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Pengembangan Keterampilan Literasi Membaca melalui Pendekatan Kontekstual pada Siswa Kelas III Sekolah Dasar Ni Komang Evi Yuliantari; I Nyoman Laba Jayanta
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11373

Abstract

This study is motivated by the low reading literacy skills of elementary school students, particularly in lower grades, which indicate that reading instruction has not been implemented effectively and meaningfully. Reading instruction tends to be mechanical and lacks connections between texts and students’ real-life contexts, while classroom action research examining the application of a contextual approach in third-grade elementary students remains limited. Therefore, this study aims to improve the reading literacy skills of third-grade elementary school students through the implementation of a contextual approach. The study employed a classroom action research design conducted in two cycles involving 20 students. Data were collected through reading literacy tests and observations of students’ learning activities. The data were analyzed using descriptive quantitative techniques by comparing the mean scores and the percentage of learning mastery in each cycle. The results indicate that the continuous implementation of a contextual approach gradually improves students’ reading literacy skills. These findings suggest that the contextual approach creates more meaningful reading instruction oriented toward students’ real-life experiences and is effective in enhancing elementary students’ reading comprehension.
Aktivitas Pembelajaran Berbantuan Media Levidio Presentation Meningkatkan Literasi Sains dan Kemampuan Metakognitif Siswa Kelas V SD Made Bagiada; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 10 No. 1 (2022): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i1.47637

Abstract

Aktivitas pembelajaran yang diciptakan oleh guru kurang efektif dan belum memberikan ruang kepada siswa dalam menumbuhkan literasi sains dan kemampuan metakognitif siswa. Tujuan penelitian ini yaitu mengembangkan aktivitas pembelajaran berbantuan media pembelajaran levidio presentation terhadap literasi sains dan kemampuan metakognitif.  Jenis penelitian yaitu pengembangan dengan model 4-D. Subjek uji coba yaitu 4 orang ahli aktivitas pembelajaran. Subjek uji coba berjumlah 22 orang. Metode mengumpulkan data yaitu studi dokumentasi, wawancara, rating scale, dan tes. Instrumen yang digunakan yaitu kuesioner. Teknik analisis data yaitu analisis deskriptif kualitatif, deskriptif kuantitatif, dan statistik inferensial. Hasil penelitian yaitu rata-rata skor validasi isi aktivitas pembelajaran secara keseluruhan adalah 4,42, sehingga keseluruhan valid dengan kualifikasi sangat baik. Hasil pengujian hipotesis yaitu terdapat perbedaan secara simultan literasi sains dan kemampuan metakognitif siswa yang mengikuti aktivitas pembelajaran dengan menerapkan pembelajaran berbantuan media pembelajaran levidio presentation dan kelompok siswa yang mengikuti pembelajaran dengan menerapkan pembelajaran konvensional. Pembelajaran berbantuan media pembelajaran levidio presentation berdampak positif terhadap literasi sains dan kemampuan kognitif siswa.  
Elementary School Science Skills Practical Digital Teaching Module Ni Kadek Anggi Pratiwi; I.N Laba Jayanta
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.61524

Abstract

There is no digital teaching module used in the learning process of elementary science skills to be able to train the ability to learn independently. This research aims to create a valid and practical digital teaching module for elementary school science skills development practice. The research model used is the ADDIE research model. The subjects of this research were 6 experts and 2 practitioners to determine the validity and practicality of the digital module being developed. The object of this research is the validity and practicality of the teaching module. The data collection method used is the questionnaire method. This development research used two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive analysis techniques. Based on the validity and practicality test analysis, the digital teaching module practice for developing elementary science skills obtained validity from learning material experts at 96.6%, learning design experts at 91.3%, learning media experts at 95.56%, the results of practicality assessments from practitioners of 96%, the practicality assessment in the individual test was 93.3%, and the practicality assessment in the small group test was 95.56%, overall with very good qualifications. The research conclusions of the digital teaching module practice for developing elementary school science skills were declared valid and practical with very good qualifications. This research implies that students can more easily carry out practicums and can learn independently.
Digital Teaching Materials for Elementary School Social Sciences Learning Courses Deva Ananta Wijaya; Ni Wayan Rati; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.63960

