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Media Pembelajaran Berbasis Proyek Berbantuan Articulate Storyline 3 Untuk Meningkatkan Kreativitas Siswa Pada Muatan Seni Musik Kelas IV SD Made Yulia Pratiwi; I Wayan Widiana; I Nyoman Laba Jayanta
Journal of Innovation and Learning Vol. 3 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jil.v3i1.74684

Abstract

Studi ini dilatarbelakangi oleh rendahnya kreativitas peserta didik di SD, serta pemanfaatan media pembelajaran pada pembelajaran yang belum optimal. Penelitian pengembangan ini memiliki empat tujuan, yaitu: menghasilkan rancang bangun media pembelajaran berbasis proyek berbantuan articulate storyline 3, menganalisis validitas isi media pembelajaran berbasis proyek, menganalisis respon siswa terhadap media pembelajaran berbasis proyek, dan menganalisis efektivitas media pembelajaran berbasis proyek terhadap kreativitas siswa kelas IV SD. Studi pengembangan ini menggunakan model ADDIE, yaitu: analisis, perancangan, pengembangan, implementasi, dan evaluasi. Studi ini mengambil subjek media pembelajaran berbasis proyek, sedangkan objek penelitian pengembangan adalah validitas isi materi, desain, media, respon siswa, dan efektivitas media. Metode pengumpulan data yaitu wawancara, observasi, dan angket/kuisioner. Instrumen yang dipergunakan untuk mengumpulkan data yaitu pedoman observasi, lembar rating scale, dan angket/kuisioner. Data kemudian dianalisis menggunakan teknik analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukan bahwa: media pembelajaran berbasis proyek yang telah dihasilkan memperoleh indeks validitas dengan kualifikasi validitas isi tinggi, materi pada media pembelajaran berbasis proyek memperoleh indeks validitas dengan kualifikasi validitas isi tinggi, tingkat pencapaian respon siswa terhadap media pembelajaran berbasis proyek berbantuan articulate storyline 3 dengan kualifikasi sangat baik, dan nilai signifikansi (2-tailed) pada uji-t berkorelasi memperoleh skor sebesar 0,000 atau p < 0,05 (taraf signifikansi 5%). Dengan demikian, inovasi media pembelajaran berbasis proyek berbantuan articulate storyline 3 terbukti efektif meningkatkan kreativitas siswa kelas IV SD. Penelitian ini berimplikasi pada meningkatnya minat belajar atau kreativitas siswa dan dapat memberikan wawasan pada guru terkait pengembangan media pembelajaran berbasis digital.
E-book Berbasis Pendekatan Saintifik Pada Mata Pelajaran IPAS untuk Siswa Kelas V Sekolah Dasar Ketut Agung Putri Ari Winata; I Nyoman Laba Jayanta; Gusti Ayu Putu Sukma Trisna
Journal of Innovation and Learning Vol. 3 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jil.v3i1.80835

Abstract

Penggunaan media pembelajaran berbasis pendekatan saintifik di sekolah dasar masih jarang digunakan, karena dominan media yang digunakan hanya sebatas buku siswa. Hal ini membuat siswa bosan karena pembelajaran bersifat monoton. Berdasarkan permasalahan tersebut maka dilakukan penelitian yang bertujuan untuk mengembangkan e-book berbasis saintifik pada materi Keanekaragaman Hayati Flora dan Fauna Khas Indonesia kelas V sekolah dasar yang valid, praktis dan efektif. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Model ADDIE terdiri atas 5 tahap yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Subjek pengembangan ini adalah e-book berbasis saintifik pada materi IPAS kelas V sekolah dasar yang diuji kepada siswa kelas V sebanyak 30 siswa, sementara itu objeknya adalah validitas dan kepraktisan e-book. Metode pengumpulan data yang digunakan dalam peneitian ini adalah metode observasi dan kuesioner. Instrumen pengumpulan data yakni lembar kuesioner. Data dianalisis menggunakan teknik deskriptif persentase dan kategoris. Hasil penelitian menunjukkan uji validitas dan kepraktisan dengan kualifikasi sangat baik. Maka dapat disimpulkan bahwa, kebaruan pendekatan saintifik pada e-book yang dikembangkan layak digunakan sebagai penunjang pembelajaran. Penelitian ini berimplikasi pada peningkatan literasi digital di kalangan siswa dan guru.  
Si Ceria AR: An Augmented Reality-Based Learning Media to Enhance Scientific Concept Understanding and Student Engagement I Wayan Riski Ananda Putra; I Wayan Widiana; I Nyoman Laba Jayanta
Journal of Education Technology Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i1.94929

