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Learning Video: Efforts to Improve the Quality of Natural Resource Learning for Elementary School Students Kusumawati, Ni Putu Yogi Sri; Jayanta, I Nyoman Laba; Sukmana, Adrianus I Wayan Ilia Yuda
International Journal of Elementary Education Vol 5 No 3 (2021): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i3.35548

Abstract

The low student learning outcomes are caused by the lack of learning media that can motivate students to learn. Therefore, it is necessary to develop learning media that can increase student learning motivation. This study aims to produce products in the form of learning video media on science content, especially natural resource materials. This research is a Research & Development research based on the Borg & Gall model. The subject in this research is learning video media, with the validity of the media as the object of research. This study involved one learning material expert, one instructional media expert, one instructional design expert, and field test preparation (one teacher and six students). The data collection method used questionnaires and questionnaires which were then analyzed using quantitative descriptive analysis. The results of this study indicate that from the aspect of learning materials, aspects of learning media, and aspects of learning design, the qualifications are very good with a percentage of 96.1%. From the aspect of field testing, this media preparation has very good qualifications with a percentage of 97.4%. It was concluded that the learning video media developed was suitable for use in science content, especially natural resource materials in grade IV SD. Therefore, it is recommended to use video media as an alternative in improving the quality of learning natural resource materials in the fourth grade of elementary school.
The Use of Tutorial Video in Learning Energy Sources Wahyuni, Ni Luh Putu Indra; Sudatha, I Gde Wawan; Jayanta, I Nyoman Laba
International Journal of Elementary Education Vol 5 No 3 (2021): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i3.36596

Abstract

Students' interest in participating in online learning was still low, so learning media is important to increase student interest in online learning. This study aimed to produce audio-visual learning media using the principle of dynamic drawing on 9 sub-theme one science content with the topic of energy and energy sources in grade IV elementary school was valid. This study was development research that was guided by the 4D model procedure. The subjects of this research trial consisted of one material expert, one design expert, and one media expert, three students for individual trials, and nine students for small group trials—the data collected in this study, namely qualitative data and quantitative data. Data were collected using a questionnaire method with the distribution of rating scale instruments. The data analysis method used in this research was to determine the percentage of each respondent. The validity of the science learning videos was determined from expert tests and product trials through learning material expert tests, learning design expert tests, teaching media experts, individual tests, and small group tests. The percentage was 93.6%, with a very good category. So the results showed that learning videos can be declared suitable for science learning for grade IV elementary schools and can explain concrete material.
Scout Practice Digital Teaching Module on the Topic of Scout Knots for Elementary School Students Putri, Putu Devi Janisa; Sudatha, I Gde Wawan; Jayanta, I Nyoman Laba
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.61533

Abstract

This research is motivated by problems in Scouting learning that are still confessional so that they are not effectively understood and the use of digital technology that has yet to be maximized. This research aims to develop a quality Digital Teaching Module for Elementary Scout Practices by testing its validity and practicality. This type of research is Research and Development with the ADDIE model. The subjects of this study were two media experts, two material experts, two design experts, two lecturers, and 12 students who had attended scouting lectures. The data collection method used was a questionnaire with an instrument in the form of a rating scale sheet. The data analysis techniques used are descriptive, qualitative, and quantitative. The results showed that: (1) the developed media prototype consists of 3 main parts, namely the opening, core, and closing views; (2) the validity test results show an average score of 93.83% material experts, 96.66% design experts and 95.33% media experts with very good qualifications, (3) the results of the practicality test show an average individual test score of 97.5%, small group test 98.61% and by practitioners of 96.66%. This study concludes that the digital teaching module for elementary scout practices developed is very valid and practical to be developed in learning.
Penerapan Lesson Study for Learning Community untuk Meningkatkan Kualitas Implementasi Kurikulum Merdeka Laba Jayanta, I Nyoman; I Komang Sudarma; I Made Citra Wibawa
International Journal of Community Service Learning Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v9i1.85226

