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Pelatihan Implementasi Media Interaktif Wordwall untuk Menciptakan Lingkungan Belajar yang Inovatif dan Kreatif Firdiawan Ekaputra; Haryanto Haryanto; Wilda Syahri; Afrida Afrida; Isra Miharti
I-Com: Indonesian Community Journal Vol 4 No 3 (2024): I-Com: Indonesian Community Journal (September 2024)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/icom.v4i3.5088

Abstract

Teachers of SMA Negeri 2 Muaro Jambi do not understand much about interactive media such as wordwall applications and learning media is still dominated by powerpoint media due to the lack of references in developing alternative media that can motivate students in learning. The purpose of this activity is to train the skills of SMA Negeri 2 Muaro Jambi teachers in implementing wordwall interactive media to create an innovative and creative learning environment. The wordwall interactive media implementation training activities were carried out at SMA Negeri 2 Muaro Jambi on July 17, 2024 which was attended by 32 teachers from all subject areas. The methods used in this training include initial analysis which aims to find out the problems in partner schools, implementation, and evaluation of training activities. Based on the training activities that have been carried out, it shows that teachers are very enthusiastic in developing wordwall media. The results of the questionnaire showed that the improvement of teacher skills obtained the highest score of 4.72.
Development of Interactive Multimedia Assisted with Articulate Storyline 3 Application Integrated with TPACK (Technological Pedagogical Content Knowledge) to Increase Student Learning Motivation Aini, Zuhrotul; Haryanto, Haryanto; Miharti, Isra
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.658

Abstract

The employment of interactive learning media constitutes a pivotal component in enhancing learning efficacy within the digital era. Interactive media fosters learner engagement in educational activities, thereby addressing a prevalent challenge in chemistry education, namely the underutilisation of technology. The dearth of innovation and accessibility to learning materials contributes to students' diminished motivation in chemistry classes. The objective of this study was to develop interactive learning media, facilitated by the Articulate Storyline 3 application, employing the TPACK approach to support the teaching of naming chemical compounds in class XI IPA Man 2 Tebo.The research method employed a development (R&D) approach, following the Lee & Owens model, which comprises five stages: analysis, design, development, implementation, and evaluation.The findings indicate that the developed media is conducive to effective learning. This can be seen from the results of material validation with an average score of 84.6% which is in the value range of 81%-100% with the criteria “Very Feasible”, while the percentage of media expert validation scores of 67.6% is in the value range of 61%-80% with the category “Feasible” seen from the aspects of design, layout, and ease of use of the media. The results of using interactive learning media are proven to be able to increase student learning motivation, seen from the results of the student assessment questionnaire obtained a value of 94.35% which is on a value scale of 81%-100% with the value criteria “Very Good”. From the results of the study it can be concluded that the interactive learning media using Articulate Storyline developed is very feasible to be used as additional media in the learning process.
Development of FUNCHEM Educational Game Based on Integrated Chemo edutainment Ability Critical Thinking Skills of High School Students on Colloid Material Azmi, Al; Zurweni, Zurweni; Miharti, Isra
Indonesian Journal of Education and Mathematical Science Vol 6, No 2 (2025)
Publisher : Universitas Muhammadiyah Sumatera Utara (UMSU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijems.v6i2.24012

Abstract

The research aims to develop the funchem educational game based on a chemo-edutainment approach integrated with critical thinking skills as an instructional medium for the topic of colloids. The research was driven by the low level of students critical understanding of colloidal concepts and the prevalent use of conventional teaching methods that tend to be monotonous. The chemo-edutainment approach, which merges educational content with entertaining elements, is considered to have the potential to create a more engaging and enjoyable learning experience. The research employed a Research and Development (RD) design, adopting the Lee and Owens model, which encompasses five systematic phases: Analysis, Design, Development, Implementation, and Evaluation. The findings of this study indicate that: (1) the development process of the educational game involved a series of steps including needs analysis, media design, product development, and classroom implementation; (2) expert validation results from both content and media reviewers categorized the game as "Excellent" and highly appropriate for use in the classroom; and (3) teacher assessments and student responses demonstrated high levels of enthusiasm, with the majority of students reporting that the game significantly supported their understanding of colloidal concepts. In conclusion, the chemo-edutainment-based educational game integrated with critical thinking skills has proven to be effective in enhancing students’ critical thinking abilities within the context of colloid instruction.
Penggunaann e-LKPD Berbasis PjBL untuk Meningkatkan Kreativitas Siswa SMAN 3 Kota Jambi Melalui Pemanfaatan Limbah Organik Kulit Pisang dalam Materi Green Chemistry: Penelitian Rinda Dwi Audia; Rayandra Asyhar; Isra Miharti
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.718

