Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
27,817 Documents
ANALISIS GAYA BAHASA PERBANDINGAN DALAM NOVEL RUMAH UNTUK ALIE KARYA LENN LIU
halawa, Arnis Halawa;
Abdul Malik;
Tessa Dwi Leoni;
Musliha;
Asri Lolita;
Siti Habiba
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63184
This study aims to describe the analysis of comparative language styles contained in the novel Rumah untuk Alie by Lenn Liu. The method used in this study is the researcher himself as the main instrument supported by data analysis guidelines. The data in this study are in the form of dialogue excerpts contained in the novel Rumah untuk Alie by Lenn Liu. Data collection techniques used to obtain research data are reading techniques, note-taking techniques, marking quotations, analyzing data into research tables, and concluding the results of the study. The data analysis techniques used are data reduction, data presentation, and data verification. The results of this study indicate the presence of ten types of comparative figures of speech, comprising a total af fifty-five data points seven instances of simile, nine of metaphor, nine of personification, three of depersonification, four of allegory, seven of antithesis, five of pleonasm, five of periphrasis, three of anticipation, and three of correction.
PROSES BERPIKIR KREATIF SISWA DENGAN KEMAMPUAN MATEMATIKA TINGGI DALAM MENYELESAIKAN SPLDV
Titis wulan yuliani;
Masriyah;
Agung Lukito
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63185
This study describes the creative thinking process of a junior high school student with high mathematical ability in solving a system of linear equations in two variables (SPLDV). A descriptive qualitative approach was applied. The research subject was one student categorized as having high mathematical ability, selected based on a Mathematical Ability Test and good communication skills during the interview. Data were collected through Problem Solving Task (PST) and a semi-structured interview, then analyzed using the problem-solving stages of Krulik and Rudnick (1995) combined with Silver's (1997) creativity indicators, namely fluency, flexibility, and novelty. The results show that the subject understood the problem thoroughly, formulated an accurate mathematical model, and solved the problem using two different methods, substitution and elimination. The subject also verified the answer by comparing the results of both methods. The novelty indicator did not appear, since the subject failed to construct a solution method different from the common method taught in class. These findings indicate that high mathematical ability strongly supports fluency and flexibility, while novelty still requires additional learning experience to emerge optimally.
Problematika Kesetaraan Akses Dalam Pendidikan Di SD Negeri Lingkok Bunut Kabupaten Lombok Tengah
Nurhasanah;
Evi Zuyyina;
Donita Filiyanti N.;
Basilius Redan Werang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63188
Equality of access to education is one of the main principles in sustainable human resource development. Equal education provides every individual with the opportunity to obtain educational services without discrimination based on economic status, gender, geographic location, physical condition, or socio-cultural background. However, reality shows that various obstacles still exist that cause unequal access to education in various regions. This article analyzes the problem of equal access to education at SDN Lingkok Bunut, Janapria District, Central Lombok Regency. The methods used are literature study and descriptive analysis of the condition of basic education in rural areas. The results of the study indicate that several factors influence equal access to education, namely limited facilities and infrastructure, family socio-economic conditions, access to information technology, and the quality of educational services. In addition, geographic location and limited learning resources also pose obstacles to equal access to education. Therefore, synergy is needed between the government, schools, communities, and parents to improve the quality and equal access to education for all students.
PENGARUH FINANCIAL BEHAVIOR DAN FINANCIAL SELF-EFFICACY TERHADAP MANAJEMEN KEUANGAN PRIBADI MAHASISWA PROGRAM STUDI S1 PENDIDIKAN AKUNTANSI FEB UNESA
Mokhammad Dimas Baihaqi;
Rohayati, Suci
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63189
Personal financial management is an important skill for students to meet their needs during college and to prepare for future financial conditions. However, students still experience difficulties in managing their finances due to consumptive behavior, lack of financial planning, and low confidence in their financial management ability. This study aims to analyze the effect of financial behavior and financial self-efficacy on the personal financial management of undergraduate students of the Accounting Education Study Program, Class of 2022, Faculty of Economics and Business, Universitas Negeri Surabaya. This quantitative study used a causal approach with a saturated sampling technique involving 105 respondents. Data were collected through a Likert-scale questionnaire and analyzed using validity and reliability tests, classical assumption tests, and multiple linear regression with IBM SPSS Statistics version 25. Hypotheses were tested using t-test, F-test, and the coefficient of correlation and determination (R and R2). The results show that financial behavior has a significant effect on personal financial management, financial self-efficacy has a significant effect on personal financial management, and both variables simultaneously have a significant effect on personal financial management. The better the financial behavior and the higher the students’ self-efficacy in managing finances, the better their personal financial management.
