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How Important Learning Media for In-Service Science Teacher Permana, Handjoko; Bakri, Fauzi; Muliyati, Dewi; Mutoharoh, Mutoharoh; Sabrina, Putri Marsha; M, M. Rizki Diva; Rachmawati, Siti; R, Gustama Wibawa
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 3 No. 1 (2024): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 3 Nomor 1, Juni 2024
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0301.05

Abstract

This training on developing STEM-based teaching modules aims to equip science teachers with the knowledge and tools needed to create teaching materials, such as modules, that will be used in classroom learning. The development of modules is not only relevant to the curriculum but also capable of integrating STEM concepts. This STEM-based teaching module can enhance critical thinking skills and foster students' creativity to face the challenges of the 21st century. The method in this training session began with the presentation of material on STEM education, guidelines for module development, explanations of examples and types of teaching modules, and provided teachers with the opportunity to collaborate or discuss with the facilitators. Because the module that has been developed is expected to integrate STEM concepts into learning materials both in the classroom and during independent study. Thus, in this training, it is hoped that it can have a positive impact on both teachers and students so that it can be implemented effectively in the classroom with a more interactive and innovative approach, thereby increasing students' interest in learning and enhancing their ability to solve complex problems.
Empowering Science Teachers through STEM-Based Teaching Module Development Training Permana, Handjoko; Bakri, Fauzi; Muliyati, Dewi; Mutoharoh, Mutoharoh; Primasari, Nandia; Sabrina, Putri Marsha
Mitra Teras: Jurnal Terapan Pengabdian Masyarakat Vol. 4 No. 1 (2025): Mitra Teras: Jurnal Terapan Pengabdian Masyarakat, Volume 4 Issue 1, June 2025
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/teras.0401.06

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This article discusses a capacity-building initiative designed to empower science educators through a systematic training program that emphasises the development of STEM-oriented teaching modules. The program emphasised the integration of Science, Technology, Engineering, and Mathematics (STEM) into lesson plans to enhance students' problem-solving, creativity, collaboration, and critical thinking abilities. The module's primary components included problem conceptualisation, inquiry planning, experiment execution or engineering design, data analysis, and reflection. Educators were instructed to establish learning objectives aligned with STEM principles, develop authentic assessment instruments, and employ interdisciplinary approaches in their instruction. The training outcomes indicated that educators were more proficient in designing pertinent and engaging learning experiences. This initiative illustrates the significance of equipping educators with the necessary resources to effectively instruct STEM courses in alignment with the requirements of 21st-century learners.
Exploring Mechanical Waves Through a Physics-Based Exploration Game for Secondary Education Budi, Agus Setyo; Permana, Handjoko; Yasti, Arfa Hanania; Fitriani, Wulandari; Sari, Ni Larasati Kartika; Mutoharoh, Mutoharoh; Sabrina, Putri Marsha; Muliyati, Dewi
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 1 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11109

