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Pengaruh Aplikasi Model Pembelajaran Inkuiri dengan Metode Game Based Learning terhadap Prestasi Belajar di Masa Pandemi Musyafa, Farhan Aqil; Fitranto, Yusuf Niko; Mutiah, Mutiah; Muliyati, Dewi
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 1 No. 2 (2022): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 1 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0102.12

Abstract

Abstract During the Covid-19 pandemic, the government established a policy of online learning. This makes students experience the impact of learning loss due to the duration of the policy. The learning model that can be used to minimize the phenomenon of learning loss is the inquiry learning model. For optimization, this model needs to be integrated with a learning method. The learning method used is game-based learning. The results of research on optical material learning for grade IX students at Junior High School show that the inquiry learning model with game-based learning methods can reduce the impact of the learning loss phenomenon during the pandemic. Abstrak Saat pandemi Covid-19, pemerintah menetapkan kebijakan pembelajaran dalam jaringan (daring). Hal ini membuat peserta didik berpotensi untuk mengalami dampak dari fenomena learning loss karena durasi kebijakan yang lama. Model pembelajaran yang dapat digunakan untuk meminimalisir fenomena learning loss yaitu model pembelajaran inkuiri. Untuk optimalisasi, model ini perlu diintegrasikan dengan suatu metode pembelajaran. Metode pembelajaran yang digunakan yaitu game-based learning. Hasil penelitian terhadap pembelajaran materi optik untuk pelajar kelas VII Sekolah Menengah Pertama (SMP) menunjukkan bahwa model pembelajaran inkuiri dengan metode game-based learning dapat meminimalisir dampak dari fenomena learning loss saat pandemi.
Desain Permainan Ular Tangga yang Terintegrasi dengan Pembelajaran Fisika Halim, Joel Ongko; Muliyati, Dewi; Permana, Handjoko
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 1 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 2 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0201.02

Abstract

Abstract Doing questions is an important part of the learning process. Presenting practice questions accompanied by games is expected to provide fun learning conditions. This research focused on modifying the Snake and Ladder game as a question-training medium. The modified Snake and Ladder game will spawn questions when a player’s pawns touch the ladder’s feet or the snake’s tail. The player’s answer to the questions will put the player’s pawns closer or further towards the end square. This game is designed to have a positive impact on student learning motivation. Abstrak Latihan mengerjakan soal merupakan bagian yang penting dalam proses belajar mengajar. Menyajikan latihan soal disertai dengan permainan diharapkan dapat memberikan kondisi pembelajaran yang menyenangkan. Penelitian ini difokuskan pada modifikasi permainan Ular Tangga sebagai media latihan soal. Modifikasi Ular Tangga akan memunculkan soal saat pion pemain menyentuh kaki tangga atau ekor ular. Jawaban pemain terhadap soal akan mendekatkan atau menjauhkan pion pemain dari kotak terakhir. Permainan ini dirancang untuk memberikan berdampak positif pada motivasi belajar siswa.
Perancangan E-Learning Berbasis Blended Learning dalam Pembelajaran Fluida Statis Nurahmih, Silva; Muliyati, Dewi; Permana, Handjoko
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 3 No. 2 (2024): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 3 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0302.06

