepribadian, kecerdasan, akhlak mulia, serta keterampilan yang diperlukan dirinya, masyarakat, bangsa, dan negara. Media pembelajaran adalah media yang dapat membuat peserta didik tertarik pada pelajaran dan membuat mereka memahami apa yang diajarkan oleh pendidik. Salah satu media pembelajaran yang efektif adalah media audio visual. Media audio visual adalah alat pembelajaran yang menggunakan aplikasi digital untuk memutar suara (audio) dan gambar (visual) secara bersaaman. Penelitian ini dilatar belakangi oleh rendahnya hasil belajar peserta didik pada pembelajaran Bahasa Indonesia materi teks prosedur. Rendahnya hasil belajar tersebut disebabkan karena belum tersedianya bahan ajar yang lebih menarik untuk membantu peserta didik dalam memahami pembelajaran, hal ini membuat hasil belajar peserta didik rendah. Untuk mengatasi hal tersebut peneliti berupaya Pengembangan Media Audio Visual (VIDEO) Menulis Teks Prosedur Berbasis Model Pembelajaran Discovery Learning dengan tujuan untuk membantu peserta didik mudah dalam memahami pembelajaran, meningkatkan hasil belajar peserta didik, menambah bahan ajar yang ada di sekolah dan mengahasilkan sebuah Pengembangan Media Audio Visual (VIDEO) Menulis Teks Prosedur Berbasis Model Pembelajaran Discovery Learning di Kelas V SD Negeri 14 Koto Baru yang valid, praktis dan efektif. penelitian ini menggunakan jenis penelitian dan pengembangan atau yang lebih dikenal dengan Research and Development. Dengan pemilihan pengembangan yang baik maka menghasilkan produk yang baik juga. Penelitian pengembangan ini menggunakan model ADDIE diamana terdapat tahap Analyze (analiysis), yang terdiri Analisis materi, Analisis kebutuhan, Analisis peserta didik. Design (perancangan), diamana terdapat menentukan desain media audio visual (VIDEO) yang akan dibuat sesiau materi yang telah di tentukan, Devalopment (pengembangan), pada tahap ini dilakukan uji validasi, Implementation pada tahap ini terdapat uji praktikalitas, dan Evaluation terdapat uji Efektifitas yang dilakukan di SDN 14 Koto Baru. Hasil penelitian Media Audio Visual (VIDEO) menulis teks prosedur pada pembelajaran Bahasa Indonesia dilakukan uji validasi terdapat tiga orang ahli dengan sekor 87,5% dengan kategori sangat valid, arti dari Media Audio Visual (VIDEO) layak digunakan pada pembelajaran Bahasa Indonesia materi Teks Prosedur kelas V SDN 14 Koto Baru. Praktikalitas yang dinilai dari respon guru dan siswa dengan skor rata-rata 90% dan 87,58%dikategorikan sangat praktis, sedangkan sangat efektif artinya Media pembelajaran ini meningkatkan hasil belajar peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN CODIBOOK (LEARNING COMIK BERBASIS DIGITAL BOOK) PADA PEMBELAJARAN BAHASA INDONESIA MATERI MAJAS KELAS V SD Salahuddin, Amar; Asmara, Dwi Nofri; Angraini, Fillona
Consilium: Education and Counseling Journal Vol 5 No 1 (2025): EDISI : MARET
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v5i1.4662

