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Daerah istimewa yogyakarta
INDONESIA
Jurnal Pendidikan Vokasi
ISSN : 20882866     EISSN : 24769401     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 10 Documents
Search results for , issue "Vol. 13 No. 2 (2023): June" : 10 Documents clear
Paving the way for integrated STEAM-H education in agricultural product processing vocational high school Fatimah, Ai Tusi; Isyanto, Agus Yuniawan; Toto, Toto; Andriana, Bibin Bintang
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.53861

Abstract

The increasing boundaries of agriculture and health disciplines in STEM to STEAM-H (Science, Technology, Engineering, Agriculture, Mathematics, and Health) is an opportunity for the world of education to expand integration between disciplines for solving increasingly challenging and complex problems. The Agricultural Product Processing Program, one of the spectrums of vocational education in Indonesia that focuses on agriculture, is located in the STEAM-H area. Therefore, this study aims to explore cross-subject connections, essential concepts, and teacher beliefs to implement integrated learning. This study used a qualitative approach with a case study design. Data were collected through interviews and documents. Participants were teachers at SMK Agrotechnology Processing Agricultural Products in Ciamis, Indonesia. Descriptive analysis was carried out on the standard subject matter of agribusiness, mathematics, and science to obtain an overview of interdisciplinary connections in STEAM-H and the essential concepts within it. The findings of this study are that mathematics and science have a role in processing agricultural products subject, as indicated by the existence of conceptual connections in them. Concepts of processing products of agriculture become conceptual and contextual integrators of science and mathematics. The essential concepts of mathematics and science are either explicit or implicit, within or outside the secondary school curriculum set by the government. Based on the participants' beliefs, integrated STEAM-H in learning can be carried out at agribusiness vocational schools. This finding has implications for integrated STEAM-H learning planning that requires further research.
Smart learning model in technical and vocational education training with webcast technology Huda, Yasdinul; Jaya, Putra; Tasrif, Elfi; Elmi, Hafiz
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.59146

Abstract

This research aims to develop an e-learning strategy for the industrial revolution 4.0 era by developing an innovative and adaptable TVET learning model using Webcast technology. This approach highlights the blended learning model developed as a smart learning model featuring a balance between synchronous and asynchronous learning using webcast technology. Research and development method is used in this approach.  The model design is done by literature study and focus group discussion with experts and academicians. The model effectiveness trial results were measured with an experimental design (using the one-group pretest-posttest and posttest-only method with nonequivalent groups). The results of developing a smart learning model of TVET webcast technology describe: (1) How the learning rules are used; (2) How to connect with webcasting technology; and (3) What are the stages and steps of the webcasting-based smart learning model? The proposed model approach allows for simultaneous learning interactions in synchronous and asynchronous classes in various locations, thus triggering student engagement in learning activities and enhancing different learning styles, ways of thinking, and problem-solving skills.
Employability skills and self-perception of diploma 3 graduates in the world of work Febriana, Rina; Hanafi, Ivan; Kandriasari, Annis; Nuryanto, Apri; Soeprijanto, Soeprijanto; Muksin, Muksin; Ching, Su Jo; Mamat, Abu Bakar
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.54039

Abstract

This study aims to determine the world's perception of Diploma 3 graduates regarding work skills. The research used a questionnaire survey method on Diploma 3 graduates who had worked for 2-5 years. Measurement of work aspects includes individual qualities, basic skills, interpersonal skills, thinking skills, resource management, systems and technology, and information skills. The instrument's validity in each aspect ranges from 0.416 to 0.683, with a reliability of 0.882. The research technique used simple random sampling with 109 respondents in this study. The results of the study stated that the self-perception of graduates are (1) an individual quality score of 85.5 with a very high interpretation; (2) basic skills get a score of 81.8 with a high interpretation; (3) an interpersonal score of 84.8 with a very high interpretation; (4) thinking skills get a score of 83.1 with a very high interpretation; (5) resource management obtained a score of 88.6 with a very high interpretation; (6) systems and technology got a score of 92.4 with a very high interpretation, and (7) information skills got a score of 85.1 with a very high interpretation. Thus, the average worldwide employment of Diploma 3 graduates is 85.9, with a high interpretation. This finding implies that the higher graduates' employability skills, the higher their self-perception at work.
The influence of digital and vocational information literacy on student learning outcomes Setiyawan, Heru; Suharno, Suharno; Pambudi, Nugroho Agung
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.53999