Abstract

Learning activities in lectures tend to be monotonous and use the lecture method, so the impact on learning activities could be more optimal. This research aims to develop digital teaching materials for elementary school social studies subjects. This type of research is developed using the ADDIE model. The subjects of this study were two learning design experts, two learning material experts, and two learning media experts. The test subjects for this study were two lecturers and students, which included three individual test students and nine small group test students. This research data collection method is a questionnaire. The data collection instrument uses a rating scale. The techniques used to analyze the data are descriptive qualitative analysis and quantitative descriptive analysis. The study's results, the assessment of learning material experts, obtained a value of 0.96 with very high content validity qualifications. The assessment given by the learning design expert is 0.94, with very high content validity qualifications. The assessment results from learning media experts were 0.96, with very high content validity qualifications. The practicality test results scored 98.5% (very good). The assessment results of the individual test get a score of 95% (very good). The results of the small group test scored 96.11% (very good). It was concluded that Social Science Learning Digital Teaching Materials were appropriate for use in learning.
Innovative Learning Media Development: Improving Elementary Students’ Speaking Skills with Storytelling-Based Audiovisual Tools I Made Fendy Agus Gunawan; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.74625

Abstract

The development of innovative learning media is essential to improving students' speaking skills. One of the challenges in teaching speaking skills at the elementary school level is the limited use of interactive and engaging media. This study aims to develop a storytelling-based audiovisual medium that is effective in enhancing the speaking skills of sixth-grade elementary school students. The study employed the ADDIE development method, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subject was the storytelling-based audiovisual medium, while the research objects included content validity, media validity, user responses, and media effectiveness. Data were collected through interviews, observations, and questionnaires, using instruments such as observation guidelines, rating scale sheets, interview guides, and questionnaires. The results revealed that the developed medium had a high validity level, with a content validity index of 0.92 and a media validity index of 0.91. The practicality of the medium, based on student responses, reached 97% in the excellent qualification category. The effectiveness test showed that the storytelling-based audiovisual medium significantly improved students' speaking skills, with a significance value (2-tailed) of 0.000, which is less than 0.05. This study concludes that the storytelling-based audiovisual medium is effective in enhancing students' speaking skills in elementary school.
Interactive E-Module Based on Differentiated PBL to Improve Critical Thinking Skills in Fractions in Grade IV Elementary School Dwi Pradarta; I Nyoman Laba Jayanta; Komang Sujendra Diputra
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91707

Abstract

Elementary school students’ critical thinking skills in fraction topics remain low, primarily due to the limited availability of interactive learning media that can accommodate diverse learning styles. This study aims to develop and examine the effectiveness of a differentiated, problem-based learning (PBL) based interactive e-module in improving students’ critical thinking skills. The research employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research design applied was a one-group pre-test–post-test, with Grade IV students as the subjects. Data were collected through questionnaires and descriptive tests using expert validation instruments, response questionnaires, and critical thinking skills tests, then analyzed qualitatively and quantitatively, including a paired t-test. The results indicated that the developed media had very high validity (average scores of 4.8 from subject matter experts and 4.6 from media experts), high practicality (93.55% from teachers and 98.5% from students), and significant effectiveness (significance value 0.000 < 0.05). This e-module was designed to meet diverse learning needs through a differentiated approach, offering interactivity and fostering active student engagement. In conclusion, the differentiated PBL-based interactive e-module proved to be valid, practical, and effective in enhancing conceptual understanding and critical thinking skills. The implication is that this media can be integrated into mathematics learning as an innovative solution to optimize learning outcomes and student engagement across various educational contexts.
Digital Comic Animation Media Based on THK Improves Conceptual Understanding and Learning Outcomes of Fifth Grade Elementary School Students on the Water Cycle Topic I Made Ariana Jaya Santika Ariana; I Wayan Widiana; I Nyoman Laba Jayanta
Jurnal Edutech Undiksha Vol. 13 No. 2 (2025): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i2.92090

