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Students' Empathy Attitude in Helping To Overcome Difficulties in Mobile Device Programming Learning Bella, Setya; Basori, Basori; Kurniasari, Kurniasari
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.82738

Abstract

Learning is a process of making people or living creatures learn. Learning is very important for students in an era of increasingly rapid technology, one of which is learning to program mobile devices. Of course, in learning there must be achievements learning that must be achieved by students. To achieve learning, students must overcome challenges with different levels of difficulty. This level of difficulty can influence the emotional development of students, especially in providing a sense of empathy towards other students. This research raises the problem of the level of difficulty faced by students in the process of learning mobile device programming and how to empathize in helping students overcome these difficulties. This research method uses a qualitative method with a descriptive approach where the researcher describes the literature review and describes the answers to existing problems. By collecting data through interviews, observations and literature studies. This research was carried out at one of the 11th grade Surakarta State Vocational Schools in phase F on the achievements per mobile device programming element. Based on the results of research in learning mobile device programming, educators know the importance of understanding students' level of difficulty using theory Bloom's Taxonomy and students' empathetic attitude towards the difficulties they face based on Erik Erikson's theory. So that an empathetic attitude can influence students' success in achieving learning.
The Comparison Between the Use of Blender and 3DS Max application toward students' Comprehension of 3D Animation Subject at Vocational School in Surakarta Prameswari, Sanchia Janita; Basori, Basori; Wihidayat, Endar Suprih
IJIE (Indonesian Journal of Informatics Education) Vol 3, No 2 (2019): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v3i2.25200

Abstract

Based on observations at Vocational School in Surakarta, the 3 -dimensional animated subject using 3Ds Max as the only learning tool, consequently, students find it is difficult to practice during off-class as the 3Ds Max is not free software and affordable to buy by students. Blender application maybe can be compensate for 3D Max, which has a user-friendly appearance, neatly arranged, and free. The population in this study is the students of Vocational High School. The total population was 297 students.. The sample used was 70 students. The sampling technique in this study used the simple random sampling method. The data collection technique used the pretest-posttest. The data analysis technique used is the balance test, normality test, homogeneity test, and hypothesis testing using the independent sample t-test. The results of the study are as follows. First, there are differences in students’ comprehension that can be seen from the learning outcomes between the use of Blender applications (experiment class) and the 3Ds Max application (control class). Second, the effectiveness of Blender supporting applications is higher than the 3Ds Max application in improving students’ comprehension and learning outcomes. In general, it can be concluded that Blender can be used as an alternative or can replace 3Dmax as a learning medium in 3-dimensional animated subjects. This study aims to determine (1) whether there are differences between the use of Blender application and 3Ds Max on students’ comprehension; (2) a more effective supporting applications between Blender applications and 3Ds Max. This study used an experimental method with a pretest-posttest control group design model. 
Exploration of Critical Thinking Skills in Digital Citizenship Course Through Online Learning Herwati, Titan Istiah; Basori, Basori; Hatta, Puspanda
IJIE (Indonesian Journal of Informatics Education) Vol 4, No 1 (2020): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v4i1.44580

Abstract

Low critical thinking skills cause students difficulty in solving problem, especially in learning. This study aims to find out the effectiveness of google classroom on critical thinking skills in Simulation dan Digital Communication. A total of 62 students participated in this research who were divided into two randomized treatments, namely 31 students in the experimental class and 31 students in the control class. In its implementation, it would compare using LMS google classroom by applying discussion groups to experimental class and control class that use google classroom, not in discussion groups. This research used a quasi experimental design with a pretest-posttest using a quantitative method. The data were collected through a critical thinking test. Before using multiple-choice pretest and posttest multiple-choice tests, instruments were tested first using validity tests and reliability tests. Google classroom as an independent variable and the dependent variable was critical thinking. Implementing learning with the help of google classroom through discussion and question features was an effort to effectively improve critical thinking skills in class. According to the result of the study, google classroom has effectiveness on critical thinking skills from the result in the experimental class of 45.609 Increased critical thinking skills in students cause students to analyze and solve problems.
The Effectiveness of Robomind Software in Basic Programming Learning. Maf’ulah, Ismi Amrina; Efendi, Agus; Basori, Basori
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 1 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i1.4154