Abstract

Pendidikan adalah usaha yang dapat dilakukan guna untuk meningkatkan pengetahuan dan keterampilan proses pembelajaran dengan cara menyiapkan siswa menggunakan teknik bimbingan, pengajaran serta latihan untuk menuai perannya dalam kehidupan yang akan datang. Teknologi Pendidikan merupakan bidang dalam fasilitas belajar yang berkaitan dengan elektronik, serta menjadi dasar pengembangan dalam metode, strategi sampai pada penilaian pembelajaran. Penelitian ini dapat digolongkan sebagai penelitian pengembangan yang lebih banyak dikenal dengan Research and Development dengan mengembangkan sebuah penelitian yang baik dan bersifst kreatif maka produk yang ,dikembangkan akan menuai hasil yang baik juga. Penelitian pengembangan ini menggunakan model ADDIE dimana terdapat Tahap analisis (analyze), yang terdiri dari analisis Analisis materi Analisis kurikulum, Analisis kebutuhan, dan Analisis Peserta didik, selanjutnya tahap perancangan (Design) dimana terdapat ini menentukan desain CodiBook yang akan dibuat sesuai materi yang telah ditentukan, tahap Pengembangan (Development) pada tahap ini dilakukan uji validasi, tahap implementasi (implementation) terdapat uji praktikalitas, dan pada tahap evaluasi (evaluation) terdapat uji efektifitas yang dilakukan di SDN 06 Koto Baru. Hasil penelitian media pembelajaran Codibook pada pembelajaran Bahasa Indonesia Materi majas dilakukan uji validasi terdapat tiga orang ahli dengan skor rata-rata 83,33% dengan kategori sangat valid, artinya media pembelajaran Codibook layak digunakan pada pembelajaran Bahasa Indonesia materi Majas kelas V SDN 06 Koto Baru. Praktikalitas yang dinilai dari respon guru dan siswa dengan skor rata-rata 90,63% dikategorikan sangat praktis. Sedangkan hasil efektifitas dengan skor rata-rata 87,5% dikategorikan sangat efektif artinya media pembelajaran ini dapat meningkatkan hasil belajar siswa
Islamic Education Values in Short Story Robohnya Surau Kami Putra, Yoga Mestika; Wardoyo, Cipto; Salahuddin, Amar; Wisman, Wisman
Titian: Jurnal Ilmu Humaniora Vol. 8 No. 1 (2024): Juni 2024
Publisher : Fakultas Ilmu Budaya, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/titian.v8i1.32437

Abstract

This study aims to determine the values of Islamic education in the short story Robohnya Surau Kami by A.A. Navis. This research with a qualitative approach with the concept of content analysis research.  Based on the problem formulation, this research focuses on what are the values of Islamic education contained in the short story Robohnya Surau Kami by A.A. Navis.  In collecting data, the hermeneutic analysis was used to research and examine short stories, to obtain data to determine the values of Islamic education in the short story.  The collected data are grouped and then described. The data that has been collected will be identified, analyzed, and described, which the author then interprets according to the research objectives.  The results of this can be used as initial data for future researchers in examining different issues related to this context. Abstrak Penelitian ini bertujuan untuk mengetahui nilai-nilai pendidikan Islam dalam cerpen Robohnya Surau Kami karya A.A. Navis. Penelitian ini dengan pendekatan kualitatif dengan konsep penelitian analisis isi. Berdasarkan rumusan masalah, penelitian ini berfokus pada apa saja nilai-nilai pendidikan Islam yang terkandung dalam cerpen Robohnya Surau Kami karya A.A. Navis. Dalam pengumpulan data, analisis hermeneutika digunakan untuk meneliti dan mengkaji cerpen, guna memperoleh data untuk mengetahui nilai-nilai pendidikan Islam dalam cerpen. Data yang terkumpul dikelompokkan kemudian dideskripsikan. Data yang telah terkumpul akan diidentifikasi, dianalisis dan dideskripsikan, yang kemudian penulis tafsirkan sesuai dengan tujuan penelitian. Hasil penelitian ini dapat digunakan sebagai data awal bagi peneliti selanjutnya dalam mengkaji berbagai permasalahan terkait konteks ini.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEB GOOGLE SITES PADA PEMBELAJARAN BAHASA INDONESIA KELAS IV SDN 07 SITIUNG Amar Salahuddin; M. Anggrayni; Kenny Puspita Dewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1533

