Claim Missing Document
Check
Articles

Design Thinking Testing of AR/VR Application for Bali's Lontar Prasi Preservation Christina Purnama Yanti; I Gede Iwan Sudipa; Putu Wirayudi Aditama
Jurnal Multidisiplin Madani Vol. 3 No. 9 (2023): September, 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/mudima.v3i9.5744

Abstract

This study investigates the use of Design Thinking in the creation of Augmented Reality (AR) and Virtual Reality (VR) applications for the preservation of Bali's Lontar Prasi cultural heritage. As a piece of Indonesian cultural patrimony, Lontar Prasi necessitates a novel approach to its preservation in the digital age. This research identifies UI/UX issues of AR/VR applications based on user problems through the phases of Emphasis, Definition, Ideation, Prototype, and Test. Changes were made to the icon display, 3D character information, and UI positioning as a result. With an average score of 80 (Excellent) on the System Usability Scale (SUS), testing revealed a substantial improvement in user satisfaction. These results demonstrate that the Design Thinking methodology is effective for addressing UI/UX issues and enhancing the app's acceptability. In conclusion, this approach can serve as a foundation for future advancements in the preservation of cultural heritage using modern technology for digitized cultural heritage
Building the Virtual World: A Literature Review on the Integration of Metaverse and Blockchain Technology I Gede Iwan Sudipa; Putu Wirayudi Aditama; Christina Purnama Yanti
BIOS: Jurnal Informatika dan Sains Vol. 2 No. 01 (2024): BIOS: Jurnal Informatika dan Sains, April 2024
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The present study explores the incorporation of blockchain technology within the metaverse, uncovering the potential for mutually beneficial outcomes that may revolutionise virtual environments, transaction security, and digital interaction. This study examines the recent advancements, obstacles, and uses of integrating blockchain and metaverse technologies through a literature review. It emphasises the critical role that AR/VR technology plays in the creation of immersive experiences. The findings indicate that the integration of blockchain technology and the metaverse presents a viable avenue towards enhanced virtual experiences that are interactive, decentralised, and secure. This has far-reaching implications across various sectors, including education, entertainment, culture, healthcare, and more. This study highlights the significance of additional progress and interdisciplinary cooperation in order to fully exploit the capabilities of this integrated digital ecosystem.
Sales Forecasting Analysis Using Fuzzy Time Series and Simple Linear Regression Methods at Toko Ari Ni Luh Sri April Yanti; Ni Wayan Jeri Kusuma Dewi; I Gede Made Yudi Antara; Desak Made Dwi Utami Putra; Putu Wirayudi Aditama
Indonesian Journal of Data and Science Vol. 6 No. 3 (2025): Indonesian Journal of Data and Science
Publisher : yocto brain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56705/ijodas.v6i3.368

Abstract

Introduction: Forecasting, often referred to as prediction, can actually help assess conditions or predict future sales. In the business world forecasting is crucial because it can help companies plan their future operations especially when faced with sudden increases and decreases in sales and stockpiles. Especially in retail forecasting is extremely helpful in purchasing merchandise, managing inventory in the warehouse, and reducing losses due to changing customer preferences. Ari's shop, located on Jalan Raya Samu, Singapadu Kaler, Gianyar, Bali, also experiences increases and decreases in monthly sales. Therefore, it is hoped that this sales forecasting can help maintain more stable and smooth operations. Methods: This study used two methods to forecast sales: Fuzzy Time Series (FTS) and Simple Linear Regression (SLR), to predict figures from Ari's shop's monthly sales data. Both methods use the same dataset, which is Ari's Store sales data for 13 months, from January 2024 to January 2025. The forecast results are then compared using the Mean Absolute Percentage Error (MAPE), which measures the model's accuracy in predicting results. Results: Based on the sales forecasts performed, both models produced fairly accurate predictions due to their low MAPE values, below 10%. Of the two methods, Simple Linear Regression provided more accurate results with a MAPE of 3.57%. Meanwhile, the Fuzzy Time Series method produced a MAPE of 5.53%. This difference in values indicates that the linear regression model is more appropriate for Ari's Store sales data, especially since the data pattern tends to follow a linear trend.
Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android Putu Wirayudi Aditama; I Dewa Gede Agung Pandawana; Rizkita Ayu Mutiarani; Dewa Ayu Novi Swijayanti; I Gede Iwan Sudipa
JUSIFO : Jurnal Sistem Informasi Vol 8 No 1 (2022): June
Publisher : Program Studi Sistem Informasi, Fakultas Sains dan Teknologi, Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jusifo.v8i1.12095

Abstract

Bali has various types of traditional dances with their distinctive functions and clothing depending on the dance's function, story, and movement. UNESCO recorded 9 Balinese dances from every district in Bali. But along with the times, one of the local wisdom in the form of Balinese dance is starting to become unattractive to the younger generation. The purpose of the research is to create a Balinese dance mobile application, so that it can preserve local wisdom of dance and dance clothing and the application can be a medium of information for the younger generation while keeping abreast of technological developments. This study uses primary and secondary data collection methods: interviews, observation, documentation, and literature study. The results of the study are in the form of an android-based application that can be downloaded for users and can be used by the younger generation to recognize and know the history of Balinese dance, classification of Balinese dance, types of dances, functions, clothing used, accompaniment instruments, and staging time for every detail of 9 types of Balinese dances and the fashion used. This application has gone through the process of testing the system's functional requirements validation with valid status.
PKM Media Digital Interaktif Lontar Prasi Arjuna Wiwaha Berbasis AR untuk Meningkatkan Minat dan Pemahaman Budaya Lokal Putu Wirayudi Aditama; Ida Bagus Gede Sarasvananda; Rizkita Ayu Mutiarani; Made Leo Radhitya; Ida Ayu Gede Dwi Jentari
Journal of Social Work and Empowerment Vol 4 No 3 (2025): Vol 4 No 3 (2025): Journal of Social Work and Empowerment - (Mei- Juli 2025)
Publisher : Yayasan Sinergi Widya Nusantara (Sidyanusa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58982/jswe.v4i3.843

