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Peningkatan Kemampuan Menulis Teks Negosiasi Melalui Model Pembelajaran Student Teams Achivement Division Pada Siswa Kelas X di SMK Negeri 1 Hiliserangkai Mendrofa, Mei Siska Putri; Bu'ulolo, Yanida; Ndruru, Mastawati; Harefa, Noveri Amal Jaya
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 3 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i3.667

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan menulis teks negosiasi siswa kelas X SMK Negeri 1 Hiliserangkai Tahun Pembelajaran 2024/2025 melalui penerapan model pembelajaran kooperatif Student Teams Achievement Division (STAD). Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Teknik pengumpulan data menggunakan lembar observasi, tes hasil belajar, catatan lapangan, dan dokumentasi. Hasil penelitian menunjukkan bahwa model STAD mampu meningkatkan keterampilan menulis siswa. Aktivitas siswa mengalami peningkatan dari 67,92% pada pertemuan pertama siklus I menjadi 86,15% pada pertemuan kedua siklus II. Aktivitas Peneliti juga meningkat dari 52,5% menjadi 87,5% pada pertemuan kedua siklus II. Nilai rata-rata kemampuan menganalisis struktur teks negosiasi siswa meningkat dari 59,75 pada siklus I menjadi 84,25 pada siklus II. Demikian pula, nilai rata-rata kemampuan menganalisis kaidah kebahasaan meningkat dari 60,93 menjadi 77,7. Berdasarkan hasil tersebut, dapat disimpulkan bahwa model pembelajaran STAD efektif digunakan untuk meningkatkan kemampuan menulis teks negosiasi siswa.
Peningkatan Kemampuan Menulis Siswa Pada Teks Biografi Melalui Model Pembelajaran Team Assisted Individualization Kelas X di SMK Negeri 3 Alasa Zalukhu, Fince Putra Jaya; Ndruru, Mastawati; Halawa, Noibe; Bawamenewi, Arozatulo
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 3 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i3.673

Abstract

Menulis merupakan salah satu keterampilan berbahasa yang sangat penting dalam dunia pendidikan, termasuk dalam menulis teks biografi. Namun, kenyataannya masih banyak siswa yang mengalami kesulitan dalam menyusun teks biografi yang baik dan terstruktur. Penelitian ini bertujuan untuk meningkatkan kemampuan menulis teks biografi siswa kelas X di SMK Negeri 3 Alasa melalui penerapan model pembelajaran Team Assisted Individualization (TAI). Latar belakang penelitian ini berangkat dari rendahnya kemampuan siswa dalam menulis teks biografi, yang ditunjukkan melalui kesulitan menyusun ide, struktur teks, serta penyajian data faktual. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dalam dua siklus. Setiap siklus terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Teknik pengumpulan data meliputi observasi, tes, catatan lapangan, dan dokumentasi. Pada siklus I, nilai rata-rata siswa sebesar 61, dengan sebagian besar siswa berada dalam kategori cukup dan hanya 3 siswa yang mencapai ketuntasan belajar. Setelah penerapan model TAI secara lebih maksimal pada siklus II, rata-rata nilai meningkat menjadi 89 dengan seluruh siswa (100%) mencapai ketuntasan. Selain itu, aktivitas siswa dan kinerja peneliti dalam proses pembelajaran juga menunjukkan peningkatan signifikan dari siklus I ke siklus II. Hasil ini menunjukkan bahwa model TAI efektif dalam meningkatkan kemampuan menulis teks biografi siswa.
Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo Telaumbanua, Sararateoli; Ndruru, Mastawati; Waruwu, Lestari; Bu'ulolo, Yanida
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3947

Abstract

This study aims to develop a Gimkit Game-based learning evaluation tool on the material of analyzing the structure of negotiation text in class X SMA Negeri 1 Sawo. The research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through validity test, reliability test, practicality questionnaire, and learning outcomes test, while data analysis was done descriptively quantitative to measure the level of validity, reliability, practicality, and effectiveness. The results showed that in the small group trial, 17 multiple choice questions were declared valid, while in the field trial there were 19 valid questions. The reliability value using Cronbach's Alpha reached 1.000 in the small group trial and 0.953 in the field trial. Validation by material and language experts obtained a percentage of eligibility of 96% and 100% respectively. The practicality of the learning evaluation tool reached 97% in the small group trial and 95% in the field trial. Its effectiveness can be seen from the students' learning completeness of 80% in the small group trial and 90% in the field trial. Thus, this Gimkit Game-based learning evaluation tool is proven to be valid, reliable, practical, and effective in the learning process.
Pengembangan Media Pembelajaran Melalui Google Sites untuk Meningkatkan Kemampuan Menulis Teks Persuasif di UPTD SMP Negeri 6 Gunungsitoli Gea, Nurman Samehuni; Ndruru, Mastawati; Bawamenewi, Arozatulo; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4117

