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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
IMPLEMENTASI ALAT PERMAINAN EDUKATIF BATTIK PADA PEMAHAMAN MATA PELAJARAN IPAS KURIKULUM MERDEKA SISWA KELAS IV MADRASAH IBTIDAIYAH Amalia, Nur Fitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.35549

Abstract

This study aims to describe the implementation of APE BATTIK (Alat Permainan Edukatif Budaya, Akhlak, Kritis, Kreatif, Inovatif, Ketuhanan) in the IPAS subject with the topic "My Indonesia is Rich in Culture" in 4th grade at MI Nurul Islam. The research method used is descriptive qualitative with data collection tools of observation, interviews, documentation and tests. Data analysis techniques use data and method triangulation. The results of the study indicate that the implementation of APE BATTIK in the Science subject with the material My Indonesia is Rich in Culture in class IV significantly increases students' active involvement in learning and improves student learning outcomes. In learning activities, students actively discuss, ask questions, and enthusiastically complete missions in matching cultural cards and questions designed like a monopoly game. Abstract science learning is made into a concrete image visualization in the form of a game. Student learning outcomes after implementing APE BATTIK reach the criteria for achieving learning objectives of 78.57%. Based on the results of this study, APE BATTIK is an alternative innovative solution to be able to improve active, interesting, fun learning activities and is able to optimize abstract understanding to be easier.
IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLANE UNTUK MENINGKATKAN MOTIVASI BELAJAR Eka selvia, Devi sela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.35562

Abstract

This study shows that the process of learning Aqidah-Akhlak is still dominated by conventional methods and minimal use of learning media. This has an impact on the low learning motivation of students. Therefore, innovation is needed through the implementation of Articulate Storyline media, which not only presents material in an interesting way but also encourages active student engagement. This study aims to evaluate the application of Articulate Storyline-based learning media in improving students' learning motivation in the Akidah-Akhlak subject at MTSS Al-Hikmah Bandar Lampung. The study employs a descriptive qualitative approach with data collection techniques including interviews, observations, and documentation. The results indicate that the use of Articulate Storylane creates a more interactive and enjoyable learning experience, thereby increasing students' active participation and understanding of the material. Based on the data, 52% of students demonstrated very high learning motivation, while only 2% were in the very low category. Despite technical challenges such as limited facilities and teacher readiness, this media has proven effective in enhancing learning motivation and the quality of Akidah-Akhlak education.
PENERAPAN METODE PEMBELAJARAN HAFALAN AYAT DAN HADIST PADA ANAK USIA DINI DI RA AL-KHAIRAT SKEEP Tuharea, Karmila; Ismail, Sri Marwa; Kababa, Nurul Izza; Suardi, Nabila; Amir, Istiqomah; Ali, Asmita; Sahidun, Nurfitri; Haryati, Haryati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.35598

Abstract

There is something interesting at RA Al-Khairat Skeep regarding the children’s activeness in engaging whit the memorization learning of Qur’anic verses and hadist. The main finding shows that the children are able to recite five verses and five hadist within a week, with each memorization session lasting about 5-6 menutes. This activeness is reflected in the children’s active participation in repeating the verses and hadist, their speed in memorizing, and their confidence when reciting in front of their peers. This indicates that the children have strong enthusiasm and interest in the memorization activities. Therefore, the application of appropriate memorization methods for Qur’anic verses and hadist is necessary. This study aims to explore how the memorization learning methods are implemented for early childhood at RA Al-Khairat Skeep. This research employs a descriptive qualitative approach. The subjects in this study are teachers and children, while the object of the research covers the implementation of the memorization learning process for verses and hadist. Data collection techniques used include observation, inteviews, and documentation. The data analysis techhique uses Miles and Huberman’s interactive model, which includes data triangulation, data reduction, data diplay, and conclusion drawing. The results show that the application of the memorization methods ar RA Al-Khairat Skeep consists of there main methods: the repetition method, the listening method, and the gesturing method. This research is expected to serve as a reference for optimizing memorization methods in religious education for early childhood.
PENGEMBANGAN MEDIA ANIMASI HURUF UNTUK MENINGKATKAN KEMAMPUAN MENGENAL HURUF ABJAD PADA ANAK KELOMPOK A PAUD AL-KHAIRAT KALUMPANG Abdullah, Nurhidayati; Sahidun, Nurfitri; Listiawati, Listiawati; Lukman, Sulvianti; sangu, Indriyani; kofia, Sarkia; Ridwan, Fitriyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.35599

