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All Journal Pedagogia: Jurnal Pendidikan AL ISHLAH Jurnal Pendidikan Qanun Medika - Medical Journal Faculty of Medicine Muhammadiyah Surabaya SEJ (Science Education Journal) Al-Ta'dib: Jurnal Kajian Ilmu Kependidikan PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer PEDAGOGIK : JURNAL PENDIDIKAN DoubleClick : Journal of Computer and Information Technology Jurnal Riset Pendidikan Dasar Jurnal Pengabdian Kepada Masyarakat MEMBANGUN NEGERI Jurnal Isema : Islamic Educational Management Jurnal Komunikasi Pendidikan Jurnal Pendidikan Teknologi Informasi dan Vokasional Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Jurnal Berdaya Mandiri PROGRES PENDIDIKAN Edunesia : jurnal Ilmiah Pendidikan Jurnal Amal Pendidikan TAJDID: Jurnal Pemikiran Keislaman dan Kemanusiaan Jurnal Pengabdian dan Peningkatan Mutu Masyarakat (JANAYU) Jurnal Pendidikan dan Pengajaran (JPP) JagoMIPA: Jurnal Pendidikan Matematika dan IPA Idealmathedu: Indonesian Digital Journal of Mathematics and Education LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA DECODE: Jurnal Pendidikan Teknologi Informasi Abimanyu: Journal of Community Engagement Amaliah: Jurnal Pengabdian Masyarakat Malcom: Indonesian Journal of Machine Learning and Computer Science Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Jurnal Amal Pendidikan Jurnal Smart Paud At- Ta'lim : Jurnal Pendidikan
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MEMBANGUN SISTEM INFORMASI WEBSITE SEKOLAH DENGAN MENGGUNAKAN GOOGLE SITES La Ode Muhammad Ramsy Sangkalibu; Hendra Nelva Saputra
Jurnal Isema : Islamic Educational Management Vol 7, No 1 (2022): Jurnal Islamic Educational Management
Publisher : Laboratorium Jurusan S1 Manajemen Pendidikan Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/isema.v7i1.17643

Abstract

Website is an internet media facility that serves to display, introduce and even function as a medium for finding information that is needed. School institutions, especially those that still really need interaction and socialization so that the school can be better known to the wider community and the students themselves. This study aims to design a school website for SMP Negeri 3 Tongkuno so that it can be used as a medium of information to students, teachers or the general public. The method used in this research is the waterfall development method. The development stage in this research begins with analyzing needs, designing, creating a school website, then applying and testing its effectiveness. Based on the results of the black box testing that has been carried out, it shows that the functional website of SMP Negeri 3 Tongkuno as a medium of information, is free from syntax errors and functions as it should. The results of these tests indicate that each menu contained on the school's website functions properly or in other words according to what is expected. Therefore, it can be concluded that the school website information system using google sites at SMP Negeri 3 Tongkuno is feasible to use.
EBOOK BERBASIS KETERAMPILAN BERPIKIR KRITIS Hendra Nelva Saputra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 1, No 2 (2019): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (323.629 KB) | DOI: 10.23960/19863

Abstract

Ebook based critical thinking skills offer solutions to facilitate learning critical thinking skills. The purpose of this research is to produce a viable ebook to facilitate learning critical thinking skills. This type of research is research and development using Dick, Carey, and Carey (2009) instructional design. The Research instruments use poll responses from experts, teachers and learners. The resulting development product is an ebook based on critical thinking skills. Based on the results of data analysis obtained from the responses of learning media experts, learning design experts, learning materials experts, individual trials, small group trials, and field trials showed that the developed ebooks could facilitate learning critical thinking skills with an average percentage of 88.67%. The outcome of the overall assessment of the test subject to critical thinking skills indicators has demonstrated validity and with an average percentage of 89.6% and can be interpreted that the teaching materials are developed worthy to facilitate Critical thinking skills.
Pemanfaatan Multimedia Interaktif Dalam Proses Pembelajaran Ditinjau Dari Ketersediaan Peralatan Pendukung dan Aplikasi yang Digunakan: Utilization Of Interactive Multimedia In The Learning Process Is Reviewed From The Availability Of Supporting Equipment And Applications Used Darman; Asrul; Hendra Nelva Saputra
Decode: Jurnal Pendidikan Teknologi Informasi Vol. 1 No. 2: SEPTEMBER 2021
Publisher : Program Studi Pendidikan Teknologi Infromasi UMK