Abstract

Abstract The integration of e-learning in the educational sector plays a pivotal role in enhancing learning effectiveness, particularly in the subject of static fluids. This study aims to create a blended learning-based e-learning design to help students better understand static fluid concepts. The research utilizes a research and development approach following the ADDIE model (analyze, design, development, implementation, and evaluation) and incorporates Moodle's activity analytics feature to monitor student engagement and learning progress. The developed design includes key elements such as interactive learning materials, collaborative activities through discussion forums, quizzes for assessment, and the use of activity analytics to track progress. This approach is expected to support the development of more adaptive features to accommodate students' individual learning needs. Abstrak Integrasi e-learning dalam dunia pendidikan memiliki peran penting dalam meningkatkan efektivitas pembelajaran, terutama pada materi fluida statis. Penelitian ini bertujuan untuk merancang e-learning berbasis blended learning guna meningkatkan pemahaman siswa terhadap konsep fluida statis. Metode yang digunakan adalah pendekatan penelitian dan pengembangan berbasis model ADDIE (analyze, design, development, implementation, dan evaluation) dengan memanfaatkan fitur activity analytics bawaan Moodle untuk memantau aktivitas dan kemajuan belajar siswa. Desain yang dikembangkan mencakup komponen utama seperti materi pembelajaran interaktif, aktivitas kolaboratif melalui forum diskusi, kuis untuk evaluasi, serta pemanfaatan fitur activity analytics dalam memantau progres belajar. Pendekatan ini diharapkan dapat mendorong pengembangan fitur yang lebih adaptif untuk memenuhi kebutuhan belajar individu siswa.
Desain Pembelajaran Berbasis STEAM untuk Meningkatkan Kemampuan Berpikir Kritis dan Kreatif pada Materi Kinematika Rahayu, Anita; Muliyati, Dewi; Wahyu, Syafrima
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 4 No. 1 (2025): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 4 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0401.01

Abstract

Abstract Science, Technology, Engineering, Art, and Mathematics (STEAM) is an important approach in teaching physics because it encourages students' engagement in the learning process. The STEAM approach is an effective learning strategy for developing 21st-century skills such as critical thinking, creativity, collaboration, and communication. This research aims to systematically examine the strategies of learning using the STEAM approach in improving students' 21st-century skills in the topic of kinematics. The research method used is a literature study of articles published between 2015 and 2025 from the Google Scholar and DOAJ databases. The findings of this research show that learning with the STEAM approach is effective in developing students' participation, learning outcomes, and higher-order thinking skills. This research contributes to the development of more effective learning strategies in physics education. Abstrak Science, Technology, Engineering, Art, and Mathematics (STEAM) merupakan salah satu pendekatan penting dalam pembelajaran fisika, karena pendekatan ini mendorong keterlitabatan peserta didik dalam proses pembelajaran. Pendekatan STEAM menjadi strategi pembelajaran yang efektif dalam mengembangkan keterampilan abad 21, seperti berpikir kritis, kreatif, kolaborasi, dan komunikasi. Penelitian ini bertujuan untuk mengkaji secara sistematis strategi pembelajaran dengan pendekatan STEAM dalam meningkatan keterampilan abad 21 peserta didik pada materi kinematika. Metode penelitian yang digunakan adalah studi literatur terhadap artikel yang diterbitkan pada tahun 2015-2025 dari database Google Scholar dan DOAJ. Hail penelitian menunjukkan bahwa peembelajaran dengan pendekatan steam efektif dalam mengembangkan partisipasi, hasil belajar, dan keterampilan berpikir tingkat tinggi peserta didik. Penelitian ini berkontribusi pada pengembangan strategi pembelajaran yang lebih efektif dalam pendidikan fisika.
Pelatihan Pembuatan Website Berbasis CMS di SMK Ciracas Muliyati, Dewi
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 1 No. 2 (2022): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 1 Nomor 2, Desember 2
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0102.02