Abstract

This study aims to design and develop Si Ceria, an interactive Augmented Reality (AR)-based learning media to enhance fifth-grade students’ understanding of science concepts and their learning engagement. The innovation responds to the low levels of student achievement and engagement, attributed to the lack of effective and interactive learning media. Data revealed that students’ science concept mastery in the IPAS subject remains low at 71.75%, and learning engagement is also weak, with 33.41% of students indicating they “never” feel engaged during lessons. Si Ceria was developed to support metacognitive learning by incorporating features that help students monitor and evaluate their learning goals. The media combines 3D illustrations, videos, and textual information to deepen conceptual understanding. The development followed the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results showed Si Ceria has a very high level of validity, with expert ratings of 0.93 (media), 0.95 (content), and 0.96 (design). It was also rated highly practical by students, with 92.8% expressing satisfaction with its usability and visual appeal. Effectiveness testing indicated significant improvements in both conceptual understanding and learning engagement. Therefore, Si Ceria demonstrates strong potential as an innovative and independent learning tool for elementary science education.
Digital Learning Innovation: Gamification-Based Smart System Adaptive Mobile Learning Needs Analysis Using the Tri Kaya Parisudha Approach for English Language Learning Jayanta, I Nyoman Laba; Suprianti, G.A.P.; Ganing, Ni Nyoman; Utami, I GA Lokita Purnamika
International Journal of Language Education Vol. 9, No. 2, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i2.75116

Abstract

Many elementary school students do not enjoy learning English due to ineffective instructional approaches that limit independent learning. While digital technology offers potential solutions, its educational use faces challenges such as misinformation and students’ low digital resilience. This study investigates the current levels of digital innovation and digital resilience among elementary students and explores strategies to enhance these skills. A concurrent embedded mixed-methods design was used, involving 120 fifth-grade students and teachers from elementary schools across Bali, selected through purposive sampling. Data were collected using questionnaires and analyzed both quantitatively and qualitatively. Results show that students’ innovation and resilience in digital contexts remain low, and existing learning activities have not significantly improved these competencies. However, teachers support efforts to foster these skills. To address this gap, the study proposes the development of a Smart System Adaptive Mobile Learning (SSAML) system that incorporates gamification and the Tri Kaya Parisudha philosophy—a Balinese framework emphasizing good thoughts, speech, and actions. This culturally grounded digital learning model is intended to provide effective feedback, enhance student motivation, and promote digital innovation and resilience in English language learning.
Educandy Learning Media in Indonesian Language Syllable Learning Media to Improves Reading and Writing Literacy Tarisna, Kadek Sri; I Nyoman Laba Jayanta; Putu Rahayu Ujianti
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.91145

Abstract

Students have very low literacy skills. This is because the supporting media is still conventional in syllable learning activities. Based on this, this study aims to develop educated learning media to improve the literacy of reading and writing of grade I elementary school students. This type of research is research and development or Research and Development using the ADDIE model. The subjects of the study were three experts consisting of 2 material experts, 2 media experts, and 2 practitioners. The subjects of the product trial included individual trials of 3 students and small group trials of 6 students. The subjects of the product trial included individual trials of 3 students and small group trials of 6 students. The data collection method used the observation method and questionnaire. The data collection instrument used a rating scale. The data analysis techniques were quantitative descriptive data analysis, quantitative descriptive analysis, and inferential statistics. The study's results were the assessment of learning material experts, namely 91%, who had very good qualifications. The evaluation of learning media experts was 96% in very good qualifications. The results of the practicality test from the teacher obtained a percentage of 93.2%. The results of individual trials were 94%, and the results of small group trials were 95% with very good qualifications. The t-test results showed a significant difference in student learning outcomes before and after participating in learning using educational learning media. Thus, the use of educational media is effective in improving students' reading and writing literacy.
MEDIA PEMBELAJARAN BERBASIS VIRTUAL MANIPULATIVE PADA MATERI FAKTA DASAR PENGURANGAN UNTUK MENINGKATKAN MOTIVASI SISWA DI KELAS INKLUSI Adipranata, Komang Yogi; Suarjaya, I Made; Jayanta, I Nyoman Laba
Jurnal Administrasi Pendidikan Indonesia Vol. 15 No. 2 (2024)
Publisher : Pascasarjana Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jurnal_ap.v15i2.5672

