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The Implementation of the Game-Based Learning Method to Improve Learning Activities of Grade X Students in Sociology Learning at SMA Cendekia Pasaman Barat Yenni Melia; Yenita Yantim; Felia Siska; Jamiah Nurul Husna
Jurnal Mamangan Vol 14, No 2 (2025): Special Issue
Publisher : LPPM Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/mamangan.v14i1.10364

Abstract

This research was motivated by the low learning activity of Grade X students in Sociology subjects at SMA Cendekia Pasaman Barat. The objective of this study was to analyze the implementation of the Game-Based Learning method in improving students' learning activity. The method used was Classroom Action Research (CAR) as formulated by John Elliot, which consists of four stages: (1) Planning, (2) Action, (3) Observation, and (4) Reflection. The research data were collected through observations of students’ learning activities and assessments of four activity indicators: listening, reading, writing, and participation. The study was conducted in two cycles. In Cycle I, the average score for listening activity was 67.37, which increased to 88.70 in Cycle II (an increase of 31.77%). Reading activity improved from 65.38 to 90.12 (an increase of 37.84%), writing activity rose from 73.90 to 90.65 (an increase of 22.66%), and student participation increased from 65.77 to 89.69 (an increase of 36.36%). Overall, the average student learning activity increased from 68.1% in Cycle I to 89.79% in Cycle II. These results indicate that the research objectives have been successfully achieved. In conclusion, the implementation of the Game-Based Learning method in Sociology learning has been proven to enhance the learning activity of Grade X students at SMA Cendekia Pasaman Barat in terms of percentage.
Strategi Pengembangan Potensi Pariwisata Melalui Community Based Tourism (CBT) di Nagari Painan Selatan Irwan, Irwan; Siska, Felia; Melia, Yenni; Elvawati, Elvawati; Yatim, Yenita; Sulkaisi, Neffi; Nefilinda, Nefilinda
Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat) Vol 5 No 3 (2025): Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55382/jurnalpustakamitra.v5i3.933

Abstract

Pengabdian ini dilatarbelakangi oleh potensi wisata alam dan budaya yang besar namun belum dikelola secara optimal oleh masyarakat setempat. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mendukung pengembangan potensi pariwisata di Nagari Painan Selatan melalui pendekatan Community Based Tourism (CBT). Metode yang digunakan meliputi pendekatan partisipatif melalui pelatihan, diskusi kelompok terarah (FGD), dan pendampingan langsung dalam penyusunan rencana pengelolaan wisata berbasis masyarakat. Hasil kegiatan menunjukkan peningkatan pemahaman masyarakat terhadap konsep CBT, terbentuknya kelompok sadar wisata (pokdarwis), serta perumusan strategi pengembangan wisata lokal. Kesimpulannya, dengan pendekatan yang tepat dan keterlibatan aktif masyarakat, pengembangan pariwisata berbasis CBT sangat potensial untuk meningkatkan kesejahteraan masyarakat dan kelestarian budaya lokal.
Instructional Design and Digital Platforms in the Development of Local Wisdom-Based Social Studies Learning Materials: A Systematic Review Felia Siska; Yenni Melia; Satrio Junaidi; Irwan Irwan; Neffi Sulkasi; Nawalinsi Nawalinsi
International Journal of Social Learning (IJSL) Vol. 6 No. 1 (2025): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v6i1.543

Abstract

The integration of local wisdom into digital learning materials is a strategic approach to strengthening cultural literacy and character education in social studies learning. However, variations in instructional design models and digital platforms have resulted in different levels of pedagogical and cultural effectiveness. This study aims to examine how instructional design models influence the development process and to identify the most effective digital platforms and media for delivering culturally based materials. A Systematic Literature Review (SLR) was conducted using the PRISMA protocol and analyzed through the PICOS framework. The findings reveal that the ADDIE model is most widely implemented due to its flexibility and iterative evaluation process, followed by Borg & Gall, Dick & Carey, and the 4D model, each supporting product validation and pedagogical relevance. Additionally, e-modules and interactive multimedia are the most effective platforms for improving conceptual literacy, while mobile applications and e-learning platforms enhance accessibility and interactivity.
BENTUK BENTUK HAMBATAN GURU KELAS X BIDANG SOSIAL DALAM MENGIMPLEMENTASIKAN KURIKULUM MERDEKA DI MAN 1 MUKOMUKO Fasihun, Nur; Melia, Yenni; Wahyuni, Yanti Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16104

Abstract

This research is motivated by a change in curriculum, where previously MAN 1 Mukomuko school used the 2013 Curriculum, then in 2022 a new curriculum was implemented, namely the Merdeka Curriculum. So that it raises new problems, especially the problems that occur during the process of implementing the Merdeka Curriculum. This study aims to analyse the obstacles and solutions of class X social field teachers at MAN 1 Mukomuko in implementing the Merdeka Curriculum. The theory used is Talacott Parsons AGIL theory. the approach taken is a qualitative approach with a descriptive type. The data collection technique is purposive sampling. The types of data are primary data and secondary data. Data collection techniques were carried out by document study, observation and in-depth interviews. The data analysis used was interactive data analysis developed by Milles and Huberman. From the results of the study, it can be concluded that the curriculum changes carried out at MAN 1 Mukomuko have obstacles in implementing the Merdeka Curriculum. The obstacles experienced by class X social field teachers are 1. Lack of learning tools, 2. Lack of package books, 3. The school prohibits the use of mobile phones at school, 4. Training or socialisation of the Merdeka Curriculum has only been carried out three times, 5. The diverse interests of students' majors
PENINGKATAN AKTIVITAS BELAJAR SISWA DENGAN MENGGUNAKAN MODEL MAKE A MATCH DALAM PEMBELAJARAN SOSIOLOGI KELAS X FASE E3 DI SMAN 2 PASAMAN Kurnia Anafi, Septi; Sarbaitinil; Melia, Yenni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59953

Abstract

Sociology subjects in class X Phase E3 at SMA Negeri 2 Pasaman. This condition was caused by the use of less varied and teacher-centered learning models. Therefore, an innovative learning model is needed to improve student engagement, one of which is the Make a Match learning model. This study aims to determine whether the implementation of the Make a Match learning model can improve students' learning activities. This research employed a quantitative descriptive method. Data were collected through observation and questionnaires. The sample consisted of 34 students from class X Phase E3. Data were analyzed using percentage techniques to measure students' learning activities based on indicators of visual, oral, listening, writing, mental, and emotional activities. The results showed that students' learning activities increased and were categorized as active to very active. Visual activity reached 81.82% (very active), oral activity 77.40% (active), listening activity 78.54% (active), writing activity 79.42% (active), mental activity 80% (active), and emotional activity 83.96% (very active). These findings indicate that the Make a Match learning model significantly improves students' learning activities.In conclusion, the implementation of the Make a Match learning model is effective in enhancing students' learning activities in Sociology for class X Phase E3 at SMA Negeri 2 Pasaman.