Abstract

Mechanical waves are an important part of high school physics, but they can be hard to understand because they are so abstract. The goal of this study was to create and test a physics-based digital exploration game that would help people understand wave phenomena. The game content included electromagnetic and mechanical waves, transverse and longitudinal waves, and the Doppler effect. This study employs a simplified instructional design model focusing on three key steps: analysis, design, and development. This model aims to enhance student engagement through the use of digital platforms and interactive learning resources such as educational games and mobile applications. Playzone was built on the CORE APPS platform. It had a shooting game set in a lab with tasks that required players to unlock objects, find clues, and get to areas that boost health. The expert reviewed the curriculum alignment, how the materials were presented, and how the evaluations worked. The assessment gave this game prototype a score of 89.33%, which means it is very feasible as learning media. These results show that the game could be very useful in the classroom because it makes learning about abstract physics concepts more fun and easier to understand by using stories and interactive activities.
Hands-On Training for Physics Teachers: Project-Based Learning with Solar Energy Systems Indrasari, Widyaningrum; Fauzi Bakri; Handjoko Permana; Dewi Muliyati; Ahmad Zatnika Purwalaksana; Dadan Sumardani; Achmad Fadhlih Saldy Saputra; Dila Sabila; Iip Wahyuni; Shak Rhuk Khan
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2025
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract This community service program was designed to enhance the pedagogical and technological competencies of physics teachers in MGMP Fisika Jakarta by introducing them to sensor and microcontroller-based learning media. The training consisted of eight structured sessions, beginning with an introduction to microcontroller fundamentals and various types of sensors, including their working principles and real-world applications in physics education. Participants then engaged in hands-on training on operating microcontrollers and constructing measurement instruments, such as temperature and distance sensors, integrated into microcontroller systems. Teachers were also guided through the process of developing simple, sensor-based educational devices tailored to classroom use. To support effective implementation, the training included the creation of a practical guidebook and the production of demonstration videos that could be used in future instruction. Futhermore, participants learned how to build and utilize a Learning Management System (LMS) using Moodle to digitize and manage learning content. The training was delivered through a collaborative, workshop-based approach that encouraged active participation and creativity. As a result, teachers not only improved their technical skills but also gained the ability to integrate technology into physics instruction in innovative ways. The program demonstrated that equipping teachers with skills in sensor and microcontroller technology can significantly enrich STEM-based teaching and learning experiences. AbstrakProgram pengabdian kepada masyarakat ini dirancang untuk meningkatkan kompetensi pedagogik dan teknologi guru fisika di MGMP Fisika Jakarta melalui pengenalan media pembelajaran berbasis sensor dan mikrokontroler. Pelatihan terdiri dari delapan sesi terstruktur, dimulai dengan pengenalan dasar-dasar mikrokontroler serta berbagai jenis sensor, termasuk prinsip kerjanya dan penerapannya dalam pembelajaran fisika. Peserta kemudian mengikuti pelatihan praktik langsung mengenai pengoperasian mikrokontroler dan pembuatan alat ukur seperti sensor suhu dan jarak yang terintegrasi dengan sistem mikrokontroler. Para guru juga dibimbing dalam mengembangkan perangkat edukatif sederhana berbasis sensor yang disesuaikan untuk penggunaan di kelas. Untuk mendukung implementasi yang efektif, pelatihan mencakup pembuatan buku panduan praktis dan produksi video demonstrasi yang dapat digunakan dalam pembelajaran di masa mendatang. Selain itu, peserta belajar cara membangun dan memanfaatkan Learning Management System (LMS) menggunakan Moodle untuk mendigitalisasi dan mengelola konten pembelajaran. Pelatihan ini diselenggarakan dengan pendekatan kolaboratif berbasis lokakarya yang mendorong partisipasi aktif dan kreativitas. Hasilnya, para guru tidak hanya meningkatkan keterampilan teknis, tetapi juga memperoleh kemampuan untuk mengintegrasikan teknologi ke dalam pembelajaran fisika secara inovatif. Program ini menunjukkan bahwa membekali guru dengan keterampilan teknologi sensor dan mikrokontroler dapat secara signifikan memperkaya pengalaman pembelajaran dan pengajaran berbasis STEM.
MEDIA E-LEARNING BERBASIS CMS JOOMLA: PELENGKAP PEMBELAJARAN FISIKA SMA Bakri, Fauzi; Fajriani, Farah; Muliyati, Dewi
Jurnal TEKNODIK Jurnal Teknodik Vol. 21 No. 2, Desember 2017
Publisher : Pusat Data dan Teknologi Informasi Kementerian Pendidikan Kebudayaan, Riset dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.076 KB) | DOI: 10.32550/teknodik.v21i2.346