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Elementary science learning has not optimally developed students’ conceptual understanding and learning outcomes due to limited use of instructional media. This study aims to develop and evaluate the feasibility of a Tri Hita Karana (THK)-based digital comic animation on the water cycle topic. This study employed a development research design using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects included material experts, media experts, and elementary school students. Data were collected through non-test and test methods using questionnaires and multiple-choice tests. The data were analyzed using qualitative and quantitative descriptive statistics, as well as inferential analysis through the Paired Sample t-test. The results indicate that the developed media has a very high level of validity based on evaluations from both material and media experts. The practicality level falls into a good category, with positive responses from students during its implementation. Furthermore, the effectiveness test shows a significant improvement in students’ conceptual understanding and learning outcomes after using the developed media. Therefore, the THK-based digital animated comic media is considered valid, practical, and effective for use in learning. The findings imply that the use of innovative, local wisdom-based instructional media can enhance the quality of learning and encourage teachers to develop more creative, contextual, and meaningful learning media.
3D Game-Based Learning Media Using a Deep Learning Approach to Enhance Understanding of Natural and Social Science (IPAS) Concepts Ni Nengah Sari Jati; I Nyoman Laba Jayanta; I Made Hendra Sukmayasa
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.110165

Abstract

The low level of students’ understanding of the IPAS concept, caused by insufficiently interactive learning and minimal use of digital media, forms the background of this study. This study aims to develop and test the feasibility of a 3D game-based learning medium using a deep learning approach for food chain material. This study employs a research and development (R&D) method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects included subject matter experts, media experts, teachers, and elementary school students. Data collection techniques included observation, interviews, questionnaires, and tests, with instruments such as expert validation sheets, practicality questionnaires, and pretest and posttest questions. Data were analyzed using quantitative descriptive analysis and a paired-sample t-test. The results of the study indicate that the developed media possess a very high level of validity, excellent practicality, and are effective in significantly improving students’ conceptual understanding. The use of 3D game-based media utilizing deep learning is capable of fostering active student engagement and facilitating meaningful learning. Thus, the developed media have the potential to serve as an innovative alternative for enhancing the quality of IPAS learning in elementary schools.
Cultivating Resilience: Revitalizing the Gayam Tree Ecosystem as a Green Belt for Landslide Mitigation I Wayan Suwendra; I Wayan Karyasa; Putu Indah Rahmawati; I Nyoman Laba Jayanta; Gede Hendri Ari Susila; I Luh Meiyana Aris Susanti
International Journal of Community Service Learning Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v10i1.108289

Abstract

Landslide-prone hilly areas become increasingly vulnerable when slope vegetation degradation is not balanced with strengthening community capacity in environmentally based disaster mitigation. This community service program revitalizes the green belt through the Gayam Tree Ecosystem (GTE) concept as a non-structural disaster-mitigation strategy, and strengthens community capacity in Pegayaman Village, Buleleng. The Participatory Action Research (PAR) approach was implemented with the Kumpi Bukit Tourism Group (Pokdarwis) to collaboratively design, implement, and evaluate interventions. The initial implementation phase involved planting 168 gayam trees, with a survival rate of ±90%, in a hilly landscape of ±1,584 ha. Strengthening governance was supported by SIM-Gayam (≥300 geo-tagging points) for spatial monitoring, as well as 12 route signs along two trekking routes (10 km and 5 km) to support conservation education. The involvement of 50 participants demonstrated a shift from ceremonial participation to community ownership through data-driven maintenance and reporting practices. Initial results confirm the complementarity of local vegetation and social capacity within an eco-DRR framework and provide a baseline for longitudinal evaluation toward the 5,000-tree target. These findings offer a model for replicating community-based mitigation for at-risk hillside villages in North Bali.
Pamagra Bali Learning Media with a Gamification Approach to Increase Interest in Learning Balinese I Wayan Sindu Yamuna; I Nyoman Laba Jayanta; Made Vina Arie Paramita
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.112428