Abstract

This research aim to find out: (1) the differences of cognitive abilities of students who learn using media software RoboMind and students who learn without using media software RoboMind in learning basic programming, (2) the used of media software RoboMind in learning basic programming is more effective than without used media software RoboMind to improve cognitive ability of first grade students. This research used quasi experimental approach with Pretest Posttest Control Group Design. This research was conducted at SMK Negeri 7 Surakarta. The population of this research were all students of first grade students in Multimedia Study Program at SMK N 7 Surakarta. Based on the result of this research can be concluded that: (1) there was difference of cognitive abilities of students who learn using media software RoboMind and students who learn without used media software in learning basic programming (tcount: 2,085 > ttable: 1,99962). (2) the use of media software RoboMind in learning basic programming is more effective than without used media software RoboMind to improve cognitive ability of first grade students at SMK Negeri 7 Surakarta (tcount: 3,517 > ttable: 1,99962). This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The Effectiveness and effect of Project-Based Blended Learning on Student Achievement in Online Learning at Surakarta, Indonesia Salma, Winda Annisa; Basori, Basori; Hatta, Puspanda
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 1 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i1.44029

Abstract

Educational technology has a role in the education era 4.0, one of which is utilizing technology-based learning in learning activities in the form of learning applications based on project tasks, namely the Project-Based Blended Learning method. This article aims to get the influence of Project-Based Blended Learning to use on the achievement of students. This study was quantitative research using a pretest-posttest control design. The sample of the study were 72 students. The data were collected by random cluster sampling divided into groups or classes. The hypothesis tests were the independent sample t-test and the gain normalization test based on significant grade 0,05. The result showed significant differences and improvement in student achievement when using the Project-Based Blended Learning from conventional methods in pandemic Covid-19. The result was proven by the hypothesis tests using the T-test that the post-test was 0,000 (0,000<0,05), so the differences in student outcomes between experimental class from control class were found. The gain normalization showed that the experimental class got 0,49 and the control class got 0,16. It can be concluded that there is an improvement in student achievement in the experimental and control classes. Therefore the use of Project-Based Blended Learning contributes more influence to the achievement of students
Comparative Study to Video Tutorial and Peer Tutor on Student’s Learning Outcomes on 2 Dimensional Animation Techniques Kartika Mukti, Maria Linda; Basori, Basori; Budiyanto, Cucuk W
IJIE (Indonesian Journal of Informatics Education) Vol 3, No 2 (2019): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v3i2.12986

Abstract

This research purpose is (1) to know the difference of learning outcomes from the utilization of video tutorials and peer tutors (2) to find out the effectiveness between the utilization of video tutorials and peer tutors  towards students’s learning outcomes on 2 dimensional Animation Technique subject at second grade.Research method used in this research is quantitative method of quasi experimental with pre-test and post-test type. Data collection techniques in this reasearch with (1) observation (2) t test by using a pre-test and post-test (3) and documentation.The results obtained from this research are (1) there are differences of learning outcomes of students between utilization of video tutorial and peer tutors with the calculated of post-test value of each class using the t test independet amounted to 0,032. (2) the utilization of peer tutors in this research is more effective than the utilization of video tutorials, this calculation outcomes obtained from a test of gain in each class. On video tutorial class gets the calculation outcomes of 0.32, while on peer tutor class gets the calculation outcomes of 0.58.Keywords: video tutorials, peer tutor, 2 dimensional animation, learning outcomes
Substitution, Augmentation, Modification and Redefinition (SAMR) Model to Improve Student's Critical Thinking Ability Setiyawati, Sulis; Basori, Basori; Efendi, Agus
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 1 (2023): July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i1.60356

