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Journal : SOCIAL : Jurnal Inovasi Pendidikan IPS

PENGARUH MODEL PEMBELAJARAN PORTOFOLIO BERBANTUAN MEDIA CANVA TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PPKn DI SMP NEGERI 6 MATARAM HASANAH, MAWAIZOTIL; ISMAIL, M.; BASARIAH, BASARIAH; HERIANTO, EDY
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i2.3134

Abstract

The aim of this research is to find out how student learning outcomes in Civics subjects at SMPN 6 Mataram are influenced by the Canva media-assisted portfolio learning model. The research sample consisted of two classes, Class VII B (Experimental Class) and Class VII C (Control Class), which were selected using a purposive sampling technique. The quantitative approach used is a type of Quasi Experiment and design Nonequivalent Control Group Design. The instruments used are observation and a written test in the form of multiple choices. Data analysis techniques were carried out using SPSS version 25. To test the analysis requirements, the Shapiro-Wilk normality test and the Levene homogeneity test were used. Hypothesis testing is carried out using the t-test. The research results show that the sig (2-tailed) value is 0.000 < 0.05, so Ho is rejected and Ha is accepted. This means that there is a significant influence from using the portfolio learning model assisted by Canva media on student learning outcomes in Civics subjects at SMP Negeri 6 Mataram. ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui bagaimana hasil belajar siswa pada mata pelajaran PPKn di SMPN 6 Mataram dipengaruhi oleh model pembelajaran portofolio berbantuan media Canva. Sampel penelitian terdiri dari dua kelas, Kelas VII B (Kelas Eksperimen) dan Kelas VII C (Kelas Kontrol), yang dipilih menggunakan teknik purposive sampling. Pendekatan kuantitatif yang digunakan adalah jenis Quasi Eksperimen dan desain Nonequivalent Control Group Design. Instrumen yang digunakan berupa observasi dan tes tertulis berbentuk pilihan ganda. Teknik analisis data dilakukan dengan bantuan SPSS versi 25. Untuk uji persyaratan analisis, digunakan uji normalitas Shapiro-Wilk dan uji homogenitas Levene. Pengujian hipotesis dilakukan menggunakan uji-t. Hasil penelitian menunjukkan bahwa nilai sig (2-tailed) sebesar 0,000 < 0,05, sehingga Ho ditolak dan Ha diterima. Artinya, terdapat pengaruh signifikan dari penggunaan model pembelajaran portofolio berbantuan media Canva terhadap hasil belajar siswa pada mata pelajaran PPKn di SMP Negeri 6 Mataram.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF LEARNING TIPE NUMBERE HEAD TOGETHER (NHT) UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATA BELAJARAN PPKN KELAS VIII-A SMP N 6 MATARAM FITRI, RUHIL; RISPAWATI, RISPAWATI; ALHADIKA, MUHAMMAD; ISMAIL, M.
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i2.3219