Abstract

The low interest of students in learning Balinese script material is a challenge in efforts to preserve the regional language and culture in elementary schools. This study aims to analyse the PAMAGRA BALI learning media using a gamification approach to increase elementary school students' interest in learning Balinese. This research is a research and development (R&D) study with a one-group pretest-posttest design, following the ADDIE model. The research subjects included two material experts, two media experts, one teacher-practitioner, and 19 fourth-grade students as trial subjects. The data collection method used questionnaires, interviews, and learning interest questionnaires, with instruments in the form of expert validation sheets, teacher and student response sheets, and learning interest rating scales. Data analysis was carried out using descriptive statistics to assess validity and practicality, and inferential statistics through prerequisite and hypothesis tests to assess the effectiveness of the media. The results showed that the PAMAGRA BALI media met the criteria for being very valid and very practical and were effective in increasing students' learning interest. Thus, the development of concrete media based on gamification can be an innovative solution in overcoming the low interest in learning Balinese while supporting more active and meaningful learning. The implications of this research indicate that integrating manipulative media and gamification can serve as a contextual learning strategy to strengthen local cultural literacy in elementary schools.
Co-Authors Adi Putra, I Made Diantara Adipranata, Komang Yogi Adrianus I Wayan Ilia Yuda Sukmana Adriliyani, Putu Ayu Agatha, Gede Radipa Surya Agus Aan Jiwa Permana Agustini, Kadek Dwi Intan Agustini, Ni Putu Siska Yulia Ajeng, Ajeng Setyowati Anak Agung Gede Agung Andari, Sabina Anggreni, Ni Luh Antika, I Komang Mega Ardiyanti, Ni Putu Mita Arini, Ni Kadek Merna Arini, Ni Wyn. Asri Mulyani Ayu Wulandari, I G. A. Ayu Wulandari, I G. A. Cahyani, Ni Luh Paramita Cyntiani Ratnaningsih, Made Nita Damayanti, Ni Putu Sri Daniel Winantara, I W Desak Putu Yuniari Deva Ananta Wijaya Dewa Putu Ramendra Dewantara, Kadek Andre Karisma Dewi Anzelina Dewi, Dewa Ayu Sintya Dewi, Ni Kadek Dita Cahyani Dharsana, I Ketut Dharsana, I Ketut Diantari, Ni Made Puspa Drs. Ndara Tanggu Renda . Dwi Juntara, Kadek Dwi Pradarta Ekayani, Ni L. Pt. Ekayani, Ni Putu Sawitri Eristiani, Sri Febriyanti, Ni Pt. Dyan G.A.P. Suprianti Gede Hendri Ari Susila Gede Radipa Surya Agatha Gede Wira Bayu Gusti Ayu Putu Sukma Trisna Gusti Ngurah Sastra Agustika I G A Lokita Purnamika Utami I Gede Astawan I Gede Margunayasa I Gusti Agung Lanang Parwata I Gusti Ayu Tri Agustiana I Gusti Ayu Tri Agustiana I Gusti Ngurah Japa I Gusti Ngurah Japa I Gusti Nyoman Mudiardi I Kadek Edi Yudiana I Kadek Suartama I Kadek Suranata I Ketut