p-Index From 2021 - 2026
5.971
P-Index
This Author published in this journals
All Journal Pedagogia: Jurnal Pendidikan Al Ishlah Jurnal Pendidikan Qanun Medika - Medical Journal Faculty of Medicine Muhammadiyah Surabaya SEJ (Science Education Journal) Al-Ta'dib: Jurnal Kajian Ilmu Kependidikan PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer PEDAGOGIK : JURNAL PENDIDIKAN DoubleClick : Journal of Computer and Information Technology Jurnal Riset Pendidikan Dasar Jurnal Pengabdian Kepada Masyarakat MEMBANGUN NEGERI Jurnal Isema : Islamic Educational Management Jurnal Komunikasi Pendidikan Jurnal Pendidikan Teknologi Informasi dan Vokasional Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Jurnal Berdaya Mandiri PROGRES PENDIDIKAN Edunesia : jurnal Ilmiah Pendidikan Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Amal Pendidikan TAJDID: Jurnal Pemikiran Keislaman dan Kemanusiaan Jurnal Pengabdian dan Peningkatan Mutu Masyarakat (JANAYU) Jurnal Pendidikan dan Pengajaran (JPP) JagoMIPA: Jurnal Pendidikan Matematika dan IPA Idealmathedu: Indonesian Digital Journal of Mathematics and Education LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA SOCIAL : Jurnal Inovasi Pendidikan IPS Edu Cendikia: Jurnal Ilmiah Kependidikan Decode: Jurnal Pendidikan Teknologi Informasi Abimanyu: Journal of Community Engagement Amaliah: Jurnal Pengabdian Masyarakat Malcom: Indonesian Journal of Machine Learning and Computer Science Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Jurnal Amal Pendidikan Jurnal Smart Paud At- Ta'lim : Jurnal Pendidikan
Claim Missing Document
Check
Articles

Pengembangan Media Pembelajaran Berbasis Video pada Mata Pelajaran Teknologi Informasi dan Komunikasi Sekolah Menengah Pertama: Development of Video-Based Learning Media in Information and Communication Technology Subjects in Middle Schools Sahrul Sahrul; Hendra Nelva Saputra; Zila Razilu
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7230

Abstract

This study aims to develop video-based learning media using the Animaker application in the Information and Communication Technology (ICT) subject of Computer Systems for seventh-grade students in Junior High Schools, and to test the feasibility, practicality, and effectiveness of the resulting media. This study uses the Research and Development (R&D) method with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of three media experts, three material experts, one ICT teacher, and 15 seventh-grade students of SMP Negeri Satu Atap 1 Towea. Data collection techniques included observation, interviews, questionnaires, and documentation. The data obtained were analyzed using quantitative descriptive techniques with a Likert scale. The results showed that the Animaker video-based learning media obtained a very valid category with a percentage of 82.4% based on the assessment of media experts and 89.8% based on the assessment of material experts. The trial on students showed a very positive response with an average score of 4.60 or equivalent to a percentage of 92%, which indicates that the media is easy to use, interesting, and helps students understand the abstract material of Computer Systems. Furthermore, teachers found this media practical to use because it doesn't rely on a computer lab. Therefore, Animaker video-based learning media is deemed feasible, practical, and effective as an alternative ICT learning medium in schools, particularly in situations where technology-based learning facilities and infrastructure are limited.
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS POWERPOINT PADA MATA PELAJARAN IPS POKOK BAHASAN KERAJAAN ISLAM KELAS X Muliyani, Sri; Saputra, Hendra Nelva; Darman, Darman
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v5i4.7966

