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The Effect of Using the Explosion Box Medium on the Literacy Skills of 5-6 Year Old Children Lia, Lia Ulfa Sari; Indryani; Rizki Surya Amanda
JURNAL PENA PAUD Vol. 7 No. 1 (2026): FEBRUARY
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jpp.v7i1.42993

Abstract

Literacy skills in young children, especially those aged 5–6 years, are an important foundation for their readiness to enter the next level of education. However, challenges are still found at the Pelita Doktora Bagan Pete Integrated Islamic Kindergarten (TKIT), Alam Barajo District, Jambi City, where some children have difficulty recognizing letters and associating them with sounds. Therefore, engaging learning media is needed, one of which is the explosion box. This study aims to determine the effect of using the explosion box media on the literacy skills of 5–6-year-old children. This study used a quantitative experimental method with a One Group Pretest-Posttest Design. The sample consisted of 15 children in group B2, selected through purposive sampling. The research instrument was an observation sheet that had been tested for validity. Data analysis was performed through normality tests, homogeneity tests, and hypothesis testing using a paired sample t-test. The results showed a significance value (p-value) < 0.05, indicating a significant difference between the pretest and posttest results. The conclusion of this study shows that the explosion box media has a positive effect on the literacy skills of early childhood, as evidenced by an increase in learning outcomes after treatment. This media can be used as an innovative alternative to support literacy learning for children aged 5–6 years.
PENGARUH DONGENG DIGITAL TERHADAP PERKEMBANGAN BAHASA RESEPTIF ANAK USIA 5-6 TAHUN DI TK AISYIYAH BUSTANUL ATHFAL TEMBESI Winarti, Sri; Indryani; Akhmad Fikri Rosyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47360

Abstract

This study was motivated by the low receptive language ability of children aged 5–6 years at TK Aisyiyah Bustanul Athfal Tembesi. The method used was quantitative research with a quasi-experimental design employing a non- equivalent control group pretest-posttest design. The sample consisted of two groups, namely the experimental group and the control group. Data collection was carried out through observation. The results showed a significant improvement in the receptive language ability of children in the experimental group after being given treatment in the form of digital storytelling, with the average score increasing from 13.66 to 27.71, while the control group showed only a slight increase from 12.88 to 13.77. The results of hypothesis testing using a t-test showed a significance value of 0.000 < 0.05, indicating that there is a significant effect of digital storytelling on the development of receptive language in children aged 5–6 years.
PENGARUH PERMAINAN OUTBOUND TERHADAP KEMAMPUAN PEMECAHAN MASALAH ANAK USIA 4-5 TAHUN DI TK ISLAM AN-NIZHAM Elvira; Indryani; Rizki Surya Amanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48211

Abstract

This study aimed to determine the effect of outbound games on the problem-solving abilities of children aged 4–5 years at TK Islam An-Nizham. This research was motivated by the low problem-solving abilities of children, as many children still depended on teachers or peers when facing challenges during play and learning activities. The research method used was quantitative with a pre-experimental design employing a one-group pretest-posttest design. The sample consisted of 15 children aged 4–5 years from group B1 at TK Islam An-Nizham. Through outbound games, children were provided with direct, enjoyable, and challenging learning experiences that enabled them to recognize problems, try various solutions, cooperate with others, and make simple decisions independently. Thus, it can be concluded that outbound games have an effect on the problem-solving abilities of children aged 4–5 years at TK Islam An-Nizham. This study is expected to serve as an alternative innovative and enjoyable learning activity in developing early childhood cognitive abilities, particularly problem-solving skills
BERMAIN CLAY BERSAMA ORANG TUA UNTUK MENGEMBANGKAN KREATIVITAS DAN MOTORIK HALUS ANAK amara, saskia; Azizah, Gita Nur; Zahwa, Cinta; Rahmadhitya, Reysha; Septiani, Soffie; Utami, Winda Sherly; Indryani
Jurnal Pengabdian Masyarakat Pinang Masak Vol. 7 No. 1 (2026): Vol 7 No 1 (2026) juni 2026
Publisher : Fakultas Sains dan Teknologi, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpm.v7i1.51727

Abstract

Keterlibatan orang tua adalah faktor krusial dalam mendukung perkembangan kreativitas dan motorik halus pada anak usia dini. Pelaksana keterlibatan orang tua sering terkendala oleh berbagai isu, termasuk jadwal kerja yang padat, minimnya pengetahuan orang tua tentang pendidikan anak usia dini, dan kurangnya komunikasi yang efektif antara keluarga dan lembaga pendidikan. Kegiatan pengabdian ini dirancang untuk menstimulasi kreativitas dan keterampilan motorik halus anak usia dini melalui aktivitas bermain clay yang melibatkan kolaborasi langsung antara orang tua dan anak. Lokasi pelaksanaan kegiatan ini adalah di TK RA Al-Islam, Desa Muhajirin, Kecamatan Jambi Luar Kota, Kabupaten Muara Jambi, dengan peserta yang mencakup anak-anak, orang tua, dan guru. Pengabdian ini menggunakan metode persiapan, implementasi, dan penilaian. Fase persiapan mencakup proses perizinan serta pengadaan perlengkapan dan material. Fase implementasi adalah pelaksanaan sesi bermain clay yang melibatkan orang tua. Terakhir, fase penilaian dilakukan melalui sesi diskusi dan pengumpulan dokumentasi karya anak. Hasil kegiatan menunjukkan bahwa anak-anak menyambut kegiatan dengan antusiasme tinggi, berpartisipasi aktif, dan berhasil menciptakan karya sesuai dengan imajinasi mereka. Aktivitas bermain clay terbukti efektif dalam merangsang kreativitas, mengasah keterampilan motorik halus, dan mempererat interaksi serta kedekatan emosional antara anak dan orang tua. Oleh karena itu, bermain clay merupakan strategi pembelajaran alternatif yang potensial untuk meningkatkan partisipasi orang tua sekaligus mendukung perkembangan optimal anak usia dini.
PENINGKATAN PROSES DAN HASIL BELAJAR IPA MENGGUNAKAN MODEL PROJECT BASED LEARNING DI KELAS V SDIT AL – AKHYAR MUARA BUNGO Fajar, Fajar Prasetiawan; Meri Rasti; Nazurty; Indryani; Eka Sastrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13447