Abstract

Abstract In order to bridge the gap between current industry demands and vocational school curricula, university academics directly teaching Content Management System (CMS) training at vocational schools has proven to be successful. These efforts ensure that students receive comprehensive and state-of-the-art training in web development as well as management. Implementing CMS training in vocational schools gives students the golden opportunity to acquire and refine the technical skills that are so much needed in today’s digital age. The integration of CMS training into vocational school curricula forms a solid foundation for students to pursue careers in a variety of fields such as web design, digital marketing, and content management, empowering them to excel in the digital era. The results of this training show that the training participants, namely students, have successfully developed a website and mastered the use of various tools on the WordPress platform. The resulting output covers a wide range of types of websites, confirming the success of the training in equipping students with practical skills that can be applied in a variety of industry contexts. This success encourages students to seize broad and relevant career opportunities amidst rapid technological developments and market needs. Abstrak Pelatihan Content Management System (CMS) yang diberikan secara langsung oleh akademisi universitas di sekolah kejuruan membuktikan menjadi jembatan efektif dalam mengatasi kesenjangan antara tuntutan industri terkini dan kurikulum sekolah kejuruan. Upaya ini memastikan bahwa siswa mendapatkan pelatihan yang komprehensif dan mutakhir dalam pengembangan serta manajemen web. Implementasi pelatihan CMS di sekolah kejuruan memberikan siswa peluang emas untuk memperoleh dan mengasah keterampilan teknis yang sangat dibutuhkan di era digital saat ini. Integrasi pelatihan CMS di dalam kurikulum sekolah kejuruan membentuk dasar yang kokoh bagi siswa untuk mengejar karir di berbagai bidang seperti desain web, pemasaran digital, dan manajemen konten, memberdayakan mereka untuk mencapai keunggulan di era digital. Hasil dari pelatihan ini menunjukkan bahwa peserta pelatihan, yaitu siswa, berhasil mengembangkan website dan menguasai penggunaan berbagai alat dalam platform WordPress. Output yang dihasilkan meliputi beragam jenis website, menegaskan keberhasilan pelatihan dalam membekali siswa dengan keterampilan praktis yang dapat diterapkan dalam berbagai konteks industri. Keberhasilan ini mendorong para siswa untuk meraih peluang karir yang luas dan relevan di tengah pesatnya perkembangan teknologi dan kebutuhan pasar.
STEM-Robotics Training for Science Teachers: Designing Interactive Learning Muliyati, Dewi; Purwahida, Rahmah; Handarini, Dwi; Permana, Handjoko; Bakri, Fauzi; Sabrina, Putri Marsha; Zain, Nisrina Tsabitah; Cahyani, Vina Dwi; Sholina, Wini; Mahmudah, Muhammad Suryauno
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 3 No. 1 (2024): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 3 Nomor 1, Juni 2024
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0301.02

Abstract

STEM education is critical in current teaching because it combines science, technology, engineering, and mathematics into a unified learning experience. STEM education focuses on educating students for the changing profession by developing critical thinking and problem-solving abilities while also addressing gender inequalities in STEM disciplines. Robotics, an important component of STEM education, provides hands-on learning experiences that pique students' curiosity and practical application of STEM principles. To overcome the scarcity of talented individuals in STEM industries, educators must get STEM and robotics training. This publication describes a STEM-Robotics training program meant to help science instructors incorporate robotics into their teaching techniques. The program seeks to improve instructors' robotics education skills, create new teaching techniques, bridge theory and practice, and improve student engagement and learning results. By combining hands-on robotics activities into the curriculum, the program hopes to foster dynamic learning settings that encourage creativity, critical thinking, and collaborative problem-solving abilities. This book describes the STEM-Robotics training program's rationale, organization, aims, and expected impact, emphasizing its importance in educating students for future employment in technology, engineering, and other STEM-related disciplines.
Engagement Class with Wiggle Bot Project Based Learning Permana, Handjoko; Bakri, Fauzi; Muliyati, Dewi; M, M. Rizki Diva; Rachmawati, Siti; R, Gustama Wibawa; Mutoharoh, Mutoharoh
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 3 No. 2 (2024): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 3 Nomor 2, Desember 2
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0302.01