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.394 KB) | DOI: 10.51454/decode.v1i2.21

Abstract

Pemanfaatan multimedia dalam pembelajaran sanggup membuat atmosfer pembelajaran lebih menarik atensi siswa serta interaksi belajar siswa. Tujuan penelitian ini adalah mengkaji penggunaan multimedia pembelajaran oleh guru sekolah menengah atas di Kabupaten Buton. Jenis penelitian ini adalah penelitian deskriptif. Penelitian ini mempelajari secara intensif penggunaan multimedia pembelajaran oleh guru Sekolah Menengah Atas di Kabupaten Buton. Pendekatan penelitian ini menggunakan pendekatan kualitatif dengan jumlah sampel sebanyak 17 orang. Teknik analisis data dalam penelitian ini adalah dengan presentase dan deskriptif analitik. Hasil penelitian ini menunjukkan bahwa secara umum penggunaan multimedia interaktif dalam proses pembelajaran di Sekolah Menengah Atas Negeri (SMAN) Se-Kabupaten Buton cukup baik. Hal ini didukung dengan ketersediaan peralatan pendukung, namun pada aspek multimedia interaktif yang digunakan masih sangat kurang. Hal ini disebabkan rendahnya pengetahuan dalam membuat multimedia interaktif, sehingga media yang digunakan didominasi media presentasi dengan slide power point dan media yang didownload dari internet.
Multimedia Interaktif Sebagai Media Visualisasi Perakitan Komputer Evi Wahyudiani; Harun Rasyid; Hendra Nelva Saputra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.651 KB)

Abstract

This research was based on complex process in implementing computer assembly with the limitation of facilities that cause the low concept mastery and not growing critical thinking skills of students. The purpose of this research was to facilitate the mastery of concepts and improvement of students' critical thinking skills by utilizing visualization techniques in interactive multimedia. The research method used in this study was Lee and Owens (2004) development model consisting of 4 steps namely analysis, design, implementation and development, and evaluation. The development product produced was an interactive multimedia. The results of an interactive multimedia feasibility based on the assessment of the media experts, subject matter experts, and the students received a level of validity of 84.4% from the media expert, 83% from content expert, and 81.6% from students with the interpretation of worthy of use. The concept mastery of students based on the pretests gets an average value of 51.7 and gets an average value of 82.3 at post-test. The comparative assessment of critical thinking skills gained from pretests and posttest responses has always shown an increase in each indicator. The results of this study proved that interactive multimedia is effectively used in learning.Keywords: Interactive Multimedia, Concept Mastery, Critical Thinking Skills, Computer AssemblyDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202005.
HYPERTEXT BASED INTERACTIVE MULTIMEDIA DEVELOPMENT Alfiah Fajriani; Darman Darman; Hendra Nelva Saputra; Andi Sinarti
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 2 (2020): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (313.199 KB)

Abstract

AbstractThis research is based on the need to design learning media that can make students can interact with learning media, can be used easily, and can be used at any time in biology learning. The purpose of this research is to create biology learning media in the form of interactive multimedia based on hypertext that is feasible for use in learning. The research method used in this research is Lee Owens development model which consists of 4 steps namely analysis, design, implemnetation and development, and evaluation. The resulting development product is interactive multimedia. Based on the description of the results and discussions, it can be concluded that hypertext-based interactive multimedia is categorized as very feasible with an average validity percentage of media experts of 83.3%, material experts of 88.19%, and students of 95.83%. These results show that hypertext-based interactive multimedia developed is very feasible to be used in biology learning, believed to facilitate the achievement of learning objectives, increase interest, motivation, mastery of concepts, and student learning outcomes. Keywords: Biology, Hypertext, Interactive MultimediaDOI: http://dx.doi.org/10.23960/jpvti.v2.i2.202004
Pelatihan Pengembangan Kreativitas Guru PAUD Melalui Kerajinan Tangan Dengan Teknik Decoupage Salim Salim; Sitti Rahmaniar Abubakar; Nanik Hindaryatiningsih; Darnawati Darnawati; Irawaty Irawaty; Hendra Nelva Saputra
Abimanyu : Jornal of Community Engagement Vol 1 No 2 (2020): August 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (754.162 KB) | DOI: 10.26740/abi.v1i2.7638