Abstract

Vocational students are confronted by intricate demands once they graduate. Despite the considerable need for vocational graduates in the workforce, most students have a limited understanding of digital and vocational information. This study used a descriptive quantitative method to determine the influence of digital and vocational information literacy on students' learning outcomes in three vocational schools in the Sragen Regency. Cluster Random Sampling was used to select a sample of 111 students. Data on digital and vocational information literacy were collected using a questionnaire, while those on the learning outcomes were obtained from the student's grades. The results showed that digital literacy influences vocational students' learning outcomes with a significance of 0.000 < 0.05. Vocational information literacy influences the students' learning outcomes with a significance of 0.000 < 0.05. Furthermore, digital and vocational information literacy simultaneously influence the students' learning outcomes with a significance of 0.000 < 0.05. These results indicate the necessity to familiarize and increase the students' literacy skills to improve learning outcomes. The results indicated that digital and vocational literacy partially and collectively influenced learning outcomes by 48.2%. Therefore, classroom instruction needs to be structured around learning models that actively stimulate the development of digital and vocational literacy skills, preparing students for workplace competitions. Consequently, teachers should consistently implement learning strategies that create a meaningful connection between the school environment and the realities of the professional world.
The effectiveness of flipbook-based e-modules in increasing student creativity in nail art subject in higher education Rahmiati, Rahmiati; Putri, Mutia; Engkizar, Engkizar; Mokhtar, Marzni Mohamed
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.54330

Abstract

Incorporating technology into the learning process has resulted in the development of various new media for lecturers to use in delivering subject matter. Furthermore, the material presented is intended to enable students to develop creative and innovative ideas in higher education vocational majors in makeup and beauty. The purpose of this study is to determine how effective the flipbook-based module is in increasing student creativity in nail art subject at the Department of Beauty and Cosmetology at Universitas Negeri Padang. This study employs a quantitative and experimental approach (Group Pretest-Posttest Design). Data were collected from thirty respondents using a Likert scale questionnaire and a pre-test and post-test of nail art practice skills. All respondents are students in the Department of Cosmetology and Beauty, Faculty of Tourism and Hospitality, for the 2021/2022 academic year. All data were then analyzed descriptively and correlated using SPSS 23 software. Overall, the analysis results showed that using flip book-based e-modules could increase students' creativity in nail art subjects. These results can be proven by the effectiveness test of students' creativity, with an average value of 71.9%. Furthermore, the correlation analysis revealed a significant value of 0.05 and a t-score of 7.083> t-table of 2.045. The results of this study imply that it can provide references for education in choosing learning media and strategies for delivering learning materials that are effective in increasing creativity. Furthermore, this can be used as a basis for further development to produce effective media and learning approaches.
Essential competences contribution of the S2-PTE course in Universitas Negeri Yogyakarta to work competence Taruno, Djoko Laras Budiyo; Djatmiko, Istanto Wahyu; Hadi, Samsul; Yuniarti, Nurhening
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.62244

Abstract

This study aims to determine the essential competencies contribution of each vocational course and engineering course in the curriculum to the competence needs of education, training, and engineering work in the electrical power competencies. The research was carried out using a goal-oriented evaluation approach. The object of this research is to the essential competencies of the electrical engineering education Master Program's courses at Universitas Negeri Yogyakarta, including engineering and vocational education courses. Data collection used a questionnaire, then analyzed descriptively. Furthermore, it was presented in the form of categorical data and graphs. The research results show that each essential competence contributes 70.0% to electrical education and training jobs. Referring to the Indonesian National Work Competency Standards, each essential competency contributes more than 66.7%. Thus it can be concluded that the essential competencies of the electrical engineering education Master Program's courses in Universitas Negeri Yogyakarta have contributed to the electricity sector jobs.
The appraisal model of remedial and enrichment activities integrated with the independent curriculum in vocational field Suhendar, Suhendar; Yusro, Muhammad; Minghat, Asnul Dahar; Sutianah, Cucu; Setiadi, Bayu Rahmat; Mahmudah, Fitri Nur
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.61860

