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Game Based Learning Berbantuan Baamboozle: Dampaknya terhadap Kemampuan Berpikir Reflektif Siswa Cut Nurul Adnain; Nadia Aldyza; Erlia Hanum
UNM Journal of Biological Education Vol 9, No 2 (2026): Vol 9 No 2 Maret 2026
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ujbe.v9i2.84906

Abstract

Penelitian ini bertujuan untuk menganalisis dampak penerapan model Game Based Learning  yang dibantu oleh Baamboozle terhadap kemampuan berpikir reflektif siswa pada topik sistem pencernaan manusia. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi-eksperimental dengan Non-Equivalent Control Group Design. Sampel terdiri dari 64 siswa yang dibagi menjadi kelas eksperimen dan kelas kontrol. Data dikumpulkan melalui kuesioner berpikir reflektif yang diberikan sebagai pretest dan posttest, serta lembar refleksi siswa. Analisis data meliputi tes prasyarat, perhitungan N-Gain, dan pengujian hipotesis menggunakan uji Mann–Whitney U. Hasil penelitian menunjukkan bahwa kemampuan berpikir reflektif siswa meningkat di kedua kelas, dengan kelas eksperimen mencapai skor N-Gain yang lebih tinggi daripada kelas kontrol, meskipun keduanya tetap berada dalam kategori rendah. Namun, hasil pengujian hipotesis menunjukkan tidak ada perbedaan signifikan antara kedua kelas (Sig. ≥ 0,05). Oleh karena itu, implementasi Pembelajaran Berbasis Game yang dibantu oleh Baamboozle tidak menghasilkan efek yang signifikan secara statistik, meskipun masih memiliki potensi untuk mendukung pengembangan keterampilan berpikir reflektif siswa bila diterapkan secara lebih konsisten dan dalam jangka waktu yang lebih lama.
Pelatihan Pemanfaatan Kecerdasan Buatan (Artificial Intelegence/AI) Sebagai Alat Bantu Pembelajaran Bagi Siswa/Wi SMA Negeri 1 Peusangan Siblah Krueng Kabupaten Bireuen: Pengabdian Dani Pratama Putra; Akmal Izwar; Reza Fahmi; Rossy Azhar; Fina Meilinar; Erlia Hanum; Al Mizan
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4768

Abstract

The rapid development of Artificial Intelligence (AI) technology presents both opportunities and challenges in the educational sector, particularly for high school students who often lack a comprehensive understanding of its potential as a learning tool. This community service activity aimed to enhance the digital literacy and AI utilization skills of students at SMA Negeri 1 Peusangan Siblah Krueng, Bireuen Regency. Using a quasi-experimental method with a one-group pretest-posttest design, the activity involved 50 eleventh-grade students selected through purposive sampling. The intervention consisted of interactive counseling on AI concepts and hands-on training using various AI applications like ChatGPT, Gemini, and Canva AI. Data were collected through questionnaires, observations, and documentation. The results showed a significant increase in students' understanding of AI concepts, ability to formulate effective prompts, and skills in operating AI applications independently. The average post-test scores across all assessed aspects, such as basic understanding, prompt engineering, and practical skills, increased substantially compared to pre-test scores. Students also demonstrated high enthusiasm and a positive attitude toward using AI in learning. This training successfully equipped students with the knowledge and skills to utilize AI as an effective, responsible, and productive learning aid, supporting their readiness for educational transformation in the digital era. Keywords: Artificial Intelligence, Learning Tool, Digital Literacy, Quasi-Experiment, High School Students
Peningkatan Kesadaran Ekologis Dan Pemecahan Masalah Melalui Pembelajaran Autentik Interdisipliner Dengan Pemanfaatan Sungai Sebagai Sumber Belajar Novianti Novianti; Bulan Nuri; Erlia Hanum; Siti Khaulah; Yuhafliza Yuhafliza
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 1 (2025): Amaliah Jurnal: Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v9i1.4633

Abstract

The problem of low ecological awareness among students and the community and the limited application of contextual learning in schools are challenges in 21st century education that demands concern for the environment and critical thinking skills. This community service activity aims to increase ecological awareness and problem-solving skills through the application of interdisciplinary authentic learning by utilizing rivers as a learning resource. The method of implementing the activity uses the Participatory Action Research (PAR) approach which involves the active participation of students, community service teams and the community in all stages of the activity, starting from problem identification, planning, action implementation, reflection, to evaluation. The activity begins with observation and focus group discussions to identify river problems. Furthermore, teacher training is carried out on interdisciplinary authentic learning, mentoring in the development of teaching tools, and the implementation of project-based learning in the river environment. The results of the activity show an increase in teacher understanding in designing contextual learning, active involvement of students in collecting data and compiling environmental solutions, and the emergence of community awareness of the importance of river conservation. Joint reflection confirms that learning based on real problems is able to build concern, collaboration, and ecological literacy in various parties. From this activity, it was concluded that rivers as an effective learning resource are used to build meaningful learning, strengthen 21st century skills, and encourage sustainable environmental action through a community-based collaborative approach.
Implementation STEAM project-based learning to improve the students’ critical thinking skills Zainatul Hasanah; Erlia Hanum; Cut Roswita; Rahmawati Rahmawati
International Journal on Education Insight Vol. 7 No. 2 (2026)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijei.v7i2.15894