Resika Arthana I Komang Sudarma I Komang Sudarma I Luh Meiyana Aris Susanti I Made Agus Pranata I Made Ariana Jaya Santika Ariana I Made Citra Wibawa I Made Fendy Agus Gunawan I Made Hendra Sukmayasa I Made Hendra Sukmayasa I Made Suarjana I Made Suarjana I Made Tegeh I Nyoman Jampel I Putu Gede Parma I W Daniel Winantara I Wayan Karyasa I Wayan Riski Ananda Putra I Wayan Sindu Yamuna I Wayan Suwendra I Wayan Widiana I Wayan Widiana I Wayan Widiana Ida Bagus Made Ludy Paryatna Ida Bagus Putrayasa Kadek Agus Laksana Suputra Kadek Arya Mudanta Kadek Dewi Suryantari, Kadek Dewi Kadek Dwi Narayani Kadek Eva Krishna Adnyani Kadek Suastini Kadek Yudiana Karma Yasa, Yogi Ketut Agung Putri Ari Winata Ketut Pudjawan Ketut Susiani Ketut Susiani Komang Sujendra Diputra Komang Sujendra Diputra Komang Tri Yoga Pramana Kumara, Deni Kusumawati, Ni Putu Yogi Sri Luh Ayu Tirtayani Luh Nyoman Gita Acyuta Dewi Luh Putu Putrini Mahadewi Luh Sri Kasih M.Pd Prof. Dr. I Nyoman Sudiana . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Bagiada Made Fery Lestari Made Hery Santosa Made Savitri Yugakisha Made Sumantri Made Vina Arie Paramita Made Yulia Pratiwi Mahadewi, Luh Putu Putrini Mahayanti, Ni Kadek Anisa Metriyani, Ni Luh Mudanta, Kadek Arya Narayani, Kadek Dwi Ni Kadek Anggi Pratiwi Ni Kadek Ary Noviyani Ni Kadek Dewi Anggreni Ni Kadek Dwi Paramitha Ni Kadek Nilawati Ni Kadek Septiari Ni Ketut Desia Tristiantari Ni Ketut Diyah Nurlita Sari Ni Ketut Kris Primayonita Ni Komang Diah Eka Parwati Ni Komang Evi Yuliantari Ni Komang Evi Yuliantari Ni Komang Pande Tri Rahayu Ni Komang Pande Tri Rahayu Ni Luh Anggreni Ni Luh Metriyani Ni Luh Paramita Cahyani Ni Luh Priyantini Ni Luh Putu Suci Utami Putri Ni Nengah Diah Elsa Apricillia Ni Nengah Sari Jati Ni Nyoman Ganing Ni Putu Kusuma Widiastuti Ni Wayan Rati Ni Wayan Rati Novayani, Komang Ayu Nurul Fadhilah Nyoman Dantes Nyoman Sugihartini Perdiana, I Made Pranata, I Made Agus Pratama, I Wayan Adi Pratama Primayonita, Ni Ketut Kris Priyantini, Ni Luh Putra, I Gede Adi Suwarma Putra, I Wayan Arta Diana Putra, Made Agus Mandala Putri, Putu Devi Janisa Putu Adi Krisna Juniarta Putu Adi Krisna Juniarta Putu Alvina Damayanthi Putu Indah Rahmawati Putu Nanci Riastini, Putu Nanci Putu Rahayu Ujianti Renda , Ndara Tanggu Sherina Surya Sahayu Suarjaya, I Made Sujana, Dewa Made Andika Surya Sahayu, Sherina Suwastawan, I Gede Agus Tantri, Ade Asih Susiari Tarisna, Kadek Sri Taufik Hidayat Tri Agustiana, I Gusti Ayu Tri Agustiana Trilyawan, Nyoman Trisna Yanti, Ni Made Dewi Urmila Dewi, Ni Komang Ustari, Komang Sri Ustari, Komang Sri Utama, I Komang Pradika Utami, I GA Lokita Purnamika Wahyuni, Ni Luh Putu Indra Weda Kusumayoni, Made Dwi Widiastuti, Ni Putu Kusuma Widyastari, Yuni Widyastuti, Ni Luh Made Yulia Wiguna, Made Ceger Artha Wulandini, Ni Putu Wina Yani, Ari Novi Yosoa, Valentina Dewi Yugakisha, Made Savitri Zikrun, Anastasya Qori