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INDONESIA
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
ISSN : 24769886     EISSN : 24770302     DOI : -
Core Subject : Education,
EDUCATIO Journal ISSN: Print 2476-9886 –Online 2477-0302 is the Counseling Journal is a peer-reviewed, counseling journal published by Indonesian Institute for Counseling, Education and Theraphy. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the field of education. Its scope counseling in education, sections include research, assessment, supervision in counseling, sexual abuse, violence addition counseling, multi-cultural counseling, crisis intervention, trauma counseling, ITC in counseling, counseling career, spiritual counseling, marriage and family counseling, counseling and psychotherapy. EDUCATIO published biannualy (April and October).
Arjuna Subject : -
Articles 748 Documents
Development and validation of technological pedagogical content knowledge (TPACK) test instruments for prospective chemistry teachers Rifa, Hasna Athaya; Nahadi, Nahadi; Sjaeful, Sjaeful
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526003

Abstract

This study aimed to develop a digital-based test instrument to assess the technological, pedagogical, and content knowledge of pre-service chemistry teachers. The instrument was designed based on the TPACK framework, which consists of seven interrelated components: Content Knowledge (CK), Pedagogical Knowledge (PK), Technological Knowledge (TK), Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and the integrated TPACK domain. A total of 20 indicators were constructed, and corresponding items were developed in digital format. Content validation involved three chemistry education experts who evaluated each item based on three aspects: alignment with the indicator, clarity of the correct answer, and appropriateness of the scoring rubric. Using a binary scale (“Yes” = relevant, “No” = not relevant), data were analyzed through the Content Validity Index (CVI). The findings show that 18 out of 20 items achieved acceptable I-CVI values (≥ 0.78), and the overall S-CVI/Ave score was 0.95, indicating excellent content validity. This suggests that the developed instrument is valid for assessing TPACK and can support future efforts in preparing technology-integrated chemistry teaching.
Pengaruh layanan bimbingan kelompok siswa terhadap peningkatan nilai karakter kemandirian pada siswa Nilawati, RR Baiduri; Nofriza, Fatma
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526022

Abstract

Kemandirian belajar merupakan salah satu karakter penting yang harus dimiliki siswa untuk menghadapi tantangan pendidikan abad ke-21. Namun, masih banyak siswa sekolah menengah atas yang menunjukkan tingkat kemandirian rendah dalam proses belajar. Penelitian ini bertujuan untuk menganalisis pengaruh layanan bimbingan kelompok terhadap peningkatan nilai karakter kemandirian siswa di SMAN 39 Jakarta. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif dan analisis regresi sederhana. Sampel terdiri dari 50 siswa yang dipilih secara purposive. Instrumen pengumpulan data menggunakan angket skala Likert yang telah diuji validitas dan reliabilitasnya. Hasil analisis menunjukkan bahwa layanan bimbingan kelompok memiliki pengaruh yang signifikan terhadap nilai karakter kemandirian siswa, dengan nilai koefisien regresi sebesar 0,926 dan R² sebesar 0,797. Artinya, sebesar 79,7% variasi dalam kemandirian siswa dapat dijelaskan oleh intervensi layanan bimbingan kelompok. Temuan ini memperkuat hasil-hasil penelitian terdahulu serta memberikan bukti kuantitatif baru bahwa bimbingan kelompok efektif dalam menumbuhkan karakter tanggung jawab, etos kerja, disiplin, dan rasa ingin tahu. Penelitian ini juga menegaskan pentingnya optimalisasi peran guru Bimbingan dan Konseling dalam mendukung pembentukan karakter siswa melalui pendekatan yang terstruktur dan terukur. Dengan demikian, layanan bimbingan kelompok dapat diimplementasikan sebagai strategi strategis dalam pendidikan karakter di sekolah menengah, khususnya di lingkungan urban yang memiliki tantangan sosial dan budaya yang kompleks.
Implementasi Program Gerakan Literasi Sekolah Studi Multi Situs di Sekolah Dasar K, Putri Halimaini; Salminawati, Salminawati; Dahlan, Zaini
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526048

Abstract

This study investigates the implementation of the School Literacy Movement (GLS) in two Islamic integrated elementary schools SDIT Madani and SDIT Rabbani in Aceh Tenggara, Indonesia. It aims to analyze the planning, execution, and contextual factors that support or hinder the sustainability of GLS in both institutions. Employing a qualitative multi-site case study design, data were collected through semi-structured interviews, participant observations, and document analysis. The findings reveal distinct literacy models: SDIT Madani incorporates literacy within tahfizh-based routines and promotes structured individual reading, while SDIT Rabbani adopts a thematic, community-centered literacy approach conducted in outdoor settings. Supporting factors include leadership commitment, teacher engagement, and stakeholder collaboration, whereas key barriers involve limited instructional time, insufficient resources, and lack of diverse reading materials. This study contributes to the discourse on localized literacy models in faith-based schools and recommends the development of school-based literacy forums, ongoing professional development for teachers, systematic parental engagement, and the integration of digital literacy tools to enhance program impact and sustainability.
Pengembangan E-Learning Berbasis Web Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Pendidikan Agama Islam di Unit Pelaksana Teknis Sekolah Dasar Qomariah, Siti; Mardianto, Mardianto; Mahariah, Mahariah
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526076