Abstract

The lack of students’ critical thinking skills has been widely reported, particularly in biology learning, which often emphasizes memorization rather than higher-order thinking processes. Although various instructional approaches have been proposed, limited studies have specifically examined the integration of STEAM-based project-based learning (PjBL) to address this issue. This gap indicates the need for empirical evidence on how such an approach can effectively enhance students’ critical thinking skills. The purpose of this study was to describe the implementation of STEAM-based PjBL to improve students' critical thinking skills on the topic of environmental pollution. It also aimed to capture the significant difference in students' critical thinking skills before and after the application of STEAM-based PjBL, and the ignificant difference in students' critical thinking skills between students who learn using STEAM-based PjBL and students who learn using conventional learning. It was an experiment with the population was all 10th-grade students at SMA Negeri Peusangan, a public senior high school in Aceh, Indonesia. From the population, we purposively selected 140 students as the sample. The differences in critical thinking skills of the experimental class and the control class were analyzed using the independent sample t-test. The results show that the average N-gain for the experimental class of 72.03. The critical thinking skill gain was 0.93. of the paired sample t-test analysis in the experimental class showed a significance value of ρ < .001, indicating that Ha was accepted. This result demonstrates that there was a significant difference in students' critical thinking skills before and after the implementation of the STEAM-based PjBL in the 10th-grade of SMA Negeri Peusangan on the topic of environmental pollution, which means the students’ critical thinking was significantly improved.
PENGEMBANGAN BAHAN AJAR ALAT INDERA MANUSIA BERBASIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMANDIRIAN BELAJAR MAHASISWA UNIVERSITAS ALMUSLIM BIREUEN Novi Sari Liani; Erlia Hanum; Rahmawati; Cut Roswita
Jurnal Binagogik Vol. 12 No. 2 (2025): JURNAL BINAGOGIK
Publisher : LPPM Universitas Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop teaching materials for the human senses based on a problem-based learning model to enhance the learning independence of Umuslim Bireun students and to test their feasibility. This study employed a quantitative approach with Research and Development (R&D) methods. The ADDIE development model utilized analysis, design, development, implementation, and evaluation. The results of the media expert validation showed that the media aspects, technical quality, and media size achieved percentage values of 85.42%, 89.07%, and 93.92%, respectively, and were concluded as very good. The material expert analysis clearly demonstrated that the media coverage, accuracy, currency, and arousal of interest achieved percentage values of 88.96%, 84.87%, 90.13%, 83.84%, and 86.17%, respectively, and were concluded as very good. The results of the linguist analysis clearly show that in terms of clarity, suitability to student development and suitability to language rules with a percentage value of 84.46%, 86.75%, 95.32%. The results of the overall feasibility test for individual, group and field validation with a percentage of 90%, 89% and 95% qualifications are very adequate. The results of the gain normality test analysis obtained a result of 0.87 so it can be concluded that there is an increase in learning independence of Umuslim students with human sensory learning materials based on the problem-based learning model.
PENERAPAN MODEL PROJECT BASED LEARNING TERHADAP PENINGKATAN PEMAHAMAN KONSEP SISWA PADA MATERI SISTEM PERNAPASAN MANUSIA: Penelitian Tindakan Kelas Mutia, Zulfa; Marnita; Hanum, Erlia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63896

Abstract

The low level of students’ conceptual understanding of the human respiratory system indicates the need for a learning model that promotes active student engagement in the learning process. This study aimed to improve students’ conceptual understanding through the implementation of the Project Based Learning (PjBL) model on the topic of the human respiratory system in Grade V at SD Negeri 2 Bandar Dua. This research employed Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The participants were 15 fifth-grade students. Data were collected through achievement tests, observations of teacher and student activities, and student response questionnaires. The data were analyzed descriptively by calculating the percentages of learning mastery, learning activities, and student responses. The findings revealed that the implementation of Project Based Learning effectively improved students’ conceptual understanding. Learning mastery increased from 26.6% in Cycle I to 86.7% in Cycle II. Teacher activity improved from the good to the very good category, with percentages ranging from 84.7% to 94.0%, while student activity increased from the fair to the very good category, with percentages ranging from 74.4% to 92.2%. Furthermore, 95.08% of students expressed highly positive responses to the implementation of Project Based Learning. Therefore, the Project Based Learning model is effective in enhancing students’ conceptual understanding while fostering a more active, collaborative, and meaningful learning environment in elementary science education
OPTIMALISASI HASIL BELAJAR IPA MELALUI MODEL KOOPERATIF NUMBERED HEADS TOGETHER BERBANTUAN WORDWALL PADA MATERI EKOSISTEM DI SEKOLAH DASAR Maini; Erlia Hanum; Asrul Karim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65535

Abstract

This classroom action research addresses the gap between the ideal outcomes expected in the Natural and Social Sciences (IPAS) curriculum and the reality found at UPTD SD Negeri 16 Peusangan, where only half of the fifth-grade students reached the Learning Objective Achievement Criteria (KKTP) on the ecosystem topic, largely due to teacher-centered lecturing and minimal use of interactive media. This study aimed to determine the improvement of student learning outcomes, teacher and student activity, and student responses through the application of the Numbered Head Together (NHT) cooperative learning model assisted by the Wordwall application. The research employed a qualitative-descriptive Classroom Action Research (CAR) design following the Kemmis and Sanjaya model, conducted in two cycles involving 16 fifth-grade students at UPTD SD Negeri 16 Peusangan. Data were collected through tests, observation sheets, and student response questionnaires, then triangulated to ensure validity. The results show that student learning outcomes increased from 62% in Cycle I to 88% in Cycle II, teacher activity rose from 87.5% to 94.5%, student activity rose from 86.5% to 93.5%, and 90% of students gave a very positive response toward the model. It is concluded that the NHT model assisted by Wordwall effectively improves the learning process and outcomes on the ecosystem topic and is recommended as an interactive alternative for elementary science instruction.