Abstract

This research aims to apply the Number Head Together (NHT) type cooperative learning model to increase student learning motivation in the Pancasila and Citizenship Education (ppkn) class VIII-A SMP N 6 Mataram. This research uses Classroom Action Research (Classroom Astion Research) with data collection techniques through observation, questionnaires and documentation. The stages in this research are initial observation, planning, action, observation and reflection. The subjects of classroom action research were students in class VIII-A of SMP 6 Mataram. The results of research in cycle I showed that the implementation of the Number Head Together (NHT) learning model was achieved at 50%, the level of student learning motivation was achieved at 54%. Furthermore, cycle II showed that the implementation of the Number Head Together (NHT) learning model was achieved at 83% and the level of student learning motivation was achieved at 65%. Furthermore, cycle III shows that the implementation of the Number Head Together (NHT) learning model has been implemented at 100% and the level of student learning motivation is 91%. ABSTRAKPenelitian ini bertujuan menerapkan model pembelajaran kooperatif learnig tipe Numbere Head Together (NHT) untuk meningkatkan motivasi belajar siswa pada mata pelajara Pendidikan Pancasila dan Kewarganegaraan (ppkn) kelas VIII-A SMP N 6 Mataram. Penelitian ini mengguakan Penelitian Tindakan Kelas (Classroom Astion Risearch) dengan tehnik pengumpulan data melalui observasi, angket,dan dokumentasi. Adapun tahapan dalam penelitian ini adalah observasi awal, perencanaann, tindakan, observasi dan refleksi. Subyek penelitian tindakan kelas adalah siswa kelas VIII-A SMP 6 Mataram. Hasil penelitian pada siklus I menunjukkan penerapan model pembelajaran Numbere Head Together (NHT) terlaksana sebesar 50%, tingkat motivasi belajar siswa terlaksana 54%. Selanjutnya pada siklus II menunjukkan penerapan model pembelajaran Numbere Head Together (NHT) terlaksanasebesar 83% dan tingkat motiwati belajar siswa terlaksana 65%. Selanjutnya pada siklus III menunjukkan penerapan model pembelajaran Numbere Head Together (NHT) terlaksanasebesar 100% dan tingkat motivasi belajar siswa 91%
STRATEGI GURU PPKn DALAM MENGEMBANGKAN KARAKTER DISIPLIN SISWA KELAS VlI DI SMPN 3 WOJA YULIASTINA, YULIASTINA; ISMAIL, M.; ALHADIKA, MUHAMMAD; ZUBAIR, MUHAMMAD
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3231

Abstract

This research is motivated by the existence of PPKn teacher strategies in developing the disciplined character of class Vll students at SMPN 3 Woja, where at SMPN 3 Woja this teacher strategy is really needed in developing this disciplinary character, especially PPKn teachers because PPKn teachers are one of the appropriate tools. In implementing the values ??of character education for students, basically the aim of PPKn is to make students become democratic citizens with character according to the values ??of Pancasila. When talking about PPKn subject teachers, it is carried out in character education co-curricular activities which are implemented in all subjects including PPKn subject matter. Discipline is very important to apply to students, discipline should not only enforce long-term rules, but also be able to raise high levels of students. The process of developing disciplined character can have a positive impact on students' emotional, spiritual and personality development. This is done in a simple way, being disciplined in coming to school on time, wearing a uniform according to the applicable rules, being disciplined in carrying out routine school activities. The researcher's goal is to find out. To describe the strategies faced by teachers in developing students' disciplined character and to describe the factors that influence teachers' strategies in developing the disciplined character of class Vll students at SMPN 3 Woja. This research uses qualitative research with a descriptive research type. The subject of this research is Civics Teachers. The informants from this research are the Principal, Deputy Head of Student Affairs, Guidance and Guidance Teachers, students, SMPN 3 Woja and the data collection techniques in this research can be concluded that at SMPN 3 Woja the PPKn teacher's strategy to develop students' Disciplinary Character has been implemented well, as in developing the teacher's character by applying strategies starting from time discipline, attitude discipline and rule discipline. ABSTRAKPenelitian ini di latar belakangi dengan adanya strategi guru PPKn dalam mengembangakan karakter disiplin siswa kelas Vll di SMPN 3 Woja yang dimana di SMPN 3 Woja ini strategi guru sangat dibutuhkan dalam mengembangkan karakter disiplin tersebut terutama guru PPKn dikarenakan Guru mapel PPKn sebagai salah satu sarana yang tepat dalam implementasikan nilai-nilai pendidikan karakter peserta didik pada dasarnya tujuan PPKn adalah untuk menciptakan peserta didik menjadi warga negara yang demokrasu dan berkarakter sesuai nilai-nilai Pancasila. Ketika berbicara guru mapel PPKn dilakukan dalam kegiatan Korikuler pendidikan karakter diwujudkan semua mata pelajaran termaksuk mapel PPKn. Disiplin sangat penting untuk diterapkan bagi siswa, disiplin seharusnya tidak hanya menegakkan aturan jangka Panjang, tetapi juga mampu meningkatkan peserta didik yang tinggi. Proses pengembangan karakter disiplin dapat memberikan dampak positif bagi perkembangan emosional, spiritual dan kepribadian siswa. Untuk mendiskripsikan Strategi yang dihadapi Guru dalam mengembangkan karakter disiplin siswa serta mendiskripsikan faktor yang mempengaruhi strategi guru dalam mengembangkan karakter disiplin siswa kelas Vll di SMPN 3 Woja. Penelitian ini menggunakan penelitian kualitatif dengan jenis penelitian Diskriptif adapun subjek dari penelitian ini yaitu Guru PPKn. Informan dari penelitian ini yaitu Kepala Sekolah, Wakasek Kesiswaan, Guru BK, Siswa-siswi, SMPN 3 Woja dan teknik pengumpulan data dalam penelitian inidapat dsimpulkan bahwa di SMPN 3 Woja strategi guru PPKn dalam mengembangkan Karakter Disiplin siswa sudah dijalankan dengan baik yang diman dalam mengembangkan karakter tersebut guru memberlakukan strateginya mulai dari disiplin waktu, disiplin waktu, disiplin sikap dan disiplin aturan.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING OLEH GURU PPKN DI KELAS VIII MTSN 2 MATARAM PRIHARTINI, PRIHARTINI; ISMAIL, M.; KURNIAWANSYAH, EDY; ZUBAIR, MUHAMMAD
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3232

