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Pelatihan Media Pembelajaran Berbasis Edmod Bagi Tutor PKBM Suningrat, Nining; Herwantono, Herwantono; Hendra, Muhammad; Karina, Mila; Randi, Randi; Efrina, Gusnita; Salahuddin, Amar
Journal Of Human And Education (JAHE) Vol. 4 No. 3 (2024): Journal of Human And Education
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i3.924

Abstract

Internet dapat digunakan sebagai alat pendukung dalam beraktivitas. Pemanfaatan Internet mempunyai banyak keuntungan misalnya dalam bidang komunikasi, bisnis, sosial dan pendidikan. Salah satu pemanfaatan Internet dalam bidang pendidikan adalah pembelajaran online. E-leaning merupakan evolusi alami dari pendidikan jarak jauh, yang menggunakan teknologi untuk menciptakan perencanaan pendidikan terkini. Tempat pelaksanaan adalah pada salah satu sekolah di Cirebon. Kegiatan pelatihan dimulai pada awal bulan Januari 2024. Kegiatan ini diikuti oleh 20 tutor PKBM. Penyampaian materi pelatihan tentang media pembelajaran berbasis edmod bagi tutor PKBM. Berdasarkan hasil kegiatan pengabdian masyarakat yang dilakukan, tutor merasa sangat puas dengan pelatihan media pembelajaran berbasis EDMOD. Selain hal tersebut, pengetahuan tutor meningkat dibuktikan dengan meningkatnya kreativitas dalam menciptakan materi pembelajaran. Hasil praktik mengajar dan penggunaan materi pembelajaran berbasis EDMOD yang dilakukan oleh tutor menunjukkan hasil yang baik, mengingat bagaimana materi dan metode pengajaran juga ditingkatkan.
Pengembangan Media Pembelajaran Bahasa Indonesia Berbasis Game Edukasi Berbantu Canva Dalam Kurikulum Merdeka Friska, Sonia Yulia; Salahuddin, Amar; Rosada, Amrina
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 6 No. 1 (2023): Pendidikan Dasar Anak
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v6i1.445

Abstract

This research is motivated by the low learning outcomes of students in learning Indonesian. The low learning outcomes are due to the unavailability of more interesting teaching materials to help students understand learning, this makes student learning outcomes low. To overcome this, researchers are trying to develop teaching materials in the form of educational game-based Indonesian language learning media in class IV SD Negeri Koto Baru that are valid, practical, and effective. This type of research is developed using the ADDIE development model which consists of the analysis stage (Analysis), the planning stage (Design), the development stage (Development), the implementation stage (Implementation), and the evaluation stage (Evaluation). The results of the validation assessment of Indonesian learning educational games on the validity test by three validators who have an average of 89.58% are included in the very valid category, meaning that the educational game is in accordance with the content, graphic feasibility, and language. The practicality test with an average of 92.33% is categorized as very practical, meaning that educational games can be used easily in the learning process. While the effectiveness results with an average of 84% are categorized as very effective, meaning that this educational game can improve student learning outcomes.
Pengembangan E-Book Cerita Bergambar Pembelajaran Bahasa Indonesia Pada Elemen Membaca Berbantukan Flipbook Maker Salahuddin, Amar; Friska, Sonia Yulia; Okta Dilla, Amelisa Anggun
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 6 No. 1 (2023): Pendidikan Dasar Anak
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v6i1.456

