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PENGEMBANGAN E-MODUL INTERAKTIF DENGAN APLIKASI BOOK CREATOR UNTUK MENDUKUNG PEMBELAJARAN BERDIFERENSIASI DI KELAS IV SD Depra, Lola; Syahrial; Hayati, Suci
Jurnal Pendidikan Dasar Flobamorata Vol. 5 No. 4 (2024): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v5i4.1499

Abstract

Penelitian ini bertujuan untuk mengembangkan e-modul interaktif dengan aplikasi book creator untuk mendukung pembelajaran berdiferensiasi di sekolah dasar khususnya pada mata pelajaran IPAS kelas IV materi tumbuhan sumber kehidupan di bumi. Penelitian ini termasuk dalam kategori penelitian dan pengembangan (R&D). Model pengembangan dalam penelitian ini adalah model ADDIE yang meliputi lima langkah pengembangan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Penelitian ini memanfaatkan aplikasi book creator untuk mengembangkan e-modul interaktif. Tingkat validitas e-modul interaktif memperoleh skor rata-rata 4,8 untuk tingkat validitas materi, 4,8 untuk tingkat validitas media, dan 4,5 untuk tingkat validitas bahasa. Skor rata-rata tingkat validitas keseluruhan adalah 4,7. Mengacu pada tabel interval skor validitas, skor validitas tergolong dalam kategori "sangat valid". Tingkat kepraktisan e-modul interaktif memperoleh skor rata-rata 5 dari pendidik, skor rata-rata 4,75 dari siswa pada uji coba kelompok kecil, dan skor rata-rata 4,77 dari siswa pada uji coba kelompok besar. Skor rata-rata keseluruhan untuk kepraktisan adalah 4,84. Mengacu pada tabel interval skor kepraktisan, skor tersebut tergolong dalam kategori "sangat praktis".
MENINGKATKAN KEAKTIFAN PESERTA DIDIK MENGGUNAKAN MODEL PROJECT BASED LEARNING BERBASIS TPACK PADA MUATAN IPAS KELAS IV SDN 171/1 BAJUBANG LAUT Trimadani, Desnia; Destrinelli; Hayati, Suci
Jurnal Pendidikan Dasar Flobamorata Vol. 5 No. 4 (2024): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v5i4.1510

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keaktifan peserta didik kelas IV SDN 171/I Bajubang Laut. Aktivitas peserta didik dalam mengikuti proses pembelajaran belum terlihat, pembelajaran hanya mengacu pada buku siswa. Penelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk mendeskripsikan peningkatan keaktifan peserta didik melalui penerapan model Project Based Learning berbasis TPACK pada muatan IPAS di kelas IV SDN 171/I Bajubang Laut. Penelitian ini dilakukan di SDN 171/I Bajubang Laut pada Januari-Februari 2024. Data penelitian diperoleh dengan cara observasi, wawancara dan dokumentasi. Data pada penelitian ini dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa dengan menerapkan model Project Based Learning berbasis TPACK pada proses pembelajaran dapat meningkatkan keaktifan peserta didik. Peningkatan tersebut dapat dilihat pada analisis data setiap siklus pertemuan. Siklus I pertemuan I sebesar 47,36% dan pada pertemuan II sebesar 52,94% yang mengalami peningkatan sebanyak 5,58%. Siklus II pertemuan I 76,47%, pada pertemuan II 83,33% yang mengalami peningkatan sebanyak 6,86%. Berdasarkan hasil penelitian dapat disimpulkan bahwa untuk meningkatkan keaktifan peserta didik menggunakan model Project Based Learning berbasis TPACK pada muatan IPAS kelas IV SDN 171/I Bajubang Laut. Terbukti dengan keberhasilan penelitian ini. Keaktifan peserta didik dapat meningkat dengan model Project Based Learning berbasis TPACK.
Pengabdian Kepada Masyarakat: Pendampingan Guru Sekolah Dasar dalam Penerapan Platform Educaplay pada Pembelajaran Matematika untuk Melatih Kemampuan Berpikir Tingkat Tinggi Siswa di SD Hayati, Suci; Marites , Marites Del Prado Antonio; Sofwan, Muhammad Sofwan; Desy, Desy Rosmalinda; Risdalina, Risdalina; Violita, Violita Zahyuni
DEDIKASI: Jurnal Pengabdian Masyarakat Vol 7 No 1 (2025): Dedikasi: Jurnal Pengabdian Masyarakat, Januari-Juni 2025
Publisher : Pusat Pengabdian Masyarakat LPPM IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/bbafbj70

