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Hubungan Penggunaan Aplikasi Quizz Interaktif Terhadap Keterlibatan Siswa Sd 42 Kota Lubuk Linggau Dalam Proses Pembelajaran Niku Saputra; Rodin Wahyu Aliffian; Karima Agustin
Kajang: Jurnal Teknopedagogi Nusantara Vol. 1 No. 3 (2026): Kajang: Jurnal Teknopedagogi Nusantara
Publisher : Susilo Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/kajang.v1i3.36

Abstract

This study aims to determine the effect of using the interactive quiz application Quizizz on the engagement of fourth-grade students at SD Negeri 42, Lubuklinggau City, in the learning process. This study used a quantitative approach with a quasi-experimental method and a Non-Equivalent Control Group Design. Forty students were divided into an experimental group and a control group. The research instruments consisted of a student engagement questionnaire covering behavioral, emotional, and cognitive aspects, as well as an observation sheet. Data were collected through pre- and post-tests, then analyzed using an independent t-test. The results showed a significant increase in student engagement in the experimental group after using the Quizizz application. The average student engagement score in the experimental group increased from 68.45 to 85.30, with an N-Gain of 0.53 (medium-high category), while the control group only experienced an N-Gain increase of 0.16 (low category). The t-test results showed a significance value of 0.000 < 0.05, indicating a significant difference between student engagement using the Quizizz app and students using conventional learning methods. Thus, the use of the Quizizz interactive quiz app significantly increased elementary school students' engagement in the learning process.
Hubungan Media Pembelajaran Berbasis Objek Fisik Untuk Meningkatkan Pemahaman Konsep Siswa M. Kelvin Hidayat; Muhammad R. Ardiansyah; Niku Saputra
Kajang: Jurnal Teknopedagogi Nusantara Vol. 1 No. 3 (2026): Kajang: Jurnal Teknopedagogi Nusantara
Publisher : Susilo Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/kajang.v1i3.37

Abstract

This research aims to develop valid, practical, and effective physical object-based learning media to improve students' conceptual understanding of abstract material. The research method used was Research and Development (R&D) with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Validation was conducted by material and media experts, while practicality and effectiveness were tested through limited trials with teachers and students. The results showed that the physical object-based learning media was categorized as highly valid, with an average score of 92%. This included aspects of material suitability, conceptual accuracy, visual appeal, and safety of use. The practicality test showed excellent results, with scores of 90% from teachers and 88% from students, indicating that the media was easy to use, engaging, and suited to the characteristics of the learners. Furthermore, effectiveness tests using pretests and posttests demonstrated a significant increase in students' conceptual understanding, with the average score increasing from 58 to 83. The research findings demonstrate that physical object-based learning media can help students understand abstract concepts concretely through direct learning experiences. Thus, the developed media can be implemented as a more interactive, contextual learning alternative that meets the demands of 21st-century learning.
Hubungan Media Pembelajaran Audiovisual Gerak Tes dan Pengukuran Kecepatan di Club Sprint Lubuklinggau Ade Irawan,; Hengki Setiawan; Regius Pratama; Niku Saputra
Bidar Education: Journal of Educational Research and Innovation Vol. 1 No. 1 (2026): Bidar Education: Journal of Educational Research and Innovation
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/bidar.v1i1.25

Abstract

This research is driven by the importance of integrating technology into sports coaching to overcome the limitations of manual observation in sprinting techniques. The purpose of this study is to determine the correlation between the use of motion-based audio-visual learning media and the results of speed tests and measurements among athletes at Club Sprint Lubuklinggau. The research method employed is a quantitative correlation approach with a One-Group Pretest-Posttest design. The population consisted of all 20 athletes at Club Sprint Lubuklinggau, with a sample of 10 athletes selected using purposive sampling techniques. The primary instrument used was a 60-meter sprint test. The results showed a decrease in the average travel time from 9.18 seconds (pre-test) to 8.92 seconds (post-test), indicating a speed improvement of 0.26 seconds. Based on the Pearson Product Moment correlation test, the correlation coefficient (r) was 0.659 with a significance value of (p) = 0.038 < 0.05. This indicates a significant, positive, and strong relationship between the use of motion-based audio-visual learning media and the increase in athlete speed. In conclusion, the utilization of audio-visual motion media is effective in optimizing test results and speed measurements through more accurate movement technique improvements.
Hubungan Penggunaan Media Pembelajaran Visual Gerak Dengan Motivasi Belajar Siswa SMP H Wukirsari Al Muhyi Fahiyyah Shaputri; Putra Alamsyah; Niku Saputra
Bidar Education: Journal of Educational Research and Innovation Vol. 1 No. 1 (2026): Bidar Education: Journal of Educational Research and Innovation
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/bidar.v1i1.26

