cover
Contact Name
Afif Rahman Riyanda, S.Pd., M.Pd.T
Contact Email
afif.rahman@fkip.unila.ac.id
Phone
+6281377478988
Journal Mail Official
pvti@fkip.unila.ac.id
Editorial Address
Jl. Prof. Dr. Sumantri Brojonegoro No.1 Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan Teknologi Informasi dan Vokasional
Published by Universitas Lampung
ISSN : -     EISSN : 27159647     DOI : http://dx.doi.org/10.23960/jpvti
Core Subject : Science, Education,
Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information technology, i.e. Networking, Multimedia, Software Engineering, and the issues concerning Information Technology Education including Multimedia development, ICT-based learning, Mobile Learning, Blended Learning, and ICT-Based Vocational Education.
Arjuna Subject : Umum - Umum
Articles 209 Documents
Penerapan Pengolahan Citra Digital Untuk Klasifikasi Rasa Jeruk Berastagi Berdasarkan Warna Dan Tekstur Dengan Metode Klasifikasi SVM Malau, Mei Lammi; Wulandari, Siti; Kiswanto, Dedy
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.32589

Abstract

Jeruk Berastagi merupakan salah satu komoditas buah unggulan Indonesia dengan permintaan tinggi di pasar lokal maupun internasional. Untuk memastikan kualitas jeruk, terutama terkait rasa dan tingkat kematangan, dibutuhkan metode yang akurat dan objektif. Klasifikasi rasa jeruk secara manual seringkali bersifat subjektif dan membutuhkan keahlian khusus, sehingga kurang efisien. Penelitian ini bertujuan untuk mengembangkan metode berbasis pengolahan citra digital guna mengotomasi klasifikasi rasa jeruk Berastagi menjadi tiga kategori utama: asam, hambar, dan manis. Metode yang diusulkan terdiri atas lima tahap utama, yaitu akuisisi citra, pra-pemrosesan, penghapusan latar belakang, ekstraksi fitur warna (HSV) dan tekstur (GLCM), serta klasifikasi menggunakan Support Vector Machine (SVM). Hasil pengujian menunjukkan bahwa metode ini mampu mencapai akurasi pengujian sebesar 96,67% dan rata-rata akurasi validasi silang sebesar 93,33%. Confusion matrix menunjukkan bahwa sebagian besar sampel berhasil diklasifikasikan dengan benar, dengan hanya satu hingga dua kesalahan klasifikasi pada kategori manis. Nilai presisi, recall, dan f1-score rata-rata sebesar 0,97 mengindikasikan bahwa fitur gabungan HSV dan GLCM efektif dalam merepresentasikan karakteristik rasa jeruk. Berdasarkan hasil analisis dan pengujian, metode ini terbukti efektif dan efisien dalam mengotomasi proses klasifikasi rasa jeruk Berastagi menjadi asam, hambar, dan manis. 
Digitalisasi Himpunan Putusan Tarjih Muhammadiyah Berbasis Android Menggunakan Kodular Fasbir, Muhamad; Ramli, Ramli; Wahyudin, Wahyudin
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.28396

Abstract

This study aims to digitize the Himpunan Putusan Tarjih Muhammadiyah through an Android-based application developed using the Kodular platform. The goal is to improve accessibility, efficiency, and effectiveness in the dissemination of religious information. The research was motivated by challenges experienced by Muhammadiyah members in Bima Regency in accessing the printed version of the document, including limited availability, inefficient information search, and lack of real-time updates. Using the Research and Development (R&D) method with a 4D model (Define, Design, Develop, Disseminate), the application was successfully developed to convert the Himpunan Putusan Tarjih into digital formats—text and video. Validation by content and media experts resulted in excellent feasibility ratings, with an average score of 5. User testing involving 15 respondents yielded an average score of 4.78 (95.7%), indicating strong acceptance. This digital initiative marks a strategic step toward supporting credible Islamic da'wah and information dissemination in the digital ageKata kunci: Android, Digitalisasi, Himpunan putusan tarjih, Kodular
Pengembangan Antarmuka Sistem Kinerja Dosen Universitas Lampung Menggunakan React JS Parabi, M. Iqbal; Ilman, Igit Sabda; Rahmawat, Amalia Nurul; Putra, Chandra Prasetya
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.33136

