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Pengembangan Modul Interaktif Mahasiswa PPG PAUD Terintegrasi Pembelajaran Berbasis Proyek sebagai Optimasi Pembelajaran Mahasiswa PPG di Sekolah Mitra Ica Purnamasari; Umu Da'watul Choiro; Fikri Aulia; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3901

Abstract

This article discusses the development of an interactive module for early childhood education (PPG PAUD) students integrated with project-based learning as an effort to optimize learning in partner schools. The program aims to enhance the skills and understanding of PPG PAUD students through the use of interactive modules designed to support project-based learning. The methodology includes needs analysis, module design, implementation, and effectiveness evaluation. The results indicate that the interactive module significantly increases students' learning motivation, engagement, and material comprehension. Additionally, the integration of project-based learning allows students to develop practical skills relevant to the teaching context in partner schools. In conclusion, the development of interactive modules integrated with project-based learning provides a positive contribution to optimizing learning for PPG PAUD students.
Penerapan Sistem Informasi Terpadu dalam Industri Tape Desa Banjarsari Menggunakan Celestial Cartography sebagai Peta Navigasi Kunjungan Alby Aruna; Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3902

Abstract

The implementation of an integrated information system in the tape industry in Banjarsari Village using Celestial Cartography as a navigation map aims to enhance efficiency and visitor experience. This program integrates information technology with digital navigation to provide accurate and interactive guidance for visitors. The methods used include the development of a digital map application, technical training for industry managers, and evaluation of system effectiveness through user feedback. The results show increased visitor satisfaction and more efficient visit management. The implementation of this integrated information system is expected to support the development of a more modern and attractive tape industry in Banjarsari Village.
Pola Penerapan Residensi Unggulan Melalui Pendekatan In-kind dan Matchmaking dalam Pengembangan Media Pembelajaran Seni Lintas Disiplin bersama Industri Kreatif Program Studi Pendidikan Seni Rupa Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Alby Aruna; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3904

Abstract

The implementation pattern of flagship residencies through in-kind and matchmaking approaches in developing interdisciplinary art learning media with the creative industry at the Fine Arts Education Study Program aims to enhance the quality and relevance of art education. This program integrates in-kind contributions from the creative industry with a matchmaking process to create productive collaborations between students and industry practitioners. Methods include residency selection, interdisciplinary art project development, and evaluation of program outcomes and impacts. The results show an increase in students' practical skills and interdisciplinary understanding, as well as the enrichment of the fine arts education curriculum through direct input from the creative industry. The implementation of this pattern is expected to strengthen the synergy between education and industry, and produce innovative and applicable art learning media
Pola Penerapan FRAGGLE dalam Produksi dan Pelatihan Produksi Boardgame sebagai Strategi Peningkatan Wisata Edukasi di Sanan Muhammad Syifa'ul Qolbi; Mohamad Firzon Ainur Roziqin; Alby Aruna; Abdul Rahman Prasetyo; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3906

Abstract

The application of the FRAGGLE model in boardgame production and production training as a strategy to enhance educational tourism in Sanan aims to integrate education and entertainment through boardgame media. This program utilizes the FRAGGLE model to develop educational and engaging boardgames while involving production training for the local community. Methods include boardgame design and development, technical production training, and effectiveness evaluation through user feedback. Results show significant improvement in production skills and visitor interest in boardgame-based educational tourism. The implementation of this strategy is expected to support the development of innovative educational tourism and empower the local community in Sanan.
Akselerasi Pemahaman Mahasiswa Melalui Pengembangan Media Pembelajaran Holografi Multi Bahasa Mata Kuliah Konsep Pendidikan Seni Iriaji; Abdul Rahman Prasetyo; Purnomo; Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Adinda Marcelliantika
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3992

Abstract

This study aims to accelerate student understanding in the course of Art Education Concepts through the development of multilingual holographic learning media. This approach utilizes hologram technology to present learning materials in a visual and interactive manner, supporting more effective concept comprehension. The methodology employed is a development design, beginning with an analysis of student needs followed by the design, implementation, and evaluation of the holographic learning media. The study involved students from various language backgrounds, testing the effectiveness of the media in supporting cross-language understanding. Results show significant improvements in students' comprehension of art education concepts, as evidenced by pretest and posttest assessments. The holographic learning media offers significant potential in art education, providing an immersive learning experience accessible to multilingual students. This research provides new insights into the use of advanced technology for art education.
Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran Iriaji; Ike Ratnawati; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3995

Abstract

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.
Penerapan Kursus Berbasis Rapid Rural Appraisal Sebagai Upaya Internasionalisasi Konten Media Pembelajaran Augmented Reality Abdul Rahman Prasetyo; Fikri Aulia; Fuad Indra Kusuma; Mohamad Firzon Ainur Roziqin; Nila Rahmawati; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3997

Abstract

This research aims to develop and implement a Rapid Rural Appraisal (RRA) based course to internationalize augmented reality (AR) based learning media content. The RRA method is used to identify international needs and preferences for AR learning content. The results of RRA become the basis for developing strategies that include content development, platforms, marketing and promotions. Implementation involves developer training, international collaboration, and regular evaluation and monitoring to ensure successful internationalization. The findings suggest that the integration of local cultural and linguistic elements in AR content as well as the use of platforms that support multilingualism can increase user engagement in international markets. Evaluations also show increased understanding and appreciation of AR learning materials in various countries.
Pola Penerapan Implementasi Teknologi Tepat Guna Berbasis Machine Learning dalam Identifikasi Keramik sebagai Infrastruktur Wisata Edukasi di Desa Pagelaran Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Nila Rahmawati
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3998

Abstract

The application pattern of appropriate technology based on machine learning for ceramic identification as educational tourism infrastructure in Pagelaran Village aims to enhance the effectiveness and efficiency of the ceramic identification process. This program employs machine learning algorithms to classify and recognize various types of ceramics based on visual and textural characteristics. Through this approach, educational tourism in Pagelaran Village can offer an interactive and immersive learning experience for visitors. Initial results indicate increased accuracy in ceramic identification and heightened visitor interest and engagement. This initiative is expected to support the development of technology-based educational tourism in Pagelaran Village.
Optimasi Tata Kelola Sistem Informasi Industri Tape Melalui Pengembangan Way Finding Industri Tape Desa Banjarsari Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3999

Abstract

The optimization of information system management in the tape industry through the development of Way Finding in Banjarsari Village aims to enhance operational efficiency and visitor experience. This program integrates wayfinding technology with the information system to provide accurate and interactive navigation guidance in the tape industry area. The methods used include the development of a digital wayfinding application, technical training for industry managers, and evaluation of system effectiveness through user feedback. The results indicate increased visitor satisfaction and more efficient management. The implementation of this optimized information system is expected to support the development of a more modern and attractive tape industry in Banjarsari Village.
Inovasi Kuliner Ramah Anak di Desa Banjarsari Melalui Pengembangan Produk Tape Mochi Layak Hilirisasi Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Iriaji; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4001

Abstract

The culinary innovation for children in Banjarsari Village through the development of Tape Mochi products suitable for downstreaming aims to enhance the appeal and added value of local products. This program combines traditional and modern methods in creating Tape Mochi, an innovative product that integrates tape as the main ingredient with the child-friendly texture of mochi. Methods include recipe research and development, product trials, technical training for producers, and evaluation through consumer feedback. Results indicate increased interest and satisfaction among consumers regarding Tape Mochi. The implementation of this product is expected to support local culinary diversification, boost the village economy, and introduce children to traditional foods in an engaging manner.