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Pengembangan Bahan Ajar Interaktif Menggunakan Articulate Storyline 3 Pada Materi Kekayaan Budaya Indonesia Luthfiyyah Salsabila; Dendy Saeful Zen; Yuli Mulyawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7806

Abstract

This study aims to investigate the development of interactive teaching materials using Articulate Storyline 3 to be implemented for fourth-grade students at SDIT As-salaam, as well as to assess the feasibility and effectiveness of these interactive teaching materials in the learning process conducted at the school. The research method used is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). In this study, validation tests were conducted by experts, including media experts, language experts, and two material experts. The validation results showed that the media expert gave a score of 100% with a very feasible category, the language expert scored 92% with a very feasible category, material expert 1 scored 90% with a very feasible category, and material expert 2 scored 98% with a very feasible category. Student response questionnaires obtained a score of 94% with a very feasible category, and the average N-Gain score of learning outcomes was 0.77 with a very high category. These results indicate that the interactive teaching materials using Articulate Storyline 3 are very feasible for use in the learning process and are highly effective in improving student learning outcomes.
PENGEMBANGAN E-EVALUASI PEMBELAJARAN BERBANTUAN WORDWALL PADA MATA PELAJARAN IPAS MATERI INDONESIAKU KAYA BUDAYA: Penelitian Research and Development Rahma Alfiani Islamia; Yuli Mulyawati; Rini Sri Indriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8126

Abstract

This study uses the Research and Development (R&D) approach with the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study were students of grade IV of Cipatat State Elementary School, Bogor Regency, consisting of 20 students, the study was conducted in the even semester of the 2024/2025 school year. The purpose of this study was to develop and determine how to test the feasibility of the Development of E-Evaluation Assisted by Wordwall in the learning process in the classroom. The results of the study showed that the Development of E-Evaluation Assisted by Wordwall has a feasibility criterion of "Very Feasible" for use. This can be seen from the results of the validity test from the experts, namely media experts with a percentage of 95%, material experts 97.5%, and language experts 97.5% with the category of "Very Feasible" criteria in the range of 80% -100%. In addition, the students' response to the Development of E-Evaluation Assisted by Wordwall obtained a percentage result of 98.3% with the category of "Very Eligible" for use. Then the results of the Pretest and Posttest obtained an N-Gain result of 0.61 with the criteria of "Moderate" between the range of 0.30 ≤ G < 0.70. Thus, it can be concluded that the Development of E-Evaluation Assisted by Wordwall is very feasible for use.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTUAN PLATFORM DORATOON PADA MATERI BUDAYA DAERAHKU Amalia Mustika Zahra; Yuli Mulyawati; Aip M. Irpan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8247

Abstract

This research aims to develop and test the feasibility and effectiveness of animationvideo learning media assisted by the Doratoon platform on the Budaya Daerahkumaterial. This research is research and development with the ADDIE model whichincludes analysis, design, development, implementation, and evaluation. Initialobservations show that learning at SDN Cilember 01 is still dominated by lecturemethods with book media, making it less attractive for students. The developedmedia was validated by experts with a feasibility percentage of 98.3% (mediaexperts), 94% (linguists), 92% (subject matter expert 1), and 96% (subject matterexpert 2) indicating that the media is very feasible to use. The trial on 35 studentsin grade V resulted in a positive response from students (87%) and teachers (90%),as well as an increase in average scores from 60 to 83.7. This media is consideredfeasible and effective to improve student learning outcomes, understanding, andmotivation.
PENGEMBANGAN VIDEO PEMBELAJARAN ANIMASI MENGGUNAKAN APLIKASI RENDERFOREST PADA MATERI SIKAPKU TERHADAP KEBERAGAMAN BUDAYA Aina Mutmaina; Yuli Mulyawati; Aip M. Irpan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8298

Abstract

This study employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques involved observation, interviews, instrument sheets in the form of questionnaires for student and teacher responses, as well as pre-test and post-test questions. The aim of this study was to explore the development process of an animated learning video using the Renderforest application on the topic My Attitude Toward Cultural Diversity and to evaluate its feasibility and effectiveness in supporting the learning process.The research subjects consisted of four expert validators, one Grade IV teacher, and 23 Grade IV students of SDN Wanaherang 02. The product developed in this study is an animated learning video created using Renderforest, which was validated by media experts, language experts, and subject matter experts. Its feasibility was assessed through student response questionnaires, while its effectiveness was measured using pre-test and post-test results.The research findings indicate that the feasibility test results were: media expert 94%, language expert 100%, subject matter expert (lecturer) 96%, and subject matter expert (teacher) 98%. In addition, a limited trial involving 23 Grade IV students showed that the product received a very feasible rating with a score of 98%. The effectiveness test also demonstrated improvement, with pre-test results of 64.7% and post-test results of 92.1%. It can be concluded that the animated learning video developed using the Renderforest application is highly feasible and effective for use in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS EDUCATION GAME MENGGUNAKAN PLATFROM LUMIO BY SMART PADA MATERI KEKAYAAN BUDAYA INDONESIA Rizki; Dadang Jaenudin; Yuli Mulyawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8801