Abstract

This research aims to make PPKn teachers' efforts to implement the Problem Based Learning learning model in class VIII MTsN 2 Mataram. This research uses a qualitative research approach with descriptive research type. The data collection techniques used were interview, observation and documentation techniques. The data analysis used is: data reduction, data presentation and drawing conclusions. The results of the research show that the application of the Problem Based Learning learning model by civic education teachers in class VIII MTsN 2 Mataram is as follows: (1) Learning planning stage. (2) learning implementation stage. (3) learning evaluation stage. Supporting factors in implementing the Problem Based Learning learning model by PPKn teachers in class VIII MTsN 2 Mataram are: Adequate learning support facilities, ready-to-use teaching materials, the teacher's ability to manage learning well. Inhibiting factors are: insufficient class hours, students who are less active, lack of student motivation to learn. ABSTRAKPenelitian ini bertujuan untuk Untuk upaya guru PPKn dalam menerapkan model pembelajaran Problem Based Learning di kelas VIII MTsN 2 Mataram. Peneitian ini menggunakan pendekatan penelitian kualitatif dengan jenis penelitian deskriptif. Teknik pengumpulan data yang digunakan yaitu teknik wawancara, observasi dan dokumentasi. Analisis data yang digunakan yaitu: Reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Problem Based Learning oleh guru ppkn di kelas VIII MTsN 2 Mataram yaitu sebagai berikut: (1) Tahap perencanaan pembelajaran. (2) tahap pelaksanaan pembelajaran. (3) tahap evaluasi pembelajaran. Faktor pendukung dalam menerapkan model pembelajaran Problem Based Learning oleh guru PPKn di kelas VIII MTsN 2 Mataram yaitu: Fasilitas penunjang belajar cukup memadai, materi ajar siap pakai, kemampuan guru mengelola pembelajaran yang baik. faktor penghambat yaitu : siswa masih ada yang kurang aktif, kurangnya motivasi belajar siswa.
PENGARUH PENERAPAN MODEL PEMBELAJARAN MAKE A MATCH BERBANTUAN GAMES MONOPOLY TERHADAP HASIL BELAJAR SISWA KELAS VIII PADA MATA PELAJARAN PPKn DI SMP NEGERI 23 MATARAM NOVITA, RISKA; ISMAIL, M.; KURNIAWANSYAH, EDY; ZUBAIR, MUH
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3312