Abstract

Pembelajaran abad 21 harus dilakukan tanpa dipengaruhi batasan ruang dan waktu. Pembelajaran ini harus ditunjang dengan media belajar yang kontekstual, dan multi representasi. Penelitian ini bertujuan untuk menghasilkan perangkat e-learning berbasis Content Management System (CMS)  Joomla yang layak digunakan dalam pembelajaran fisika di SMA. Metode yang digunakan pada penelitian ini adalah metode penelitian dan pengembangan model Dick and Carey. Perangkat e-learning menampilkan paparan materi secara multi representasi. Materi diperkaya video pembelajaran, latihan soal, perangkat evaluasi pembelajaran, serta forum diskusi untuk memudahkan interaksi antar siswa dan guru. Siswa belajar secara mandiri, tanpa terbatas ruang maupun waktu. Perangkat media e-learning sudah melalui tahap evaluasi formatif dengan menggunakan instrumen skala likert 1-5. Hasil uji kelayakan materi medapat nilai 86,33, kelayakan media 86,3, kelayakan pembelajaran 92,14, uji coba lapangan untuk guru Fisika 91,78, dan uji coba lapangan dengan kuisioner 85,44. Hasil uji coba penggunaan media e-learning sebagai pelengkap pembelajaran memberikan nilai-gain sebesar 0,323. Dari hasil uji kelayakan dan uji lapangan tersebut maka media E-learning berbasis CMS Joomla yang telah dikembangkan dinyatakan layak digunakan dalam pembelajaran fisika SMA dengan kualitas sangat baik. Siswa mendapatkan tambahan pengetahuan cukup signifikan setelah melakukan pembelajaran secara mandiri melalui perangkat e-learning fisika ini. Hal ini mengindikasikan media e-learning fisika SMA yang dikembangkan dengan CMS Joomla dapat digunakan sebagai pelengkap pembelajaran fisika didik SMA.
EANDROID FISIKA: Pengembangan Aplikasi Android sebagai Media Pembelajaran Fisika Annisa Rahmah; Dewi Muliyati; Sunaryo Sunaryo
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 1 No. 1 (2022): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.074 KB) | DOI: 10.58797/pilar.0101.05

Abstract

Abstract Students in the 21st century belong to generation Z or better known as Gen Z. One thing that stands out is the ability of Gen Z to take advantage of technological changes in various aspects of their lives. It is not surprising that students are looking for application-based learning resources. In the digital era, developing Android-based applications is very easy to learn. researchers want to develop an Android-based physics learning application that is free and also suitable for use by students. The research model used is ADDIE divided into five stages, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The ADDIE model is a general development model that can be used as a guide at a fairly high level for the development of instructional designs, software engineering, and also the development of learning media. The material developed in the product is Temperature and Heat. The developed application contains text containing learning materials supported by illustrations in the form of pictures, graphs, tables, and videos. This application is also equipped with examples of questions and practice questions. The product developed has the advantage that it can be accessed anytime and anywhere. The results of the assessment by material and media experts and field trials can be concluded that the Android application is suitable for use as teaching material. The values obtained from the validation test are as follows: media experts obtained an achievement of 77.33%, and material experts obtained an achievement of 83.28%. Meanwhile, the field test results obtained a value of 80.28%. Abstrak Peserta didik di abad-21 termasuk ke dalam generasi Z atau yang lebih dikenal dengan sebutan Gen Z. Satu hal yang menonjol adalah kemampuan Gen Z memanfaatkan perubahan teknologi dalam berbagai aspek kehidupan mereka. Tidak heran jika peserta didik mencari sumber belajar yang berpatokan pada aplikasi. Pada era digital mengembangkan aplikasi berbasis android sangat mudah untuk dipelajari. peneliti ingin mengembangkan aplikasi pembelajaran fisika berbasis android yang gratis dan juga layak digunakan untuk siswa. Model penelitian yang digunakan adalah ADDIE terbagi menjadi lima tahap yaitu: (1) Analisis, (2) Desain, (3) Pengembangan, (4) Implementasi, dan (5) Evaluasi. Model ADDIE merupakan model pengembangan umum yang dapat digunakan sebagai petunjuk dalam tingkatan yang cukup tinggi untuk pengembangan desain pembelajaran, teknisi software dan juga pengembangan media pembelajaran. Materi yang dikembangkan dalam produk adalah Suhu dan Kalor. Aplikasi yang dikembangkan memuat teks yang berisi materi pembelajaran didukung dengan ilustrasi dalam bentuk gambar, grafik, tabel, dan video. Aplikasi ini juga dilengkapi dengan contoh soal dan soal latihan. Produk yang dikembangkan memiliki keunggulan yaitu dapat diakses kapanpun dan dimanapun. Hasil penilaian oleh ahli materi dan ahli media serta uji coba lapangan dapat disimpulkan bahwa aplikasi android layak digunakan sebagai bahan ajar. Adapun nilai yang diperoleh dari uji validasi adalah sebagai berikut ahli media didapatkan capaian sebesar 77,33% dan ahli materi didapatkan capaian sebesar 83,28%. Sedangkan untuk hasil uji lapangan diperoleh nilai 80,28%.
Pengembangan Bahan Ajar Metode Numerik Gauss Seidel pada Kasus Rangkaian Listrik Mutoharoh Mutoharoh; Putri Marsha Sabrina; Dewi Muliyati
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 1 No. 2 (2022): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.558 KB) | DOI: 10.58797/pilar.0102.01