PENERAPAN MEDIA AUGMENTED REALITY BANGUN RUANG UNTUK MENINGKATKAN KETERLIBATAN DAN HASIL BELAJAR GEOMETRI SISWA KELAS V SDN 26 PAYAKUMBUH
Indah Permata sari, Gintan;
Ningsih, Yarisda;
Salmaini, Salmaini;
Helsa, Yullys
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63191
This study was conducted to improve students' engagement and mathematics learning outcomes in geometry through the implementation of Augmented Reality (AR) media in Grade V at SDN 26 Payakumbuh. The research employed Classroom Action Research based on the Kemmis and McTaggart model, which consisted of planning, action, observation, and reflection carried out in two cycles. The participants were 31 fifth-grade students. Data were collected through classroom observations, achievement tests, questionnaires, interviews, and documentation. The quantitative data were analyzed descriptively to examine improvements in students' engagement and learning outcomes, while the qualitative data were analyzed through data reduction, data display, and conclusion drawing. The findings showed that integrating AR media into geometry lessons created a more interactive learning experience and encouraged greater student participation throughout the learning process. Students became more confident in expressing ideas, asking and answering questions, collaborating with peers, and completing learning activities. In addition, their understanding of geometric concepts improved, as reflected in the increase in learning achievement and the number of students who reached the expected learning criteria after the implementation of the actions. The improvements made in the second cycle further strengthened students' engagement and supported better learning outcomes. These findings indicate that the use of Augmented Reality media can effectively enhance both student engagement and mathematics learning outcomes in elementary school geometry instruction.
Analisis Pembelajaran Diferensiasi Berbasis TaRL Terhadap Kemampuan Membaca Permulaan Peserta Didik Kelas 2 SD Negeri Rawu Kota serang
Ninis Cholisotun Nisa;
Encep Andriana;
Lili Fajrudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63193
Kemampuan membaca merupakan kemampuan penting yang harus dimiliki setiap individu, karena sebagian besar aktivitas yang kita lakukan setiap hari berhubungan dengan membaca. Selain itu dalam pendidikan, kemampuan membaca merupakan hal yang penting dalam menunjang tercapainya tujuan pembelajaran, karena membaca merupakan langkah awal peserta didik dalam belajar, menerima informasi sehingga mampu memahami apa yang dipelajarinya. Namun berdasarkan hasil observasi yang dilakukan di SD Negeri Rawu menunjukan kemampuan membaca permulaan yang beragam, beberapa peserta didik mengalami kesulitan mengeja kata, bentuk huruf yang mirip suka tertukar sehingga beberapa peserta didik masih mengeja dalam membaca, beberapa ada yang masih terbata-bata dalam membaca, dan sisanya sudah ada yang bisa membaca kalimat. Oleh karena itu pendidik dituntut untuk mampu merancang pembelajaran yang sesuai dengan kebutuhan peserta didik. Penelitian ini bertujuan untuk menganalisis pembelajaran diferensiasi berbasis TaRL terhadap kemampuan membaca permulaan peserta didik kelas 2 SD Negeri Rawu, penelitian ini dilatar belakangi karena kesenjangan kemampuan membaca permulaan peserta didik akibat keberagaman tingkat capaian peserta didik dalam belajar. Sehingga diperlukan pendekatan pembelajaran yang mampu menyesuaikan kebutuhan belajar peserta didik. Metode penelitian yang digunakan adalah pendekatan kualitatif dengan jenis penelitian deskriptif yang diguanakan untuk menggali makna perilaku atau tindakan manusia, serta untuk memahami suatu fenomena tertentu. Teknik pengumpulan data dilakukan melalui wawancara, observasi dan dokumentasi dengan beberapa siklus yang meliputi tahap perencanaan, implementasi, hasil, tantangan dan hambatan dalam penerapan pembelajaran diferensiasi berbasis TaRL. Hasil penelitian ini menunjukan adanya dampak positif dalam mengembangkan kemampuan membaca permulaan peserta didik secara signifikan, yang ditandai dengan peningkatan jumlah peserta didik dari level ke level. Pembelajaran yang disesuaikan dengan kebutuhan peserta didik terbukti lebih efektif dibandingkan dengan pembelajaran yang bersifat klasikal. Dapat kita simpulkan bahwa pembelajaran diferensiasi dengan pendekatan pembelajaran TaRL efektif untuk mengatasi kesenjangan kemampuan membaca permulaan peserta didik.