Abstract

This research aims to develop an animated letter media as a learning tool to improve the ability to recognize alphabet letters among children aged 4–5 years at PAUD Alkhairat Kalumpang. The study employed the ADDIE development model consisting of five stages: analysis, design, development, implementation, and evaluation. The animated media was designed to suit early childhood characteristics with engaging visuals, bright colors, simple audio, and interactivity. Media validation by experts resulted in an 85% feasibility score (very feasible). Trial results showed a significant improvement in children's letter recognition abilities, from 39.40% (unfeasible) to 71.63% (feasible) after using the media. It also increased children's interest, attention, and engagement in the learning process. The results indicate that the animated letter media is both effective and appropriate to be used as an alternative instructional media for enhancing alphabet recognition among children aged 4–5 years
PENGARUH MEDIA DIGITAL ASSEMBLR EDU DALAM PEMBELAJARAN GEOGRAFI TERHADAP MOTIVASI BELAJAR SISWA KELAS XI SMA NEGERI UNGGULAN SUKMA NIAS: Penelitian Skripsi Laowo, Priska Jernih Ventari; Prof. Dr. Dedi Hermon,MP
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.35626

Abstract

This study aims to analyze the role and impact of using the digital media Assemblr Edu in Geography learning on the learning motivation of eleventh-grade students at SMA Negeri Unggulan Sukma Nias. The research background arises from the low level of student motivation in Geography, which is characterized by passive participation, lack of interest in asking questions, and low activeness during the learning process. The research method employed is a quantitative approach with a quasi-experimental design involving two classes: an experimental class and a control class. The sampling technique used was total sampling, with all 64 students of grade XI Social Sciences serving as the research sample. The results show that the use of Assemblr Edu has a positive and significant effect on students’ learning motivation. This is evident from the significant differences between the two groups, with the mean score of the experimental class being much higher than that of the control class. However, the standard deviation values between the groups did not show a substantial difference. The t-test results also revealed a striking difference, with the experimental class obtaining a t-value of 23.314, compared to only 5.431 for the control class. Students in the experimental class demonstrated greater improvement in motivation, particularly in terms of attention, activeness, and self-confidence during the learning process. Therefore, the implementation of Assemblr Edu as a learning medium in Geography effectively enhances students’ learning motivation.
IMPLEMENTASI CANVA DALAM PEMBELAJARAN PENGOLAH PRESENTASI UNTUK MENINGKATKAN KREATIVITAS SISWA SMPN 28 MALANG DENGAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING Kamukti, Ridho Mushendika; Soraya, Dila Umnia; Indrasari, Novita Tri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.26475

