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PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) TERHADAP KETERAMPILAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN IPAS KELAS V DI UPT SD NEGERI 5 SITIUNG: berpikir kritis Antik Estika Hader; Raimon Efendi; Sindy Alhayyu Suci
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3777

Abstract

The problem of this study is that students have not been trained to think at a high level, this is evident based on the results of daily questions. The purpose of this study was that there were differences after the GBL model treatment was applied to students' critical thinking skills in IPAS learning in class V UPT SD Negeri 5 Sitiung. The model used is Quasi Experimental Design. That is, research that has a control group, but cannot function fully to control external variables that affect the implementation of the experiment. This research was conducted at UPT SD Negeri 5 Sitiung. The results of this study indicate that the critical thinking skills of experimental class students who use the GBL learning model. Learning is done with the Independent samples Test in hypothesis testing, showing that sig (2-tailed) is smaller than 0.003 or <0.05 so that there is a significant influence between the Game Based Learning learning model on critical thinking of IPAS learning class V UPT SD Negeri 5 Sitiung.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL SMART BOOK BERBANTUAN APLIKASI CANVA PADA PEMBELAJARAN IPAS KELAS IV SD NEGERI 06 SITIUNG Riska Maharani Rehan agustian; Raimon Efendi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4271

Abstract

Maharani, Riska. 2024. “Pengembangan Media Pembelajaran Digital Smart Book Berbantuan Aplikasi Canva Pada Pembelajaran IPAS Kelas IV SD Negeri 06 Sitiung”. Skripsi: Program Studi Pendidikan Guru Sekolah Dasar. Fakultas Keguruan Dan Ilmu Pendidikan. Universitas Dharmas Indonesia. Penelitian ini dilatar belakangi oleh kurangnya ketertarikkan siswa dalam pembelajaran di kelas karena media yang digunakan belum manarik perhatian siswa, sehingga peneliti berupaya mengembangan media pembelajaran yang menarik yaitu media Digital Smart Book pada pembelajaran IPAS kelas IV SDN 06 Sitiung. Pembelajaran yang menggunakan media sangat dibutuhkan untuk me nunjang kegiatan pembelajaran agar tujuan pembelajaran tercapai. Tujuan dilakukan penelitian ini untuk menghasilkan media Digital Smart Book Berbantuan Aplikasi Canva Pada Pembelajaran IPAS Kelas IV SD Negeri 06 Sitiung yang valid, praktis, dan efektif. Metode penelitian yang digunakan dalam penelitian ini adalah metode Research and Development (R&D). Model yang digunakan yaitu model ADDIE yang terdiri dari 5 tahap yaitu: analisis (analyze), perancangan (Design), pengembangan (Development), implementasi (implementation), dan evaluasi (evaluation)Hasil penelitian media Digital Smart Book pada pembelajaran IPAS dilakukan uji validasi terdapat delapan validator, menunjukkan bahwa pengembangan media Digital Smart Book memperoleh rata-rata validasi media 93,3%, validasi bahasa 90%, validasi soal & isi 81,35%, dan validasi kegrafikan 82,1% dengan kategori valid, sehingga dapat disimpulkan bahwa Digital Smart Book ini layak digunakan, uji praktikalitas oleh guru 100% dikategirikan sangat praktis, uji praktikalitas oleh peserta didik 94% dikategorikan sangat praktis artinya media Digital smart book dapat diginakan dengan mudah untuk proses pembelajaran, sedangkat hasil efektivitas media Digital smart book dengan skor 86,2% dikategorikan sangat efektif. Dapat disimpulkan media pembelajaran Digital Smart Book Berbantuan Aplikasi Canva Pada Pembelajaran IPAS Kelas IV SD Negeri 06 Sitiung dapat dinyatakan valid, praktis, dan efektif. Kata Kunci: Pengembangan, Digital Smart Book, IPAS
Designing the E-Authentic Assessment on Computer Networking Learning in The Revolution Industry 4.0 Ambiyar, Ambiyar; Waskito, Waskito; Efendi, Raimon; Irawati, Yuyun
Jurnal Pendidikan Indonesia Vol 10 No 1 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (450.076 KB) | DOI: 10.23887/jpi-undiksha.v10i1.24431