Abstract

The use of technology in learning creates the need for applications and learning media that can improve students' critical thinking skills. The SAMR model (Substitution, Augmentation, Modification, and Redefinition), which offers teaching methods by integrating technology, can affect the learning process by improving students' critical thinking skills. This quantitative study used an experimental approach with a Posttest Only Control Design by dividing the sample into two groups (control and experimental classes) with cluster random sampling technique sampling on 54 students. The results of the post-test cognitive ability of the control class obtained an average value of 16.52, and in the experimental class, 19.63. Furthermore, the results of the post-test effective ability of the control class obtained an average value of 74.76 and in the experimental class of 84.07. This shows differences in students' critical thinking skills between students who use the SAMR model and those who do not use the SAMR model. In the results of the N-Gain analysis that has been carried out on the posttest value of the cognitive ability of the control class and the experimental class, the gain value of 0.33 is included in the medium criteria. While the N-Gain on the posttest value of the cognitive ability of the control class and the experimental class obtained a gain value of 0.19 which is included in the Low criteria. This study proves that the use of the SAMR model influences students' critical thinking skills, and the SAMR model has proven effective in improving students' critical thinking skills.
The Influences of Problem-Based Learning Model with Fishbone Diagram to Students's Critical Thinking Ability Istikomah, Istikomah; Basori, Basori; Budiyanto, Cucuk
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.11432

Abstract

Problem-based learning is characterized by the existence of a real problem as the context wherein students learn critical thinking skills, problem-solving, and knowledge acquisition. The concept of critical thinking gains popularity to help students obtain the ability to conduct fact analysis, support opinion with an argument, and problem-solving. The majority of Indonesian vocational school students, however, have difficulty in developing critical thinking skills and problem-solving. This research was purportedly designed to evaluate the differences of students' critical thinking ability in response to the application of various problem-based learning model namely Fishbone diagram, problem-based learning model, and expository learning model. A quasi-experimental design was applied to assess students' critical thinking. The findings indicate that there was a significant difference in students' critical thinking ability responding to the learning models. In summary, the research proposes the problem-based learning as an alternative learning model to improve student’s critical thinking ability.
Student’s Self Efficacy Differences Review From The Use of Android-Based Media and Powerpoint to Overcome Anxiety in Online Learning Ikhsanty, Yuliana Rizka; Basori, Basori; Aristyagama, Yusfia Hafid
IJIE (Indonesian Journal of Informatics Education) Vol 5, No 1 (2021): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v5i1.51841

Abstract

Online learning that is not accompanied by innovation in teaching causes anxiety in students. This anxiety can be overcome by increasing self efficacy. Developing learning media can be an effort to increase student self efficacy. So, this Study was intended to find out: (1) whether there was a significant difference between the use of android-based learning and powerpoint on students’s self efficacy in Computer and This study used post-test only control design method and t-test to compare 1st experimental group (teaching with powerpoint) and 2nd experimental group (teaching with android media).  A total of 71 students of 1st grade RPL at one of vocational school in Karanganyar were randomly selected as samples. The results of self-efficacy were measured by a questionnaire that was validated by 4 expert judgments. Based on statistical results, shows a significant difference between 1st experimental group (teaching with powerpoint) and 2nd experimental group (teaching with android media) on their self-efficacy questionnaire. The 1st experimental group got a lower score than the 2nd experimental group with a gap score of 9.71. The t-test value for df = 69 is 3,439 which is higher than ttable = 1,994. The effectiveness of android media is relatively high based on d Cohen's calculations with a score of 0.945. The results of this study indicate that there is a significant difference between the use of android-based learning and powerpoint on students self-efficacy in basic computer network subjects, moreover android-based learning might be an effective medium to increase students self-efficacy in overcoming online learning anxiety.
Combining Flipped Classroom and Mind Mapping in Indonesian Vocational Schools: Their Influence to Students’ Critical Thinking Ability Nugroho, Roni Agung; Basori, Basori; Maryono, Dwi
IJIE (Indonesian Journal of Informatics Education) Vol 4, No 1 (2020): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v4i1.44727

