Claim Missing Document
Check
Articles

Found 23 Documents
Search

The Effect of Audio-Visual Media on Learning Outcomes in Arts, Culture, and Crafts Education: A Quasi-Experimental Study in Indonesian Elementary Schools Selfia, Sela; Lagandesa, Yun Ratna; Aqil, Muhammad; Zulnuraini, Zulnuraini; Rahmawati, Dyah; Wilade, Surahman
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2943

Abstract

Arts, Culture, and Crafts (SBdP) education in rural Indonesian elementary schools faces persistent challenges due to reliance on conventional lecture-based instruction, resulting in suboptimal student engagement and learning outcomes. Audio-visual media offers potential pedagogical advantages through dual-channel information processing, yet empirical evidence regarding its effectiveness in elementary arts education remains limited. This study investigated the effect of audio-visual media on second-grade students' learning outcomes in SBdP at Parigimpu'u Public Elementary School. A quasi-experimental design with nonequivalent control groups was employed, involving nine students divided into experimental (n=5) and control (n=4) groups. The experimental group received instruction incorporating audio-visual media demonstrating piggy bank construction techniques, while the control group received conventional instruction. Performance-based assessments measuring accuracy, neatness, creativity, and timeliness were administered as pretest and posttest. Data were analyzed using descriptive statistics and independent samples t-test. The experimental group achieved significantly higher posttest scores (M=95.83, SD=2.95) compared to the control group (M=85.94, SD=6.99), with statistical analysis confirming significance (t=2.975, p<0.05). All experimental group students surpassed the minimum passing threshold, demonstrating substantial improvement from baseline. Audio-visual media significantly enhances learning outcomes in elementary SBdP education by facilitating concrete visualization, reducing cognitive load, and promoting active engagement, supporting its integration into arts curricula particularly in resource-constrained rural schools.
Pengembangan E-LKPD Berbasis Pendekatan Contextual Teaching and Learning (CTL) pada Materi Lingkaran Dengan Konteks Anyaman Amelia, Risky; Syutaridho; Nizar, Harisman; Rahmawati, Dyah
Media Pendidikan Matematika Vol. 13 No. 2 (2025): J-MPM
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i2.17017

Abstract

This study aims to develop E-LKPD based on the Contextual Teaching and Learning (CTL) Approach on the material of circles with a woven context for grade VIII junior high school students. This development research uses the Tessmer model consisting of a preliminary stage including analysis of students, curriculum, and teaching material needs, while the prototyping stage includes design, validation, and trial of E-LKPD. Data collection was carried out using interview methods, observations, questionnaires, and concept understanding tests. Based on the analysis results, it was found that students still experience obstacles in understanding the concept of circles due to limited context-based teaching materials and the unavailability of a curriculum that supports the integration of local wisdom, such as the use of woven rope. The developed E-LKPD is considered to have met the validity criteria (average score of 89.7%), practical (average score of 84%), and had a potential effect (average score of 88.8%). The CTL approach with a woven context increased students' motivation, involvement, and appreciation of local culture. This study produced an E-LKPD that was suitable for use as an interactive mathematics learning media that was relevant to students' daily lives.
Penerapan Metode Bermain Peran dalam Peningkatan Kepercayaan Diri Siswa Kelas IV SD Inpres 5 Taipa Laga Mangge, Sry Iramaya S.; Gagaramusu, Yusdin Bin Mahmudin; Zulnuraini, Zulnuraini; Rahmawati, Dyah
JURNAL DIKDAS Vol. 13 No. 2 (2025): JURNAL DIKDAS
Publisher : Primary School Teacher Education Study Program; Faculty of Teacher Training and Education; Tadulako University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/jds.v13i2.4849

Abstract

Based on the research and data analysis, it was found that the application of the role-playing method can improve students' self-confidence. This was known because before the action, the level of self-confidence of students only reached 50%. After the first cycle of action, the average percentage of students' self-confidence increased by 57.35%. Then, in the second cycle, it increased again to 75%. The results of student activity observations in the first cycle obtained a percentage of 64.44% and in the second cycle obtained 71.11%. Meanwhile, the results of student activity observations in the second cycle, the first meeting obtained a percentage of 77.77% and the second meeting obtained 88.88%. The results of teacher activity observations in the first cycle, the first meeting obtained 71.11% and the second meeting obtained 77.77%, while in the second cycle, the first meeting obtained 82.22% and the second meeting obtained 91.11%. Based on these results, it can be concluded that the application of the role-playing method can improve the self-confidence of Class IV B students at SD Inpres 5 Taipa Laga.