Abstract

Students' low motivation to understand mathematics, fundamental subtraction facts, in inclusive classes is a learning challenge. Innovation of learning media is needed that is interesting, easy to use, and able to meet the needs of students with diverse characteristics. This study aims to develop Virtual Manipulative-based learning media on basic subtraction facts to increase the motivation to learn among inclusive class students. The development model used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of material experts, media experts, two teachers (homeroom teachers and special assistant teachers), and nine inclusive class III students. The instruments used included a validation sheet, a practicality questionnaire, and a learning motivation questionnaire. The study's results showed a very high level of validity (Aiken's V = 1.00) and practicality among teachers (98%) and students (87%), which is considered good. The effectiveness test showed a significance value of 0.000 (<0.05), indicating a significant increase in learning motivation. In conclusion, this Virtual Manipulative media is valid, practical, and effective, and has implications as an alternative for inclusion-friendly learning in elementary schools. The implications of this research suggest that the use of interactive technology designed to meet student needs can be an alternative for inclusion-friendly learning.
Pembelajaran Coding Menggunakan Aplikasi Scratchjr Terhadap Kreativitas dan Kemampuan Berpikir Kritis IPAS Siswa Kelas V Ni Komang Evi Yuliantari; I Nyoman Laba Jayanta; Ni Putu Kusuma Widiastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41630

Abstract

Learning of Natural and Social Sciences (IPAS) in elementary schools has not been optimal in developing students’ creativity and critical thinking skills. This condition results in relatively limited cognitive engagement. This study aimed to analyze and evaluate differences in students’ creativity and critical thinking skills in IPAS through the implementation of coding-based learning using the ScratchJr application. A quantitative approach with a quasi-experimental non-equivalent post-test only control group design was employed. The subjects consisted of 31 students in the experimental group and 27 students in the control group, selected through class-level random sampling. Data were collected using questionnaires, thinking skills tests, and learning observations, and were analyzed using descriptive statistics, ANOVA, and MANOVA. The results showed that the creativity of the experimental group (M = 76.58) was higher than that of the control group (M = 60.44) and differed significantly (F = 57.773; p < 0.001). MANOVA results indicated a significant simultaneous difference (Wilks’ Λ = 0.486; F = 29.06; p < 0.001). In conclusion, ScratchJr-based coding learning strengthens students’ creativity and critical thinking skills. The implication is that this approach is relevant to be integrated as an innovative learning strategy.
Pengembangan Media Pembelajaran Accordion Book Berbasis Permainan JELITA Untuk Meningkatkan Minat Belajar Siswa Kelas IV Sekolah Dasar Ni Komang Pande Tri Rahayu; I Nyoman Laba Jayanta; I Kadek Edi Yudiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41849

Abstract

IPAS learning in elementary schools is still dominated by conventional methods with limited learning media, causing students to be passive and show low learning interest. This study aims to analyze the effectiveness of the JELITA game-based Accordion Book in improving fourth-grade students’ learning interest in Indonesian cultural heritage material. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The implementation used a one-group pretest–posttest design with 31 students. Data were collected through expert validation, learning interest questionnaires, and teacher and student responses. The results indicated that the media is highly valid (Aiken’s V = 0.97 for material experts and 0.96 for media experts), very practical (teacher response 100% and students 97%), and effective in improving learning interest. The mean score increased from 55.65 (pretest) to 93.81 (posttest), with Wilcoxon test significance of 0.000 (<0.05). Therefore, the JELITA game-based Accordion Book is appropriate as a concrete, interactive, and contextual IPAS learning media.
Pengembangan Media Kartu Bergambar Berbasis Unplugged Coding Dengan Pendekatan Culturally Responsive Teaching Untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Sekolah Dasar Novayani, Komang Ayu; Jayanta, I Nyoman Laba; Widiastuti, Ni Putu Kusuma
Journal of Authentic Research Vol. 5 No. 1 (2026): Februari
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/57ky4731