Abstract

Implementing remedial and enrichment strategies followed by modeling the weight of the appraisal is the goal to be achieved in this study. The ASSURE model in this study has been used to develop an appraisal model for remedial and enrichment activities integrated with the independent curriculum in the vocational field. The results showed that the peer tutoring strategy among students could optimize remedial and enrichment outcomes. The students have shown their ability in independent and collaborative learning. In remedial and enrichment activities, groups of enrichment students have been directed to help their friends to be successful in remedial. Students' success in the remedial process is the success of enriching other students and vice versa. Each student has received an appreciation of the value according to his effort. The progress of remedial students is 8% to 82%, with an average of 10%. This progress forms the basis for determining the final score for the remedial, intermediate, and enrichment groups as tutors. The difference between the remedial and enrichment appraisal weights was determined using mathematical model 1. The final score of students who become tutors is determined using the mathematical model 3. The three mathematical models above can calculate remedial, enrichment, and tutor results. The use of this model helps teachers or lecturers to be more objective in giving grades. Lecturers' appraisal of student learning outcomes has been carried out in a transparent, fair, and accountable following the differences in the potential competencies of each student. Students have followed the learning process, the assessment process has been carried out properly, the teacher's documentation is complete, and the teacher is more confident.
Application of Augmented Reality (AR) in vocational education: A systematic literature review Supriyanto, Supriyanto; Joshua, Quienera; Abdullah, Ade Gafar; Tettehfio, Emmanuel Obobi; Ramdani, Sulaeman Deni
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.54280

Abstract

Augmented Reality (AR) is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Through this AR technology, users can see virtual objects added to the real world with contextual information. In education, AR has been widely used to complement the standard curriculum. Text, graphics, video, and audio can be superimposed into the student's real-time environment. This article aims to examine how the application and impact of the use of AR in vocational education. The Systematic Literature Review (SLR) method is used to identify, study, evaluate, and interpret Augmented Reality in vocational education. Research data were identified using the SLR method with the help of the PRISMA 2020 form. Article collection was carried out on the Science Direct database. There were as many as 454 articles. After being selected using inclusion and exclusion criteria, the data used were 14 articles. The study results reveal that AR is applied in learning as an innovative learning medium, a new approach to learning to improve students' understanding of knowledge and skills and provide a concrete learning experience. The integration of AR in education has the impact of increasing students' understanding and learning experience, promoting positive attitudes, making the learning process fun and interesting, and learning efficiency
Implementation of BMC-based teaching and learning factory model in increasing student competencies in leather creative skills concentration and imitation in vocational school Sutianah, Cucu; Nurhutami, Meita Annisa; Yamin, Alfian Azhar
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.56001

Abstract

Learning in vocational education must be carried out with collaboration between educators, vocational schools, curriculum alignment, and learning in factories as miniature industries stakeholders to achieve assessment in the form of real assessment so that the achievement of learning objectives follows the needs of students and the world of work. Assessment in the form of assessment must be measured in real terms, with religious, character, moral, and cultural education values and work competencies following community expectations. The objectives to be achieved through this research are to produce a learning program that can improve student competence in Vocational High School (VHS), including identifying the current condition of learning implementation, obtaining learning planning findings, obtaining learning implementation findings, obtaining findings regarding the assessment of learning outcomes, identifying supporting and inhibiting factors, knowing students' perceptions of the implementation of the BMC-based teaching and learning factory model in improving student competence in the concentration of leather and imitation craft design and production expertise in  VHS. With the implementation of a learning system using a block system as a teaching and learning factory, the implementation of learning must stimulate students to be more active in improving social skills, emotional skills, spiritual skills, scientific skills, mental skills, kinesthetic skills, as well as entrepreneurial skills, work ethics and safety, and work safety and the environment, which in turn can improve the competence and entrepreneurial character of students, following the vision and mission of the education unit.
Model concepts to support the improvement of students' skills in learning tasks Jeumpa, Kemala; Harahap, Rumila
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.53501

Abstract

This article aims to design a concept model that can support learning to improve students' ability in learning tasks to deal with problems that exist in the real world. Based on KKNI (Indonesian National Qualification Framework), there are six tasks in learning, namely routine tasks, critical book reports, critical journal reports, idea engineering (scientific or creative writing), mini research, and projects. Therefore, the learning process must be able to increase student learning motivation. In addition, it must also develop their competencies and skills to think critically, have high creativity, be able to work together in teams, be disciplined, be responsible, and be able to create frameworks and solve problems in life and the environment. Therefore, it is necessary to develop a learning model that is in accordance with these objectives. In this case, it is a learning model designed to encourage students to learn and practice, so that they are skilled in responding to problems based on their experience in learning. The approach in this development research was carried out using the ADDIE model. The design concept of this development model is done by combining a project-based learning model with six tasks based on KKNI (Indonesian National Qualification Framework). The results of the design concept of this development model consist of seven syntax stages, namely: material explanation, material review and formulation of problem formulation, study and review of book and journal literature, idea engineering (scientific or creative writing), mini research, project design and implementation, and presentation and evaluation.

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