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PERANCANGAN SISTEM INFORMASI PENGELOLAAN TUGAS AKHIR BERBASIS ANDROID JURUSAN TEKNIK ELEKTRONIKA UNP Claudia Gusra; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105538

Abstract

At present technology development is almost thoroughly in all circles and fields. One area that cannot be separated from technology is the field of education. It is well known that the development of cellular technology is increasing rapidly, because with a smartphone it can do many things to run mobile applications so that it can easily obtain and process information data. The purpose of this design is to build an information system using the concept of Android-based technology, so that it can serve the process of managing college student final assignments online whenever and wherever they are. The design of this final project management information system is designed using the programming language PHP (Hypertext Preprocessor) with the CodeIgniter Framework, JavaScript, and using the MYSQL database. With this system, it can help the management process of the final assignment from submitting the final assignment proposal to the trial exam for college student who have fulfilled the academic requirements with administration, academic counselors, study program chairman, mentors, and head of program.Keywords: Information System, PHP, CodeIgniter, MySQL, Android
PENGARUH PENGGUNAAN MEDIA VISUAL GRAFIS FULL IMAGE AND COLOUR TERHADAP HASIL BELAJAR MEMAHAMI PRINSIP PEMBUATAN MASTER REKAMAN SISWA KELAS X TAV DI SMK NEGERI 2 SOLOK Aryo Widityo Prabowo; Dharma Liza Said; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3287

Abstract

This study was conducted with the low background of student learning outcomes (of the 57 people who completed only 30 people, the remaining 27 have not reached the KKM is 70. Which affecting low learning outcomes one of which is due to the use of the media as a learning the theory process that does not fit. To see the effect of the use of instructional media with Media Visual Graphic full image and color , the research conducted in the form of experiments using with Media Visual Graphic full image and color. experimental type of research with Quasi exsperimental design shape design . study population was all class X TAV Academic Year 2012/2013 which amounts to 57 students in SMK Negeri 2 Solok . sampling technique used non - probability sampling , to sample class X TAV 1 totaled 28 people used the experimental class and class X TAV 2 classes totaling 29 persons used as controls . Results of experimental research using the media class with Media Visual Graphic full image and color has an average value ( 77.39 ) is higher than the control class that does not use with the Media Visual Graphic full image and color of ( 70.68 ) . Keywords : Learning Outcomes , Media , Media Visual Graphic full image and color
RANCANG BANGUN APLIKASI BELAJAR PEMROGRAMAN DENGAN GAME EDUCATION PADA SMARTPHONE BERBASIS ANDROID Putrie Fortuna RGP; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105086

Abstract

Programming is a vocational subject in the Vocational School majoring in Software Engineering and Electronics. Programming is classified as a subject that is less desirable and difficult for students, because these subjects are not graphically based and students do not understand the basic structure of the program. And less Affective use of conventional learning resources as the main source of the learning. With the existence of smartphones can be used as an additional source in the world of education. One of them is the use of smartphones as learning media. The purpose of this study is to produce learning media that can help teachers and students in the learning process by loading educational games that can attract students' interest in learning. This application is made using the System Development Life Cycle (SDLC) Prototype method, using an Android-based java programming language, by applying game education algorithms and word game genres where players must arrange random letters into coherent sentences, the random letters will be matched with the answers stored in the database to be the correct answer. The content in the application is the 2013 curriculum syllabus. The material consists of RPP and teaching materials for each basic competency. Ebooks, articles and videos that discuss basic programming. Evaluation is a practice question to measure the level of understanding of students and quiz games in the form of stacking words to train students' memory about basic programming.Keywords: Android,  Programming, Game education. word game
RANCANG BANGUN SISTEM INFORMASI PENGOLAHAN DATA STOK AIR MINUM DALAM KEMASAN PADA PT. AMIA BATUSANGKAR Dodis Saufitro; Ahmaddul Hadi; Ika Parma Dewi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102158

Abstract

RANCANG BANGUN APLIKASI PEMBELAJARAN IQRA’ INTERAKTIF BERBASIS MOBILE Azella Septary; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105079

Abstract

The purpose of this study was to design and build an IQRA learning application consisting of reading and listening to how the correct hijaiyah reading, harokat, tanwin, tajwid and sound pronunciation testing. The development of this application uses tools and tools for developing the Android programming language and uses voice recognition, the algorithm implemented is a video and conquer algorithm. The initial process is to convert sound spectrum data into digital form and change it in discrete form. It is from the discrete form that then applies the divide algorithm and conquer to optimize the timing of speech recognation matching. A test has been carried out which results from testing this application that there is agreement between the algorithm and the design of the application that has been made and tested by experts or religious teachers who understand and explore the science in their fields.Keywords: hijaiyah, android, interactive, voice recognation
SISTEM INFORMASI MANAJEMEN DESA (SIMANDE) BERBASIS WEB DI DESA TALAWI HILIE Rizal Akhiar Ramadhan; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103867