Abstract

The unavailability of assessment instruments that accordance to the KKNI-based higher education curriculum is also the basis of the research. This study aims at producing an online assessment evaluation model design. The type of this research was Research and Development (R&D). The research subjects were information system study program students of the Universitas Dharmas Indonesia who took the Computer Networking course. The research data were obtained through validaty and practicality instrument and also observations. Based on the research results, it can be concluded that the online authentic assessment evaluation model that has been designed can be implemented to improve learning competence. Based on descriptions and validations of each material expert, media expert, and learning expert, the results 
Enhancing the Professional Competence of Vocational School Teachers Through a Knowledge Management System-Based Training Model Ali, Gunawan; Sonia Yulia Friska; Vitriani; Efendi, Raimon
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 2 (2023): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i2.62207

Abstract

The role of the Computer Network Engineering MGMP forum could have been more optimal in developing professional competence. If one pays attention to the usefulness of this forum, it is essential to support the improvement and development of the professional competence of SMK Computer Network Engineering teachers. This research aims to develop a Knowledge Management System-Based Training Model to improve the professional competence of vocational teachers. This research is research and development. This study uses the ADDIE development procedure. The subjects of this study were 35 teachers at SMK Computer Network Engineering Skills. The methods used to collect data are interviews and questionnaires. The data collection instrument uses a questionnaire sheet. The data analysis technique for this research is descriptive statistics. The results of this study, namely the needs analysis, show the level of need for this training model is 83.65%. The syntax of this model is an introduction, demonstration, discussion, B-KMS training, and evaluation. Products consisting of training models in book form; implementation of activity in the form of a guidebook; training materials in book form; use of applications in the form of books for admins and users; knowledge management system application. The study results show that this training model is valid, practical, effective and appropriate for use to improve teachers' professional competence.
Augmented Reality Based Competency Based Learning on Computer Network Learning in Vocational Education Vocational School Efendi, Raimon; Ali, Gunawan; Andang Purnomo, Wulan; Iskandar, Iskandar; Agustin Wulandari, Ratih
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 2 (2023): Juli
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i2.62263

Abstract

This research is motivated by the complexity of the subject matter of Computer Networks, the large number of teachers who teach these subjects with different backgrounds, and not all of them can be practised directly due to limited laboratory facilities, accompanied by a learning model that is not yet competency-based which also makes learning outcomes not optimal. This study aims to develop three-dimensional computer network learning media using Augmented Reality Assembly Edu software in vocational education. This type of research is created using the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Collection methods using observation and interviews. The data collection instrument used a questionnaire. Data analysis techniques using qualitative and quantitative descriptive analysis. The results showed that Competency-based learning-based Augmented Reality media, validated by a team of media experts and material experts, was very valid. In contrast, students stated well because this media made it easier to understand the material and motivated them to try and learn. It was concluded that Competency-based learning-based Augmented Reality media could be used in learning.
The Effect of the Teams Games Tournament Type Cooperative Learning Model on Science Learning Outcomes Efendi, Raimon; Anggrayni, Melisa; Atlia
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.733

Abstract

This study aims to determine the effect of the cooperative learning model of the Teams Games Tournament (TGT) type on science and social studies (IPAS) learning outcomes. This research uses the cooperative learning model of the Teams Games Tournament (TGT) type, which is one of the most suitable methods to be used as a learning aid in IPAS. The model consists of five stages: class presentation, team formation, games, tournament, and team recognition. The results of the study show that the cooperative learning media of the Teams Games Tournament type led to an average difference of 9.17 points between the pretest and posttest scores, with an average posttest score of 69.6 and a pretest score of 55.6. This difference is statistically significant, as supported by the results of the paired sample t-test. The analysis shows that the significance value (2-tailed) is .005 (< 0.05), indicating a significant difference between the pretest and posttest scores. Based on the results, the TGT learning model has a significant effect on learning outcomes in the theme My Wealthy Indonesia (Indonesiaku Kaya Raya) for IPAS subject content. This research employed a quantitative experimental method with data collection techniques including observation and documentation. The findings suggest that the TGT media can be a viable alternative.
Digital Transformation in Fisheries Cultivation: Catfish Farmer Group Management Information System: Transformasi Digital dalam Budidaya Perikanan: Sistem Informasi Manajemen Kelompok Pembudidaya Lele Ihsan, Hayatul; Efendi, Raimon; Yandani, Efri
Journal of Vocational Education and Information Technology (JVEIT) Vol. 5 No. 2 (2024): Vol. 5 No. 2 (2024)
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v5i2.1570