Abstract

The main problem of students in solving problems is the low ability to think. This study aims to improve students' critical thinking skills and measure the effectiveness of the combination of flipped classroom learning models and mind mapping. This research method used is a quantitative approach with a quasi-experimental design. The sample from this study was 31 students from the experiment class and 31 students from the control class. Data collection is done through critical thinking tests. Before using multiple-choice pre-tests and post-tests, instruments are tested first using validity tests and reliability tests. The results showed that the critical thinking abilities of students in the experiment class through the combined learning of flipped classroom models and mind mapping were higher than the control class, interpreted from the post-test score of the experiment class 77.6 while the control class got a score of 71.4. From the effectiveness of the experiment, class learning also got a score gain of 40.4947 with a fairly effective category, while the control class gained a score gain of 38.0115 with ineffective categories.
Co-Authors A.G Tamrin AA Sudharmawan, AA Adila, Diena Rahma Agus Efendi Agwin Degaf Akhya, Ridho Alvi Rosyidi Amrina, Ismi Andriawan, Chandra Anggita, Nurhalizha Della Aziz, Muhamad Havid Abdul Bella, Setya Cahaya Rosyidan Cahyo Sasmito Chundakus Habsya Cobena, Desy Yanty Cucuk Wawan Budiyanto Danar Susilo Wijayanto Daniel Edbert, Daniel Dewati, Komang Talita Putri Sri Dwi Maryono Dwi Nanto, Dwi Elva Riezky Maharany Evi Ulina Margaretha Situmorang Fadillah, Hanifah Dyah Fajar, Setyadi Fauziah, Devi Zetira Febri Liantoni, Febri Ferry Budhi Susetyo Fidiyana, Rani Gunawan, Cakti Indra Guntur S, Guntur Habibaht, Nurriyah Handayani, Satri Handayaningtyas, Pinasti Nur Hargiani, Fransisca Xaveria Harir Mubarok Hasanah, Giovina Nikmatul Hasri, Septi Auliya Herawati, Darmi Heri Hardiyanti Herwati, Titan Istiah Hidayat, Muhammad Rasyid Himawan Sutanto, Himawan Husin Bugis Ihsanuddin, Ahmad Bachtiar Ikhsanty, Yuliana Rizka Imam Rofiki Intan Rahmawati Istikomah Istikomah Jayanti, Septia Dwi Karim, Rifa'i Abdul Kartika Mukti, Maria Linda Khusnawan, Dona Asm’ul Kifayah, Rofi’ul Kisroh Dwiyono Kurniasari Kurniasari, Kurniasari Kustri Sumiyardana, Kustri Kusuma, Anggraini Candra Laksono, Prayitno Tri Liantoni, Febri Liantoni Lubi, Ahmad Luthfia, Izza Maf'ulah, Maf'ulah Maf’ulah, Ismi Amrina Mahfudza, Fitria Zulaika Maman Kartaman Ajiriyanto Maslihatul Bisriyah Muhammad, Ilhamuddin Murdowo, Drajat Agus Nadila Amri Neni, Neni Nugroho, Roni Agung Nur Baiti, Febri Candra Nur Fitria Anggrisia Pajarni, Pajarni Pangesti, Batari Wahyu Pradana, Mochammad Sandy Puspanda Hatta Putra, Dendy Kurnia Putri, Fatimah Nurhera Putri, Jannah Pristya Nandya Ranto Ranto Rini Umbarwati, Rini Rohmana, Wahyu Indah Mala Rosihan Ari Yuana, Rosihan Ari Rosika Kriswarini Ruliyanta Ruliyanta Sabiq, Iqbal Safitri, Pratiwi Ajeng Salma, Winda Annisa Sanchia Janita Prameswari, Sanchia Janita Santoso, Ilham Fajar Budi Saputra, Abdul ‘Aziz Manggala Satiyoko, Yohanes Adhi Setiawan, Imam Setiawan, Jodi Setiyawati, Sulis Setyowati, Anisa Setyowati, Ika Suci Ciptaning Sigit Priatmoko Siti Nabila Sopiyan, Sopiyan Sri Sumarni Sri Yono, Sri Sulistyaningrum, Rahma Kusuma Susanti, Anita Dian Syifa Fauziyah, Syifa Taufiq Lilo Adi Sucipto Tirtoaji, Yahya Lucky Tri Mulyati, Tri Tri Wardoyo, Indriyanto Tri Wibowo Utomo, Arseta Budi Wewengkang, Nontje Deisye Wihidayat, Endar Suprih Wiku Aji Sugiri Winci Firdaus Wiyana, Ranu Putra Wulandari, Ayu Indah Wulansari, Astika Yudanto, Sigit Dwi Yudianto Sujana Yudianto Yudianto Yusfia Hafid Aristyagama Zafirah, Hasna Amiratun ‘Azmiy, Muhammad Dzakwan