Abstract

This training emphasizes the implementation of the Project Based Learning model and Wiggle Bot as learning tools to enhance teacher engagement as training participants with knowledge about the STEM approach in modern education. In this training session, the teachers worked in groups to design and create a Wiggle Bot, which will then be integrated into the curriculum. After successfully making the Wiggle Bot, the teachers identified the STEM components present in it. This aims to enable teachers to create various STEM projects that align with the learning and concepts of the material taught in class, thereby capturing the students' attention and indirectly engaging them actively in classroom learning. The active involvement of teachers as participants indicates positive feedback from this training. This training not only enhances teachers' skills but also deepens their understanding of STEM concepts and approaches.
How Important Learning Media for In-Service Science Teacher Permana, Handjoko; Bakri, Fauzi; Muliyati, Dewi; Mutoharoh, Mutoharoh; Sabrina, Putri Marsha; M, M. Rizki Diva; Rachmawati, Siti; R, Gustama Wibawa
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 3 No. 1 (2024): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 3 Nomor 1, Juni 2024
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0301.05

Abstract

This training on developing STEM-based teaching modules aims to equip science teachers with the knowledge and tools needed to create teaching materials, such as modules, that will be used in classroom learning. The development of modules is not only relevant to the curriculum but also capable of integrating STEM concepts. This STEM-based teaching module can enhance critical thinking skills and foster students' creativity to face the challenges of the 21st century. The method in this training session began with the presentation of material on STEM education, guidelines for module development, explanations of examples and types of teaching modules, and provided teachers with the opportunity to collaborate or discuss with the facilitators. Because the module that has been developed is expected to integrate STEM concepts into learning materials both in the classroom and during independent study. Thus, in this training, it is hoped that it can have a positive impact on both teachers and students so that it can be implemented effectively in the classroom with a more interactive and innovative approach, thereby increasing students' interest in learning and enhancing their ability to solve complex problems.
Empowering Science Teachers through STEM-Based Teaching Module Development Training Permana, Handjoko; Bakri, Fauzi; Muliyati, Dewi; Mutoharoh, Mutoharoh; Primasari, Nandia; Sabrina, Putri Marsha
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 4 No. 1 (2025): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 4 Issue 1, June 2025
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0401.06

Abstract

This article discusses a capacity-building initiative designed to empower science educators through a systematic training program that emphasises the development of STEM-oriented teaching modules. The program emphasised the integration of Science, Technology, Engineering, and Mathematics (STEM) into lesson plans to enhance students' problem-solving, creativity, collaboration, and critical thinking abilities. The module's primary components included problem conceptualisation, inquiry planning, experiment execution or engineering design, data analysis, and reflection. Educators were instructed to establish learning objectives aligned with STEM principles, develop authentic assessment instruments, and employ interdisciplinary approaches in their instruction. The training outcomes indicated that educators were more proficient in designing pertinent and engaging learning experiences. This initiative illustrates the significance of equipping educators with the necessary resources to effectively instruct STEM courses in alignment with the requirements of 21st-century learners.
Exploring Mechanical Waves Through a Physics-Based Exploration Game for Secondary Education Budi, Agus Setyo; Permana, Handjoko; Yasti, Arfa Hanania; Fitriani, Wulandari; Sari, Ni Larasati Kartika; Mutoharoh, Mutoharoh; Sabrina, Putri Marsha; Muliyati, Dewi
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 1 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11109

