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SOSIALISASI SMART LIGHT BERBASIS MICROKONTROLLER Agustina, Ulfa Wulan; Bahtiar, Yuyun; Ma'arif, Iin Baroroh; Afidah, Nurul; Nisak Nur, Luluk Choirun
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Microcontroller-based Smart Light Socialization Program for Village Apparatus aims to introduce smart technology that can improve the efficiency of electrical energy use in rural areas. This Smart Light system uses a microcontroller integrated with light sensors and motion sensors to automatically turn lights on and off, according to environmental conditions. The approaches or methods used in community service activities include Participatory Action Research (PAR). In this case, students conduct direct research in Kepuhrejo Village to implement the knowledge they have gained in the village community. This PAR is transformative and empowers the community. In addition, this community service activity also uses the Service Learning (SL) method, where in its implementation it directly involves the participation of participants, namely the target audience in this activity so that the Microcontroller-based Smart Light Introduction work program is created. This program has succeeded in increasing village apparatus awareness of Smart Light technology and its benefits in energy efficiency and environmental safety.
The Effectiveness Of Elsa Speak Application To Improve Speaking Skill In Extra Class Bahtiar, Yuyun; Sa’diyah, Lailatus; Agustina, Ulfa Wulan; Nur, Luluk Choirun Nisak; Ma’arif, Iin Baroroh
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 1 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i1.2477

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This study aims to test the effectiveness of the Elsa Speak application as a learning medium in improving English speaking skills of additional class students at Al-Bairuny Islamic School. The researcher used a quasi-experimental design with two groups: an experimental group taught using the AI-based Elsa Speak application and a control group taught without the application. The results showed a significant increase in the experimental group's speaking skills, especially in pronunciation, fluency, and confidence. The control group only showed minimal improvement. These findings indicate that Elsa Speak, as an AI-based learning medium, is effective in improving students' English speaking skills. This study shows the importance of using AI-based technology in language learning to improve the quality of English education in the digital era.
The Effectiveness of Elsa Speak to Improve Speaking Skill in Extra Class Ma Al-Bairuny Sa'diyah, Lailatus; Bahtiar, Yuyun; Nur, Luluk Choirun Nisak; Afidah, Nurul; Ma'arif, Iin Baroroh
APPLICATION: Applied science in Learning Research Vol. 5 No. 1 (2025): June 2025
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v5i1.5805

Abstract

This research aimed to examine the effectiveness of the Elsa Speak application as a learning media to improve students’ English-speaking skills in the extra class at MA Al-Bairuny. The research used a quasi-experimental design with two groups: an experimental group taught using the AI-based Elsa Speak application, and a control group taught without the application. The research began with a pre-test to assess students’ speaking abilities. The average pre-test score of the experimental group was 57.33, while the control group had an average of 61.67. During the treatment, the experimental group practiced speaking using Elsa Speak, which offers features such as pronunciation analysis and instant feedback. The control group continued learning through traditional methods without the application. After the treatment, a post-test was conducted. The experimental group showed significant improvement with an average score of 70.00, increasing by 12.67 points. Meanwhile, the control group showed only slight progress, with an average post-test score of 62.33, an increase of just 0.67 points. The results indicate that Elsa Speak is effective in improving students’ pronunciation, fluency, and confidence. This research highlights the potential of AI-based technology to enhance the quality of English language education in the digital era.
Improving Reading Comprehension through Comic Strip for Ninth Grade Ni'mah, Fauziyatun; Nur, Luluk Choirun Nisak; Mushthoza, Dina Amaliyah
APPLICATION: Applied science in Learning Research Vol. 5 No. 1 (2025): June 2025
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v5i1.5852

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This research focuses in reading comprehension of narrative text by using comic strips for the ninth grade students. This research aims to describe the implementation of comic strips to improve the ninth grade students’ reading comprehension at MTs Miftahul Ulum Melirang. The result of this research shows that there are two cycles with two meetings in every cycle. In the first cycle, 12 students pass the passing grades with percentages 48%. Therefore, the first cycle is still low to become successful. In the second cycle, 84% or 21 total students achieves the passing grade. Moreover, most of the students in the second cycle pass the passing grade, so this research is categorized successful. It indicates that comic strip is the effective media to improve students reading comprehension for the ninth grade students of MTs Miftahul Ulum Melirang
PELATIHAN BELAJAR AL QUR’AN DENGAN BAIK DAN BENAR DALAM MENINGKATKAN PEMAHAMAN ANAK Bahtiar, Yuyun; Agustin, Ulfa Wulan; Ma'arif, Iin Baroroh; Afidah, Nurul; Nur, Luluk Choirun Nisak
ABIDUMASY Vol 6 No 01 (2025): ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/abidumasy.v6i01.7351