Abstract

Kegiatan pengabdian ini bertujuan untuk mendampingi guru SDN 100/VI Pamenang II dalam memanfaatkan Educaplay sebagai media interaktif guna meningkatkan kemampuan berpikir tingkat tinggi siswa. Pendampingan dilakukan melalui beberapa tahap, yaitu pendahuluan, simulasi, dan refleksi, dengan data diperoleh dari wawancara bersama kepala sekolah. Hasilnya menunjukkan bahwa 70% guru berhasil memahami penggunaan Educaplay dalam pembelajaran matematika, serta memberikan umpan balik positif terhadap pelatihan yang diberikan. Semua guru yang mengikuti pelatihan telah menerapkan Educaplay dalam berbagai materi matematika dengan berpedoman pada capaian pembelajaran. Penggunaan platform interaktif ini meningkatkan keterlibatan siswa dalam belajar matematika, mengurangi rasa takut mereka, dan mendorong keaktifan dalam pembelajaran. Secara keseluruhan, kegiatan ini berkontribusi positif dalam meningkatkan pemanfaatan teknologi dalam pembelajaran, sebagaimana ditunjukkan oleh respon positif dari para guru.. Kata kunci: Pendampingan Guru SD; Educaplay; Pembelajaran Matematika; Berpikir Tingkat Tinggi.
Android-Based Halal Product Educational Game To Improve Student Skills In Learning Islamic Religious Education At School Lucky Enggrani Fitri; Dedy Setiawan; Hayati, Suci
International Journal of Technology and Education Research Vol. 2 No. 01 (2024): January - March, International Journal of Technology and Education Research(IJ
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v2i01.890

Abstract

Educational games are fun activities that contain educational content, which is considered very important. Knowing halal food is very important for a Muslim, so this should be introduced early, especially in elementary school. The aim is to form children's personalities who always prioritize halal things and are familiar with various halal products. This research aims to design and build an educational game application about halal products for young children, which will be run on the Android platform. The test results show: 1) Application functionality, tested using black-box testing, provides valid results. 2) Performance efficiency shows no memory leaks and CPU usage is stable between 7% - 17% after 9 seconds of use. 3) Application compatibility runs well on Android 7.0 Nougat to Android 10 devices
Motivation of Teacher Leaders to Use Canva in Designing Learning Media Based on the UTAUT 2 Model in Elementary Schools puji isratulhasanah; Sofwan, Muhammad; Hayati, Suci
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 1 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to describe the motivation of mobilizing teachers in using the Canva application to design learning media, examined based on the UTAUT 2 model. This review process encompasses six aspects including Performance expectancy, Effort expectancy, social influence, facilitating conditions, hedonic motivation, and price value. This research was conducted using a qualitative phenomenological approach at Al-Falah Islamic Elementary School in Jambi during the even semester of the 2024/2025 Academic Year. The research subjects were mobilizing teachers at Al-Falah Islamic Elementary School in Jambi. Data was collected through interviews and documentation study analysis, with validity and reliability tested using source triangulation. The research results show that the application of the UTAUT 2 model can provide a deep understanding of factors influencing the motivation of mobilizing teachers in using the Canva application to design learning media in Elementary Schools. The adoption of the UTAUT 2 model in understanding the motivation of mobilizing teachers using the Canva application in designing learning media shows that mobilizing teachers experience ease and benefits from the Canva application, thus encouraging them to integrate it in designing learning media. The Canva application makes a significant contribution to the learning process through the creation of quality visual and engaging learning media that increases students' learning motivation and understanding of teaching materials. This indicates the role of the Canva application as a tool in designing learning media in elementary schools and as a motivational trigger for mobilizing teachers. The effectiveness of the Canva application supports the creation of a more dynamic and interactive learning environment, which aligns with the demands of modern education. From the research results, it can be concluded that the UTAUT 2 model collectively encourages the motivation of mobilizing teachers in the adoption and continued use of the Canva application for designing learning media.
Pelatihan Perancangan Asesmen Formatif dalam Pembelajaran Berdiferensiasi di SD 182/1 Hutan Lindung Hariandi, Ahmad; Syahrial, Syahrial; Hayati, Suci; Noviyanti, Silvina; Hidayat, Akhmad Faisal
Journal Of Human And Education (JAHE) Vol. 4 No. 5 (2024): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i5.1396

Abstract

Kurikulum Merdeka mendambakan pengalaman belajar berkualitas tinggi yang mencukupi kebutuhan belajar setiap peserta didik di kelas salah satunya dengan model pembelajaran berdiferensiasi. Kebutuhan tersebut tidak akan terpenuhi secara optimal jika guru tidak memahami kebutuhan belajar peserta didiknya. Maka perlu dilakukan asemen di dalam kelas untuk meningkatkan mutu pembelajaran. Masih banyak guru yang tidak melaksanakan asesmen formatif yang menjadi urgensi dalam memantau perkembangan peserta didik selama proses belajar di sekolah. Kendala yang dihadapi guru berkaitan dengan kurangnya pemanfaatan dan pengetahuan penggunaan teknologi untuk merancang asesmen formatif, keterbatasan waktu, kurangnya pemahaman guru dalam merancang asesmen formatif dalam pembelajaran berdiferensiasi, dan belum beradaptasi dengan perubahan kurikulum yang juga mengubah ketentuan penilaian. Metode yang digunakan dalam penelitian yaitu survey dan wawancara, pemberian pelatihan, bimbingan dan pendampingan serta evaluasi. Berdasarkan permasalahan yang telah ditemukan, diperlukan upaya untuk meningkatkan mutu proses belajar-mengajar dalam bentuk program pelatihan guru melibatkan kegiatan pengabdian pada masyarakat mengenai perancangan asesmen formatif dalam pembelajaran berdiferensiasi di sekolah dasar. Tujuan akhir pelatihan yang dilakukan adalah mencapai sasaran berikut, yakni menciptakan guru yang memiliki pengetahuan dan keterampilan dalam merancang asesmen formatif untuk mendukung pembelajaran berdiferensiasi, dengan tujuan meningkatkan kualitas pembelajaran, serta terwujudnya pendampingan yang bersifat konsultatif
Fiqh of Neuroscience: Neuron Transmission in Worship and Religious Dynamics of Covid-19 Survivors during the Period of Self-Isolation Fatarib, Husnul; Hayati, Suci
Nizham Jurnal Studi Keislaman Vol 12 No 01 (2024): Nizham: Jurnal Studi Keislaman
Publisher : Pascasarjana IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/nizham.v12i01.9311