Abstract

Tujuan dari kegiatan pengabdian ini adalah untuk mengembangkan kreativitas guru pada guru PAUD melalui pelatihan kerajinan tangan dengan teknik decoupage. Metode yang digunakan dalam pelaksanaan kegiatan ini sebagai berikut: (1) tim pengabdian masyarakat merancang desain kerajinan tangan yang akan dibuat, (2) tim pengabdian masyarakat memberikan pelatihan tentang cara membuat kerajinan tangan dengan teknik decoupage, (3) guru pada TK mitra melakukan pembuatan kerajinan tangan dengan teknik decoupage yang didampingi oleh tim pengabdian masyarakat. Hasil dari kegiatan ini menunjukkan bahwa (1) para peserta pelatihan telah memiliki pengetahuan membuat kerajinan tangan dengan menggunakan teknik decoupage, (2) para peserta pelatihan telah memiliki hasil kerajinan tangan dengan menggunakan teknik decoupage,dan (3) para peserta pelatihan telah memiliki pengetahuan dan keterampilan dalam membuat dan mengembangkan kreativitasnya dalam membuat kerajinan tangan dengan menggunakan teknik decoupage
PELATIHAN PEMBUATAN BLOG SEBAGAI MEDIA DALAM PEMBELAJARAN SMK Salim Salim; Ikman Ikman; Suhar Suhar; Kodirun Kodirun; Dorce Banne Pabunga; Hendra Nelva Saputra
Jurnal Berdaya Mandiri Vol. 2 No. 2 (2020): Jurnal Berdaya Mandiri (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.715 KB) | DOI: 10.31316/jbm.v2i2.655

Abstract

The purpose of this service is to improve the teachers' pedagogical skills in the field of medicine and there is increased learning quality by using a blog. This devotion is necessary to increase the teacher's insight into the pedagogical competence of ict-based learning. This has supported a number of studies which show that blogs can become learning media that can facilitate the process of interaction between teachers and students. The methods used were those of speech, question-and-answer, and simulation. The success indicator of this devotion activity includes: (1) participants' positive response to the blog development training in SMK learning, and (2) the product a trainee produces is a blog that can be used in learning. The result of this activity suggests that (1) teachers already have the knowledge to create a blog for learning purposes, (2) teachers already have the learning media utilizing the blog application, and (3) teachers have a knowledge of designing and creating blog content as a learning medium.
PELATIHAN PENGGUNAAN MOODLE UNTUK SISWA PADA KELAS X SMK NEGERI 1 KENDARI Nurjiani Nurjiani; Syahria Syahria; Isra Isra; Hendra Nelva Saputra
Jurnal Berdaya Mandiri Vol. 4 No. 2 (2022): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v4i2.2298

Abstract

Tujuan pengabdian ini adalah untuk meningkatkan kualitas pembelajaran online agar lebih efektif dengan adanya media pembelajaran berbasis elearning dengan menggunakan moodle dan untuk memberi pengetahuan dan pemahaman tentang penggunaan dan pengaksesan Moodle  kepada siswa kelas X SMK Negeri 1 Kendari. Kegiatan ini diikuti oleh seluruh siswa kelas X SMK Negeri 1 Kendari. Metode yang digunakan dalam pengabdian ini yaitu dengan menggunakan metode ceramah dan metode Tanya jawab. Output atau hasil yang dicapai dari kegiatan pengabdian ini adalah (1) siswa telah mempunyai pengetahuan dan pemahaman tentang penggunaan Moodle, dan (2) siswa telah mengetahui cara mengakses Moodle sebagai sarana pembelajaran online. Indikator keberhasilan kegiatan pelatihan ini adalah : (1) adanya respon positif dari siswa terhadap sosialisasi dan pelatihan penggunaan moodle sebagai sarana pembelajaran online, dan (2) adanya pengetahuan dan pemahaman tentang penggunaan dan pengaksesan moodle.
Development of Interactive Digital Modules Based on Augmented Reality Salim Salim; Rahmad Prajono; La Misu; Hendra Nelva Saputra
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.1537