Abstract

Era globalisasi mendorong sistem pendidikan untuk beradaptasi dengan teknologi digital dan pendekatan baru yang relevan dengan kebutuhan masyarakat modern. Dalam konteks ini, Kurikulum Merdeka di Indonesia hadir untuk mendukung pengembangan kompetensi abad ke-21 seperti berpikir kritis, kreativitas, kolaborasi, dan literasi digital. Namun, realita menunjukkan bahwa banyak guru menghadapi kendala dalam memanfaatkan teknologi pembelajaran dan mengelola kelas secara efektif, sehingga menghambat pencapaian tujuan kurikulum. Penelitian ini bertujuan untuk menganalisis peningkatan level keberdayaan keterampilan guru dalam penggunaan teknologi pembelajaran dan manajemen kelas. Penelitian menggunakan metode campuran dengan subjek 50 guru. Pengumpulan data dilakukan melalui observasi, wawancara, dan kuesioner. Prosedur meliputi sosialisasi, pelatihan penguatan kompetensi guru, pendampingan, dan evaluasi. Analisis data kuesioner secara deskriptif menunjukkan peningkatan persepsi positif terhadap keterampilan guru, sementara uji t mengindikasikan perbedaan signifikan dalam hasil pembelajaran sebelum dan sesudah pelatihan. Hasil penelitian menunjukkan bahwa LSLC efektif dalam meningkatkan kompetensi guru, terutama dalam penggunaan teknologi dan manajemen kelas. Selain itu, LSLC mendukung kolaborasi guru, menciptakan pembelajaran yang lebih relevan, interaktif, dan inklusif. Implikasi dari penelitian ini meliputi peningkatan profesionalisme guru dan pencapaian tujuan Kurikulum Merdeka, sekaligus menawarkan model pelatihan berkelanjutan untuk mendukung implementasi kurikulum di berbagai konteks pendidikan.
Artificial Intelligence-Based Virtual Tour for Vocational High Schools in Tourism Sector in Developing English Language Competence for Guides Ramendra, Dewa Putu; Juniarta, Putu Adi Krisna; Parma, I Putu Gede; Jayanta, I Nyoman Laba; Tantri, Ade Asih Susiari; Dewantara, Kadek Andre Karisma
International Journal of Language Education Vol. 9, No. 1, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i1.71704

Abstract

This study aims to develop a virtual tour based on artificial intelligence for vocational high school students in the field of tourism in developing English language competencies for guides. This study contributes to the development of innovative technology-based learning media to improve the English language competence of vocational high school students in the field of tourism. This study adopts a design-based research approach utilizing the ADDIE instructional design model (Analysis, Design, Development, Implementation, and Evaluation). The data analysis in this study will employ both qualitative and quantitative methods. The findings of this study indicate a significant improvement in students' English language competence after using the Artificial Intelligence-Based Virtual Tour. The large effect size (Cohen’s d = 2.14) further confirms the strong impact of this intervention, demonstrating its effectiveness in improving students' abilities in English communication for guiding. The implementation of Artificial Intelligence (AI)-based Virtual Tour enables interactive simulations that resemble real-life situations in the tourism world, providing direct exposure for students to practice in a professional context. With the automatic evaluation and feedback features of AI, students can improve their language skills effectively, flexibly, and sustainably, making it a relevant approach to developing English language competency in the tourism sector.
Innovative Learning Media Development: Improving Elementary Students’ Speaking Skills with Storytelling-Based Audiovisual Tools Gunawan, I Made Fendy Agus; Jayanta, I Nyoman Laba
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.74625

