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Pemanfaatan Teknologi AI Untuk Edukasi Konservasi Mangrove Di Pantai Kurnia Desa Kota Pari Leni Marlina; Hermansyah; Putra, Randi Rian; Fachri, Barany; Suheri, Suheri
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 4 No 1 (2025): Juli 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v4i1.474

Abstract

Penelitian ini bertujuan untuk mengeksplorasi dan menerapkan pemanfaatan teknologi kecerdasan buatan (AI) sebagai sarana edukasi dalam upaya konservasi mangrove di Pantai Kurnia, Desa Kota Pari. Mangrove merupakan ekosistem pesisir yang memiliki peran vital dalam menjaga keseimbangan lingkungan, mencegah abrasi, serta menyediakan habitat bagi berbagai spesies. Namun, rendahnya kesadaran masyarakat akan pentingnya peran mangrove menyebabkan ekosistem ini rentan terhadap kerusakan. Teknologi AI, dengan kemampuannya dalam analisis data dan pengolahan informasi yang cepat, dapat dimanfaatkan untuk menyampaikan pesan edukasi secara lebih efektif dan menarik. Dalam proyek pengabdian ini, kami mengembangkan sebuah aplikasi berbasis AI yang menggabungkan visualisasi data interaktif, gamifikasi, dan simulasi dampak kerusakan mangrove. Aplikasi ini dirancang untuk memberikan pemahaman yang lebih mendalam kepada masyarakat, khususnya generasi muda, mengenai peran penting mangrove, ancaman yang dihadapi, serta langkah-langkah konservasi yang dapat dilakukan. Selain itu, aplikasi ini juga dilengkapi dengan fitur yang memungkinkan pengguna untuk berinteraksi langsung dengan data, seperti simulasi pertumbuhan mangrove dan dampak perubahan iklim terhadap ekosistem pesisir. Diharapkan, melalui pendekatan inovatif ini, kesadaran dan partisipasi masyarakat dalam konservasi mangrove dapat meningkat secara signifikan, yang pada akhirnya berkontribusi pada pelestarian lingkungan dan keberlanjutan ekosistem pesisir di Pantai Kurnia. Pengabdian ini tidak hanya memberi manfaat bagi lingkungan, tetapi juga meningkatkan kapasitas masyarakat dalam menggunakan teknologi untuk mendukung konservasi alam.
PERANCANGAN DESIGN PROTOTYPE ABSENSI ONLINE PADA KELAS lX-4 SMP NEGERI 2 TANAH JAWA MENGGUNAKAN METODE DESIGN THINKING Winda Septiana Simangunsong; Ruly Dwi Arista; Randi Rian Putra
Jurnal Nasional Teknologi Komputer Vol 5 No 3 (2025): Juli 2025
Publisher : CV. Hawari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61306/jnastek.v5i3.290

Abstract

The development of information technology in the era of Industry 4.0 Revolution has driven digitalization in various sectors, including education. This study aims to design a prototype of an online attendance system based on the web as a solution to the problems of manual attendance systems still used in SMP Negeri 2 Tanah Jawa. The identified problems include the potential for data manipulation, lack of efficiency, and difficulties in managing and reporting attendance data. The method used in this study is Design Thinking, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test. The design process was carried out using Figma, Balsamiq, and Canva software. The resulting prototype design includes features such as login, account registration, lesson schedule display, daily attendance filling, and student profile. The design results show that the system is able to improve efficiency, accuracy, and transparency in the process of recording student attendance. It is hoped that this design will become the basis for the development of an online attendance system in reality and can support efforts to digitalize school administration. Further recommendations include integrating the system with notifications to parents and analyzing attendance data based on graphics for improved monitoring
UI/UX Design Design for Badminton Student Administration System at Anugerah Badminton Club-Pro Medan Badminton Association Based on Mobile Using Design Thinking Method Febriyana, Rizky; Wulandari, Heni; Putra, Randi Rian
Jurnal ICT : Information and Communication Technologies Vol. 16 No. 1 (2025): April, Jurnal ICT : Information and Communication Technologies
Publisher : Marqcha Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/jict.v16i1.216

Abstract

The digitalization era is a period in which the development of information and communication technology has changed various aspects of human life. One of the impacts of digitalization in the field of sports is the badminton student administration system. As a solution, a website-based administration system was designed to support faster, safer, and more efficient student data management. To ensure that this administration system is effective and in accordance with user needs, the design of UI (User Interface) and UX (User Experience) designs are the main components. The results of this study are This system allows administrators to systematically record student data, including participant information, training schedules, training costs, and progress reports. Some development suggestions include parental access features, training schedules, online payments, reminder notifications, and recording participant achievements. Further development is expected to improve the efficiency and security of student administration at PB. ABC PRO Medan in the digitalization era.
User Interface Design for Citizen Data Grouping Information System Using Human Centered Design Method Putra, Randi Rian; Putra, Eka; Handayani, Sri
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 20, No 2 (2023): June 2023
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v20i2.21450