Abstract

This research is motivated by the use of Google Sites web-based learning media which is not optimally taught to students. This study aims to produce Google Sites Web-Based learning media in Class IV Indonesian Language Learning at SDN 07 Sitiung that is valid, practical and effective. This type of research is research and development (Research and Development). The development model used is the ADDIE model. This research was conducted at SDN 07 Sitiung. The research subjects were fourth grade elementary school students. Validity test research data obtained through expert validation sheets. Practicality data was collected through teacher response questionnaires and student response questionnaires. Effectiveness data was tested through test questions. The collected data were analyzed based on the research results.Based on the results of the 5 validity test from 4 expert validators obtained a content validation score of 83%, a language validation score of 90%, a graphic validation score of 84%, a question validation score of 86% and an RPP validation score of 88%. So that the average percentage data obtained is 86.2% with a very valid category. The results of the teacher's response practicality test obtained 86% results, while the results of the student response questionnaire obtained 79.25% results in the very practical category. The results of the effectiveness test get an average percentage of 78.25% in the very effective category. Based on these results, it can be concluded that the google sites web-based learning media for learning Indonesian at SDN 07 Sitiung which was developed can be declared valid, practical and effective.
PENGEMBANGAN SOAL TEST PEMBELAJARAN IPAS DENGAN PENGAPLIKASIAN QUIZIZZ KELAS V SDN 02 SUNGAI RUMBAI KABUPATEN DHARMASRAYA Ahmad Ilham Asmariyadi; Amar Salahuddin; Annisa Fitri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3825

Abstract

This research is based on problems in the learning process, namely there are problems that the author encountered in the science and science learning process activities, namely, in the science and science teaching and learning process, students experience difficulties in understanding science and science material and also students easily get bored when working on the questions given by the teacher. This of course has a big influence on student learning outcomes. The aim of this research is to develop science learning test questions using valid, practical and effective quiziz applications. The development model used in this research is, ADDIE. The ADDIE model consists of five stages, namely, Analysis, Design, Development, Implementation, Evaluation. Based on the results of research on the results of the validation of the IPAS test questions carried out by six expert validators, namely teaching module validators, graphic validators, material validators, question validators and linguistic validators, an average score of 82% was obtained in the very valid category, the results of the practicality carried out by class V teacher practitioners it was obtained 94.5% and students obtained an average completion rate of 87.8% in the very practical category, while the results of the effectiveness test in the form of test questions obtained an average completion rate of 76.3% in the effective category so that The science and science learning test questions using the Quizzizz application are said to be effective so they can be used in the learning process at SDN 02 Sungai Rumbai.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INDONESIA BERBASIS PAPAN KOSAKATA PADA KEMAMPUAN MEMBACA SISWA KELAS II SD N 04 KOTO BARU Aprimadedi; Amar Salahuddin; Septa Tuti Ariyani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4164

Abstract

This research is motivated by the limited learning media and teachers in the process of teaching reading have not used media that is interesting for students at SDN 10 Koto Baru. Learning that uses media is really needed to support learning activities so that learning objectives are achieved. The aim of this research is to produce panca media (reading boards) to improve reading skills in class II Indonesian language learning at SDN 04 Koto Baru that are valid, practical and effective. The research method used in this research in the Research and Development (R&D) method. The model used is the ADDIE model which consists of 5 stages. Namely analysis, design, development, implementation, evaluation. The results of the five media (reading board) validation were assessed by six expert validators, namely getting an average score in the valid category. The results of the validation of the teaching module were assessed by three expert validators, namely getting an average score of 92,40% in the valid category. The results of the teacher response questionnaire data analysis, which was assessed by one teacher, obtained an average of 75% in the very practical category. Based on the results of the trial, student responses reached 95% in the very practical category. The results of the learning effectiveness assessment for class II students obtained an average of 82,35% in the very effective category.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS LITERASI PADA KETERAMPILAN MEMBACA PESERTA DIDIK KELAS V SDN 09 KOTO BARU Amar Salahuddin; Estuhono; Nanda Ananta
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4330