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran e-learning berbasis web yang interaktif untuk meningkatkan hasil belajar siswa pada mata pelajaran Pendidikan Agama Islam (PAI), khususnya materi Sejarah Kebudayaan Islam (SKI) kelas V di UPT SDN 060932 Medan Amplas. Latar belakang penelitian ini adalah rendahnya efektivitas pembelajaran PAI akibat dominasi metode konvensional dan keterbatasan media pembelajaran. Penelitian menggunakan metode Research and Development (R&D) dengan pendekatan model ADDIE yang mencakup tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Produk yang dikembangkan berupa website edukatif berisi materi SKI tentang Khulafaur Rasyidin, disertai video pembelajaran, kuis interaktif, dan evaluasi online. Hasil validasi ahli menunjukkan tingkat kelayakan materi sebesar 81% dan desain media sebesar 100%. Uji kepraktisan oleh guru dan siswa menunjukkan skor antara 86% hingga 100%. Uji efektivitas melalui pretest dan posttest menghasilkan N-Gain sebesar 0,44 (kategori sedang), yang menunjukkan adanya peningkatan hasil belajar. Penelitian ini berkontribusi dalam menyediakan alternatif media pembelajaran berbasis teknologi yang sesuai dengan karakteristik generasi digital, serta dapat direplikasi untuk pengembangan mata pelajaran lainnya.
AI-driven IoT system for smart pet healthcare: real-time monitoring and early disease detection Rama, Alzet; Lofandri, Wiki
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 10 No. 2 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526169

Abstract

The rapid growth of the pet care industry highlights the urgent need for innovative technologies that ensure the health and well-being of companion animals. Conventional approaches to pet healthcare often rely on periodic veterinary visits, which may delay the detection of early symptoms and compromise preventive care. This study proposes an AI-driven Internet of Things (IoT) system for real-time monitoring and early disease detection in pets. The system integrates wearable IoT sensors to continuously capture physiological and behavioral data—such as heart rate, temperature, activity levels, and sleep patterns—and transmits them to a cloud-based platform. Machine learning algorithms are then employed to analyze these multimodal data streams, enabling predictive insights into potential health risks. Unlike previous research that focuses primarily on livestock monitoring, this work emphasizes companion animals, providing a tailored solution for urban households. A prototype implementation demonstrates the feasibility of combining IoT-enabled data collection with artificial intelligence for anomaly detection and early warning alerts. The proposed framework not only improves pet healthcare management but also supports veterinarians in delivering data-driven diagnoses. This approach introduces a scalable model for the next generation of smart pet healthcare systems, aligning with global trends in digital health and personalized animal care
Efektivitas kalender elektronik google calendar dalam mengelola aktivitas kuliah kerja nyata Muchtar, Amrizal; Sitti Fahirah Arsal, Andi; Hadi, Santriani; Maulidhany Tahir, Akina; Sulfiani Herawaty, Andi; Husni Esa Darussalam, Andi
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202525306

Abstract

Kuliah Kerja Nyata (KKN) adalah mata kuliah program studi strata satu yang dilaksanakan di luar kampus dengan tujuan sebagai wadah mahasiswa untuk mengaplikasikan ilmunya di masyarakat. Di sini, mahasiswa akan memprogramkan banyak kegiatan untuk masyarakat selama 1-3 bulan. Tentunya dibutuhkan sebuah media kalender bersama yang bisa membantu penjadwalan kegiatan supaya pelaksanaan KKN bisa lebih efektif. Pada penelitian ini, diterapkan suatu kalender elektronik Google Calendar (GC) untuk membantu manajemen KKN. Adapun metodenya yaitu dengan mewajibkan mahasiswa mengikuti jadwal KKN sesuai yang sudah disepakati bersama lewat aplikasi yang bisa diinstal di ponsel. Setelah satu bulan, mereka diminta kesediaan mengisi kuesioner dan diwawancarai untuk mengetahui tingkat kepuasan mereka dalam memakai aplikasi GC. Hasil yang didapatkan adalah bahwa aplikasi GC ini efektif (91,9%) dan tingkat kepuasan responden mencapai 94,6%.
Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526118