Abstract

This research aims to develop learning media through Google Sites to Improve Persuasive Text Writing Skills at UPTD SMP Negeri 6 Gunungsitoli. The method used in this research is research and development (Research & Development). The developed learning media follow the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research results show that the developed learning media has undergone a validation process by three experts: a content expert, a language expert, and a design expert. The validation results indicate that the content expert gave a score of 94.7%, the language expert gave a score of 92%, and the design expert gave a score of 95%. These percentages show that the developed Google Sites learning media meets the feasibility criteria in terms of content, language, and design appearance. The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The practicality of the learning media was tested through two stages, namely small group testing (100%), and field trials (100%). The effectiveness of the learning media was measured by the learning completeness of the students after using the Google Sites learning media. The results showed a completeness rate of 100% in small group trials, and 100% in field trials. This proves that the Google Sites learning media is effective, practical, and efficient for use in the learning process.
Peningkatan Keterampilan Menulis Teks Tanggapan Menggunakan Model Inquiri pada Siswa Kelas VII UPTD SMP Negeri 7 Gunungsitoli Zega, Ika Lestari; Ndruru, Mastawati; Harefa, Noveri Amal Jaya; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4119

Abstract

This study was motivated by the low level of students' skills in writing response texts. The purpose of this study was to improve the response text writing skills of seventh grade students at UPTD SMP Negeri 7 Gunungsitoli through the application of the inquiry learning model. The research method used was Classroom Action Research (CAR), which was carried out in two cycles. The research subjects were seventh-grade students at UPTD SMP Negeri 7 Gunungsitoli. Research data were collected through questionnaires, observations, and written tests, then analyzed using comparative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in response writing skills. The percentage of student learning completeness increased from 45% in cycle I to 92% in cycle II. The percentage of learning effectiveness also increased from 62% in cycle I to 88% in cycle II. Thus, it can be concluded that the application of the inquiry learning model is able to improve students' response writing skills in a good, creative, and innovative manner.
Penerapan Model Pembelajaran Audio-Visual Berbasis Digital untuk Meningkatkan Kemampuan Menyimak Teks Berita di SMP Negeri 1 Afulu Zalukhu, Cisrad Anda Nita; Ndruru, Mastawati; Waruwu, Lestari; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4120

Abstract

This study was motivated by the low listening skills of students. The purpose of this study was to improve students' listening skills through the application of a digital-based audio-visual learning model. The research method used was Classroom Action Research (CAR), which was conducted in two cycles. The research subjects were 26 seventh-grade students at SMP Negeri 1 Afufu in the 2024/2025 academic year, consisting of 16 male students and 10 female students. Research data were collected through questionnaires, observations, and written tests, then analyzed using qualitative and quantitative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in students' listening skills. The percentage of learning completeness increased from 65.21% in cycle I to 95% in cycle II. The percentage of learning effectiveness also increased from 69.87% in cycle I to 85.26% in cycle II. Thus, it can be concluded that the application of a digital-based audio-visual learning model is effective in improving students' listening skills, especially in learning news texts.
Pengembangan Media Pembelajaran Audio-Visual Menggunakan Capcut pada Materi Fiksi Kelas VII SMP Negeri 1 Bawolato Harefa, Agung Harapan; Ndruru, Mastawati; Halawa, Noibe; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4125

Abstract

This research aims to develop digital-based audio-visual learning media using Capcut on fiction material for grade VII at SMP Negeri 1 Bawolato. The method used in this research is research and development (Research & Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data analysis technique used is quantitative descriptive. Based on the research results obtained, the developed learning media received a material expert validation result of 94.7%, language expert validation of 92%, and design expert validation of 95%. These percentages indicate that the digital-based audio-visual learning media using Capcut that was developed meets the feasibility criteria from the aspects of content, language, and design appearance. The practicality of the learning media was tested in two stages, namely a small group test (92.3%) and a field trial (88.2%).The effectiveness of learning media is measured by the completeness of student learning after using digital-based audio-visual learning media using Capcut. The results show a completeness rate of 100% in the small group trial, and 93.3% in the field trial. This proves that the digital-based audio-visual learning media using Capcut is effective, practical, and efficient for use in the learning process.
Analisis Nilai-Nilai Moral dalam Novel Almond Karya Sohn Won Pyung Gea, Agus Darmawati; Ndruru, Mastawati
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i2.8256