Abstract

ABSTRACTThe Village Management Information System is a system that produces information to support the management operations function and determine actions in the Village Government organization and Government on it. This system is designed and built based on the web to make it easier for relevant parties to interact with the system. The purpose of the design and construction of this system is to be able to realize orderly village government administration so as to produce the right information so that Village Governments and Governments at the top level can make decisions or policies that are also appropriate and to be able to shorten the time of administration by the public. The method of building this system begins by analyzing the system that is running and analyzing the system to be built. After analyzing the system, then designing the system using the Unified Modeling Languege modeling, MySQL Database Management System and built using the CodeIgniter Framework. The Village Management Information System was built based on observations made in Talawi Hilie Village, Talawi District, Sawahlunto City. With the construction of this system the Village Government can eliminate problems in the process of village administration, the community can save time in conducting village administration administration, and the Village Government and other relevant agencies can improve productivity and quality of work. Keywords: Information System, UML, MySql, codeIgniter.
Analisis tingkat kepuasan mahasiswa terhadap pelayanan E-Office BAK di portal unp.ac.id menggunakan EUCS Witno Vita Sari; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i2.111449

Abstract

Tujuan dari penelitian ini adalah  Menganalisis kepuasan penguna terhadap e-office BAK di portal unp.ac.id yang menggunakan metode EUCS (End User Computing Satisfation). Metode yang digunakan dalam penelitian ini adalah dengan menggunakan metode EUCS (End User Computing Satisfation) . dimana Metode EUCS menggunakan lima komponen yaitu yang pertama komponen content yang merupakan isi, yang kedua yaitu komponen acuracy yang merupakan keakuratan, yang ketiga yaitu komponen format yang merupakan bentuk,yang ke empat yaitu komponen ease of use merupakan kemudahan,dan yang ke lima yaitu komponen timeliness merupakan ketepatann waktu. Hasil dari penelitian ini yaitu menghitung kepuasan pengguna apakah berpengaruh atau tidaknya terhadap layanan E-Office BAK di portal unp.ac.id.Kata kunci :E-Office BAK, system akademik portal unp.ac.id , EUCS (End User Computing Satisfation) The purpose of this study is to analyze user satisfaction with the BAK e-office on the unp.ac.id portal using the EUCS (End User Computing Satisfation) method. The method used in this study is to use the EUCS (End User Computing Satisfation) method. where the EUCS method uses five components, the first is the content component which is the content, the second is the accuracy component which is accuracy, the third is the format component which is the form, the fourth is the ease of use component which is convenience, and the fifth is the component timeliness is timeliness. The results of this study are to calculate user satisfaction whether or not it affects the BAK E-Office service on the unp.ac.id portal.Keywords: BAK E-Office, academic system portal unp.ac.id, EUCS (End User Computing Satisfation)
PERANCANGAN SISTEM INFORMASI KENAIKAN JABATAN FUNGSIONAL DOSEN DENGAN FRAMEWORK LARAVEL BERBASIS WEB Andre Agasi; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102035

Abstract

Diagnosis Penyakit Ikan Lele Berbasis Android Menggunakan Metode Certainty Factor Willy Winas Permata; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 2 (2020): Vol. 8 No. 2 Juni 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i2.108302

Abstract

Perancangan pembuatan aplikasi Sistem Pakar ini bertujuan untuk menghasilkan apilikasi Sistem Pakar berbasis android untuk memudahkan masyratakat untuk dapat menangani penyakit ikan ternaknya dengan tepat, serta memberikan pengetahuan pada masyarakat agar tidak terjadi kematian massal pada ikan ternaknya.Sistem Pakar ini menguraikan tentang Penyakit Ikan Lele Jenis Sangkuriang dengancara memanfaatkan perkembangan teknologi yaitu melalui smartphone berbasis android. Pembuatan aplikasi sistem pakar ini dengan cara menggunakan software App Inventor.App Inventor menggunakan Kawa Language Framework dan Kawa’s dialect yg di develop oleh Per Bothner dan di distribusikan sebagai bagian dari GNU Operating System oleh Free Software Foundation sebagai Compiler yang mentraslate visual block programming untuk diimplementasikan pada platform android. Pengembangan aplikasi ini menggunakan metode Certainty Factor.Certainty Factorsuatu metode untuk membuktikan apakah suatu fakta itu pasti ataukah tidak pasti yang berbentuk metric yang biasanya digunakan dalam Sistem Pakar.Metode Certainty Factor ini cocok dipakai dalam Sistem Pakar untuk mengukur sesuatu apakah pasti atau tidak pasti dalam mendiagnosis penyakit sebagai salah satu contohnya dan perhitungan dengan menggunakan metode ini dalam sekali hitung hanya dapat mengelola dua data saja sehingga keakuratan data dapat tetap terjaga.Dengan adanya Sistem Pakar sebagai alat pendiagnosis penyakit ikan lele, maka dapat memudahkan konsumen atau pengguna untuk dapat menganalisis sendiri penyakit ikan berdasarkan informasi yang disediakan dalam aplikasi.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN ADMINISTRASI SISTEM JARINGAN DENGAN MENGGUNAKAN DREAMWEVER M. Kamal; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103788