Abstract

This research focuses on developing the user interface of the Lecturer Performance System at Universitas Lampung using React JS framework. The development process applied the Scrum methodology, which was divided into five sprints. Each sprint emphasized specific deliverables, including interface design, component development, service integration, and iterative evaluation, enabling a structured yet flexible workflow. System validation was carried out using two approaches. First, black-box testing ensured that each function aligned with user requirements. Second, Lighthouse was utilized to evaluate performance, accessibility, and overall technical quality of the web application. The results demonstrate that the system performed reliably across predefined test scenarios, achieved strong performance ratings, and provided a satisfactory user experience. The findings indicate that combining React JS with the Scrum methodology can effectively support the creation of an interactive and responsive interface tailored to institutional needs. This system has the potential to enhance transparency and accountability in monitoring lecturer performance within the Universitas Lampung.Kata kunci: Antarmuka sistem, React JS, Scrum, Sistem kinerja dosen
PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID TIK KELAS X DI SMA NEGERI 6 GORONTALO UTARA Mulyanto, Arip; Pakaja, Jemmy A.; Dwinanto, Arif; Hemila, Hemila; Daud, Ismail
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.31624

Abstract

Penelitian ini bertujuan untuk merancang dan membangun game edukasi berbasis android sebagai media pembelajaran untuk membantu siswa dalam meningkatkan minat belajar pada materi Teknologi Informasi & Komunikasi (TIK). Game edukasi berisi konten berupa materi TIK, tantangan permainan, dan quiz. Metode yang digunakan dalam penelitian ini adalah metode pengembangan (ADDIE) Analysis, Design, Development, Implementation dan Evaluation. Hasil pengujian kelayakan ahli media menunjukan presentase kelayakan sebesar 94,17% dengan kategori “sangat layak”, dan ahli materi dengan presentase kelayakan sebesar 91,4% dengan kategori “sangat layak”. Hasil uji kepraktisan menunjukan presentase sebesar 95,7% dengan kategori “sangat praktis”. Adapun uji efektifitas yang dilaksanakan oleh 29 siswa kelas X-4 memperoleh nilai rata-rata pre test 61,72 dengan kriteria “cukup”, dan nilai rata-rata post test sebesar 85,5 dengan kriteria “sangat baik”Kata kunci: Game Edukasi, Android, ADDIE, TIK     
Pengaruh Model Problem Based Learning Berbantuan Media Visual Terhadap Hasil Belajar Siswa Pada Materi Dampak Sosial Informatika Pakaja, Jemmy A.; Latief, Mukhlisulfatih; Mangundap, Kirana Zahra M.
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 7, No 1 (2025): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v7i1.29308

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by visual media on students' learning outcomes in the topic of Social Impacts of Informatics. The background of this research stems from the low learning outcomes among students due to the continued use of conventional teaching methods, which have not effectively fostered critical thinking and problem-solving skills. The study was conducted at MTS Negeri 1 Kota Gorontalo using a quasi-experimental method with a Nonequivalent Control Group Design. The subjects consisted of two classes: class VIII-3 as the control group and class VIII-5 as the experimental group, each comprising 36 students. The research instrument consisted of 20 multiple-choice questions used for both pre-test and post-test. Data analysis using normality tests, homogeneity tests, and hypothesis testing (paired sample t-test and independent sample t-test) revealed a significant improvement in the learning outcomes of students taught using the PBL model assisted by visual media. The average post-test score in the experimental group reached 84.17%, significantly higher than the control group’s average of 38.47%. Thus, it can be concluded that the implementation of the PBL model assisted by visual media has a significant effect on students' learning outcomes in the topic of Social Impacts of Informatics.Kata kunci: Dampak Sosial Informatika, Hasil Belajar, Media Visual, Problem Based Learning
Penerapan ARCS Terhadap Mata Kuliah Kewirausahaan untuk Mendukung MBKM Akhyar, Ahmad; Salsabila, Bela; Setiawan, Agung; Lubis, Adyanata
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i1.27554

Abstract

Abstrak - Jurnal ini bertujuan untuk mengeksplorasi penerapan pendekatan ARCS (Attention, Relevance, Confidence, Satisfaction) dalam mata kuliah kewirausahaan sebagai upaya untuk mendukung Program Merdeka Belajar Kampus Merdeka (MBKM). ARCS merupakan pendekatan yang berfokus pada empat aspek penting dalam pembelajaran yaitu perhatian, relevansi, keyakinan dan kepuasan. Penggunaan teknologi augmented reality (AR) dapat meningkatkan minat dan keterlibatan mahasiswa dalam pembelajaran. Penelitian selanjutnya dapat melibatkan lebih banyak kelompok mahasiswa dan institusi pendidikan yang berbeda untuk memperluas generalisabilitas temuan. Penelitian juga dapat menggali lebih dalam tentang dampak jangka panjang dari penerapan pendekatan ARCS terhadap pengembangan kewirausahaan mahasiswaKata Kunci: Penerapan ARCS, Kewirausahaan, MBKM  
Pengaruh Kepemimpinan Transformasional Terhadap Kinerja Melalui Adversity Resilience dan Kepuasan Kerja Pegawai Kantor Kelurahan se-Kecamatan Serang Kota Baihaki, Baihaki; Basrowi, Basrowi; Khaeruman, Khaeruman
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.33452