Abstract

Abstract Technological advances have brought changes in the education world, leading to innovations in teaching materials. Teaching materials that undergo innovation can transform into learning aids to increase motivation and desire in the learning process. Physics is one of the branches of science that requires problem-solving and the ability to think critically. One of the applications in physical science that require systematic solving is in the case of electrical circuits. The numerical method is a method that can solve complex equations that analytical methods cannot solve. This research can show the completion of the application of electrical circuits using the Gauss-Seidel method. Abstrak Kemajuan teknologi telah membawa perubahan dalam dunia pendidikan yang menyebabkan adanya inovasi dalam bahan ajar. Bahan ajar yang mengalami inovasi mampu bertransformasi menjadi alat bantu pembelajaran untuk meningkatkan motivasi dan keinginan dalam proses pemabelajaran. Fisika merupakan salah satu cabang ilmu yang membutuhkan problem solving dan kemampuan berfikir secara kritis. Salah satu aplikasi pada ilmu fisika yang membutuhkan penyelesaian yang sistematis yaitu pada kasus rangkaian listrik. Metode numerik, merupakan metode yang dapat menyelesaikan persamaan yang rumit yang tidak dapat diselesaikan dengan metode analitik. Penelitian ini dapat menunjukkan penyelesaian dari aplikasi rangkaian listrik dengan menggunakan metode Gauss – Seidel.
Pengaruh Aplikasi Model Pembelajaran Inkuiri dengan Metode Game Based Learning terhadap Prestasi Belajar di Masa Pandemi Farhan Aqil Musyafa; Yusuf Niko Fitranto; Mutiah Mutiah; Dewi Muliyati
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 1 No. 2 (2022): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0102.12

Abstract

Abstract During the Covid-19 pandemic, the government established a policy of online learning. This makes students experience the impact of learning loss due to the duration of the policy. The learning model that can be used to minimize the phenomenon of learning loss is the inquiry learning model. For optimization, this model needs to be integrated with a learning method. The learning method used is game-based learning. The results of research on optical material learning for grade IX students at Junior High School show that the inquiry learning model with game-based learning methods can reduce the impact of the learning loss phenomenon during the pandemic. Abstrak Saat pandemi Covid-19, pemerintah menetapkan kebijakan pembelajaran dalam jaringan (daring). Hal ini membuat peserta didik berpotensi untuk mengalami dampak dari fenomena learning loss karena durasi kebijakan yang lama. Model pembelajaran yang dapat digunakan untuk meminimalisir fenomena learning loss yaitu model pembelajaran inkuiri. Untuk optimalisasi, model ini perlu diintegrasikan dengan suatu metode pembelajaran. Metode pembelajaran yang digunakan yaitu game-based learning. Hasil penelitian terhadap pembelajaran materi optik untuk pelajar kelas VII Sekolah Menengah Pertama (SMP) menunjukkan bahwa model pembelajaran inkuiri dengan metode game-based learning dapat meminimalisir dampak dari fenomena learning loss saat pandemi.
Desain Permainan Ular Tangga yang Terintegrasi dengan Pembelajaran Fisika Joel Ongko Halim; Dewi Muliyati; Handjoko Permana
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 1 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0201.02