Abstract

Penelitian ini dilatar belakangi oleh rendahnya minat belajar peserta didik terhadap pelajaran bahasa Indonesia dikarenakan kegiatan belajar pendidik hanya terpaku menggunakan bahan ajar cetak tanpa menggunakan bahan ajar yang kreatif dan menarik. Dalam mengatasi permasalahan diatas dibutuhkan bahan ajar kreatif dan menarik seperti e-book cerita bergambar. Penelitian yang dilakukan bertujuan untuk mengetahui kelayakan e-book cerita bergambar pembelajaran bahasa Indonesia pada elemen membaca  dan respon peserta didik terhadap bahan ajar e-book cerita. Jenis Penelitian menggunakan model ADDIE. Uji coba ini dilaksanakan pada 10 peserta didik di Kelas IV Sekolah Dasar Negeri 06 Koto Salak. Tenik pengumpulan data dilakukan dengan uji validasi, uji praktikalitas dan efektivitas. Hasil pengembangan e-book cerita bergambar pembelajaran bahasa Indonesia pada elemen membaca  dikategorikan sangat validasi, berdasarkan hasil yang diperoleh dari validator (96,16%) dikategorikan sangat valid. Aspek kepraktisan kuesioner responden pendidik dan peserta didik dengan persentase (92,01%) dikategorikan sangat praktis. Aspek efektivitas dengan perolehan (90%) dikategorikan efektif. Maka disimpulkan bahwa e-book cerita bergambar pembelajaran bahasa Indonesia pada elemen membaca berbantukan flipbook maker untuk mendukung kurikulum merdeka kelas IV SDN 06 Koto Salak pada materi sistem barter valid, praktis, dan efektif  saat diaplikasikan pada proses pembelajaran.
The Development of VN Application-Based Learning Videos on Writing Skill of Descriptive Texts for Seventh Grade Students at SMPN 01 Tebo Regency Salahuddin, Amar; Aprimadedi, Aprimadedi; Sahlan, Sahlan
The Future of Education Journal Vol 4 No 7 (2025): #2
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.887

Abstract

This study aims to develop an instructional medium using  the VN  application  for  teaching descriptive text writing. The researcher chose the VN application  because  it  is practical and easy  to  use for creating  learning  videos designed to actively engage students’ visual and  auditory senses, there by optimizing  the  absorption  of  the  material. This  research employed a research and development  (R&D)  method with a 4D model, consisting of the stages of define, design, develop, and disseminate. The study was conducted at SMPN 01 Tebo Regency in the 2024/2025 academic year with a research subject of  29  seventh-grade students. Data collection techniques included student  response questionnaires, teacher  responses, and   validation sheets from media experts, material experts, and language experts. The results  showed that  the researcher  success fully  produced  a learning  video as a medium for  teaching  descriptive  text  writing. The media was deemed valid based on expert validations: media expert validation scored  95%  (categorized as “highly valid”), material expert validation scored 85% (“valid”), and language expert validation also scored 85% (“highly valid”). This indicates that the learning video is suitable for use by teachers and students. Furthermore, practicality assessments revealed a score of  96.3%  from  teachers and  97.6%  from students, both categorized as “highly valid.” Thus, it can be concluded that the learning video developed by the researcher is feasible for use, as it meets the criteria of being valid, practical, and effective.
Development of Electronic Student Worksheets (E-LKPD) Assisted by Liveworksheet Material for Writing Inspirational Stories for Grade IX at SMP Negeri 01 Koto Baru Janah, Nurul; Salahuddin, Amar; Aprimadedi, Aprimadedi
The Future of Education Journal Vol 4 No 8 (2025): #2
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i8.986

Abstract

This research stems from a number of issues faced at SMP Negeri 1 Koto Baru, where student worksheets (LKPD) for grade IX still use printed formats. During learning activities, especially when completing exercises, students experience difficulties and feel bored. Furthermore, students desire digital worksheets. The purpose of this research is to develop an e-LKPD for Indonesian language learning using liveworksheets on the topic of writing inspirational stories for grade IX at SMP Negeri 1 Koto Baru, which can meet the criteria of validity, practicality, and effectiveness. The type of research conducted is development research or R&D (Research and Development). The model applied in this development is the Four-D model consisting of Define, Design, Develop, and Disseminate. This process goes through four stages: first, initial analysis that includes student characteristics, concept analysis, task analysis, and setting learning objectives. The second stage is design, which compiles core competencies, basic competencies, and learning objectives. The third stage is development, which includes validation and practicality data, analysis of the practicality of student worksheets, and effectiveness results. The final stage, dissemination, is carried out using questionnaires for students, observation, and documentation. The results of this study indicate that the e-LKPD for Indonesian language learning, supported by liveworksheets on the topic of writing inspirational stories for ninth-grade students at SMP Negeri 1 Koto Baru, is highly valid, practical, and effective. The overall validity score for the e-LKPD was 85.47%, which falls into the very valid category. The practicality score for the e-LKPD, based on teacher responses, reached 86%, falling into the very practical category. The practicality score for the e-LKPD, based on student responses, also reached 88.31%, falling into the same category, which is very practical. The effectiveness test was 85.47%.