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Revealing Widespread Misconception: A Multitier Science Instrument (MscI) to Assess Pre-Service Elementary Teachers' Understanding Yulianawati, Dewi; Rochmah, Eliya; Jannah, Widia Nur; Fikriyah, Fikriyah; Septiany Rahayu, Fanny
Profesi Pendidikan Dasar Vol. 12, No. 2, August 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i2.10069

Abstract

Prior studies demonstrate that numerous pre-service teachers retain scientific misconceptions, and existing assessment instruments are inadequate for accurately distinguishing levels of comprehension. This research developed the Multitier Science Instrument (MScI), a reliable diagnostic tool for improving the evaluation of conceptual comprehension.  The research utilised the 4D model, which consists of four phases: defining, designing, developing, and disseminating. The study involved thirty-one pre-service elementary school teachers, with an average age of 19 years, at an Islamic university in Cirebon, Indonesia. CVR analysis and other statistical techniques evaluated the instrument's validity and reliability while analysing the distribution of misconceptions. The results demonstrate that the Multitier Science Instrument (MScI) possesses high validity, evidenced by a Content Validity Ratio of 0.966, surpassing the benchmark of 0.672, and robust reliability, as indicated by a Cronbach's alpha coefficient of 0.827.  The responses from participants were divided into four groups: sound understanding, partial understanding, misconceptions, and no understanding. Fluid statics exhibited the highest degree of misconceptions among the evaluated subjects.  These findings underscore the pressing necessity for enhanced diagnostic instruments in education.  Conventional assessment techniques, such as multiple-choice examinations and essay prompts, inadequately reflect the genuine depth of pre-service elementary educators' conceptual comprehension
Pengaruh Media Edpuzzle terhadap Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila di Kelas V SDN 1 Pabedilankaler Aprilianti, Lesi; Rochmah, Eliya; Putra, Nugraha Permana
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Edpuzzle merupakan media pembelajaran berbasis video yang dapat digunakan semua guru untuk memuat pembelajaran semenarik mungkin. Penelitian ini bertujuan 1) untuk mengethui hasil belajar siswa sebelum menggunakan media edpuzzle. 2) untuk mengetahui hasil belajar sesudah menggunakan media edpuzzle. 3) untuk mengetahui pengaruh media edpuzzle terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di kelas V SDN 1 Pabedilankaler. Penelitian ini menggunakan pendekatan kuantitatif jenis pre-eksperimental dengan metode penelitiannya adalah one group pretest-posttest dengan teknik pengumpulan data obervasi dan tes (pretest-posttest). Teknik analisis data yang digunakan adalah uji normalitas dilanjut dengan uji N-gain dan uji hipotesis menggunakan uji paired sample t test untuk menganalisis adanya pengaruh dari media edpuzzle terhadap hasil belajar siswa. Hasil dari penelitian ini menunjukan bahwa 1) hasil belajar siswa sebelum menggunakan media edpuzzle dengan pretest diperoleh nilai rata-rata sebesar 45,33. 2) hasil belajar siswa sesudah menggunakan edpuzle diperoleh adalah nilai rata-rata sebesar 80,67. Hal ini menunjukan bahwa adanya perbedaan nilai rata-rata pretest dan posttest siswa kelas V SDN 1 Pabedilankaler setelah menggunakan media edpuzzle. 3) Berdasarkan uji paired sampel t test menghasilkan nilai sig sebesar 0.000 < 0.05. Kesimpulannya media edpuzzle berpengaruh terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di kelas V SDN 1 Pabedilankaler.
Improving Student Learning Outcomes Through The Wordwall-Assisted Problem Based Learning Model on The Human Digestive Organs Nisa, Fitriyatun; Rochmah, Eliya; Putra, Nugraha Permana
Jurnal Ilmiah Global Education Vol. 6 No. 4 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i4.4435

Abstract

This study aims to improve student learning outcomes through the application of problem-based learning models assisted by wordwall media on the material of human digestive organs in grade V of SDN 2 Lemah Mekar. The method used is classroom action research (CAR) through two cycles. Each cycle consists of the stages of digestion, implementation, observation and reflection. The results of the study showed an increase in learning outcomes from the pre-cycle with a percentage of 31% increasing to 61.54% in cycle I and reaching 92.31% in cycle II. The problem-based learning model provides opportunities for students to be active in solving problems and discussing, while the wordwall media makes learning more interesting and interactive. Thus, the application of the problem-based learning model assisted by wordwall media is proven to be effective in improving student learning outcomes on the material of human digestive organs.
PENGARUH MEDIA INTERAKTIF ANIMASI BOARD GAME TERHADAP HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS V SDN 1 KARANGKENDAL Jannah, Syifaul; Putra, Nugraha Permana; Rochmah, Eliya
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 1 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i1.9137

Abstract

Penelitian ini memiliki tujuan untuk menganalisis perbedaanhasil belajar siswa sebelum dan sesudah memnafaatkan media animasi interaktif serta untuk mengevaluasi dampak daripenggunaan media animasi interaktif board game pada hasil belaharmata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas V SDN 1 Karangkendal. Metode yang digunakan dalam penelitian iniadalah pendekatan kuantitatif dengan desain eksperimen semu(quasi experiment), tepatnya one grup Pretest-Posttest design. Sample dalam Penelitian ini terdiri dari satu kelas eksperimen yang mendapat perlakuan berupa pembelajaran dengan media animasiinteraktif board game. Temuan dari penelitian ini menunnjukkanadanya perbedaan yang signifikan antara hasil Pretest dan posttest. Hasil uji t-test menunjukkan bahwa nilai Posttest secara statistiklebih tinggi dibandingkan dengan nilai pretest. Ini menunjukkanbahwa terdapat pengaruh positif dan signifikan dari penggunaanmedia animasi interaktif board game terhadap hasil belajar pesertadidik. Oleh karena itu, media ini terbukti efektif dalammeningkatkan pemahaman dan keterlibatan siswa dalampembelajaran IPAS.
‘HydroAR’: An Innovative Augmented Reality Learning Media for Water Cycle Material in Elementary School Rochmah, Eliya; Jannah, Widia Nur; Rahayu, Fanny Septiani; Yulianawati, Dewi; Zain, Farah Mohamad; Islamulmuflikhun, Alifsyam
Profesi Pendidikan Dasar Vol. 12, No. 3, December 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i3.11719

Abstract

The water cycle is a fundamental science topic in primary education; however, its abstract and dynamic processes are often difficult for students to understand, highlighting the need for interactive learning media that can visualize concepts clearly. The primary objective of this study was to develop and evaluate the feasibility and effectiveness of HydroAR, an AR-based learning medium, in improving primary students’ understanding and interest in the water cycle. Utilising the 4D Research and Development (R&D) model comprising the Define, Design, Develop, and Disseminate stages. The research involved a limited-scale pilot study with 22 students and one teacher, followed by a wider dissemination trial involving 30 students in Cirebon Regency. Data were collected via material and media expert questionnaires, alongside teacher and student response surveys, and were subsequently analysed using both quantitative and qualitative methods. HydroAR was successfully developed with interactive visualizations that made abstract concepts clearer and more engaging. Expert evaluations rated it as very feasible. Student usability results showed acceptable SUS scores of 83.18% and 85.58%. The implementation increased learning interest and improved water cycle understanding, indicating AR’s potential to support interactive teaching and effective science concept visualization.