EFEKTIVITAS PENGGUNAAN MEDIA ANIMASI PADA PEMBELAJARAN BAHASA INDONESIA DI MADRASAH IBTIDAIYAH
Muhammad Aziz Habibi;
Khadijah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63194
This study aims to determine the effectiveness of using 2D animation media in Indonesian Language learning, particularly on narrative text material, in class IV-A of MIS Muhammadiyah Blangpidie. The problem underlying this research is the low average score of students' Indonesian Language subject (65) and the reliance on conventional learning media such as printed books and whiteboards, which resulted in one-way learning with limited active student engagement. This research employed a quantitative approach with a pre-experimental design in the form of a one-group pretest-posttest design. The population consisted of 20 students of class IV-A, determined through a saturated sampling technique. Of these, 2 students were absent, resulting in complete data from 18 students being analyzed. The research instrument was an essay test that had been tested for validity and reliability. Data were analyzed using the Shapiro-Wilk normality test, the Wilcoxon Signed-Rank Test for hypothesis testing, and the N-Gain test with the assistance of SPSS Statistics version 23. The results showed an average pretest score of 53.56 and an average posttest score of 72.06. The normality test indicated that the posttest data were not normally distributed (Sig. 0.008), so the Wilcoxon Signed-Rank Test was applied, yielding an Asymp. Sig. (2-tailed) value of 0.000 (< 0.05), meaning H0 was rejected and Ha was accepted. The N-Gain analysis showed an average value of 0.4349, categorized as moderate. Thus, it can be concluded that animation media has a significant effect on improving students' learning outcomes in comprehending narrative texts in Indonesian Language learning.
PEMBELAJARAN KITAB TAFSIR AL-MUNIR DAN INTEGRASI NILAI-NILAI AKHLAK DALAM PERILAKU KIAI ZAINAL ALIM (Studi Kasus Di MA Zainul Ulum, Ganjaran Gondanglegi)
Agus Miftah Faiz;
Luqman Hakim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63195
Developing student character through education based on the teachings of the Qur'an requires a balanced blend of textual study and concrete examples from teachers. This study focuses on documenting how the moral teachings in the Tafsir Al-Munir compiled by Sheikh Nawawi al-Bantani (especially QS. Luqman verses 18-19) are manifested through the actions of Kiai Zainal Alim, while also measuring its influence on the character development of students at MA Zainul Ulum Ganjaran, Gondanglegi, Malang. A qualitative method with a case study design was chosen to conduct this research by collecting information through in-depth interviews, direct observation, and document searches processed using interactive analysis techniques ala Miles and Huberman (data filtering, information presentation, and drawing conclusions). Findings in the field indicate that the instillation of moral principles is implemented through teaching the bandongan and ijmali systems; in the process, teachings about rejecting arrogance, the need for humility, and polite walking and speaking manners are directly reinforced by Kiai Zainal Alim's daily example. These concrete examples (uswah hasanah) have proven effective in instilling good values into the students' souls, as evidenced by their increasingly polite speech, heightened mutual respect, and growing humility in daily school life. Ultimately, this study confirms that a teacher's concrete example is a key determinant of the success of tafsir teaching in fostering student character.
PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS CANVA PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS III SEKOLAH DASAR
Hasanah, Nur;
Hamimah;
Safitri, Serly;
Shilfia Iraqi, Hana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63197
This research addressed low motivation and engagement among third-grade elementary students in learning IPAS, particularly landform material, as teachers had not optimally used digital media. This R&D study, using the ADDIE model (Analyze, Design, Development, Implementation), developed a Canva-based digital comic media for IPAS learning with the Problem Based Learning (PBL) model. Trials were conducted at SDN 03, 15, and 06 Pulai Anak Air. Validity data came from expert questionnaires; practicality data came from teacher and student responses, analyzed descriptively. The media achieved 94.58 percent average validity (very valid) and practicality of 97.22-100 percent from teachers and 94.02-97.39 percent from students (very practical). The media is thus valid and practical for IPAS learning on landform material.
The Use of the School-Environment-Based Educational Game 'Language Detective' to Improve Vocabulary and Spelling Mastery Among Phase B Elementary School Students at Nania Christian Elementary School
Rumaruson, Fica Agralce;
Koeswanti, Henny Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.63198
Limited vocabulary mastery and spelling proficiency in Indonesian remain challenges for elementary school students, largely due to teaching methods that tend to be teacher-centered, thereby limiting active student engagement. This study aims to describe the use of the school-environment-based educational game "Detektif Bahasa" (Language Detective) as an instructional innovation designed to improve the vocabulary and spelling skills of Phase B elementary students at Nania Christian Elementary School. A qualitative descriptive approach was employed, with Phase B students at the school serving as the subjects. Data were collected through observation, documentation, and interviews during the implementation of the innovation. Data analysis involved the stages of data reduction, data presentation, and conclusion drawing. The results indicate that implementing the "Detektif Bahasa" educational game successfully shifted instruction from a teacher-centered model to a student-centered one by utilizing gamification and contextual, school-environment-based learning. Students assumed the role of "Language Detectives," exploring various written materials within the school environment to discover new vocabulary and identify spelling errors; they then collaboratively discussed their findings and displayed them on the classroom's "Literacy Tree." This innovation enhanced active participation, learning motivation, critical thinking skills, collaboration, vocabulary mastery, and the ability to apply Indonesian spelling rules in real-world contexts. Thus, the school-environment-based "Detektif Bahasa" educational game serves as an effective, innovative teaching strategy for strengthening the language literacy skills of elementary school students.