Abstract

Penelitian ini bertujuan mengembangkan dan menguji media kartu bergambar berbasis unplugged coding dengan pendekatan Culturally Responsive Teaching untuk meningkatkan keterampilan berpikir kritis siswa sekolah dasar. Penelitian menggunakan model pengembangan ADDIE dengan pengumpulan data melalui tes dan angket, dianalisis secara deskriptif kualitatif dan kuantitatif. Efektivitas media diuji menggunakan desain pra-eksperimen one group pre-test post-test pada 40 siswa. Hasil penelitian menunjukkan media sangat valid dengan skor rata-rata ahli media 0,9875 dan ahli materi 1,00. Media juga praktis dengan persentase respons guru 86% dan siswa 86,9% (kategori baik). Uji efektivitas dengan Wilcoxon menghasilkan nilai 0,000 < 0,05, menunjukkan peningkatan keterampilan berpikir kritis yang signifikan, dengan effect size r = 0,88 (kategori besar). Perhitungan N-Gain sebesar 60,50 (kategori sedang mendekati tinggi) menegaskan bahwa media ini cukup efektif meningkatkan kemampuan siswa. Dengan demikian, media kartu bergambar berbasis unplugged coding dengan pendekatan Culturally Responsive Teaching terbukti valid, praktis, dan efektif sebagai alat pembelajaran untuk mengembangkan keterampilan berpikir kritis siswa sekolah dasar.
UPAYA PENINGKATAN KEMAMPUAN KOMUNIKASI SISWA DALAM PEMBELAJARAN IPS MELALUI MODEL PROBLEM-BASED LEARNING Ni Komang Pande Tri Rahayu; I Nyoman Laba Jayanta
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11327