Abstract

This study was conducted with the aim of developing guidance and counseling media in the form of a ludo game with emotional themes. The research methods used in this study were Research and Development (R&D). The 4-D model development concept, which consists of four stages of development such as Define, Design, Development, and Dissemination. The participants in this study were 8 students from class XI of SMAN 1 Baros who had low levels of emotional intelligence. Data collection techniques were performed using a questionnaire instrument. The feasibility test of the developed product obtained a score of 94% in the material feasibility test, 81% in the language feasibility test, and 91.66% in the media expert feasibility test, resulting in an average score of 91% or falling into the “Highly Appropriate” category. Furthermore, based on the students' responses to the game media, the score was 84%, which falls into the “excellent” category. This indicates that the development of the emotional Ludo game media product can be implemented for users. The components of the product package include a board game, four versions of game cards, a game guidebook, dice, a dice shaker, game pieces, and game packaging.
Development and Effectiveness of MilleaLab-Based Virtual Reality Learning Media Integrated with Deep Learning in Biology Class Mukhoyyaroh, Qiswatun; Firman Wilantika, Cancan; Khofifah, Siti; Muntasar Hakim, Kaka
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526145

Abstract

Biology materials related to bioprocesses are inherently abstract and often difficult for students to comprehend because the learning media traditionally rely on textbooks and 2D images, which fail to describe the ongoing bioprocesses in sufficient detail. Therefore, additional teaching aids are required. Furthermore, learning should not only emphasize cognitive aspects but also address affective and psychomotor domains. The purpose of this study was to evaluate the feasibility and effectiveness of VR-based learning media, developed using the MilleaLab platform, on the circulatory system to support deep learning among high school students. The research employed R&D approach using the ADDIE model. The sample consisted of 11th-grade students from MA Darul Falah Rangkasbitung. The research instruments included a preliminary study interview guide, product trial observation sheets, feasibility questionnaires for material, language, and media experts, feasibility questionnaires for small-group, large-group, and real-world testing, as well as user response questionnaires. The results showed that the average product feasibility score was 91%, categorized as highly feasible. The effectiveness test of the VR learning media yielded a score of 0.89, also categorized as high. Student responses to the learning media reached 94%, categorized as highly feasible, while teacher responses were 95%, likewise categorized as highly feasible.
Pengembangan dan efektivitas e-modul bermuatan etnobotani terintegrasi aplikasi picturethis untuk meningkatkan keterampilan sains siswa Nugraheni, Latif Sofiana; Anugrah Sari, Indah; Amelia, Amelia; Aulia Putri, Fika; Mukhoyyaroh, Qiswatun
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526171

Abstract

Keterampilan Proses Sains (KPS) siswa saat ini tergolong rendah disebabkan oleh pembelajaran yang kurang kontektual dan teoritis, siswa kurang dilibatkan secara aktif, terbatasnya integrasi potensi lokal dan teknologi. Melalui pengembangan E-modul bermuatan Etnobotani terintegrasi aplikasi PictureThis memungkinkan siswa mengamati dan mengidentifikasi secara langsung tanaman lokal menggunakan teknologi, integrasi konteks lokal dalam pelestarian lingkungan agar siswa memperoleh pengetahuan tentang tanaman lokal melalui serangkaian proses ilmiah. Tujuan penelitian untuk mengetahui pengembangan, efektivitas dan respon pengguna terhadap E-modul bermuatan Etnobotani terintegrasi aplikasi PictureThis terhadap keterampilan proses sains siswa. Metode penelitian menggunakan Research and Development model ADDIE. Sampel 35 siswa kelas X dan satu guru biologi SMAN 1 Warunggunung. Instrumen penelitian menggunakan lembar observasi studi awal, angket uji kelayakan produk berdasarkan materi, media dan bahasa, angket uji kelayakan produk berdasarkan skala terbatas dan besar, angket respon pengguna dan uji pretest-posttest. Hasil penelitian menunjukkan bahwa nilai rata-rata uji kelayakan produk sebesar 84% dengan kategori sangat layak. Uji efektivitas media pembelajaran P-value 0.005 (0.005 < 0.05), maka terdapat perbedaan signifikan antara pretest dan posttest. Respon siswa terhadap media pembelajaran sebesar 88% kategori sangat layak.
The influence of the project-based learning model assisted by audiovisual media on students’ ability to write procedure texts at SMP Siregar, Elfriati; Telaumbanua, Sadieli; Perangin-angin, Esra
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202525981

Abstract

A well-prepared abstract enables the reader to identify the basic content of a document quickly and accurately. This study examines the effect of Project Based Learning model assisted by audiovisual media on students' ability to write procedural texts at SMP Negeri 2 Simpang Kiri, Subulussalam City. Using a quasi-experimental design with post-test only control group, the research involved 53 seventh grade students divided into experimental and control groups. Results showed significant improvement in the experimental group (average score 81.73) compared to the control group (average score 64.56), with t-test results of 8.337 > 1.671. Student perceptions indicated positive responses to this learning model despite some technical challenges. The findings suggest that integrating project-based learning with audiovisual media effectively enhances procedural text writing skills. 

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