Abstract

Rizki. 037121130. Penelitian ini bertujuan untuk memahami pengembangan media pembelajaran berbasis permainan edukatif menggunakan Platform Lumio dari Smart untuk materi warisan budaya Indonesia, yang ditujukan untuk siswa kelas IV SD Negeri Gadog 02. Penelitian ini juga bertujuan untuk mengetahui kelayakan dan efektivitas media pembelajaran berbasis permainan edukatif menggunakan Lumio dari Smart dalam proses pembelajaran di sekolah. Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan (R&D), dengan menggunakan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Dalam penelitian ini, uji validasi dilakukan dengan para ahli: ahli media, ahli bahasa, dan ahli materi. Hasil validasi oleh ahli media sebesar 94% dengan kriteria "sangat layak", oleh ahli bahasa sebesar 98% dengan kategori "sangat layak", dan oleh ahli materi sebesar 92% dengan kategori "sangat layak". Hasil angket respons siswa sebesar 95% dengan kriteria "sangat layak", dan rata-rata skor N-Gain sebesar 0,77 dengan kriteria "sangat tinggi". Hasil ini menunjukkan bahwa Media Pembelajaran Berbasis Permainan Edukasi Menggunakan Lumio buatan Smart sangat layak dan efektif untuk digunakan dalam proses pembelajaran.
PERBEDAAN HASIL BELAJAR SISWA PADA MATERI KEKAYAAN BUDAYA INDONESIA MELALUI PENERAPAN MODEL PROBLEM BASED LEARNING Annisa Delia Futri; Yuli Mulyawati; Annisa Nurramadhani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11595

Abstract

This study aims to determine the differences in student learning outcomes on the topic of Indonesia's cultural heritage through the implementation of the problem- based learning (PBL) model in Grade IV at SDN Gadog 01, Tamansari Subdistrict, Bogor Regency. This research uses a quantitative method with a quasi- experimental design involving two groups selected through simple random sampling. The analysis techniques used include prerequisite tests such as the normality test, variance homogeneity test, and hypothesis testing using the t-test. The results showed that the average N-Gain score in the experimental class using the Problem-Based Learning model fell into the high category, while the control class using the Discovery Learning model had a moderate average N-Gain score. Based on the research findings, it can be concluded that there are significant differences instudent learning outcomes on the topic of Indonesia'scultural heritage through the implementation of the problem-based learning model in Grade IV at SDN Gadog 01, Tamansari Subdistrict, Bogor Regency.
PENGEMBANGAN VIDEO ANIMASI BERBANTUAN DORATOON PADA MATERI SUMBER ENERGI DI SEKITAR KITA Marshella Addleia Supriyatna; Yuli Mulyawati; Lufty Hari Susanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11963

Abstract

This study aims to develop animated videos assisted by Doratoon on the material of energy sources around us in class III SDN Polisi 5 Bogor with a total of 29 students. The development of this product uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). In this study, validation tests were carried out by several experts, namely media experts, language experts and material experts. The final validation results by the media obtained a percentage of 100% with very feasible criteria. The final validation results by language experts obtained a percentage of 100% with very feasible criteria. The validation results of lecturer material experts obtained a percentage of 90% with very feasible criteria. The validation results by teacher material experts obtained a percentage of 100% with very feasible criteria. For the average value of N-Gain, learning outcomes obtained 0.78 with high criteria. The results show that animated videos assisted by Doratoon on the material of energy sources around us are very feasible to be developed and effective in the learning process.
Needs Analysis for Developing an E-Module to Enhance Critical Thinking in Elementary Social Studies Learning Mulyawati, Yuli; M. Japar; Nurhasanah, Nina
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