Abstract

The development of a web-based management information system at Pokdakan Rangkiang Farm aims to improve the efficiency and effectiveness of fisheries cultivation data management. By switching from manual recording methods that are prone to errors and difficulties in tracking data, this system is designed to provide structured digital recording and facilitate access to information. This study uses the Black Box Testing method to ensure that all system functions run well, which shows positive results in admin and user testing. The implementation of this system not only improves the accuracy of data management but also supports environmentally friendly cultivation practices through real-time water quality monitoring using Internet of Things (IoT) technology. In addition, this system allows for deeper data analysis, which is important for better decision making in fisheries cultivation. Thus, this information system is expected to make a significant contribution to the sustainability of fisheries cultivation businesses and improve community welfare. This study is in line with previous findings showing that information technology can increase productivity and sustainability in the aquaculture sector, as well as support the achievement of sustainable development goals.
Pendampingan Implementasi Smart Farming dan Pakan Alternatif Bernutrisi Tinggi Berbasis IoT untuk Meningkatkan Produktivitas Budidaya Perikanan dan Ketahanan Pangan sudibyo, heri; guntoro, eko joko; Yuniko, fauzi Tri; efendi, raimon; Wulandari, Ratih Agustin
Farmers: Journal of Community Services Vol 6, No 2 (2025): Farmers: Journal of Community Services
Publisher : Unpad Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/fjcs.v6i2.65892

Abstract

Penerapan teknologi dalam budidaya perikanan menjadi strategi penting dalam meningkatkan efisiensi produksi dan ketahanan pangan. Program ini bertujuan mendampingi kelompok Pokdakan Sakato Farm di Kabupaten Dharmasraya dalam menerapkan teknologi smart farming berbasis Internet of Things (IoT) dan pakan alternatif bernutrisi tinggi dari maggot Black Soldier Fly (BSF). Metode pelaksanaan mencakup sosialisasi, pelatihan teknis, penerapan alat, pendampingan, serta evaluasi. Hasil menunjukkan adanya peningkatan kapasitas mitra dalam mengelola budidaya secara efisien, dengan efisiensi pakan meningkat hingga 25%, penurunan mortalitas ikan sebesar 30%, serta meningkatnya produktivitas dan nilai jual hasil panen. Sistem pemantauan kualitas air berbasis IoT terbukti membantu menjaga kestabilan parameter lingkungan kolam. Penerapan pencatatan digital dan pemasaran online turut memperluas akses pasar dan mendukung kemandirian usaha. Program ini juga menghasilkan luaran berupa sistem IoT, formulasi pakan mandiri, platform pemasaran digital, dan modul pelatihan. Kesimpulannya, integrasi teknologi produksi dan digitalisasi manajemen mampu meningkatkan daya saing budidaya perikanan rakyat. Ke depan, program akan dilanjutkan dengan pengembangan skala usaha dan replikasi model ke kelompok pembudidaya lainnya
Assistance In Optimizing Fishery Processing Technology And Protection Of Intellectual Property Rights For Pokdakan Sakato Farm In Supporting The Creative Economy WULANDARI, RATIH AGUSTIN; Ermawati, Eka; Suryana, Febriyanno; Efendi, Raimon
Farmers: Journal of Community Services Vol 6, No 2 (2025): Farmers: Journal of Community Services
Publisher : Unpad Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/fjcs.v6i2.65748

Abstract

in rural areas. Pokdakan Sakato Farm, a catfish farming group in Dharmasraya Regency, faces various challenges, including price fluctuations, inconsistent fish sizes at harvest, limited processing technology, lack of product legality, and underutilized digital marketing. This community service program aims to enhance the added value of aquaculture products through the optimization of processing technology, digital marketing strategies, and legal assistance for product certification. The program was implemented through several stages, including observation, training, technology application, and evaluation. The outcomes indicate improved technical skills among members, product diversification such as smoked catfish and seasoned catfish, increased production efficiency, the development of digital marketing systems, and the initiation of product legalization processes. The program also fostered institutional awareness for professional and sustainable business management. Further actions include continuous mentoring, follow-up training, and strategic collaboration with government agencies to ensure sustainability and competitiveness of Pokdakan Sakato Farm's business
Assistance with a Zero Waste-Based Integrated Farming System to Address Waste Problems and Support Food Security in the Dharmasraya Fish Farming Group Purnomo, Wulan Andang; Ferdinal, Alex; Sari, Mistia; Efendi, Raimon
Farmers: Journal of Community Services Vol 6, No 2 (2025): Farmers: Journal of Community Services
Publisher : Unpad Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/fjcs.v6i2.65858