Abstract

Following the advancement of science and technology, human needs have also undergone significant development. This change is most apparent in the field of education, where demands on the quality, accessibility and relevance of learning are becoming increasingly complex and dynamic. The learning process is an interaction between teacher and student that aims to achieve these results, a learning tool is needed in the form of e-LKPD that displays interesting chemistry material with a paperless presentation, so that it can be accessed via smartphone, laptop, and other technology, making it more practical to use. This research is conducted to improve students creativity through the development and implementation of e-LKPD based on Project Based Learning (PjBL) that utilizes banana peel organic waste in learning Green Chemistry material and to understand the feasibility of e-LKPD conceptually and procedurally based in the National Board of Education (BSNP). This research is a development research that adapts the Hannafin & Peck development model. The instrument used for the research consisted of interview guidelines and questionnaires. The developed product was validated by material and media experts and evaluated by teachers, then individual and small group trials were conducted. The data analysis techniques used include quantitative data analysis and qualitative data analysis. The results showed that the trial was very feasible because the average score of the material expert was 4,6 (very feasible) and tge media expert was 4,7 (very feasible). In addition, based on the assessment of procedures by teachers obtained 4,5 (very feasible), the percentage of individual learner responses with a percentage of 93,9 % (very feasible) and small group 94,5 % (very feasible).
Pengembangan Media Pembelajaran GAULL (Game Edukasi Wordwall) Berbasis Game Based Learning Pada Materi Asam Basa: Penelitian Azizatul Husna; Yusnidar; Isra Miharti
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.929