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Abstract

This study analyzes learning needs as the foundational basis for developing an electronic module (E-Module) aimed at strengthening elementary students’ critical thinking skills in social studies. The research was conducted in three public elementary schools in Bogor City using a descriptive qualitative design through classroom observations, semi-structured interviews, and questionnaire administration involving 60 students and six teachers. The findings indicate that students’ critical thinking abilities predominantly remain at the lower-order levels of Bloom’s taxonomy. Although 58% of students were able to recall factual information and 61% could restate basic concepts, only 22% demonstrated the ability to apply concepts to novel situations. Moreover, merely 15% were capable of analyzing, and only 8% were able to evaluate social issues presented during instruction. Learning practices are heavily dominated by teacher-centered lectures and textbook dependency, with limited utilization of digital and interactive learning media. Teachers also reported constraints related to insufficient digital resources, limited pedagogicaltechnology integration skills, and challenges in designing inquiry-oriented materials that support higherorder thinking. These conditions underscore the urgent need for pedagogical innovation through the development of digital E-Modules that scaffold reasoning processes, facilitate inquiry-based learning, and promote higher-order thinking in alignment with the competency demands of the Merdeka Curriculum. The outcomes of this needs analysis provide a substantive empirical foundation for subsequent stages of EModule design, particularly the development of culturally responsive and technology-enhanced instructional materials that can improve student engagement, conceptual mastery, and critical thinking performance within the elementary social studies context.
PENGEMBANGAN MEDIA E-ENSIKLOPEDIA PADA SUB TOPIK BAGAIMANA BERNAPAS MEMBANTUKU MELAKUKAN AKTIVITAS SEHARI-HARI Wardah Aqila; Rita Istiana; Yuli Mulyawati
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 12 (2025): Jurnal Pendidikan dan Keguruan
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This study develops an E-Encyclopedia for the sub-topic "How Breathing Helps Me Perform Daily Activities" within the IPAS subject to enhance interactive learning. Using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the research was conducted at SD Negeri Citeureup 03, Bogor, involving three experts as validators and 34 fifth-grade students. Data collection included observation, interviews, questionnaires, and documentation, with qualitative and quantitative analysis. Results showed significant improvement in students' understanding, with an N-Gain score of 67% and increased pretest (76) and posttest (93) scores. Expert validation confirmed the media's high feasibility, receiving positive feedback from teachers and students. The E-Encyclopedia effectively enhances the quality of science education by making learning more interactive and engaging.
PENGEMBANGAN  E-MODUL BERBANTUAN HEYZINE FLIPBOOK  DALAM MATERI BANGUN DATAR DI SEKOLAH DASAR Lusiyawati Lusiyawati; Yuli Mulyawati; Santa Santa
ADIBA : JOURNAL OF EDUCATION Vol. 4 No. 4 (2025): JULI
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

Development of E-Modules Assisted by Heyzine Flipbook in Flat Buildings Material at Elementary School. This study uses a Research and Development (RnD) approach. The research subjects were class IV-A students of Police 1 State Elementary School in Bogor City consisting of 22 students, the research was conducted in the even semester of the 2023/2024 academic year. This development research uses the ADDIE method which consists of five stages, namely analysis, design, development, implementation, and evaluation. Based on the results of the study, it can be concluded that the e-module assisted by heyzine flipbook in flat building material in this study is proven to be valid, interesting, easy to use and feasible to apply as a learning tool.
Co-Authors Abdul Gani, Resyi Abdul Gani Ade Wijaya Agustiani, Tini Aina Mutmaina Aip M. Irpan aisyah firli aulia Aisyah Nur Azizah Amalia Mustika Zahra Anggara, Yasmine Anjaswari, Fitri Annisa Delia Futri Asysyifa, Anita Nur Az Zahra, Putri Wihelmi Christine, Citra Citra Christine Dadang Jaenudin Dadang Kurnia Deas Maharani, Nurafifah Deddy Sofyan, Deddy Dendy Saeful Zen Destiana, Dita Dewi Astuti Diani Ranti Edwita Edwita Elly Sukmanasa Eri Sarimanah Feby Melaniawati Feby Melaniawati Fithriyani, Ifith Fitri Anjaswuri Fitri siti Sundari1 Fitri siti Sundari1, Fitri siti Fitria, Tiara Indah Ganeswara, M. Ginanjar Gani, Resyi A Handayani, Pitri Harahap, Layli Putri Arfianti Hardani, Amanda Laiqa Hidayat, Nada Syifa Indriani, Rini Sri Lusiyawati Lusiyawati Luthfiyyah Salsabila M. Japar Maeysa, Aries Marshella Addleia Supriyatna Meira Erawati Meira Erawati Melati Putri, Indah Mira Mirawati Miranti, Alin Mirawati, Mira Mubarock, Wildan Fauzi muhajang, tatang muhammad fatahilla Mulyawati, Tustiyana Nabila Rizkika, Nabila Nadhira Nur Hidayati Nanda Nurohmah Neneng Saidah Nida Nur Adiilah Nina Nurhasanah, Nina Nur Hikmah Nurafifah Deas Maharani Nurramadhani, Annisa Nuryana, Anita Pratama, Muhamad Alif Putri Nabil R. Teti Rostikawati Rabiatul Adawiah Pulungan Raden Mohamad Herdian Bhakti Rahma Alfiani Islamia Rahmadina, Lailani Rais Hidayat Resyi A Ghani Rita Istiana Rita Istiana Rita Istiana, Rita Rizki Rostikawati, R. Teti Rukmini Handayani, Rukmini Sandi Budiana Santa . Saputri, Novia Sarah Rahayu Sari, Lusti Indah Seful Zen, Dendy Siti Yunaryah, Nur Najmi Hashifah Sitompul, Regina Angelina Sri Elvira Stella Talitha Sumardi Sumardi Sundari, Fitri Siti Susanto, Lufty Hari Tustiana Windiyani TUSTIYANA WINDIYANI Wardah Aqila Wardah Aqila Widiya Wahyu Wijaya, Ade Windiyani , Tustiyana Yudhie Suchyadi Yunita Damayanti YUYUN ELIZABETH PATRAS, YUYUN ELIZABETH Zulela Ms