Abstract

Dharmasraya Regency has great potential in the freshwater fisheries sector but still faces challenges in waste management and business efficiency. This community service program aims to enhance the productivity and sustainability of fish farming through the application of a Zero Waste-based Integrated Farming System. Activities were carried out through a participatory approach involving socialization, training, and mentoring for the Rangkiang Farm Fish Farmers Group. The proposed solutions include processing organic waste into maggot feed, utilizing compost produced from maggot cultivation, and adopting Internet of Things (IoT) technology and digital marketing. The results show increased production efficiency, with up to 50% of fish feed sourced from organic waste, and improvements in managerial skills and digital marketing capabilities. Waste banks and recycling programs were also established, reflecting growing environmental awareness within the community. The findings conclude that the circular economy approach can be effectively implemented at the community level. Follow-up actions include model replication, institutional strengthening, and collaboration with local government and the private sector to ensure program sustainability.
Co-Authors Ainun Fitriyani Aktiva Rindang Sari Alex Ferdinal Alyani, Mala Ambiyar, Ambiyar Amris Andang Purnomo, Wulan Andesti, Intan Andra Saputra Anggrayni, Melisa Anisa Antik Estika Hader Antik Estika Hader Antik Estika Hader, Antik Estika arum susilowati Asmar Yulastri Asril Atlia Dedi Mirsa Dodi Widia Nanda Dwi Armanda, Septia Dwi Novri Asmara dwi winarti winarti Effri Saputra Efri Yandani Eka Ermawati, Eka Elinda Revita Eliza Eliza Eliza Eliza Ellen Santika Estuhono Estuhono Estuhono Estuhono, Estuhono Fadel, Ahmad Faryanti Faryanti Faryanti, Faryanti Fauzi Tri Yuniko Filahanasari, Eka Firdaus Firdaus Fitri, Putri Intan Mutiara Gunawan Ali Gunawan Ali, Gunawan Guntoro, Eko Joko Gusrion, Deval Halim Maulana Heri Sudibyo Hetty kasmawati Hilda Mauliddina Hilda Mauliddina Husnil Hayati Ichsan Khaliq Adyanda ides rismanila ihsan, hayatul Indra Indra Intan Puspita Irawati, Yuyun Irwan Yusti Iskandar Iskandar Iskandar Iskandar Jalius Jama Jeprimansyah Jeprimansyah kharisma kharisma Lenna Diana Sari Lesmana, Lido Sabda M.Bahrul Ulum Meiliza Nurfayani Meriyenti Meriyenti Meriyenti, Meriyenti Mistia Sari Muhamad Ludpi Muhammad Subhan Muhammad Sukron Neng Vivie Nurfauziah Rukmini Nesa Nurhalimah Ningsi, Pitri Nuri Lestari Nurlaila Nurlaila Nursya Fitri Nurul Aini Pitri Ningsi Prima, Wahyu Purnomo, Wulan Andang Putra, Tomi Romandika Ramadhani, Wili Ratih Agustin Wulandari Ratih Agustin Wulandari ratnawati Ricky Ramadhan Harahap Rio Rilandani Riska Maharani Rehan agustian Rodesta, Nigel Sepri Rahmat Pratama Sindy Alhayyu Suci Sonia Yulia Friska Sonia Yulia Friska Sonia Yulia Friska Sophan Sophian Suci Rahma Putri Suci Rahma Putri Sudibyo, Heri Surfa Yondri Suryana, Febriyanno Tri Monarita Johan Tri Monarita Johan Tri Yuniko, Fauzi Vani Meisy, Tri Vitriani Vivi Maidila Wahyuni, Neni Sri Wahyuni, Rahmi Juwita Waskito Waskito Waskito, Waskito Wetria Fauzi winarti, dwi Wulan Andang Wulan Andang Purnomo Yanti, Arifatul Yulia Darniyanti Yuniko, Fauzi Tri Yusran Yusran Yuyun Irawati Zainul Aras Z Zumrotun Lutfiah