Abstract

The wordwall educational game is a learning aid that can be accessed via electronic devices with an internet connection. This study aims to determine the process of developing GAULL learning media based on game-based learning on acid-base material for class XII SMAN 11 Muaro Jambi and to determine the validity, practicality and effectiveness of GAULL learning media theoretically and practically. In the Acid-Base material, students are required to be able to understand the concept of acids and bases, the properties of acids and bases and acid-base indicators. Game based learning (GBL) approach is a game-based learning approach, this approach combines game elements to increase student motivation and involvement in learning. In this approach, students are required to learn but by playing. This research is a type of R&D (Research and Development) development research using the Lee & Owens model. The research instruments are in the form of questionnaires and interviews. The data analysis techniques used are qualitative data analysis based on suggestions and comments and quantitative data analysis based on the average answer score and percentage. The results of this study are that the GAULL learning media based on game based learning on acid base material obtained feasibility results based on a Likert scale with a material expert score of 4.6 (very feasible), media experts of 4.53 (very feasible), teacher assessment of 4.69 (very feasible), and from student responses it has a percentage of 91.8% (very good). Based on the results of the study, it was concluded that the development of GAULL learning media based on game based learning on acid base material that was developed obtained very feasible results conceptually as a teaching medium in chemistry learning.
Development of Artificial Intelligence-Based Learning Videos on the Topics of Air Pollution using Lumen App Romundza, Febbry; Harizon, Harizon; Miharti, Isra; Novferma, Novferma
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This research is a development research that aims to produce multimedia-based learning media that is valid, effective and practical. This research uses programming (AI) and is combined with the Lumen application. The development model of this research is: ADDIE development, namely analysis, design, development, implementation, evaluation. The subjects of this study were seventh semester students of environmental chemistry courses on air pollution material. There are three data collection techniques carried out in this study, namely validity, obtained through validation by validators; effectiveness, obtained through learning outcomes and student responses to learning media; practicality, obtained from assessment instruments by validators. The results showed that the average value of validity was 86.2%. The effectiveness of the media from student learning outcomes obtained an average of 86.3%. The practicality of the learning video was obtained from the questionnaire assessment of lecturers and students with an average practicality value of 89%. Keywords: learning video, artificial intelligence, addie model, lumen's app or phrase. Abstrak: Penelitian ini merupakan penelitian pengembangan bertujuan untuk menghasilkan media pembelajaran berbasis multimedia yang valid, efektif dan praktis. Penelitian ini menggunakan pemrograman (AI) dan dikombinasikan dengan aplikasi Steve Model pengembangan penelitian ini yaitu : pengembangan ADDIE, yaitu analysis, design, development, implementation, evaluation. Subjek penelitian ini adalah mahasiswa semester tujuh mata kuliah kimia lingkungan pada materi polusi udara. Teknik pengumpulan data yang dilakukan pada penelitian ini ada tiga yaitu kevalidan, diperoleh melalui validasi oleh validator; keefektifan, diperoleh melalui hasil belajar dan respon mahasiswa terhadap media pembelajaran; kepraktisan, diperoleh dari instrumen penilaian oleh validator. Hasil penelitian menunjukkan bahwa nilai rata-rata kevalidan yaitu 86,2%. Keefektifan media dari hasil belajar mahasiswa memperoleh rata-rata sebesar 92,3%. Kepraktisan video pembelajaran diperoleh dari penilaiaan angket dosen dan mahasiswa dengan nilai rata-rata kepraktisan 89%.  Kata kunci: video pembelajaran, artificial intelligence, model addie, aplikasi lumen DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp801-809
Enhancing Cognitive and Communication Skills in Learning Chemistry through Case-Based Learning Integrated with Question and Answer and Whole-Class Discussion Methods Asmiyunda, Asmiyunda; Asrial, Asrial; Sanova, Aulia; Miharti, Isra
Jurnal Pendidikan MIPA Vol 26, No 1 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i1.pp01-09

Abstract

Abstract: The objective of this study is to assess the efficacy of a Case-Based Learning (CBL) model integrated with a question-and-answer method and class discussion in enhancing students' cognitive and communication skills. The research employed a one-group pretest-posttest experimental design. The subjects of the study were third-semester students enrolled in an inorganic chemistry 1. Intially, students were assessed through a pretest designed to measure their cognitive and communication skills. After implementation of the CBL model, followed by question-and-answer sessions and class discussion, a posttest was conducted to evaluate improvements in these skills. The results demonstrated significant enhancement in students' cognitive and communication abilities. The CBL model encouraged students actively analyze authentic cases and articulate logical solutions, thereby strengthening their critical thinking and oral communication skills. Based on these findings, it can be concluded that the model is medium effective in enhancing the quality of learning, particularly in developing students' cognitive and communication skills in inorganic chemistry courses.        Keywords: cognitive, communication, case-based learning model.
Chemical Constituents from Indonesian Dysoxylum parasiticum (Osbeck). Kosterm and Their Cytotoxicity Against MCF-7 Breast Cancer Cells Harizon, Harizon; Romundza, Febbry; Miharti, Isra; Naini, Al Arofatus; Fajriah, Sofa; Mayanti, Tri; Supratman, Unang
Molekul Vol 20 No 2 (2025)
Publisher : Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jm.2025.20.2.16066