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Training to learn the Al-Qur'an properly and correctly plays an important role in improving children's understanding of Islamic teachings. This training program aims to equip children with the ability to read, understand, and apply the Al-Qur'an properly. The approach method used in the community service activities of this community partnership program includes the SL (Service Learning) method. This method is an approach that connects learning with real experiences in the community. With an interactive and fun approach, this training not only improves the technical ability to read the Al-Qur'an but also instills children's love for the holy book and Islamic teachings. The results of the training showed a significant increase in children's ability to read the Al-Qur'an and their understanding of the content and meaning of the verses read. This study highlights the importance of good and correct religious education from an early age to form a strong character and religious understanding.
Students Positive Response on Semantic Mapping Strategy in English Writing Skill: Respon Positif Siswa terhadap Strategi Semantic Mapping dalam Keterampilan Menulis Bahasa Inggris Agustina, Ulfa Wulan; Nur, Luluk Choirun Nisak
JEES (Journal of English Educators Society) Vol 3 No 2 (2018): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v3i2.1560

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One of the most important skills in English is writing. The writing skill allows the students to express and investigate ideas, thoughts, and beliefs and make them apparent and obvious. Writing encourages writers to think, learn and communicate. Unfortunately, most of the students were difficult and get bored in writing activities. They need some strategies to make easier when they do writing task. Semantic mapping is one of good ways for writing task. It helps students to get idea and improve it into sentences and paragraphs.The purpose of the research is to know whether semantic mapping strategy is able to improve writing skill. This study focuses on students' positive response on semantic mapping strategy in English writing skill. The instrument of this study is using questionnaire which is distributed to the students of second semester in English Department at an Indonesian private university which consisted of 30 students. The result of this study indicates that 25 % of students get easier in learning writing task and 75 % are motivated to have a good writing by using semantic mapping strategy.
Sosialisasi Pelatihan UMKM Untuk Membangun Bisnis Yang Berkelanjutan Dan Menjanjikan Bahtiar, Yuyun; Nisak Nur, Luluk Choirun; Afidah, Nurul; Agustina, Ulfa Wulan; Ma'Arif, Iin Baroroh
ABIDUMASY Vol 6 No 2 (2025): ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/abidumasy.v6i2.7348

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Entrepreneurship is one of the important factors in strengthening the Indonesian economy, especially through the Micro, Small and Medium Enterprises (MSMEs) sector which has proven to be resilient in facing the global crisis. Kepuhrejo Village, Jombang Regency, has abundant natural potential, such as tamarind and spices, but has not been optimally utilized. Through a community service program, students carry out training to maximize this natural potential in order to develop traditional herbal medicine-based products that can improve the local economy. This activity aims to build community interest in entrepreneurship, provide innovation in the utilization of local resources, and create sustainable business opportunities. The method used is Community Based Research (CBR), involving local communities in training in making herbal medicine products from natural ingredients. The results of the activity show an increase in community awareness of the potential of the surrounding nature and the ability to create products of high economic value. This program has succeeded in contributing to the development of MSMEs in kepuhrejo Village, as well as opening up wider and more sustainable business opportunities for the local community.
Students Responses Towards Google Classroom As A Digital Learning Platform In Target-Based Learning: (A Qualitative Descriptive Study) M. Meilan Diamond Krisna; Iin Baroroh Ma’arif; Yuyun Bahtiar; Luluk Choirun Nisak Nur
Journal Of Psychology, Counseling And Education Vol. 3 No. 3 (2025)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58355/psy.v3i3.76