Abstract

The teaching of Social Studies (IPS) at the senior high school (SMA/MA) level plays an essential role in developing students’ critical thinking skills and historical understanding. However, classroom practices are still largely dominated by lecture methods and the use of conventional PowerPoint presentations that lack interactivity, resulting in passive learning and difficulty in comprehending historical material. This study focuses on designing an interactive PowerPoint-based learning media for the topic Islamic Kingdoms in Indonesia for tenth-grade students, aiming to provide an engaging, communicative, and student-centered alternative suited to the characteristics of 21st-century learners. The research employs a Research and Development (R&D) method with a descriptive quantitative approach, adapting the ADDIE model but limited to the design and development stages. The study involved three subject matter experts, three media experts, and ten tenth-grade students who were introduced to the developed media. Data were collected through expert validation sheets and structured questionare, then analyzed descriptively and quantitatively. The validation results indicated that the media achieved an average feasibility score of 89%, categorized as “highly feasible.” Student questionnaire responses also showed positive perceptions toward the media’s design, ease of navigation, and clarity of content. The interactive PowerPoint media effectively stimulated students’ interest and engagement in Social Studies learning. Therefore, this study concludes that the interactive PowerPoint-based learning media is suitable to be used as an initial innovation to enhance the quality and attractiveness of Social Studies learning on Islamic history topics in tenth grade. ABSTRAKPembelajaran Ilmu Pengetahuan Sosial (IPS) di jenjang SMA/MA memiliki peran penting dalam membentuk kemampuan berpikir kritis dan pemahaman historis peserta didik. Namun, praktik pembelajaran di lapangan masih didominasi metode ceramah dan penggunaan media PowerPoint konvensional yang kurang interaktif, sehingga siswa cenderung pasif dan mengalami kesulitan memahami materi sejarah. Penelitian ini berfokus pada perancangan media pembelajaran berbasis PowerPoint interaktif pada materi Kerajaan-Kerajaan Islam di Indonesia kelas X yang bertujuan untuk menghadirkan alternatif media yang menarik, komunikatif, dan sesuai dengan karakteristik peserta didik abad ke-21. Penelitian ini menggunakan metode Research and Development (R&D) dengan pendekatan deskriptif kuantitatif yang mengadaptasi model ADDIE, namun hanya dilaksanakan hingga tahap design dan development. Subjek penelitian meliputi tiga ahli materi, tiga ahli media, dan sepuluh siswa kelas X yang diperkenalkan dengan media hasil rancangan. Data dikumpulkan melalui lembar validasi ahli dan kuesioner terstruktur, kemudian dianalisis secara deskriptif kuantitatif. Hasil validasi menunjukkan bahwa media memperoleh skor rata-rata kelayakan sebesar 89% dengan kategori “sangat layak”. Hasil kuesioner dengan siswa menunjukkan tanggapan positif terhadap aspek tampilan, kemudahan navigasi, dan kejelasan materi. Media PowerPoint interaktif ini terbukti mampu menstimulasi minat dan keterlibatan siswa dalam pembelajaran IPS. Dengan demikian, penelitian ini menyimpulkan bahwa media pembelajaran berbasis PowerPoint interaktif layak digunakan sebagai inovasi awal dalam meningkatkan kualitas dan kemenarikan pembelajaran IPS pada materi sejarah Islam di kelas X.
PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA KELAS V POKOK PEMBAHASAN “BANGUN RUANG” SD NEGERI 85 KENDARI Edisus Suseng; Zila Razilu; Hendra Nelva Saputra
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9693

Abstract

Pembelajaran matematika pada materi bangun ruang di kelas V SD Negeri 85 Kendari masih menggunakan metode konvensional sehingga membuat siswa kesulitan memahami konsep yang bersifat abstrak, seperti jaring-jaring, volume, dan sifat-sifat bangun ruang. Penelitian ini bertujuan merancang dan mengembangkan media pembelajaran interaktif berbasis web menggunakan Articulate Storyline 3 sebagai solusi untuk meningkatkan pemahaman siswa. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Produk yang dihasilkan berupa media pembelajaran interaktif yang memuat materi, video, animasi, simulasi GeoGebra, serta kuis berbasis interaksi. Hasil validasi ahli media memperoleh persentase 95,42% dan ahli materi 94,15%, keduanya berada pada kategori sangat valid. Uji coba lapangan kepada 20 siswa memperoleh respons positif dengan tingkat kelayakan 88,00%, menunjukkan bahwa media mudah digunakan, menarik, serta membantu siswa memahami konsep bangun ruang secara visual dan interaktif. Dengan demikian, media pembelajaran yang dikembangkan dinyatakan layak dan efektif untuk mendukung pembelajaran matematika, khususnya pada topik bangun ruang di sekolah dasar.
Implementasi Perangkat Pembelajaran Kurikulum 2013 Salim, Salim; Abubakar, Sitti Rahmaniar; Nurhayati, Nurhayati; Saputra, Hendra Nelva
Al-TA'DIB: Jurnal Kajian Ilmu Kependidikan Vol. 14 No. 2 (2021)
Publisher : Institut Agama Islam Negeri Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/atdbwv14i2.2019

Abstract

The purpose of this mixed methods research is to describe the implementation of the 2013 curriculum learning tools by elementary school teachers, the differences of the curriculum implementation, and to describe what teachers face in implementing it. The results of data analysis indicate that participants implemented the 2013 curriculum well in all school accreditation level. The problems faced by the elementary school teachers are relative to learning resources, limited facilities and infrastructure, and limited opportunities tocontinuing professional development.Keywords: Curriculum implementation; learning tools; elementary school teachers
HYPERTEXT BASED INTERACTIVE MULTIMEDIA DEVELOPMENT Fajriani, Alfiah; Darman, Darman; Saputra, Hendra Nelva; Sinarti, Andi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 2 (2020): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i2.22016