Abstract

A learning media is made aiming to deliver in delivering teaching materials that will be taught to students in that class, thus the learning techniques that are carried out must be in the form of interesting media in order to provoke students to be more personal and group to be studied by these students . this interactive learning media, offers convenience in learning a learning material because it is packaged in the form of an attractive web display and is very easy to open locallyhost or use the internet and the display also contains material in the form of text, images, animation and video tutorials according to subjects and easily understood by students that the appearance of this media can also be accessed using a browser application that we often use. because there is an interactive web, students are easier to impart information personally in the subjects studied and thus this web can make student motivation increase in learning, because the material contained in this web is in the form of animated beetles that move when clicked on the part that has been given the order and also on this web site there is a stingy tutorial video that is easy for students to understand. The various objectives of a web learning media can form a result or a product that is a learning media site that can trigger learning interest and at the same time facilitate educators in delivering predetermined learning materials such as the K13 curriculum. this product has been implemented feasibility by two media expert lecturers averaging 0.83 and one material expert teacher with an average yield of 0.90 good with the Aiken 'V formula Keywords: learning, interactive, web media
Co-Authors Abdul Habib Arrasyidi Desky Adek Putri Agariadne Dwinggo Samala Al-Ayyubi, Andi Sultan Alde, Ghenta Alif Alfajri Yusra Alzyoud, Mazen Andhika Herayono Andre Agasi Ariandi Hidayat Aryo Widityo Prabowo Asep Irawan Asmara, Delvi Asrul Huda Astry Yulinda Elfani Aulia, Mikratul Azella Septary Bayu Pratama, Bayu Bayu Ramadhani Fajri Budayawan, Khairi Budayawan, Khairi Chairana, Syalma Audhia Claudia Gusra Dedy Irfan Delsina Faiza Denny Kurniadi Dharma Liza Said Diana Fitri Dina Febrianti Dodis Saufitro Dony Novaliendry Erianjoni Erianjoni Fachri Ahmad Fadel Muhammad Fadhila, Fajri Fathur Rahman Firmansyah Firmansyah Ganefri . Geovanne Farell Hadi Kurnia Saputra Hanif, Asnita Hasim, Abdul Igor Novid Ika Parma Dewi Isworo Nugroho Ivaldo Saputra Ivon Satria Jayadi, Ridho Dimas Tri Prasetyo Khalilul Afwan Kurnia Saputra, Hadi Kurniadi, Denny Lismin Dirwanto M. Kamal Mardiana Putri Sisi Maulani, Nike Mira Hasti Hasmira Muhammad Arsyad Muhammad Rasyid Ridha MUHAMMAD YUSUF Muhammad Zuharmando Ghaffara Muliyati, Muliyati Mursyida, Lativa Nikolaevna, Sharshova Regina Noval Yusri Yandi Prima, Nadya Putra, Wahyu Permana Putrie Fortuna RGP Rabbynawa, Glody Syah Ramadhan, Ilhamdi Refdinal Resmi Darni Resmidarni, Resmidarni Rezqy Ondrizal Rido Wahyudi Rinto Ardi Rizal Akhiar Ramadhan Rizky Nafarel Sidiq Salsabila, Unik Hanifah Santi, Titen Darlis Saputra, Ivaldo Saputri, Sindi Siti Hartina Sonia Saputri Sukaya Sukaya Syafrijon , Syafrijon Syafrijon, Syafrijon Syukhri Syukhri Syukhri, Syukhri Titi Sri Wahyuni Welyansyah Maredy Putra Willy Winas Permata Windiani Yuniar Witno Vita Sari Yasdinul Huda Yeka Hendriyani Yulirismayenti Zulhendra