Abstract

This study aimed to examine the relationship between the use of motion-based visual learning media and students’ learning motivation in Grade VIII students of SMP H Wukirsari. The research employed a quantitative approach with a correlational research design. The sample consisted of 25 students selected through purposive sampling. The results showed that the use of motion-based visual learning media had a positive impact on students’ learning motivation. Initial findings indicated that most students had low to moderate levels of learning motivation. However, after the implementation of motion-based visual media combined with discussion methods, there was a significant improvement, with 70% of students categorized as having very high motivation and 20% categorized as high motivation. These findings indicate that motion-based visual learning media effectively enhance students’ interest, engagement, and learning motivation in physical education classes. Therefore, the use of motion-based visual learning media is recommended as an alternative instructional strategy to create a more effective, engaging, and less monotonous learning process.
Hubungan Media Proyeksi Visual Diam Terhadap Ketepatan Teknik Forehand dan Backhand Fahtony Oktaviano Putra; Rangga Lintang Vanuang; Niku Saputra
Bidar Education: Journal of Educational Research and Innovation Vol. 1 No. 1 (2026): Bidar Education: Journal of Educational Research and Innovation
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/bidar.v1i1.27

Abstract

This study aimed to examine the relationship between the use of still visual projection media and the accuracy of forehand and backhand techniques in physical education learning. The research employed a quantitative approach with a correlational design. The participants were 40 fifth-grade students of SD Negeri 14 Lubuklinggau City, selected using a total sampling technique. The research instruments consisted of a questionnaire to measure the use of still visual projection media and a skill test to assess the accuracy of forehand and backhand techniques. Data were analyzed using descriptive statistics and the Pearson Product Moment correlation test. The results showed that the use of still visual projection media was in the good category, with an average questionnaire score of 3.59. Meanwhile, students’ forehand and backhand technique accuracy was also categorized as good, with an average score of 73.08. The correlation analysis revealed a positive and significant relationship between the use of still visual projection media and the accuracy of forehand and backhand techniques, indicated by a correlation coefficient of r = 0.66 with a significance value of p < 0.05. These findings indicate that better use of still visual projection media in learning is associated with higher accuracy of forehand and backhand techniques.
Hubungan Menggunakan Support Media Audio Visual Terhadap Pengguasaan Gerak Dasar Dribling Cabang Olahraga Futsal Di MTs Negeri 1 Lubuk Linggau Aldino; Rohmat Setiawan; Niku Saputra
Bidar Education: Journal of Educational Research and Innovation Vol. 1 No. 1 (2026): Bidar Education: Journal of Educational Research and Innovation
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/bidar.v1i1.28

Abstract

This study aims to determine the relationship between using audio-visual media support and the use of basic dribbling movements in the futsal sport at MTS Negeri Lubuk Linggau. The problem formulation in this research is the relationship between using audio-visual media support and the use of basic dribbling movements in the futsal sport at MTS Negeri Lubuk Linggau. This research was carried out using quantitative methods and the subject in this research. The instrument used was a ball dribbling ability test (Nurhasan 2007:212). Calculation of the normality test in this research uses the Kolmogorov-Smirnov formula, with data processing using SPSS 26 with Sig. (2-tailed) is 0.480 > 0.05. The results of the homogeneity test carried out using the SPSS application have a p value (sig) of 0.86, this value is > 0.05 so the data is homogeneous. While the hypothesis test in this study was tested using the Paired Sample t Test using SPSS 26, the Sig value was obtained. (2-tailed) 0.000 < 0.05 Thus H0 is rejected and H1 is accepted. So it can be concluded that there is a significant difference in the relationship between using audio visual media support and the use of basic dribbling movements in the futsal sport at MTs Negeri 1 Lubuk Linggau.
Belajar Sambil Bergerak: Hubungan Media Pembelajaran Interaktif Berbasis Tes Kebugaran dengan Pemahaman Manusia dan Lingkungan Al Fahrierdian Saputra; Aldi Saputra; Adek Saputra; Niku Saputra
Bidar Education: Journal of Educational Research and Innovation Vol. 1 No. 1 (2026): Bidar Education: Journal of Educational Research and Innovation
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/bidar.v1i1.29