Abstract

Communication skills are an essential competency in Social Studies learning; however, in practice, students’ communication skills are still relatively low. Therefore, a learning model that encourages active student participation is needed, one of which is Problem Based Learning (PBL). This study aims to analyze the improvement of students’ communication skills in Social Studies learning through the implementation of the PBL model. The research method used is qualitative research with a literature review approach by examining various relevant sources, including books and journal articles. The results of the review indicate that the implementation of the Problem Based Learning model can improve students’ communication skills through discussion activities, group work, and problem-solving. In addition, the PBL model creates Social Studies learning that is more interactive, participatory, and meaningful. Thus, the Problem Based Learning model can be used as an effective alternative to improve students’ communication skills.
Co-Authors Adi Putra, I Made Diantara Adipranata, Komang Yogi Adrianus I Wayan Ilia Yuda Sukmana Adriliyani, Putu Ayu Agatha, Gede Radipa Surya Agus Aan Jiwa Permana Agustini, Kadek Dwi Intan Agustini, Ni Putu Siska Yulia Ajeng, Ajeng Setyowati Anak Agung Gede Agung Andari, Sabina Anggreni, Ni Luh Antika, I Komang Mega Ardiyanti, Ni Putu Mita Arini, Ni Kadek Merna Arini, Ni Wyn. Asri Mulyani Ayu Wulandari, I G. A. Ayu Wulandari, I G. A. Cahyani, Ni Luh Paramita Cyntiani Ratnaningsih, Made Nita Damayanti, Ni Putu Sri Daniel Winantara, I W Desak Putu Yuniari Deva Ananta Wijaya Dewa Putu Ramendra Dewantara, Kadek Andre Karisma Dewi Anzelina Dewi, Dewa Ayu Sintya Dewi, Ni Kadek Dita Cahyani Dharsana, I Ketut Dharsana, I Ketut Diantari, Ni Made Puspa Drs. Ndara Tanggu Renda . Dwi Juntara, Kadek Dwi Pradarta Ekayani, Ni L. Pt. Ekayani, Ni Putu Sawitri Eristiani, Sri Febriyanti, Ni Pt. Dyan G.A.P. Suprianti Gede Hendri Ari Susila Gede Radipa Surya Agatha Gede Wira Bayu Gusti Ayu Putu Sukma Trisna Gusti Ngurah Sastra Agustika I G A Lokita Purnamika Utami I Gede Astawan I Gede Margunayasa I Gusti Agung Lanang Parwata I Gusti Ayu Tri Agustiana I Gusti Ayu Tri Agustiana I Gusti Ngurah Japa I Gusti Ngurah Japa I Gusti Nyoman Mudiardi I Kadek Edi Yudiana I Kadek Suartama I Kadek Suranata I Ketut Resika Arthana I Komang Sudarma I Komang Sudarma I Luh Meiyana Aris Susanti I Made Agus Pranata I Made Ariana Jaya Santika Ariana I Made Citra Wibawa I Made Fendy Agus Gunawan I Made Hendra Sukmayasa I Made Hendra Sukmayasa I Made Suarjana I Made Suarjana I Made Tegeh I Nyoman Jampel I Putu Gede Parma I W Daniel Winantara I Wayan Karyasa I Wayan Riski Ananda Putra I Wayan Sindu Yamuna I Wayan Suwendra I Wayan Widiana I Wayan Widiana I Wayan Widiana Ida Bagus Made Ludy Paryatna Ida Bagus Putrayasa Kadek Agus Laksana Suputra Kadek Arya Mudanta Kadek Dewi Suryantari, Kadek Dewi Kadek Dwi Narayani Kadek Eva Krishna Adnyani Kadek Suastini Kadek Yudiana Karma Yasa, Yogi Ketut Agung Putri Ari Winata Ketut Pudjawan Ketut Susiani Ketut Susiani Komang Sujendra Diputra Komang Sujendra Diputra Komang Tri Yoga Pramana Kumara, Deni Kusumawati, Ni Putu Yogi Sri Luh Ayu Tirtayani Luh Nyoman Gita Acyuta Dewi Luh Putu Putrini Mahadewi Luh Sri Kasih M.Pd Prof. Dr. I Nyoman Sudiana . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Bagiada Made Fery Lestari Made Hery Santosa Made Savitri Yugakisha Made Sumantri Made Vina Arie Paramita Made Yulia Pratiwi Mahadewi, Luh Putu Putrini Mahayanti, Ni Kadek Anisa Metriyani, Ni Luh Mudanta, Kadek Arya Narayani, Kadek Dwi Ni Kadek Anggi Pratiwi Ni Kadek Ary Noviyani Ni Kadek Dewi Anggreni Ni Kadek Dwi Paramitha Ni Kadek Nilawati Ni Kadek Septiari Ni Ketut Desia Tristiantari Ni Ketut Diyah Nurlita Sari Ni Ketut Kris Primayonita Ni Komang Diah Eka Parwati Ni Komang Evi Yuliantari Ni Komang Evi Yuliantari Ni Komang Pande Tri Rahayu Ni Komang Pande Tri Rahayu Ni Luh Anggreni Ni Luh Metriyani Ni Luh Paramita Cahyani Ni Luh Priyantini Ni Luh Putu Suci Utami Putri Ni Nengah Diah Elsa Apricillia Ni Nengah Sari Jati Ni Nyoman Ganing Ni Putu Kusuma Widiastuti Ni Wayan Rati Ni Wayan Rati Novayani, Komang Ayu Nurul Fadhilah Nyoman Dantes Nyoman Sugihartini Perdiana, I Made Pranata, I Made Agus Pratama, I Wayan Adi Pratama Primayonita, Ni Ketut Kris Priyantini, Ni Luh Putra, I Gede Adi Suwarma Putra, I Wayan Arta Diana Putra, Made Agus Mandala Putri, Putu Devi Janisa Putu Adi Krisna Juniarta Putu Adi Krisna Juniarta Putu Alvina Damayanthi Putu Indah Rahmawati Putu Nanci Riastini, Putu Nanci Putu Rahayu Ujianti Renda , Ndara Tanggu Sherina Surya Sahayu Suarjaya, I Made Sujana, Dewa Made Andika Surya Sahayu, Sherina Suwastawan, I Gede Agus Tantri, Ade Asih Susiari Tarisna, Kadek Sri Taufik Hidayat Tri Agustiana, I Gusti Ayu Tri Agustiana Trilyawan, Nyoman Trisna Yanti, Ni Made Dewi Urmila Dewi, Ni Komang Ustari, Komang Sri Ustari, Komang Sri Utama, I Komang Pradika Utami, I GA Lokita Purnamika Wahyuni, Ni Luh Putu Indra Weda Kusumayoni, Made Dwi Widiastuti, Ni Putu Kusuma Widyastari, Yuni Widyastuti, Ni Luh Made Yulia Wiguna, Made Ceger Artha Wulandini, Ni Putu Wina Yani, Ari Novi Yosoa, Valentina Dewi Yugakisha, Made Savitri Zikrun, Anastasya Qori