Abstract

Penelitian ini di latar belakangi oleh proses pembelajaran, dan rendahnya hasil belajar IPAS. Beberapa indikasinya ialah siswa yang tidak berpartisipasi aktif, bermain saat proses pembelajaran dan kurangnya kesiapan dalam mengikuti pembelajaran, serta pendidik yang belum menggunakan model pembelajaran yang bervariasi. Penelitian ini menerapkan jenis penelitian PTK yang dilaksanakan dengan dua siklus. Masing-masing siklus terdiri dari dua pertemuan. Setiap siklusnya terdiri dari perencanaan, pelaksanaan, pengamatan dan refleksi. Tujuan dilakukannya penelitian ini adalah untuk mendeskripsikan peningkatan proses dan hasil belajar IPAS dengan menggunakan model Project Based Learning dengan bantuan LKPD di kelas V SDIT AL - AKHYAR Muara Bungo Kecamatan Rimbo Tengah Kabupaten Bungo. Penelitian dilaksanakan pada semester I tahun ajaran 2023/2024 di SDIT AL - AKHYAR Muara Bungo. Data penelitian ini dikumpulkan melalui teknik analisis data kuantitatif dan data kualitatif. Rincian hasil observasi guru pada siklus I dengan rata-rata presentase sebesar 68,7% dan pada siklus II sebesar 87,5% dengan kategori sangat baik. Hasil observasi siswa pada siklus I presentase sebesar 73% dan pada siklus II sebesar 81% dengan kategori sangat baik. Hasil belajar siswa pada siklus I dengan presentase sebesar 73% dan pada siklus II sebesar 95% dengan kategori tinggi. Disimpulkan bahwa Project Based Learning dengan bantuan LKPD dapat meningkatkan proses dan hasil belajar IPAS.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS VIDEO ANIMASI UNTUK MENINGKATKAN MINAT BELAJAR IPAS DI SD NEGERI 178 / IV KOTA JAMBI Rahmawati, Dian; Atri Widowati; Indryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13904

Abstract

The use of animated video-based learning media can be an interesting alternative for teaching science material. Animated videos explain abstract scientific concepts in a visual and interesting way, and stimulate students' curiosity, so that learning becomes more interactive and fun. This research uses the Classroom Action Research (PTK) method with the research subjects being class V students at SD Negeri 178/IV Jambi City. The research procedure follows Suharsimi Arikunto's PTK model which consists of four stages, namely planning, acting, observation and reflection. The data in this research was collected through observation and documentation methods. The research results showed that the achievement of students' interest in learning at SDN 178/IV Jambi City increased from 56.92% in cycle I to 80.15% in cycle II, with an average increase of 68.53%. This increase can be seen in every indicator of learning interest: concentration of attention and thoughts on learning increased from 60.38% in cycle I to 85.38% in cycle II; willingness to learn from 53.46% in cycle I to 79.61% in cycle II; willingness to actively learn from 57.30% in cycle I to 80.00% in cycle II; and efforts to realize the desire to learn from 55.77% in cycle I to 76.53% in cycle II. This increase in interest in learning is caused by improvements made by teachers in the learning process, from the introductory to the closing stages, as well as the use of animated video media that is attractive to students.
Pengaruh Media Kartu Pintar Alfabet Terhadap Kemampuan Literasi Awal Anak Usia 5-6 Tahun Di Tk Aisyiyah Bustanul Athfal Muara Tembesi Eliza, Nova; Indryani; Rizki Surya Amanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45276

Abstract

This study was motivated by the low early literacy skills of children aged 5–6 years at TK Aisyiyah Bustanul Athfal Muara Tembesi. The problems identified include children’s difficulties in recognizing alphabet letters, distinguishing vowels and consonants, and grouping letters based on their shapes and sounds. This study aims to determine the effect of using alphabet smart card media on early childhood literacy skills.This research employed a quantitative approach using a pre-experimental method with a one group pretest-posttest design. The sample consisted of 18 children in group B. Data were collected using an observation sheet that had been tested for validity. Data analysis techniques included normality test, homogeneity test, and hypothesis testing using paired sample t-test.The results showed a significant effect of the use of alphabet smart card media on children’s early literacy skills. This was indicated by the t-value of 48.089 with a significance value (Sig. 2-tailed) of 0.000 < 0.05, meaning that Ha was accepted and Ho was rejected. Furthermore, the effect size calculated using Cohen’s d was 1.13, which falls into the strong effect category.In conclusion, alphabet smart card media is effective in improving early literacy skills in children aged 5–6 years. This media can serve as an engaging and innovative learning tool to support early childhood literacy development.