Abstract

This study aims to determine the relationship between interactive learning media based on physical fitness tests and students’ understanding of the concepts of humans and the environment among Grade X students at SMA Negeri 2 Muara Beliti, Musi Rawas Regency. The study employed a quantitative approach using a correlational research design. The research sample consisted of 40 Grade X students selected through a total sampling technique. Data were collected using a questionnaire to measure the use of interactive learning media based on physical fitness tests and a test to assess students’ understanding of the concepts of humans and the environment. The data were analyzed using descriptive analysis and Pearson Product Moment correlation after fulfilling the prerequisite tests. The results showed that the average level of use of interactive learning media based on physical fitness tests and students’ understanding of the concepts of humans and the environment were in the good category. Correlation analysis revealed a positive and significant relationship between the two variables, with a correlation coefficient of r = 0.684 and a significance value of p < 0.05. These findings indicate that the better the utilization of interactive learning media based on physical fitness tests, the higher the students’ understanding of the concepts of humans and the environment. The conclusion of this study indicates that learning through a learning by moving approach using interactive learning media based on physical fitness tests is able to effectively integrate cognitive and psychomotor aspects. Therefore, interactive learning media based on physical fitness tests can be used as an alternative contextual and student-centered learning strategy to enhance students’ understanding of the concepts of humans and the environment at the senior high school level.
Sosialisasi Peraturan Permainan Bola Basket Pada Ukm Basket UNPARI Niku Saputra; Wawan Syafutra; Tamri
Serunting Sakti: Jurnal Pengabdian Masyarakat Berbasis Kearifan Lokal Vol. 1 No. 1 (2025): SERUNTING SAKTI: Jurnal Pengabdian Masyarakat Berbasis Kearifan Lokal
Publisher : Susilo Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/serunting.v1i1.7

Abstract

Sosialisasi peraturan permainan bola basket pada UKM basket UNPARI dilakukan untuk mengatasi masalah utama kurangnya pemahaman peserta basekt yang aktif dalam unit kegiatan mahasiswa bola basket terkait perubahan aturan terkini. Tujuan dari pengabdian masyarakat ini adalah menyampaikan peraturan terbaru kepada peserta UKM basket UNPARI, khususnya peserta putra dan putri yang aktif dalam UKM basket. Pengukuran pemahaman peserta terhadap peraturan permainan bola basket dilakukan menggunakan kuesioner, dan hasil analisis data menunjukkan bahwa sebanyak 75% siswa sangat paham, 20% memahami, dan 5% cukup paham dengan peraturan permainan. Oleh karena itu, dapat disimpulkan bahwa peserta telah memahami dengan baik aspek-aspek seperti cara bermain, dasar-dasar permainan, dan peraturan permainan bola basket.
Penanganan Resiko Cedera Olahraga Dengan Menggunakan R.I.C.E Niku Saputra; Wawan Syafutra; Aren Frima; Tamri; Jamaludin; Rais Firlando
Serunting Sakti: Jurnal Pengabdian Masyarakat Berbasis Kearifan Lokal Vol. 1 No. 3 (2026): SERUNTING SAKTI: Jurnal Pengabdian Masyarakat Berbasis Kearifan Lokal
Publisher : Susilo Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/serunting.v1i3.44

Abstract

This community service activity aims to manage sports injury risks using RICE. The activity is motivated by issues that occur during practice on the field, where coaches are often troubled by athletes whose emotions are still unstable. They still tend to follow their own desires, easily get angry with teammates or opponents during games, and sometimes force themselves to keep playing even when their legs are injured. Not only that, there are often wrong habits found on the field. For example, when an athlete's leg swells from a hit, people rush to take them to a masseur or force them to get a massage. Incorrect handling at the start makes the injury worse. First, it causes the muscle network in the legs to get more damaged, bleeding under the skin to spread further, and eventually the athlete has to take a very long break from the field. The activity was carried out using a participatory and educational approach, which included stages like identifying needs, delivering material, interactive discussions, hands-on practice, and activity evaluation. The target of the activity was the basketball club athletes at PGRI Silampari University. The results showed an increase in understanding and field observation; this short, 15-minute socialization model proved to be very effective for athletes. Compared to giving theory material in a classroom, which tends to be boring and makes kids sleepy, delivering material on the sidelines in a relaxed style and language is far easier for athletes to accept and understand. This activity also successfully improved athletes' ability to identify, document, and practice handling injury risks using rice. The high participation and enthusiasm of the athletes during the activity show that managing sports injury risks using rice is highly needed by both coaches and athletes.
Penerapan Latihan Ball Handling Terhadap Keterampilan Dribbling Pada Club Sunday Morning Kota Lubuk Linggau Cancer Silverster; Yuli Febrianti; Niku Saputra
MoveEdu: Journal of Sport and Physical Education Vol. 1 No. 1 (2026): MoveEdu: Journal of Sport and Physical Education
Publisher : SUSILO ACADEMIC PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67200/moveedu.v1i1.4

Abstract

This study aims to determine the Dribbling Skills at the Lubuklinggau City Sunday Morning Basketball Club after the implementation of Ball Handling Exercises "The research method used is the Pre-experimental design method. The population taken was all Athletes of the Lubuklinggau City Sunday Morning Basketball Club and the sample was 20 Athletes. Based on the results of the analysis, the average Pre-Test was 59.4 and the average Post-Test was 72.2. Data collection was carried out using test techniques. Data collection was carried out with a significance of 0.05. So that Zcount = 6.08 and Z(table) = 1.64 (Zcount ≥ Ztable) were obtained. Based on the analysis of the last test data, it can be concluded that the Dribbling Skills at the Lubuklinggau City Sunday Morning Basketball Club after the implementation of Ball Handling Exercises have been significantly completed.