Abstract

ABSTRACT Presentation software learning in junior high schools is often technical and does not provide sufficient opportunities for students to express creativity or relate the material to their local culture. This study aims to enhance students' creativity in Informatics learning by implementing a Culturally Responsive Teaching (CRT) approach combined with Project-Based Learning (PjBL) using the Canva media platform. The research employed Classroom Action Research (CAR) based on the Kemmis & McTaggart model, conducted in two cycles. The subjects were 16 seventh-grade students of class 7C at SMPN 28 Malang. Data were collected through the assessment of students’ final products in the form of digital presentations themed around local culture, evaluated using a creativity rubric comprising the indicators fluency, flexibility, originality, and elaboration. The results showed a significant improvement in students' creativity, progressing from a moderate to a very good category. Fluency demonstrated the highest increase, whereas flexibility, initially the lowest, improved notably after the implementation of cultural idea cards in the second cycle. In conclusion, the application of CRT combined with PjBL utilizing Canva fosters contextual learning, motivates students to engage in creative thinking, and strengthens the connection between local culture and Informatics content. ABSTRAK Pembelajaran pengolah presentasi di SMP sering kali bersifat teknis dan belum memberi ruang bagi siswa untuk berekspresi kreatif serta mengaitkan materi dengan budaya lokal mereka. Penelitian ini bertujuan untuk meningkatkan kreativitas siswa dalam pembelajaran Informatika melalui penerapan pendekatan Culturally Responsive Teaching (CRT) dengan model Project-Based Learning (PjBL) menggunakan media Canva. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis & McTaggart yang dilaksanakan dalam dua siklus. Subjek penelitian adalah 16 siswa kelas 7C SMPN 28 Malang. Data dikumpulkan melalui penilaian produk akhir siswa berupa presentasi digital bertema budaya lokal, menggunakan rubrik kreativitas yang mencakup indikator fluency, flexibility, originality, dan elaboration. Hasil penelitian menunjukkan peningkatan kreativitas siswa secara signifikan dari kategori cukup menjadi sangat baik. Indikator fluency mengalami peningkatan tertinggi, sedangkan flexibility menjadi yang paling rendah pada awalnya, namun meningkat setelah penggunaan kartu ide budaya pada siklus kedua. Simpulan dari penelitian ini menunjukkan bahwa penerapan CRT dengan PjBL berbasis Canva mampu menciptakan pembelajaran yang kontekstual, memotivasi siswa untuk berpikir kreatif, serta memperkuat keterkaitan antara budaya lokal dan materi Informatika.
IMPLEMENTASI TIPE KEPEMIMPINAN PARTISIPATIF KEPALA UPT SMKN 9 WAJO A.Syarmadana; Isnidiyahningsih; Fadillah Reski Amaliah; Ismail Bakri; Syamsiar; Besse Herlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28198

Abstract

This study aims to describe and analyze the implementation of participative leadership by the Head of UPT SMKN 9 Wajo. Using a descriptive qualitative approach, data were collected through observation, in-depth interviews, and documentation. The results show that the principal implements participative leadership by actively involving teachers and staff in decision-making, maintaining open communication, and providing trust through task delegation. This implementation has a positive impact on performance, work motivation, and a collaborative work atmosphere. The study suggests the need to strengthen a participative culture within the school environment to improve the effectiveness of educational management.
PENERAPAN PEMBELAJARAN MATEMATIKA BERBASIS PENDEKATAN PROJECT BASED LEARNING (PJBL) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 5 DI SDN 04 KLEGEN BERBANTUAN MEDIA PPT DAN PROYEK KARYA VISUAL Melani Dyah Puspita; Marsda Nur Ramadhanni; Reni Puspitasari; Melik Budiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29246