Abstract

User Interface is the initial display seen by the user on a system, this research was conducted in the village of klambir lima kebun. Klambir lima village is one of the villages in the hamparan perak sub-district with an area of 22.38 Km2, Klambir lima kebun village is bordered by, to the north bordering klumpang kebun village, to the south bordering tanjung gusta, to the east bordering Helvetia, to the west bordering klambir lima kampung. The Information System for grouping data on residents of the village of Klambir Lima Kebun is a system that is built based on user interface design with a responsive mobile system that is tested based on usability with the uman centered design method. Uman centered design is a method of approach in developing and designing a system that focuses on users according to aspects of the needs and habits of users. In the village of Klambir Lima Kebun, information about the population has not been done optimally and does not have a program to support work in the office. Office employees have difficulty in categorizing population data, still using manual methods or still in paper form. With this system design, it can help village officials in the process of grouping citizen data and accelerating services to the community and providing more effective and accurate information.
Website-Based Savings and Loans Data Processing Information System at the Office of Cooperatives and UMKM Medan Helvetia District Putra, Eka; Krisna, Robi; Wijaya, Rian Farta; Putra, Randi Rian
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 20, No 2 (2023): June 2023
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v20i2.21451

Abstract

At the Cooperative Office, currently the process of processing savings and loans data  is not optimal because the processing of savings and loans data  still uses manual methods.  Data processing like this can lead to data loss and insecure data storage. Therefore, the research will create a data processing system with sufficient computerization. So that the report that will be needed can be processed appropriately by the medan helvetia sub-district cooperative. From the problems that have been obtained so that a solution arises from its handling by implementing a  web site-based savings and loans information system, so that with the existence of a  web site-based information system,  this research can 
PERANCANGAN SERVER MENGGUNAKAN INFRASTRUKTUR AS CLOUD DAN UBUNTU PADA KANTOR DESA PEMATANG SERAI Kurniawan, Fahmi; Putra, Randi Rian
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4670

Abstract

Abstract: Cloud is a metaphorical term that describes a computer network or the internet, where the cloud symbolizes a complex network system that is hidden from users. Through cloud technology, multiple computer devices can be combined into a single unit (cluster) and enable the creation of multiple virtual servers on a single physical device through a process called virtualization. The Pematang Serai Village Office currently does not have server network infrastructure. The situation on the ground shows that each room only has a stand-alone computer without any connection to each other. As a result, data storage in the office is not centralized, so employees often have difficulty accessing the data they need for work. To overcome this, centralized storage facilities are needed through a server. Therefore, this study aims to build a web server based on As Cloud infrastructure. The method used is an experimental method with steps including literature study, network topology design, system analysis, server design and configuration, and testing using the Ubuntu operating system. The results of the study show that the As Cloud-based web server can function well as a centralized data storage medium, and all stored data can be accessed smoothly. In conclusion, the implementation of this system is able to solve data storage problems at the Pematang Serai Village Office, so that data management becomes more organized and every employee can access data easily and efficiently.Keywords: Application, Borrowing, Returning, Library, Website Abstrak: Cloud merupakan istilah metaforis yang menggambarkan jaringan komputer atau internet, di mana awan (cloud) menjadi simbol dari sistem jaringan yang kompleks namun disembunyikan dari pengguna. Melalui teknologi cloud, beberapa perangkat komputer dapat digabungkan menjadi satu kesatuan (cluster) serta memungkinkan pembuatan banyak server virtual pada satu perangkat fisik melalui proses virtualisasi. Kantor Desa Pematang Serai saat ini belum memiliki infrastruktur jaringan server. Kondisi di lapangan menunjukkan bahwa setiap ruangan hanya memiliki komputer yang berdiri sendiri tanpa saling terhubung. Akibatnya, penyimpanan data di kantor belum terpusat, sehingga sering kali pegawai kesulitan dalam mengakses data yang diperlukan untuk keperluan pekerjaan. Untuk mengatasi hal tersebut, dibutuhkan sarana penyimpanan terpusat melalui sebuah server. Oleh karena itu, penelitian ini bertujuan untuk membangun web server berbasis infrastruktur As Cloud. Metode yang digunakan adalah metode eksperimen dengan langkah-langkah meliputi studi literatur, perancangan topologi jaringan, analisis sistem, perancangan dan konfigurasi server, serta pengujian menggunakan sistem operasi Ubuntu. Hasil penelitian menunjukkan bahwa web server berbasis As Cloud dapat berfungsi dengan baik sebagai media penyimpanan data terpusat, dan seluruh data yang tersimpan dapat diakses dengan lancar. Kesimpulannya, penerapan sistem ini mampu menyelesaikan permasalahan penyimpanan data di Kantor Desa Pematang Serai, sehingga manajemen data menjadi lebih teratur dan setiap pegawai dapat mengakses data dengan mudah dan efisien.Kata kunci: Perancangan, Infrastruktur, Server, As Cloud, Ubuntu
Designing a Cloud-Based Web Server Infrastructure at the Pematang Serai Village office Kurniawan, Fahmi; Putra, Randi Rian
Proceedings of The International Conference on Computer Science, Engineering, Social Science, and Multi-Disciplinary Studies Vol. 1 (2025)
Publisher : CV Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/cessmuds.v1.27