Abstract

Mechanical waves are an important part of high school physics, but they can be hard to understand because they are so abstract. The goal of this study was to create and test a physics-based digital exploration game that would help people understand wave phenomena. The game content included electromagnetic and mechanical waves, transverse and longitudinal waves, and the Doppler effect. This study employs a simplified instructional design model focusing on three key steps: analysis, design, and development. This model aims to enhance student engagement through the use of digital platforms and interactive learning resources such as educational games and mobile applications. Playzone was built on the CORE APPS platform. It had a shooting game set in a lab with tasks that required players to unlock objects, find clues, and get to areas that boost health. The expert reviewed the curriculum alignment, how the materials were presented, and how the evaluations worked. The assessment gave this game prototype a score of 89.33%, which means it is very feasible as learning media. These results show that the game could be very useful in the classroom because it makes learning about abstract physics concepts more fun and easier to understand by using stories and interactive activities.
Co-Authors A. Handjoko Permana Achmad Fadhlih Saldy Saputra Agus Setyo Budi Agustiani Putri Agustiani Putri Ahmad Zatnika Purwalaksana Aisah Amada, Early Anita Rahayu Ariyanti, Shallu Fidhah Bahagia, Marthin Virgo Betty Zelda Siahaan Budi Santoso Cahyani, Vina Dwi Citra Media Pertiwi Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Deni Tiko Bahagia Denny, Dwinanda Permata Sari Dewanti, Kunti Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan, Diah Dila Sabila Dwi Handarini Dwi Handarini, Dwi Dwi Susanti Dwi Susanti Elisa Elisa Erfan Handoko Faiza Febrina Farah Fajriani Farah Savila Fauzi Bakri Febria Anita, Febria Firdaus, Bagaskara Fitranto, Yusuf Niko Gustama Wibawa R Hadi Nasbey Halim, Joel Ongko Hartoyo, Puji Herga Marizka Heri Firmansyah Herliana, Fitria Hersaputra, Nugraha I Made Astra I Made Astra Idris Kusuma Iip Wahyuni Imtihani, Hajar Inas Nurazizah Indah Hanifa Salsabila Indri Sari Utami Inti Ermina Br Barus Iwan Purnaman Kamila Aulia Rahma Kartika Sari, Ni Larasati Khan, Shak Rhuk Lestari, Intan Rachmawati Lila Zalika M, M. Rizki Diva M. Rizki Diva M Mahendra, M. Rizki Diva Mahmudah, Muhammad Suryauno Mahzum, Elmi Mardila, Rini Marlinda Siahaan Mellyana Mega Hartina Milenia, Rizka Morales, Marie Paz E. Muhammad Suryauno Mahmudah Musyafa, Farhan Aqil Mutiah Mutiah Mutoharoh Mutoharoh Mutoharoh Mutoharoh, M Mutoharoh, Mutoharoh Muzilman Muslim, Muzilman Neli Fori Karliana Ni Larasati Kartika Sari Ni Larasati Kartika Sari Ni Larasati Kartika Sari Nisrina Tsabitah Zain Nurahmih, Silva Nurhayati Nurhayati Nurul Fitri, An Nisa Nuvus, Afiva Riyatun Oktaviani Marsal Po-Sheng Chiu Prihartini Khoirun Nissa Primasari, Nandia Puji Hartoyo Purwahida, Rahmah Purwantiningsih Purwantiningsih Putri Marsha Sabrina R, Gustama Wibawa Rachman, Gustama Wibawa Raffa Fitra Ramadannisa Rahma Rosaliana Saraswati Rahmah Purwahida Rahmah, Annisa Ramdhan, Muhammad Rofiid Repi, Viktor Vekky Ronald Riser Fahdiran Rizky Desiana S Siswoyo Sabaryati, Johri Sabila, Dila Sabrina, Putri Marsha Saldy Saputra, Achmad Fadhlih Sari, Ni Larasati Kartika Sarinah Sarinah Sekartaji, Ananda Ayu Dewi Shak Rhuk Khan Shekti, Shitoch Armandho Bimo Sholina, Wini Silva Nurahmih Simanjuntak, Bintang Ronauli SITI RACHMAWATI Siti Rachmawati Siti Rohanah Sparisoma Viridi SUBEKTI, FAJAR Sumardani, Dadan Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Supriyadi, Rizky Supriyani, Yuyun Supriyati, Yetty Suzana, Merry Syafrima Wahyu Velinda Finka Irawan Vina Dwi Cahyani Vina Serevina Wahyuni, Agus Wahyuni, Iip Widyaningrum Indrasari Wini Sholina Wonga, Hiasintus Wulandari Fitriani Yasti, Arfa Hanania Yus Rama Denny Zain, Nisrina Tsabitah Zainuddin, Zainuddin Zilan Zalila Rendy Zulmi, Febrian Zulri Ramadhan