Abstract

Through the use of the Project Based Learning learning model, this study aims to improve the mathematics learning outcomes of Class V students in the second semester of SDN 04 Klegen in the 2024/2025 academic year. The type of implementation of this research is Classroom Action Research. The subjects of this study were 9 students from Class V SDN 04 Klegen, including three female students and six male students. The focus of this study is students' mathematics learning outcomes. The use of the learning outcome test method is used to collect learning outcome data which is then evaluated descriptively. Student learning outcomes that reach ≥ 70 with learning completeness ≥ 85% are used as indicators of success in this study. Based on the results of the study, the average value of students' mathematics learning outcomes in cycle I was 73.33 with classical completeness of 77.8% and in cycle II the average value reached 90 with classical completeness of 100%. Based on the results of this study, it shows that in the 2024/2025 academic year, the Project Based Learning learning model can improve mathematics learning outcomes in the flat geometry material of class V students, semester II of SDN 04 Klegen. Through the use of the Project Based Learning learning model, this study aims to improve the mathematics learning outcomes of Class V students in the second semester of SDN 04 Klegen in the 2024/2025 academic year. The type of implementation of this research is Classroom Action Research. The subjects of this study were 9 students from Class V SDN 04 Klegen, including three female students and six male students. The focus of this study is students' mathematics learning outcomes. The use of the learning outcome test method is used to collect learning outcome data which is then evaluated descriptively. Student learning outcomes that reach ≥ 70 with learning completeness ≥ 85% are used as indicators of success in this study. Based on the results of the study, the average value of students' mathematics learning outcomes in cycle I was 73.33 with classical completeness of 77.8% and in cycle II the average value reached 90 with classical completeness of 100%. Based on the results of this study, it shows that in the 2024/2025 academic year, the Project Based Learning learning model can improve mathematics learning outcomes in the flat geometry material of class V students, semester II of SDN 04 Klegen.
EFEKTIVITAS STRATEGI PEMBELAJARAN BERDIFERENSIASI BERBANTUAN CERITA FILM ANAK-ANAK DALAM MENINGKATKAN KETERAMPILAN MEMIRSA SISWA KELAS V SD Fithriya Rachmaali, Farah; Gusrayani, Diah; Djuanda, Dadan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29655

Abstract

This study aims to determine the effectiveness of the application of differentiated learning strategies assisted by children's movie stories in improving the viewing skills of grade 5 elementary school students. The problem of this research is based on the low viewing skills of students in elementary schools and the non-optimal use of audiovisual media in Indonesian language learning. This research used quantitative method with quasi experimental design of Nonequivalent Control Group Design. The research subjects were experimental class at SDN Cikoneng 1 and control class at SDN Sukaraja 1. The research instruments included pretest and posttest tests, observation, questionnaire, and documentation. The results showed that the application of differentiated learning strategy helped by children's movie stories was significantly more effective than conventional learning in improving students' viewing skills. In addition, the implementation of this strategy also increases students' interest and participation in learning. This proves that the combination of differentiated approach and children's movie-based audiovisual media can create adaptive, interesting and appropriate learning with students' characteristics. The research found that the combination of differentiated approach and children's movie-based audiovisual media can create adaptive, interesting and appropriate learning with students' characteristics. The research findings contribute positively to the development of Indonesian language learning models based on visual literacy and provide alternative strategies to improve digital literacy skills, especially viewing skills in elementary schools.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA TERHADAP MATERI SIKLUS HIDUP HEWAN MELALUI PEMBELAJARAN COOPERATIVE LEARNING TIPE STAD PADA SISWA KELAS III SDN 4 KLEGEN Hanifatur Rosyidah; Dia Rahmaton; Ramuna Eka Putri; Melik Budiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30022

Abstract

The purpose of this study is to improve the learning outcomes of grade III students in the subject of science on the animal life cycle material in grade III students of SDN 04 Klegen, Madiun City through the STAD type Cooperative Learning learning model on the animal life cycle material. The type of research conducted is Classroom Action Research (CAR). This study was conducted in two cycles to determine the improvement in student learning outcomes. Each cycle consists of one meeting with the following learning stages. Data collection techniques used observation, interviews with teachers, observations during learning and final evaluations for students based on the results of the pre-test and post-test. The results of the study showed that the use of the STAD type cooperative learning model in science learning on the animal life cycle material can significantly improve student learning outcomes. Students showed an increase in learning outcomes and also increased involvement and motivation to learn. The results of the study in the pre-cycle showed an average score of 48 with a percentage of 48%, while in cycle 1 the average increased to 68 with a percentage of 68%, and in cycle 2 the average reached 85 with a percentage of 85% for students whose scores were above the KKM, based on the results of the study, the application of the STAD type cooperative learning model can improve student learning outcomes in the subject of science on the animal life cycle material.

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