Abstract

The cloud is a metaphor for computer networks/the internet, where the cloud represents them, abstracted from complex, hidden infrastructure. Using cloud technology, we can combine several computer devices into a single unit (cluster) and create multiple servers on a single computer device through virtualization. The Pematang Serai Village Office is one of the villages without a server network infrastructure. Currently, the village office has several computers located in each room, and they are not connected. This decentralizes the village office's data storage, sometimes making it difficult for employees to obtain the data they need for their work. For this reason, the village office needs a means to support centralized storage on a server. Therefore, the purpose of this study is to build a web server based on a cloud infrastructure. This study uses an experimental method, with experiments conducted on the Ubuntu operating system across the following research stages: literature review, network topology design, system design analysis, server network configuration, and testing. The results of this study show that a cloud-based web server can be used for centralized data storage and that the data stored on it can be accessed properly. The conclusion from this study is that it can overcome problems with centralized data storage, ensuring that data management systems in the Pematang Serai village office are better organized and that every village office employee who needs data can access it correctly, specifically for shared data.
Pengembangan Aplikasi Lelang Hasil Laut Di Kepulauan Riau Wahyuni, Etty Sri; Aspan, Henry; Fadlan, Fadlan; Rumengan, Angelina E.; Ramadhan, Faris; Wahyuni, Sri; Putra, Randi Rian
Community Engagement and Emergence Journal (CEEJ) Vol. 4 No. 3 (2023): Community Engagement & Emergence Journal (CEEJ)
Publisher : Yayasan Riset dan Pengembangan Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/ceej.v4i3.3714

Abstract

Pengembangan aplikasi lelang hasil laut untuk nelayan bertujuan untuk menyelesaikan permaslaahan DUDI dalam pelaksanaan operasional usahanya dalam mengekspor hasil laut ke berbagai negara. Penelitian ini dilakukan di kepulauan riau, dikarenakan hampir 96 % dari wilayah kepulauan riau merupakan perairan. Peranan nelayan bagi perekonomian masyarakat pesisir merupakan roda bagi perputaran ekonomi masyarakat. Keterbatasan akan akses untuk memperluas kegiatannya menjadi faktor utama yang membuat produk-produk mereka sulit untuk dikenal di luar Kepualuan Riau. Akses yang dimaksud adalah wadah yang mampu membantu masyarakat pesisir untuk belajar dan memfasilitasi masyarakat untuk memperbaiki kualitas produk agar layak untuk di ekspor. Hasil yang diperoleh dalam pelaksanaan kegiatan ini berupa Aplikasi Ekspor Pedia berbasis android dan IOS, MoU antara perguruan tinggi dan Mitra, Pembentukan inkubator Bisnis, downloader, HKI merek dan Cipta, terdapat banyak kendala dalam pelaksanaan kegiatan diantaranya sulit dalam mencari informasi dasar pelaksanaan program diakibatkan oleh lokasi yang dituju berada di luar pulau Batam, selain itu terdapat beberapa kendala terkait waktu pelaksanaan program yang singkat, dan masalah SDM yang belum maksimal. Dengan adanya program ini tidak hanya DUDI, masyarakat juga mendapat manfaat langsung dalam hal peluang mengembangkan usahanya.
IMPLEMENTATION OF AUGMENTED REALITY GPS TRACKING AS A GUIDE TO BUILDINGS AT PEMBANGUNAN PANCA BUDI UNIVERSITY Mhd Rohid Alfahrizi; Heni Wulandari; Randi Rian Putra
Bahasa Indonesia Vol 17 No 12 (2026): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v17i12.472