Abstract

This research aims to analyze the influence of adversity resilience and transformational leadership on job satisfaction as well as the influence of transformational leadership on performance, both directly and through adversity resilience and job satisfaction. Apart from that, this research also examines the influence of adversity resilience and job satisfaction on the performance of sub-district office employees in Serang City, Banten Province. The approach used in this research is quantitative with a correlational design. The research population includes all sub-district office employees in Serang City spread across 12 sub-districts with a total of 187 people. The sample was determined using the Krejcie and Morgan Table, resulting in 108 respondents. Data collection was carried out through a questionnaire whose validity and reliability had been tested on 30 respondents. Data analysis uses Structural Equation Modeling (SEM), with evaluation of the outer model and inner model to ensure the validity and reliability of the instrument. The research results show that all hypotheses are accepted. Transformational leadership has a positive and significant effect on adversity resilience, job satisfaction and employee performance. Adversity resilience and job satisfaction also have a positive influence on employee performance. Apart from that, transformational leadership influences employee performance both directly and through the mediation of adversity resilience and job satisfaction. The implications of this research confirm that improving employee performance can be achieved by strengthening transformational leadership and increasing adversity resilience and job satisfaction. Therefore, sub-district heads and village heads are advised to implement more effective leadership strategies to encourage increased employee performance.Keywords: Adversity Resilience, Job Satisfaction, Employee Performance, SEM, Skill Improvement, Transformational Leadership
Peran Pendidikan Kewirausahaan Dalam Meningkatkan Minat Mahasiswa Berwirausaha di Era Digital Hamdan, Hamdan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29813

Abstract

Entrepreneurship education plays a vital role in fostering entrepreneurial spirit among students, particularly in the ever-evolving digital era. This research aims to analyze the role of entrepreneurship education in enhancing students' interest in entrepreneurship in the digital age. Using qualitative methods, literature analysis serves as the primary data source. Findings suggest entrepreneurship education boosts students' entrepreneurial interest, requiring continuous curriculum evaluation to align with technological advancements. Mentorship support and inclusive environments are crucial, along with strategies encompassing digital skills. Collaboration among institutions, industries, and governments ensures curriculum relevance. Continuous evaluation enhances entrepreneurship education effectiveness. Thus, developing market-relevant curricula, strengthening industry partnerships, and leveraging digital technology for engagement and accessibility are strategic steps to enhance entrepreneurship education's role in inspiring and preparing students for entrepreneurship in the digital era
Pengembangan WEBGIS Untuk Optimalisasi Link and Match SMK Agribisnis dan Industri Pangan di Jawa Barat Khoerunnisa, Indah; Rizalita, Rafiqa; Nalendro, Putut Aji; Firdian, Fadil; Surawan, Ghea Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.32440

Abstract

The misalignment between vocational education and industry needs remains a major challenge in Indonesia’s vocational education system. Data shows high unemployment rates among vocational high school (SMK) graduates, reflecting the gap between their competencies and industry needs. This study aims to develop WebGIS, a web-based geographic information system, to optimize the relationship and fit between SMK Agribusiness Agricultural Product Processing (APHP) and the food industry in West Java. The WebGIS was developed using the waterfall model, comprising four stages: needs analysis, system design, implementation, and testing. The mapping integrates data from 47 SMKs and 105 food industries in West Java. Usability testing using the System Usability Scale (SUS) showed an acceptance rate categorized as "acceptable" and an adjective rating categorized as "good." The developed WebGIS provides real-time geographic visualization of vocational schools and industry locations, along with detailed competency profiles for both entities. The findings indicate that this WebGIS effectively provides measurable information to support decision-making in aligning vocational high school programs with industry needs. Further research is recommended to incorporate predictive analytics for industry demand and graduate tracking systems.Kata kunci: WebGIS, Link and match, SMK, industri, sistem informasi geografis
Sistem Informasi Booking Room Badan Pengusahaan Batam Menggunakan Metode Object Oriented Analysis and Design Sabtu, Sabtu; Veza, Okta; Crystalia, Nike; Syofiawan, Doni; Adi, Novi Hendri
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i2.29280

Abstract

At the Batam Enterprise Agency in the Public Relations, Promotion, and Protocol Bureau section, when borrowing rooms they still use manual processes, and paper forms in the borrowing process, which results in less effective record keeping. So the author created a room lending dashboard information system. The aim of this research is to design a meeting room lending dashboard information system. The method used in this research is Object Oriented Analysis and Design (OOAD) which has stages of analysis, design, implementation, and experimentation, while system design uses Unified Modeling Language (UML) modeling, system flow diagrams consisting of (use case diagrams, activity diagrams, sequence diagram and class diagram), the result of this research is to produce a dashboard information system for borrowing meeting rooms which can make work easier and make room borrowing schedules well organized.Kata kunci: OOAD, Peminjaman Ruang, Sistem Informasi, Unified Modeling Language