Abstract

Abstract Doing questions is an important part of the learning process. Presenting practice questions accompanied by games is expected to provide fun learning conditions. This research focused on modifying the Snake and Ladder game as a question-training medium. The modified Snake and Ladder game will spawn questions when a player’s pawns touch the ladder’s feet or the snake’s tail. The player’s answer to the questions will put the player’s pawns closer or further towards the end square. This game is designed to have a positive impact on student learning motivation. Abstrak Latihan mengerjakan soal merupakan bagian yang penting dalam proses belajar mengajar. Menyajikan latihan soal disertai dengan permainan diharapkan dapat memberikan kondisi pembelajaran yang menyenangkan. Penelitian ini difokuskan pada modifikasi permainan Ular Tangga sebagai media latihan soal. Modifikasi Ular Tangga akan memunculkan soal saat pion pemain menyentuh kaki tangga atau ekor ular. Jawaban pemain terhadap soal akan mendekatkan atau menjauhkan pion pemain dari kotak terakhir. Permainan ini dirancang untuk memberikan berdampak positif pada motivasi belajar siswa.
Co-Authors A. Handjoko Permana Achmad Fadhlih Saldy Saputra Agus Setyo Budi Agustiani Putri Agustiani Putri Ahmad Zatnika Purwalaksana Aisah Amada, Early Annisa Rahmah Ariyanti, Shallu Fidhah Bahagia, Marthin Virgo Betty Zelda Siahaan Budi Santoso Cahyani, Vina Dwi Citra Media Pertiwi Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Deni Tiko Bahagia Denny, Dwinanda Permata Sari Dewanti, Kunti Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan, Diah Dila Sabila Dwi Handarini Dwi Handarini, Dwi Dwi Susanti Dwi Susanti Elisa Elisa Erfan Handoko Faiza Febrina Fajriani, Farah Farah Savila Farhan Aqil Musyafa Fauzi Bakri Febria Anita, Febria Firdaus, Bagaskara Gustama Wibawa R Hadi Nasbey Handjoko Permana Hartoyo, Puji Herga Marizka Heri Firmansyah Herliana, Fitria Hersaputra, Nugraha I Made Astra I Made Astra Idris Kusuma Iip Wahyuni Imtihani, Hajar Inas Nurazizah Indah Hanifa Salsabila Indri Sari Utami Inti Ermina Br Barus Iwan Purnaman Joel Ongko Halim Kamila Aulia Rahma Kartika Sari, Ni Larasati Khan, Shak Rhuk Lestari, Intan Rachmawati Lila Zalika M, M. Rizki Diva M. Rizki Diva M Mahendra, M. Rizki Diva Mahmudah, Muhammad Suryauno Mahzum, Elmi Mardila, Rini Marlinda Siahaan Mellyana Mega Hartina Milenia, Rizka Morales, Marie Paz E. Muhammad Suryauno Mahmudah Mutiah Mutiah Mutoharoh Mutoharoh Mutoharoh Mutoharoh Mutoharoh Mutoharoh, M Mutoharoh, Mutoharoh Muzilman Muslim, Muzilman Neli Fori Karliana Ni Larasati Kartika Sari Ni Larasati Kartika Sari Ni Larasati Kartika Sari Nisrina Tsabitah Zain Nurhayati Nurhayati Nurul Fitri, An Nisa Nuvus, Afiva Riyatun Oktaviani Marsal Po-Sheng Chiu Prihartini Khoirun Nissa Primasari, Nandia Puji Hartoyo Purwahida, Rahmah Purwantiningsih Purwantiningsih Putri Marsha Sabrina Putri Marsha Sabrina R, Gustama Wibawa Rachman, Gustama Wibawa Raffa Fitra Ramadannisa Rahma Rosaliana Saraswati Rahmah Purwahida Ramdhan, Muhammad Rofiid Repi, Viktor Vekky Ronald Riser Fahdiran Rizky Desiana S Siswoyo Sabaryati, Johri Sabila, Dila Sabrina, Putri Marsha Saldy Saputra, Achmad Fadhlih Sari, Ni Larasati Kartika Sarinah Sarinah Sekartaji, Ananda Ayu Dewi Shak Rhuk Khan Shekti, Shitoch Armandho Bimo Sholina, Wini Silva Nurahmih Simanjuntak, Bintang Ronauli Siti Rachmawati SITI RACHMAWATI Siti Rohanah Sparisoma Viridi SUBEKTI, FAJAR Sumardani, Dadan Sunaryo Sunaryo Sunaryo Sunaryo Supriyadi, Rizky Supriyani, Yuyun Supriyati, Yetty Suzana, Merry Velinda Finka Irawan Vina Dwi Cahyani Vina Serevina Wahyuni, Agus Wahyuni, Iip Widyaningrum Indrasari Wini Sholina Wonga, Hiasintus Wulandari Fitriani Yasti, Arfa Hanania Yus Rama Denny Yusuf Niko Fitranto Zain, Nisrina Tsabitah Zainuddin, Zainuddin Zilan Zalila Rendy Zulmi, Febrian Zulri Ramadhan