Abstract

This research was motivated by the lack of teaching materials in the learning process, especially in making teaching materials. The teaching materials used in this school still use textbooks and worksheets as the teaching materials used. This school needs creative teaching materials that can attract students' attention in the learning process, especially when reading, while students like to learn using interesting learning media so that when reading, not only text, students also enjoy seeing pictures, in this school lack of interesting learning media. In this research, researchers want to develop LKPD. This research aims to make LKPD attractive and creative. Types of research and development Research and Development (R&D). The model used in this research is the 4-D model consisting of 4 stages, namely the definition stage (Define), the design stage (Design), the development stage (Develop), the deployment stage (Dessiminate). The types of data collection taken in this research were interview sheets, validity, practicality and effectiveness instruments. Data collection techniques use observation, interviews, questionnaires and documentation techniques. Data analysis techniques include validity, practicality and effectiveness data analysis. The validation results by graphics experts were 84% in the very valid category, content/material experts 88.88% in the valid category, linguists 85.71% in the very valid category. the results of the questionnaire data analysis, the responses of teachers and class IV students were 100% in the very practical category. The results of effectiveness data analysis through test questions with an average score of 89.47% in the effective category.
PENGEMBANGAN MEDIA PEMBELAJARAN SMARTBOARD PADA KETERAMPILAN MENULIS TEKS NARASI SISWA KELAS V SD NEGERI 09 KOTO BARU Dodi Widia Nanda; Amar Salahuddin; Rizki Fajri Jumaris
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4331

Abstract

This research was motivated by the lack of teaching materials in the learning process, especially in making teaching materials. The teaching materials used in this school still use textbooks and worksheets as the teaching materials used. The school needs creative teaching materials that can attract students' attention in the learning process, while students like to learn using interesting learning media, in this school there is a lack of interesting learning media. In this research, researchers want to develop smartphone learning media. This research aims to develop smartphone learning media that is made attractive and creative. Types of research and development Research and Development (R&D). The model used in this research is the 4-D model consisting of 4 stages, namely the definition stage (Define), the design stage (Design), the development stage (Develop), the deployment stage (Dessiminate). The types of data collection taken in this research were interview sheets, validity, practicality and effectiveness instruments. Data collection techniques use observation, interviews, questionnaires and documentation techniques. Data analysis techniques include validity, practicality and effectiveness data analysis. The validation results by graphics experts were 70.4% in the very valid category, content/material experts 83.3% in the valid category, linguists 89.2% in the very valid category. the results of the questionnaire data analysis, the responses of teachers and class IV students were 100% in the very practical category. The results of effectiveness data analysis through test questions with an average score of 87.5% in the effective category.
Indonesian Language Learning Approach in the Merdeka Curriculum: A Literature Study on Implementation and Effectivenes Judijanto, Loso; Salahuddin, Amar; Yantiningsih, Erna; Handayani, Linda; Kusumastuty, M. Imelda
The Future of Education Journal Vol 3 No 5 (2024): December
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i5.268

Abstract

This study aims to examine the implementation and effectiveness of the Indonesian language learning approach in the Merdeka Curriculum through a literature review. The research conducted in this study uses a library research or literature study approach. The researcher relies on various literatures to obtain research data, with a qualitative approach that results in data in the form of words or descriptions. Based on the literature review conducted, the Indonesian language learning approach in the Merdeka Curriculum has great potential to improve the quality of education by providing space for more flexible and contextual learning tailored to students' needs. However, its implementation faces significant challenges, particularly related to teachers' readiness, infrastructure limitations, and a still-limited understanding of the fundamental principles of this curriculum. The success of the Merdeka Curriculum in Indonesian language learning largely depends on sustained support from various parties, such as the government, which must provide adequate training and infrastructure, as well as the involvement of the community and parents in the educational process. With good collaboration, this curriculum can improve the overall quality of education and have a positive impact on the younger generation of Indonesia.