Abstract

The development of innovative learning media is essential to improving students' speaking skills. One of the challenges in teaching speaking skills at the elementary school level is the limited use of interactive and engaging media. This study aims to develop a storytelling-based audiovisual medium that is effective in enhancing the speaking skills of sixth-grade elementary school students. The study employed the ADDIE development method, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subject was the storytelling-based audiovisual medium, while the research objects included content validity, media validity, user responses, and media effectiveness. Data were collected through interviews, observations, and questionnaires, using instruments such as observation guidelines, rating scale sheets, interview guides, and questionnaires. The results revealed that the developed medium had a high validity level, with a content validity index of 0.92 and a media validity index of 0.91. The practicality of the medium, based on student responses, reached 97% in the excellent qualification category. The effectiveness test showed that the storytelling-based audiovisual medium significantly improved students' speaking skills, with a significance value (2-tailed) of 0.000, which is less than 0.05. This study concludes that the storytelling-based audiovisual medium is effective in enhancing students' speaking skills in elementary school.
Video Pembelajaran Berlandaskan Tri Hita Karana pada Materi Ekosistem I Gusti Nyoman Mudiardi; I Gusti Ngurah Japa; I Nyoman Laba Jayanta
Jurnal Ilmiah Tri Hita Karana Vol. 1 No. 2 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jithk.v1i2.49263

Abstract

Siswa yang kurang memahami pembelajaran online khususnya pelajaran IPA. Hal ini karena kurangnya kemampuan guru dalam menerapkan teknologi dan membuat media pembelajaran. Hal berdampak pada kemampuan, minat, motivasi, dan hasil belajar yang rendah. Tujuan penelitian ini yaitu mengembangkan video pembelajaran berlandasan Tri Hita Karana pada materi ekosistem kelas V SD. Jenis penelitian ini yaitu pengembangan model 4-D . Subjek penelitian terdiri dari 2 ahli media, dan 2 ahli materi. Metode pengumpulan data menggunakan observasi dan kuesioner. Instrumen pengumpulan data penelitian ini yaitu ratting scale. Teknik analisis data yang digunakan yaitu analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian yaitu penilaian yang diberikan oleh ahli materi I yaitu 98,66% dan materi II 96%. Rata-rata penilaian yaitu 97,33% (kualifikasi sangat baik). Hasil penilaian ahli media I yaitu 96% dan ahli media II yaitu 93.,33%. Rata-rata penilaian yang diberikan ahli media yaitu 94,66% (sangat baik). Disimpulkan bahwa video pembelajaran layak digunakan dalam pembelajaran. Video pembelajaran dapat menumbuhkan minat belajar IPA.
E-Evaluation in Ethnomathematics-Based Learning with the Gasing Method to Improve Numerical Literacy and Metacognitive Abilities Ni Komang Diah Eka Parwati; I Made Suarjana; I Nyoman Laba Jayanta
Jurnal Ilmiah Sekolah Dasar Vol 8 No 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v8i4.90318

Abstract

The problem that occurs in mathematics learning in grade V is the low metacognitive ability and numerical literacy of students. This happens because the evaluation given is still limited to memorizing formulas alone. This study aims to analyze the effectiveness of ethnomathematics-based e-evaluation to improve students' numerical literacy and metacognitive abilities. The research model used is the ADDIE development model (analyze, design, development, implementation, evaluation). The subjects of this study were 35 grade V students. The data collection method used in this study was a questionnaire and test. The data collection instrument in this study will use a rating scale and a short essay test. The data analysis technique used is quantitative descriptive and inferential statistics. Based on the t-test table on the metacognitive ability variable, it was found that the significance value (2-tailed) was 0.000. These results indicate that the significance value is less than 0.05 (significance level 5%) or p <0.05. This means that H0 is rejected and H1 is accepted. Then in the numerical literacy variable, it was found that the significance value (2-tailed) was 0.000. These results indicate that the significance value is less than 0.05 (significance level 5%) or p <0.05. This means that H0 is rejected and H1 is accepted. Based on these results, it can be concluded that ethnomathematics-based e-evaluation can be used in mathematics learning because it is effective in improving students' metacognitive and literacy abilities.
Animation Video Based on Balinese Ethnomathematics on Flat Buildings Material Desak Putu Yuniari; I Made Suarjana; I Nyoman Laba Jayanta
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91497