Abstract

This study aims to assess the impact of implementing the Make A Match learning model based on Games Monopoly on student learning achievement in the Pancasila and Civic Education (PPKn) subjects at SMP Negeri 23 Mataram. This research uses a quantitative approach with a Nonequivalent Control Group Design which involves an equivalent control group. Class VIII was chosen as the population, where class VIII-A was used as the experimental group which applied the Make A Match learning model, while class VIII-B was the control group. The research sample was taken using the purposive random sampling method. Data was collected through a multiple choice test consisting of 17 questions which served to ensure validity, reliability, level of difficulty and distinguishing power. Data processing uses swimmer tests such as normality and homogeneity tests. The results of the swimmer's test were used in hypothesis testing using the Levene's t-test for equality of variances. The results show that the sig (2-taled) value is 0.002<0.05. This shows that the application of the Make A Match learning model based on Games Monopoly has a significant influence on the learning outcomes of class VIII students in Civics subjects at SMP Negeri 23 Mataram. ABSTRAKPenelitian ini bertujuan untuk menilai dampak  dari penerapan model pembelajaran Make A Match dengan basis Games Monopoly terhadap pencapaian belajar siswa di mata pelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) di SMP Negeri 23 Mataram. Penelitian ini menggunakan pendekatan kuantitatif dengan desain Nonequivalent Control Group Design yang melibatkan kelompok kontrol yang setara. Kelas VIII dipilih sebagai populasi, di mana kelas VIII-A digunakan sebagai kelompok eksperimen yang menerapkan model pembelajaran Make A Match, sedangkan kelas VIII-B menjadi kelompok kontrol. Sampel penelitian diambil dengan metode purposive random sampling. Data dikumpulkan melalui tes pilihan ganda yang terdiri dari 17 butir soal yang telah diverifikasi untuk memastikan validitas, reliabilitas, tingkat kesukaran, dan daya pembeda. Pengolahan data menggunakan uji prasyarat seperti uji normalitas dan homogenitas. Hasul uji prasyarat tersebut digunakan dalam uji hipotesis dengan menggunakan uji-t levene’s test for equality of variances. Hasilnya menunjukkan bahwa nilai sig (2-taled) sebesar 0,002<0.05. Hal ini menunjukkan bahwa penerapan model pembelajaran Make A Match berbasis games monopoly memiliki pengaruh yang signifikan terhadap hasil belajar siswa kelas VIII dalam mata pelajaran PPKn di SMP Negeri 23 Mataram.
PENERAPAN MODEL PEMBELAJARAH THINK PAIR SHARE UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS VIII-B PADA MATA PELAJARAN PPKn DI SMPN 2 DONGGO LESI, OKTAVIANA; RISPAWATI, RISPAWATI; KURNIAWANSYAH, EDY; ISMAIL, M.
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3313

Abstract

This research aims to improve PPKn learning outcomes for students in Grade VIII-B at SMPN 2 Donggo through the implementation of Think Pair Share learning model. This research utilizes classroom action research with data collection techniques using multiple choice tests and observation. Data analysis techniques by determining individual completeness, average score, and classical completeness. The research results showed that PPKn learning outcomes increased compared to the initial conditions (initial ability test). Cycle I classical completeness was 61.5%, Cycle II was 80%, and Cycle III was 92% of the previously determined 90% classical completeness. Thus, PPKn learning outcomes at SMPN 2 Donggo in Grade VIII-B have increased through the implementation of Think Pair Share learning model. ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar PPKn siswa kelas VIII-B di SMPN 2 Donggo dengan menerapkan model pembelajaran Think Pair Share. Penelitian ini menggunakan penelitian tindakan kelas (classroom action research) dengan teknik pengumpulan data menggunakan tes pilihan ganda dan observasi. Teknik analisis data dengan menentukan ketuntasan individu, nilai rata-rata, dan ketuntasan klasik. Hasil penelitian menunjukkan ada peningkatan hasil belajar PPKn dari kondisi awal (tes kemampuan awal), siklus I ketuntasan klasik 61,5%, siklus II 80%, dan siklus III 92% dari 90% ketuntasan klasik yang sudah ditetapkan sebelumnya. Dengan demikian, hasil belajar PPKn di SMPN 2 Donggo pada kelas VIII-B mengalami peningkatan dengan menerapkan model pembelajaran Think Pair Share.
DAMPAK IMPLEMENTASI PENDEKATAN DIFERENSIAL BERBASIS PROJEK TERHADAP BERPIKIR KREATIF PESERTA DIDIK AGUSTINA, WAHYUNI ARIDA; HERIANTO, EDY; BASARIAH, BASARIAH; ISMAIL, M.
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3349

