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All Journal IPTEK The Journal for Technology and Science Journal of Education and Learning (EduLearn) Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) The Asian Journal of Technology Management (AJTM) The Journal of Educational Development Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Publication Library and Information Science Al Ishlah Jurnal Pendidikan JURNAL PENDIDIKAN JASMANI DAN OLAHRAGA JPI Jurnal Basicedu International Journal of Community Service Learning Bahtera Indonesia; Jurnal Penelitian Bahasa dan Sastra Indonesia Jurnal IKA PGSD : Ikatan Alumni PGSD UNARS Autentik : Jurnal Pengembangan Pendidikan Dasar JURNAL KEISLAMAN TERATEKS Jurnal Inovasi Penelitian Journal of Innovation in Educational and Cultural Research Indian Journal of Forensic Medicine & Toxicology CIVICS: Jurnal Pendidikan Pancasila dan Kewarganegaraan STAND : Journal Sports Teaching and Development These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Journal Evaluation in Education (JEE) Indonesian Community Journal Jurnal Basicedu Cerdika: Jurnal Ilmiah Indonesia Jurnal Penelitian Tindakan Kelas CORNER NGARSA: Journal of Dedication Based on Local Wisdom Idealita: Jurnal Pendidikan dan Sosial Keagamaan KOLEKTIF: Jurnal Pendidikan, Pengajaran, dan Pembelajaran CEJou International Conference on Islamic Studies Assyfa Journal of Multidisciplinary Education Proceeding International Conference on Digital Education and Social Science
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Journal : The Journal of Educational Development

The Use of Video Games in Literacy Education and Development: What Have We Learned? Mahmoodi Shahrebabaki, Masoud
The Journal of Educational Development Vol 7 No 2 (2019): June 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jed.v7i2.29880

Abstract

The growth of video gaming popularity has traversed the entertaining area and is finding its place in the educational arena as well. The educational potentials of video games have prompted literacy practitioners and researchers to embark on using video games for the purpose of increasing the quality and productivity of literacy education. The current theoretical article reviews the latest theories and research findings related to the general use of video games in education with an eye towards the literacy instruction in particular. The material selected for this systematic review consisted of both theoretical and empirical articles about the use of video games in learning and teaching of literacy in the educational contexts. Even though there is tangible evidence as to the positive effects of digital games on students` learning, there is still a dearth of converging evidence as to the practical benefits of inclusion of video games in literacy education. The available evidence are mostly the results of correlational studies, and we still need a connected research stream in pursuit of finding the predictive potentials of the video gaming in literacy instruction.
The Use of Video Games in Literacy Education and Development: What Have We Learned? Mahmoodi Shahrebabaki, Masoud
The Journal of Educational Development Vol 7 No 2 (2019): June 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jed.v7i2.29880

Abstract

The growth of video gaming popularity has traversed the entertaining area and is finding its place in the educational arena as well. The educational potentials of video games have prompted literacy practitioners and researchers to embark on using video games for the purpose of increasing the quality and productivity of literacy education. The current theoretical article reviews the latest theories and research findings related to the general use of video games in education with an eye towards the literacy instruction in particular. The material selected for this systematic review consisted of both theoretical and empirical articles about the use of video games in learning and teaching of literacy in the educational contexts. Even though there is tangible evidence as to the positive effects of digital games on students` learning, there is still a dearth of converging evidence as to the practical benefits of inclusion of video games in literacy education. The available evidence are mostly the results of correlational studies, and we still need a connected research stream in pursuit of finding the predictive potentials of the video gaming in literacy instruction.