Abstract

Interactive digital modules have now become a new commodity in the world of learning that must be a major concern in order to facilitate an efficient and flexible learning process. The purpose of this development is to create augmented reality to be used as a learning resource by all academics. This study uses the Lee Owens development model which consists of 4 stages, namely assessment/analysis, design, development and implementation, and evaluation. This development activity involved a learning media expert, a material expert, and 8 small group pilots to assess the feasibility of the digital module being developed. Based on the presentation of the validator's assessment of the augmented reality, it can be concluded that augmented reality is very valid criteria which means it is very good for use in learning with a percentage of 90.25% of media experts, 88.75% from material experts, and 86.5% from small group trials. Researchers recommend using this material as a learning resource for Information Technology courses that can be accessed on the Halu Oleo University website. Researchers also suggest making augmented reality as part of the learning materials developed.
Pengembangan Perangkat Pembelajaran Melalui Lesson Study Dengan Strategi Pembelajaran Siklus Belajar Hipotesis Deduktif Salim Salim; Hendra Nelva Saputra
Jurnal Amal Pendidikan Vol 3, No 1 (2022): Edisi April 2022
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/japend.v3i1.25738

Abstract

Penelitian ini bertujuan untuk mengetahui (1) karakteristik perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP, (2) kevalidan perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP, dan (3) keefektifan pembelajaran dengan menggunakan perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP. Penelitian ini merupakan penelitian pengembangan dengan melakukan pengembangan perangkat pembelajaran yang mengacu pada strategi pembelajaran siklus belajar hipotesis deduktif melalui kegiatan lesson study. Hasil penelitian menunjukkan bahwa (1) karakteristik perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP berupa perangkat pembelajaran tersusun sesuai dengan tahapan lesson study, perangkat yang hierarkis, mengikuti fase belajar eksplorasi, pengenalan, dan aplikasi; (2) perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP sangat valid untuk digunakan dalam pembelajaran; dan (3) pembelajaran dengan menggunakan perangkat pembelajaran melalui lesson study dengan strategi pembelajaran siklus belajar hipotesis deduktif pada pembelajaran matematika SMP ditinjau dari aktivitas belajar dan ketuntasan belajar telah menyebabkan peningkatan yang signifikan pada tiap pertemuannya.
Co-Authors Abdin Agustin, Sandra Aryani Ahyan, Rian Rifaldi Alaeka, Egri Rionansyah Alfiah Fajriani Alwas Muis Andi Sinarti Angga Rustiawan Arfin Arfin Arfin Armadani Asis, Patta Hindi Asrul Asrul Aviani, Fenti Nur Citra Prasiska Puspita Tohamba, Citra Prasiska Puspita Darman Darman Darman Darman Darnawati, Darnawati Dermawan, Gugun Dian Hasaniah DILA, DILA Dorce Banne Pabunga Dorce Banne Pabunga, Dorce Banne Dwi Ophi Ramadhan Ebit Arianto Elma Elma, Elma Emil Alfreda Emilia Kontesa Esthi Diyah Utami Waraksari Evi Wahyudiani Fajriani, Alfiah Febriadin Anggriawan Fera, Fera Feriska Ristania Rahman Gugun Dermawan Habesia, Habesia Harun Rasyid Herlinda Hidayath, Ahmad Hismawati Idhayani, Nurul Ikman Ikman Ikman Ikman Ikman, Ikman Ilcham, Ilcham Irawaty Irawaty Isra Isra Jafar, Andi Muhammad Johan, Jusni Kamaruddin Kodirun La Ode Ahmad Jazuli La Ode Muhammad Ramsy Sangkalibu Landebila, Jumiatin Maulid Rahman Misu, La Muh. Fahril Muhammad Jumardin Nanik Hindaryatiningsih Ningsih Ningsih Nuku Arjiman Nur Asmawati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurjiani Nurjiani Nurlela Juliasari Prajono, Rahmad Putra, Aditya Pratama Rahmad Prajono Rahmadani, Nilam Rahwanto, Sitta Fikria Razilu, Zila Rhesty Said Sake Said Sake Rillan, Yasset Riska Aprilia Rismawati Rismawati Said, Hasmira Sake, Rhesty Said Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim Salim, Salim Samsul Saliha Sarpina Sitti Aisa Anini Sitti Rahmaniar Abubakar Sitti Rahmaniar Abubakar Suhar Suhar Suhar, Suhar Sulfian, Sulfian Syahria Syahria Tri Kukuh Prasetiyo Yusril