Abstract

AbstractThis research is based on the need to design learning media that can make students can interact with learning media, can be used easily, and can be used at any time in biology learning. The purpose of this research is to create biology learning media in the form of interactive multimedia based on hypertext that is feasible for use in learning. The research method used in this research is Lee & Owens development model which consists of 4 steps namely analysis, design, implemnetation and development, and evaluation. The resulting development product is interactive multimedia. Based on the description of the results and discussions, it can be concluded that hypertext-based interactive multimedia is categorized as very feasible with an average validity percentage of media experts of 83.3%, material experts of 88.19%, and students of 95.83%. These results show that hypertext-based interactive multimedia developed is very feasible to be used in biology learning, believed to facilitate the achievement of learning objectives, increase interest, motivation, mastery of concepts, and student learning outcomes. Keywords: Biology, Hypertext, Interactive MultimediaDOI: http://dx.doi.org/10.23960/jpvti.v2.i2.202004
Multimedia Interaktif Sebagai Media Visualisasi Perakitan Komputer Wahyudiani, Evi; Rasyid, Harun; Saputra, Hendra Nelva
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i1.20933

Abstract

This research was based on complex process in implementing computer assembly with the limitation of facilities that cause the low concept mastery and not growing critical thinking skills of students. The purpose of this research was to facilitate the mastery of concepts and improvement of students' critical thinking skills by utilizing visualization techniques in interactive multimedia. The research method used in this study was Lee and Owens (2004) development model consisting of 4 steps namely analysis, design, implementation and development, and evaluation. The development product produced was an interactive multimedia. The results of an interactive multimedia feasibility based on the assessment of the media experts, subject matter experts, and the students received a level of validity of 84.4% from the media expert, 83% from content expert, and 81.6% from students with the interpretation of worthy of use. The concept mastery of students based on the pretests gets an average value of 51.7 and gets an average value of 82.3 at post-test. The comparative assessment of critical thinking skills gained from pretests and posttest responses has always shown an increase in each indicator. The results of this study proved that interactive multimedia is effectively used in learning.Keywords: Interactive Multimedia, Concept Mastery, Critical Thinking Skills, Computer AssemblyDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202005.
Co-Authors Abdin Agustin, Sandra Aryani Ahyan, Rian Rifaldi Alaeka, Egri Rionansyah Alfiah Fajriani Alwas Muis Andi Sinarti Angga Rustiawan Arfin Arfin Arfin Armadani Asrul Asrul Aviani, Fenti Nur Citra Prasiska Puspita Tohamba, Citra Prasiska Puspita Darman Darman Darman Darman Darnawati, Darnawati Dermawan, Gugun Dian Hasaniah DILA, DILA Dorce Banne Pabunga Dorce Banne Pabunga, Dorce Banne Dwi Ophi Ramadhan Ebit Arianto Edisus Suseng Elma Elma, Elma Emil Alfreda Emilia Kontesa Esthi Diyah Utami Waraksari Evi Wahyudiani Fajriani, Alfiah Febriadin Anggriawan Fera, Fera Feriska Ristania Rahman Gugun Dermawan Habesia, Habesia Harun Rasyid Harun Rasyid Herlinda Hidayath, Ahmad Hismawati Idhayani, Nurul Ikman Ikman Ikman Ikman Ikman, Ikman Ilcham, Ilcham Irawaty Irawaty Isra Isra Jafar, Andi Muhammad Johan, Jusni Kamaruddin Kodirun La Ode Ahmad Jazuli La Ode Muhammad Ramsy Sangkalibu Landebila, Jumiatin Maulid Rahman Misu, La Muh. Fahril Muhammad Jumardin Muliyani, Sri Nanik Hindaryatiningsih Ningsih Ningsih Nuku Arjiman Nur Asmawati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati, Nurhayati Nurjiani Nurjiani Nurlela Juliasari Patta Hindi Asis Prajono, Rahmad Putra, Aditya Pratama Rahmad Prajono Rahmadani, Nilam Rahwanto, Sitta Fikria Razilu, Zila Rhesty Said Sake Said Sake Rillan, Yasset Riska Aprilia Rismawati Rismawati Sahrul Sahrul Said, Hasmira Sake, Rhesty Said Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim, Salim Samsul Saliha Sarpina Sinarti, Andi Sitti Aisa Anini Sitti Rahmaniar Abubakar Sitti Rahmaniar Abubakar Sitti Rahmaniar Abubakar, Sitti Rahmaniar Suhar Suhar Suhar, Suhar Sulfian, Sulfian Syahria Syahria Tri Kukuh Prasetiyo Wahyudiani, Evi Yusril