Abstract

The problem of this research departs from the low critical thinking and metacognitive skills of students in learning mathematics, especially in flat building materials. This is caused by learning approaches that tend to be conventional and lack of linking mathematical concepts with the context of everyday life, so that students have difficulty understanding the material in depth. This study aims to create an animation video based on Balinese ethnomathematics that is valid, practical, and effective to be used to improve critical thinking skills and metacognitive abilities of grade V elementary school students on flat area material. The type of research used is quantitative research. The subjects in this study were 20 fifth grade students. The data collection method used questionnaires and descriptive tests. Data from pre-test and post-test results were analyzed using t test with correlated samples to determine the effectiveness of the product. The main results of this study indicate that the Balinese ethnomathematics-based animated video on flat building material significantly contributes to improving the critical thinking and metacognitive skills of grade V students. The effectiveness test showed a significant increase in students' critical thinking skills, as seen from their ability to analyze, evaluate, and solve problems related to the material. The implication of this research is to illustrate that developing ethnomathematics-based animated videos in the implementation of mathematics learning can train students' critical thinking skills and metacognitive abilities, especially on the material of flat areas.
Development of Ethnomathematics-Based Educational Game Media to Improve Metacognitive Abilities and Learning Motivation in the Material of Flat Area of Grade V Elementary School Andari, Sabina; I Made Suarjana; I Nyoman Laba Jayanta
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92131