Abstract

ABSTRACT. The exploration of naturally occurring secondary metabolites from plants, which serve as direct sources or precursors for new drug development, motivates us to conduct a comprehensive investigation into their presence. Indonesia stands out as a global biodiversity hotspot, boasting a significant number of endemic species that offer a rich reservoir of untapped resources for pharmaceutical, agricultural, and environmental uses. The Dysoxylum genus, belonging to the Meliaceae family, is recognized as a vital source of secondary metabolites and is well-known for its traditional medicinal applications. Consequently, we focus on analyzing the chemical constituents found in the stem bark of one Indonesian Dysoxylum species, specifically D. parasiticum (Osbeck) Kosterm., and assess their biological activity as anticytotoxic agents. Our research identified three known compounds: a tirucallane-type triterpenoid, cneorin-NP36 (1), a seco-limonoid from the preurianin group, amotsangin A (2), and an ergostane-type steroid, 22(E)-ergosta-6,22-dien-3β,5α,8α-triol (3). The biological evaluation against the human breast cancer cell line MCF-7 revealed that compound 2 exhibited a notable inhibitory effect, with an IC50 value of 34.5 μM. The existence of a highly oxidized structure in compound 2, due to its ester substituents, highlights its effectiveness in inhibiting cancer cell proliferation, outperforming the reference drug cisplatin, which has an IC50 of 53.0 μM. These findings indicate that amotsangin A (2) is a promising anticancer agent, particularly in the treatment of breast cancer. Further studies, including in silico analysis and structural modification, are needed to enhance its cytotoxic activity and selectivity. Keywords: Cytotoxic activity, Dysoxylum parasiticum, MCF-7, seco-limonoid amotsangin A, Secondary metabolites
Peningkatan Keterampilan Menulis Artikel Jurnal Pada Mahasiswa Sekolah Tinggi Ilmu Kesehatan Merangin Melalui Pelatihan Karya Tulis Ilmiah Isra Miharti; Sahara; Anwar Sanusi; Febbry Romundza
KENDURI : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 1 (2025): April
Publisher : Yayasan Darussalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/kenduri.v5i1.962

Abstract

A scientific journal is an academic publication containing articles or scientific studies, used to disseminate new discoveries, theories, and research findings in various fields of science. To produce scientific articles, students must be able to write; writing itself is a crucial skill in conveying ideas and concepts into written form. The purpose of this community service activity was to assist students who find it difficult to write scientific articles and how to publish them. This community service activity was carried out at the Merangin College of Health Sciences and was attended by 50 students from the midwifery and public health study programs. The implementation method in this service activity was carried out using lectures and question-and-answer discussions. The results of the activity, students began to understand the rules and procedures for writing and publishing scientific papers. After the community service activity, students were able to understand the material presented better. Another supporting factor in this activity was the high motivation of the participants to participate in the writing training.
Pengaruh Scaffolding Teknik Cueing Terhadap KPS Siswa Pada Pembelajaran Inkuiri Terbimbing Materi Larutan Penyangga Hafidzah, Nurul; Hasibuan, Muhammad Haris Effendi; Miharti, Isra
Journal of Education Technology Information Social Sciences and Health Vol 4, No 2 (2025): September 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v4i2.6119

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh kebijakan bimbingan teknik scaffolding terhadap keterampilan proses sains (KPS) siswa pada indikator mengamati dan mengelompokkan serta mengidentifikasi faktor-faktor penyebab peningkatannya. Penelitian dilakukan di SMA Negeri 2 Kota Jambi menggunakan metode campuran ( mix method ) dengan desain eksperimen semu ( quasi eksperimen ) tipe non-equivalent control group design . Sampel terdiri atas dua kelas XI: fase F1 sebagai kelas eksperimen dan fase F2 sebagai kelas kontrol, masing-masing berjumlah 30 siswa. Teknik pengumpulan data kuantitatif meliputi pretest , posttest , dan lembar observasi KPS, sedangkan data kualitatif diperoleh melalui lembar observasi ( catatan lapangan ). Hasil penelitian menunjukkan bahwa KPS siswa pada materi larutan penyangga di kelas eksperimen mengalami peningkatan yang signifikan dibandingkan dengan kelas kontrol. Berdasarkan uji statistik t-test independen dan dependen, disimpulkan bahwa terdapat perbedaan signifikan antara penggunaan teknik scaffolding cueing terhadap peningkatan KPS siswa, dan peningkatan tersebut dipengaruhi oleh penggunaan cueing yang terstruktur dalam proses pembelajaran.