Abstract

Neuroscience is a discourse that is always interesting to discuss with various perspectives, such as neuron studies with psychological, ecological, religious approaches and so on. The study of neurons integrated with fiqh is something new and fresh to be discussed globally. Neuroscience jurisprudence is a model of fiqh discovery using a sense, soul and mental approach as an inseparable part of the holy conscience engagement model, or also biased by the perspective of conscience satisfaction in carrying out worship. Nerve cells driven by transmitters such as adrenaline, acetylcholine, dopamine and others play an important role in stimulating neurons to integrate with each other in encouraging someone to do something. The presence of this paper by offering the formulation of neuroscience fiqh is an addition to the enthusiasm and passion for fiqh science connected to human nerve cell networks, giving rise to fiqh formulations that are very rich in aspects of taste and mentality that have so far been rarely empowered.
Praktik Jual Beli Pada Marketplace Shopee Dan Perlindungan Hukum Bagi Konsumen fatarib, husnul; Hayati, Suci
Istinbath : Jurnal Hukum Vol 17 No 2 (2020): Istinbath : Jurnal Hukum
Publisher : Institut Agama Islam Negeri (IAIN) Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/ijh.v17i2.2766

Abstract

The practice of buying and selling in the modern era has developed so rapidly. Buying and selling which has long been done face to face. Customers simply search for the desired item on the available marketplace application, then make transactions for the desired item. As is well known, the market place is a market for all kinds of goods that can be traded. Among the many marketplace applications, one of which is Shopee in this application also provides direct buying and selling and cash payments by transfer, then there is also a sale and purchase where the payment is made when the goods are received by the buyer / paid on the spot (COD), even buying and selling is available. which is done on credit. Of the many existing transactions, transaction failures are not uncommon. This means that sometimes there are items that are not in accordance with what the buyer wants. So it becomes necessary for Shopee marketplace application developers to pay more attention to legal protection for consumers who use the Shopee application.
Pengembangan komik berbantuan canva for education pada materi panca indra kelas IV di sekolah dasar Rizkia, Syarifah; Sofwan, Muhammad; Hayati, Suci
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.11782

Abstract

Tujuan dari penelitian ini adalah untuk mengembangakan komik berbantuan canva for education pada materi panca indra kelas IV di sekolah dasar. Metode penelitian pengembangan ini menggunakan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Subjek yang diteliti siswa kela IV SDN 01/IV Kota Jambi. Berdasarkan hasil penelitian, validasi ketiga ahli memperoleh validasi media rata-rata 4, ahli materi rata-rata 3,95 dan ahli bahasa 4,9 dengan kategori valid. Hasil dari angket peserta didik kelompok kecil memperoleh 4,6 dan kelompok besar dengan skor 4,33 dengan kategori sangat valid dan praktis. Hal ini menunjukkan bahwa komik berbantuan canva for education pada materi panca indra kelas IV di sekolah dasar sangat layak digunakan dalam pembelajaran. Kata kunci : pengembangan, komik, canva for education
Teacher Strategies in Numeracy Learning for Students in Elementary School Yantoro, Yantoro; Hayati, Suci; Wilutama, Anggita Harely
Pedagogik Journal of Islamic Elementary School VOL 3 NO 2 OCTOBER 2020
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v3i2.1400

Abstract

This study aims to describe the teacher's strategy in learning multiplication of student multiplication in class III C SD Negeri 19 / IV Jambi City. This research was conducted at the 19 / IV Public Elementary School in Jambi City in the even semester of the 2019/2020 school year. This research was a phenomenological research with a qualitative approach. The qualitative approach in this study uses interview and documentation instruments using the Miles and Huberman technique. Data analysis is performed by data reduction, data presentation, and data vertification and conclusions. The data obtained in the form of qualitative data that contains a description of the results of interviews with teachers about the teacher's strategy in learning the multiplication of students in class III C SD Negeri 19 / IV Jambi City. The results showed that the teacher used several learning strategies including learning strategies that were centered on the instructor, learning strategies that were centered on students, heuristic or kuriorstic learning strategies, induction learning strategies. Then the obstacle encountered by the teacher is related to multiplication counting which is difficult to memorize multiplication, the child who has difficulty counting multiplication, the teacher will order the child to repeat his memorization again.