Abstract

At Pembangunan Panca Budi University, to find the location of a building, only signs and campus maps are used as navigation tools. This method makes it a little difficult for students, especially new students and visitors, to find the building they want to go to. The purpose of this study is to create an augmented reality application as a GPS-based building guide. This study uses the Multimedia Development Life Cycle (MDLC) method, which includes six phases: concept, design, material collecting, assembly, testing, and distribution. The MDLC approach was chosen because this method is suitable for developing interactive multimedia applications. The resulting application has navigation features to the destination building such as a minimap, distance estimation, and directions. The results of system testing using Blackbox testing indicate that all features can function properly. Therefore, this GPS-based augmented reality application is expected to help students, lecturers, and visitors in finding the building they are going to.
Adoption of Berastagi Verse in Mobile Metaverse Learning: Extending TAM With Immersion and Cultural Value Rian Farta Wijaya; Randi Rian Putra
Journal of Applied Engineering and Technological Science (JAETS) Vol. 7 No. 2 (2026): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v7i2.10584

Abstract

This study examines user acceptance of Berastagi Verse, a Roblox-based mobile metaverse learning platform that reconstructs tourism destinations in Berastagi, Indonesia, for cultural learning. The study extends the Technology Acceptance Model by adding immersive experience and cultural value as predictors of behavioral intention. A purposive sample of 180 respondents who used the platform on smartphones completed a questionnaire after interacting with the system. Data were analyzed using PLS-SEM. Perceived ease of use positively influenced perceived usefulness, and both constructs positively predicted behavioral intention. Immersive experience and cultural value also had significant direct effects on intention. The model explained 64.2% of the variance in behavioral intention, suggesting meaningful explanatory power for this context. The findings indicate that mobile metaverse learning is adopted not only for usability and usefulness, but also for the extent to which it feels immersive and culturally relevant. For educational designers, the results suggest that mobile learning platforms should combine intuitive interaction, clear pedagogical value, and culturally authentic content when seeking user adoption.
Co-Authors , Eka Putra Abiyyu Ardani Abri Pratama Adelia Yolanda Cahya Adinda Silvana Dewi Agus Munanda Alam, Hermansyah Aldi Alvin Alfira Mutiah A. Siregar Alfira Mutiah Siregar Andhika, Nadya Annas Prasetio Annas Prasetio Arya Hadi Wiguna Barany Fahri Batubara, Supina Cendra Wadisman Chairul Rizal Chinthia, Maulidania Mediawati Cris Karya Yudha Deandra Farid Atha Rizqullah Dendi Ferdinal Dewi Mahrani Rangkuty Dinda Wijaya Putri Dwi Saraswati Eka Pandu Cynthia Eka Putra Elly Rumengan Etty Sri Wahyuni Fachri, Barany Fadlan Fadlan Fahmi Kurniawan Fahmi Kurniawan Fauzul Zikri Febriansyah Febriansyah Febriyana, Rizky Femas Fauzi Ferdy Sihombing Feri Rinto Bashari Garini, Novia Ardhia Gynandra Alexsander Ginting Hafizh Sallam Hamdani Handayani, Sri Haykal Zulfadli Heni Wulandari Heni Wulandari Henry Aspan Heri Kurniawan Hermansyah Hermansyah Alam Hermansyah Hermansyah Ika Devi Perwitasari Intan Sinaga Irpan Nursukmi Kellin Audya Kurniawan, Fahmi Leni Marlina Lubis, M.Zein Ali M Agus Sajiwo Mhd Rohid Alfahrizi Muhammad Hasanuddin, Muhammad Muhammad Iqbal Muhammad Israr Fathoni Muhammad Noor Hasan Siregar Nabila Latifah Nadya Andhika Nayaka Fajrina Soraya Rangkuti Nelly Astri Manik Novia Ardhia Garini Nurafina Siregar Nurafina Siregar Parlin Siagian Prayoga Ramadhan Putri Ayu Aisyah Putri, Nadya Andhika Ramadhan, Faris Rendi Septian Rian Farta Wijaya Rianda Restu Riyan Aidil Anwar Robi Krisna Rully Dwi Arista Ruly Dwi Arista Ruly Dwi Arista Ruly Dwi Arista Rumengan, Angelina E. Satria Pratama Simanullang, Mastiur Sindi Piona Sitepu Siti Khodijah Soly Aryza Sri Handayani Sri Handayani SRI NADRIATI Sri Wahyuni Sri Wahyuni Sri Wahyuni Suheri Supiyandi Supiyandi Tanjung, Munawar Sajali Tanjung, Munawir Sajali Tanzila Altry Vanessa Diva Alraina Virdyra Tasril Virdyra Tasril Wijaya, Rian Farta Winda Erika Winda Septiana Simangunsong Winky Ferrano Marsuditua Wulandari, Heni Yanti Yusman Yanti Yusman Yusman, Yanti Zulham Zulham