Abstract

This development research is motivated by the suboptimal use of media models and learning strategies in elementary schools, as well as the low metacognitive abilities and learning motivation of fifth-grade students. The aim of this study is to analyze the prototype, validity, practicality, and effectiveness of the developed media in improving metacognitive skills and learning motivation of Grade V elementary school students. The research was conducted using the ADDIE development model. The subjects of the study were 4 experts and 42 students. The product developed in this study is an ethnomathematics-based educational game media for Grade V elementary school students. Data collection methods included observation, document study, questionnaires, and interviews. In this study, data were collected using questionnaires and tests. The data analysis techniques used were descriptive and inferential analysis. The development research showed high validity, with both media and content experts giving an average score of 0.94. Students rated the practicality at 86%, indicating it is well received. The results of the correlated sample t-test on learning motivation showed a significance value of 0.000, which is less than 0.05. Therefore, H0 is rejected and H1 is accepted. It can be concluded that the development of this ethnomathematics-based educational game is feasible, practical, and effective in enhancing the metacognitive knowledge and learning motivation of Grade V students. The latest findings from this study imply that it can serve as a reference for developing more innovative learning activities.
Co-Authors Adi Putra, I Made Diantara Adrianus I Wayan Ilia Yuda Sukmana Adriliyani, Putu Ayu Agatha, Gede Radipa Surya Agus Aan Jiwa Permana Agustini, Kadek Dwi Intan Agustini, Ni Putu Siska Yulia Ajeng, Ajeng Setyowati Anak Agung Gede Agung Andari, Sabina Anggreni, Ni Luh Antika, I Komang Mega Anzelina, Dewi Ardiyanti, Ni Putu Mita Arini, Ni Kadek Merna Arini, Ni Wyn. Asri Mulyani Ayu Wulandari, I G. A. Ayu Wulandari, I G. A. Cahyani, Ni Luh Paramita Cyntiani Ratnaningsih, Made Nita Damayanti, Ni Putu Sri Daniel Winantara, I W Desak Putu Yuniari Deva Ananta Wijaya Dewa Putu Ramendra Dewantara, Kadek Andre Karisma Dewi, Dewa Ayu Sintya Dewi, Ni Kadek Dita Cahyani Dharsana, I Ketut Dharsana, I Ketut Diantari, Ni Made Puspa Drs. Ndara Tanggu Renda . Dwi Juntara, Kadek Ekayani, Ni L. Pt. Ekayani, Ni Putu Sawitri Eristiani, Sri Febriyanti, Ni Pt. Dyan G.A.P. Suprianti Gede Radipa Surya Agatha Gede Wira Bayu Gunawan, I Made Fendy Agus Gusti Ayu Putu Sukma Trisna Gusti Ngurah Sastra Agustika I G A Lokita Purnamika Utami I Gede Astawan I Gede Margunayasa I Gusti Agung Lanang Parwata I Gusti Ayu Tri Agustiana I Gusti Ngurah Japa I Gusti Ngurah Japa I Gusti Nyoman Mudiardi I Kadek Suartama I Kadek Suranata I Ketut Resika Arthana I Komang Sudarma I Komang Sudarma I Made Agus Pranata I Made Bagiada I Made Citra Wibawa I Made Hendra Sukmayasa I Made Suarjana I Made Suarjana I Made Tegeh I Nyoman Jampel I Putu Gede Parma I W Daniel Winantara I Wayan Riski Ananda Putra I Wayan Widiana I Wayan Widiana Ida Bagus Putrayasa Kadek Arya Mudanta Kadek Dewi Suryantari, Kadek Dewi Kadek Dwi Narayani Kadek Eva Krishna Adnyani Kadek Yudiana Karma Yasa, Yogi Ketut Agung Putri Ari Winata Ketut Pudjawan Ketut Susiani Ketut Susiani Komang Sujendra Diputra Komang Tri Yoga Pramana Kumara, Deni Kusumawati, Ni Putu Yogi Sri Luh Ayu Tirtayani Luh Nyoman Gita Acyuta Dewi Luh Putu Putrini Mahadewi Luh Sri Kasih M.Pd Prof. Dr. I Nyoman Sudiana . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Fery Lestari Made Hery Santosa Made Savitri Yugakisha Made Sumantri Made Yulia Pratiwi Mahadewi, Luh Putu Putrini Mahayanti, Ni Kadek Anisa Metriyani, Ni Luh Mudanta, Kadek Arya Narayani, Kadek Dwi Ni Kadek Ary Noviyani Ni Kadek Dewi Anggreni Ni Kadek Dwi Paramitha Ni Kadek Nilawati Ni Ketut Desia Tristiantari Ni Ketut Kris Primayonita Ni Komang Diah Eka Parwati Ni Luh Anggreni Ni Luh Metriyani Ni Luh Paramita Cahyani Ni Luh Priyantini Ni Luh Putu Suci Utami Putri Ni Nengah Diah Elsa Apricillia Ni Nyoman Ganing Ni Nyoman Sugihartini Ni Wayan Rati Nurul Fadhilah Nyoman Dantes Perdiana, I Made Pradarta, Dwi Pranata, I Made Agus Pratama, I Wayan Adi Pratama Primayonita, Ni Ketut Kris Priyantini, Ni Luh Putra, I Gede Adi Suwarma Putra, I Wayan Arta Diana Putra, Made Agus Mandala Putri, Putu Devi Janisa Putu Adi Krisna Juniarta Putu Alvina Damayanthi Putu Nanci Riastini, Putu Nanci Putu Rahayu Ujianti Renda , Ndara Tanggu Sastra Agustika, Gusti Ngurah Sherina Surya Sahayu Sujana, Dewa Made Andika Surya Sahayu, Sherina Suwastawan, I Gede Agus Tantri, Ade Asih Susiari Tarisna, Kadek Sri Taufik Hidayat Tri Agustiana, I Gusti Ayu Tri Agustiana Trilyawan, Nyoman Trisna Yanti, Ni Made Dewi Urmila Dewi, Ni Komang Ustari, Komang Sri Ustari, Komang Sri Utama, I Komang Pradika Utami, I GA Lokita Purnamika Wahyuni, Ni Luh Putu Indra Weda Kusumayoni, Made Dwi Widyastari, Yuni Widyastuti, Ni Luh Made Yulia Wiguna, Made Ceger Artha Wulandini, Ni Putu Wina Yani, Ari Novi Yosoa, Valentina Dewi Yugakisha, Made Savitri Zikrun, Anastasya Qori