Abstract

Pada penelitian ini, yang menjadi permasalahan utama adalah bagaimanakah nilai-nilai moral dalam novel Almond karya Sohn Won Pyung. Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai moral yang terdapat dalam novel Almond karya Sohn Won Pyung. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif, dan yang menjadi objek dalam penelitian ini dilakukan pada objek yang alamiah. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dokumentasi dengan cara membaca serta memahami isi novel, selanjutnya peneliti mengidentifikasi baru mengelompokkan dan mencatat data yang diperoleh. Selanjutnya teknik dalam menganalisis data yang telah diperoleh dalam penelitian ini, yaitu: reduksi data, penyajian data, dan kesimpulan/verifikasi. Berdasarkan hasil penelitian diperoleh kesimpulan bahwa nilai-nilai moral yang terdapat dalam novel Almond karya Sohn Won Pyung terdiri dari 3 (tiga) wujud nilai moral, yaitu: nilai moral hubungan manusia dengan diri sendiri, nilai moral hubungan manusia dengan manusia lain, dan nilai moral hubungan manusia dengan Tuhan.
CAMPUR KODE DALAM PERCAKAPAN MAHASISWA PROGRAM STUDI PENDIDIKAN BAHASA DAN SASTRA INDONESIA: KAJIAN SOSIOLINGUISTIK Ndruru, Mastawati; Oktaviani Waruwu, Martha; Bu’ulolo, Yanida
Primary Education Journals (Jurnal Ke-SD-An) Vol 4 No 1 (2024): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v4i1.3745

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penggunaan dan faktor penyebab campur kode terealisasi dalam percakapan mahasiswa Program Studi Pendidikan Bahasa dan sastra Indonesia. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan jenis penelitian kualitatif. Subjek dalam penelitian ini adalah mahasiswa semester IV kelas B Fakultas Keguruan dan Ilmu Pendidikan (FKIP) Universitas Nias. Data dalam penelitian ini didapatkan dari percakapan yang mengandung campur kode dan dituturkan langsung oleh mahasiswa dan wawancara langsung dengan mahasiswa Pendidikan Bahasa dan Sastra Indonesia Semester IV Kelas B untuk mengetahui faktor penyebab terjadinya campur kode. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik observasi, teknik wawancara, teknik simak, dan teknik catat. Selanjutnya, teknik analisis data yang diperoleh dalam penelitian ini yaitu reduksi data, penyajian data, dan kesimpulan/verifikasi. Berdasarkan hasil penelitian maka dapat disimpulkan bahwa penggunaan telah terealisasi dan dibagi menjadi dua jenis campur kode yaitu 1) campur kode ke dalam, dan 2) campur kode campuran. Faktor penyebab campur kode dalam percakapan mahasiswa Program Studi Pendidikan Bahasa dan Sastra Indonesia yaitu faktor lingkungan, kebiasaan, lupa, situasi dan kondisi.
Analisis Pengaruh Penggunaan Canva Terhadap Kreativitas Mahasiswa PBSI pada Mata Kuliah Penulisan Modul Lase, Julita Hertawati; Gea, Lince Imerda; Telaumbanua, Kalvin Septianus; Ndruru, Mastawati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1409

Abstract

Information technology in the digital age has become an important component in education, offering a variety of digital tools that can improve the quality of learning. One popular tool is Canva, a graphic design platform that makes it easy to create engaging and creative learning materials. This research focuses on the use of Canva in module writing courses at the Indonesian Language and Literature Education Study Program at the University of Nias. This study uses a qualitative approach with a descriptive method. The research instruments include module drafts, interview sheets, observation sheets. Data analysis is carried out through data reduction, presentation of data in the form of tables, and drawing valid and consistent conclusions. The results of the analysis show that Canva's features, such as templates and graphic elements, support the process of visualizing and organizing information, and increase student motivation and engagement in the learning process