Abstract

Tujuan dari kegiatan ini adalah mengembangkan media edukasi interaktif berbasis Augmented Reality (AR) untuk mengenalkan dan melestarikan budaya Lontar Prasi Bali, khususnya cerita Arjuna Wiwaha, kepada generasi muda. Program ini ditujukan untuk meningkatkan pemahaman, minat, dan keterlibatan peserta, terutama siswa SMA/SMK, dalam proses pembelajaran budaya lokal melalui pendekatan teknologi digital yang inovatif dan menarik. Metode pengabdian meliputi: analisis kebutuhan melalui survei dan wawancara; pengembangan aplikasi AR berbasis Unity dan ARCore; digitalisasi konten Lontar Prasi dengan ilustrasi, narasi audio, dan animasi; penyusunan modul digital dan cetak; pelatihan penggunaan media bagi peserta; serta evaluasi dan perbaikan berdasarkan umpan balik pengguna. Prototipe diuji secara langsung pada peserta mitra. tim pelaksana merancang dan mengembangkan media edukasi berbasis Augmented Reality (AR) yang menampilkan visualisasi cerita Arjuna Wiwaha dalam bentuk gambar 3D, teks, suara, dan animasi interaktif. Teknologi ini memberikan pengalaman belajar yang lebih menarik dan memudahkan peserta dalam memahami isi Lontar Prasi. Selain itu, digitalisasi konten dan penyusunan modul pembelajaran baik dalam bentuk digital maupun cetak telah memperkaya sumber belajar yang dapat diakses secara mandiri. Melalui pelatihan, sosialisasi, dan evaluasi menyeluruh, hasil kegiatan ini menunjukkan adanya peningkatan pemahaman peserta terhadap isi Lontar Prasi, serta tumbuhnya minat untuk melestarikan budaya lokal. Penggunaan teknologi dalam pelestarian budaya terbukti mampu menjembatani generasi muda dengan warisan budaya Bali secara efektif dan relevan. Dengan demikian, pengembangan media edukasi berbasis AR ini diharapkan dapat menjadi model pembelajaran inovatif yang berkelanjutan dalam mendukung pelestarian seni dan budaya Bali, khususnya Lontar Prasi.
Co-Authors Alexander Gebo Alparizi, Jilmi Anandita, Ida Bagus Gede Aristana, Made Dona Wahyu Asana, I Made Dwi Putra Atmaja, Ketut Jaya Baehaqi Ceryna Dewi, Ni Kadek Christina Purnama Yanti Christina Purnama Yanti Christina Purnama Yanti Christina Purnama Yanti Desak Made Dwi Utami Putra Dewa Ayu Novi Swijayanti Dwi Novitasari Efendi, Mochamad Arman I Dewa Gede Agung Pandawana I Gede Adi Sudi Anggara I Gede Iwan Sudipa I Gede Made Yudi Antara I Gusti Agung Indrawan I Gusti Made Ngurah Desnanjaya I Kadek Agus Aristia Permana I Kadek Budi Sandika I Komang Arya Ganda Wiguna I Komang Arya Ganda Wiguna I Komang Wiratama I Made Subrata Sandhiyasa I Nyoman Anom Fajaraditya Setiawan I Nyoman Anom Fajaraditya Setiawan, I Nyoman Anom I Nyoman Jayanegara I Nyoman Tri Anindia Putra I Nyoman Widhi Adnyana I Putu Hendika Permana I Wayan Krishna Sangging Wiguna Ida Ayu Gede Dwi Jentari Ida Bagus Ary Indra Iswara Ida Bagus Gede Sarasvananda Ida Bagus Gede Sarasvananda Ida Bagus Gede Sarasvananda Kadek Ayu Ariningsih Karyana, I Putu Ditha Ketut Laksmi Maswari Ketut Sepdyana Kartini Made Marthana Yusa Meinarni, Ni Putu Suci Mochamad Arman Efendi Ni Kadek Ceryna Dewi Ni Komang Dani Juniantari Ni Luh Sri April Yanti Ni Putu Ayu Nika Sari Ni Putu Widantari Suandana Ni Wayan Jeri Kusuma Dewi Parmana, I Putu Gede Briand Prabhawa , I Kadek Angga Surya Pramana, I Gusti Kadek Candra Adi Cahya Pramawati, I.D.A Tantri Putra, I Putu Satria Udyana Putra, Putu Satria Udyana Putu Praba Santika Putu Satria Udyana Putra Putu Sugiartawan Putu Surya Wedra Lesmana Radhitya, Made Leo Rizkita Ayu Mutiarani Sandhiyasa, I Made Subrata Sandika, I Kadek Budi Sanusi, Rikcy Sarasvananda , Ida Bagus Gde Saraswati, Ni Wayan Sumartini Tahalea, Sylvert Prian Tika, I Gede Bagus Arya Merta Wiguna, I Komang Arya Ganda Yasa, I Wayan Adi Putra Yoga, I Gede Putra Sedana