Abstract

Finding out how SMAN 1 Gunungsari students' creative thinking changed after implementing the project-based differentiated approach was the main goal of this research. A quasi-experimental design with a posttest-only control was used in the investigation. Research samples were identified using a number of preset criteria, and there were two classes: experimental (XIIF) and control (XII B). Valid, trustworthy, degree of difficulty, and discrimination-compliant testing tools were used to gather data. The t-test was used for the hypothesis test since the study data was homogenous and regularly distributed. Compared to the t table, the computed t value was higher (2.432>1.67109), according to the findings. Accordingly, the project-based differentiated approach has a notable impact on SMAN 1 Gunungsari students' capacity for original thought.. ABSTRAKMengetahui bagaimana pemikiran kreatif siswa SMAN 1 Gunungsari berubah setelah menerapkan pendekatan diferensiasi berbasis proyek merupakan tujuan utama penelitian ini. Desain kuasi-eksperimental dengan kontrol posttest-only digunakan dalam investigasi ini. Sampel penelitian diidentifikasi menggunakan sejumlah kriteria yang telah ditetapkan, dan ada dua kelas: eksperimen (XIIF) dan kontrol (XII B). Alat uji yang valid, dapat dipercaya, tingkat kesulitan, dan sesuai diskriminasi digunakan untuk mengumpulkan data. Uji-t digunakan untuk uji hipotesis karena data penelitian homogen dan terdistribusi secara teratur. Dibandingkan dengan tabel t, nilai t yang dihitung lebih tinggi (2,432> 1,67109), menurut temuan tersebut. Dengan demikian, pendekatan diferensiasi berbasis proyek memiliki dampak yang nyata pada kapasitas siswa SMAN 1 Gunungsari untuk berpikir orisinal.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS GAME KAHOOT TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN PPKn KELAS X DI SMAN 2 MATARAM AINI, ANATUL; ZUBAIR, MOH.; HUDORI, AHMAD; ISMAIL, M.
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 3 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i3.3414

Abstract

The purpose of this study is to see whether the application of the problem based learning model based on the kahoot game has an effect on student’s interest in learning in PPKn subject. The approach used is quantitative with the type of research, quasi-experimental and nonequivalent control type. The research sample consisted of two classes with a purposive sampling technique. Data analysis using prerequisite test, namely the normality test (Shapiro-Wilk Test), homogeneity test (Levene test), and Hypothesis test (t test) Based on the results of hypothesis testing using the t-test with a significance level of 5%, a significant value of < 0,001 < 0,05 was obtained, then H0 was rejected and Ha was accepted. Thus, it can said that there is an effect of the application of the problem based learning model based on the kahoot game on students interest in learning in PPKn subjects for class X at SMAN 2 Mataram. ABSTRAKPenelitian ini bertujuan untuk menganalisis apakah penerapan model pembelajaran problem based learning berbasis game kahoot memiliki pengaruh terhadap minat belajar siswa pada mata pelajaran PPKn. Pendekatan yang digunakan adalah kuantitatif dengan jenis penelitian quasi eksperimen dan tipe nonequivalent control. Sampel penelitian terdiri dari dua kelas dengan teknik purposive sampling. Analisis data menggunakan uji prasyarat yaitu uji normalitas (uji Shapiro-Wilk), uji homogenitas (Uji Levene), dan uji Hipotesis (Uji t). Berdasarkan hasil pengujian hipotesis menggunakan uji-t dengan taraf signifikan 5% diperoleh nilai signifikan < 0,001<0,05, maka H0 ditolak dan Ha diterima. Dengan demikian dapat dikatakan bahwa terdapat adanya pengaruh dari penerapan model pembelajaran problem based learning berbasis game kahoot terhadap minat belajar siswa pada mata pelajaran PPKn kelas X di SMAN 2 Mataram.