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This research examines students' responses toward Google Classroom as a digital learning platform in target-based English learning at Kresna English Course, Kampung Inggris, Pare, Kediri. The study aimed to identify students' perceptions of Google Classroom's usability and accessibility, and analyze their experiences using the platform's features for English learning tasks. Employing a qualitative descriptive approach, data was collected through observations, interviews, and documentation from 15 respondents who participated in online English courses. The findings revealed that most students perceived Google Classroom positively for its flexibility, organization of materials, and accessibility. However, challenges were identified including technical obstacles (unstable internet connections, device limitations), lack of collaboration features, and initial difficulties in navigating the platform. The research concluded that while Google Classroom has significant potential to support target-based learning in English courses, its effectiveness depends heavily on technological infrastructure readiness, digital literacy of users, and implementation strategies. The study recommends developing better technological infrastructure, providing comprehensive training for users, creating more interactive content, implementing thorough feedback systems, and integrating collaborative features to maximize the platform's benefits in English language education.
Rekonstruksi buku ajar berbasis kurikulum merdeka: Pengembangan E-Book Bahasa Inggris Berbasis Nilai Budaya untuk Fase E Nur, Luluk Choirun Nisak
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3940

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This research aims to develop a Culture-based English e-book aligned with the Merdeka Curriculum for Phase E in MA Al-Bairuny, Jombang. The Merdeka Curriculum is expected to provide a more contextual and culturally relevant learning experience for students. Using the ADDIE method (Analysis, Design, Development, Implementation, Evaluation), this study focuses on the validation of the e-book product.The analysis phase identified the needs of students and teachers, highlighting that the current curriculum does not adequately address the cultural diversity of the students. The design phase resulted in an e-book with English content focusing on text types rooted in Indonesian culture. Material and media validation were conducted by education and media experts, resulting in "excellent" ratings for both aspects. Implementation involved student response testing, which showed high satisfaction with the e-book.The findings of this research confirm that the e-book aligns with the Merdeka Curriculum, integrates cultural values, and receives positive feedback from students. This e-book can serve as a relevant alternative to enhance English language learning in Phase E and should be expanded for broader use.
Sega (Speaking English Games) Media for Mentally Disable Student of Junior High School At SLB MUHAMMADIYAH JOMBANG Agustina, Ulfa Wulan; Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Avianti, Riska
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.3963

Abstract

ABSTRACT The aim of this research is to design learning media named SEGA (Speaking English Games) to help mentally disable students of 7thgrade Junior High School at SLB Muhammadiyah Jombang. This research focuses on student’s vocabulary mastery by using games as learning media. The research method used is Research and Development (R&D). This development used ADDIE model which consist of: Analysis, Design, Development, Implementation, and Evaluation. The research result was got through the process of need analysis, material validation, media validation, and students’ responses. To collect the data, researcher used observation, interviews, and questionnaire. The result average material validation got 92% and it was in “Very Good” category, while the result average media validation got 92,5% and it was in “Very Good” category. Subject of this research was mentally disable students in 7thgrade Junior High School at SLB Muhammadiyah Jombang. The students’ responses of tried out result got 95% was in “Very Good” category. Based on those result, it can be concluded that SEGA (Speaking Eglish Games) learning media is feasible or deserved to be used as learning media to improve students’ vocabulary mastery.  KEYWORDS: Learning media, SEGA, mentally disable student, Junior high   ABSTRAK Tujuan penelitian ini adalah merancang media pembelajaran SEGA (Speaking English Games) untuk membantu siswa tuna grahita kelas 7 SMP di SLB Muhammadiyah Jombang. Penelitian ini berfokus pada penguasaan kosakata siswa dengan menggunakan permainan sebagai media pembelajaran. Metode penelitian yang digunakan adalah Research and Development (R&D). Pengembangan ini menggunakan model ADDIE yang terdiri dari: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Hasil penelitian diperoleh melalui proses analisis kebutuhan, validasi materi, validasi media, dan respon siswa. Untuk mengumpulkan data, peneliti menggunakan observasi, wawancara, dan angket. Rata-rata hasil validasi materi memperoleh nilai sebesar 92% dan masuk dalam kategori “Sangat Baik”, sedangkan rata-rata hasil validasi media memperoleh nilai sebesar 92,5% dan masuk dalam kategori “Sangat Baik”. Subyek penelitian ini adalah siswa tunagrahita kelas VII SMP di SLB Muhammadiyah Jombang. Respon siswa terhadap hasil uji coba diperoleh 95% berada pada kategori “Sangat Baik”. Berdasarkan hasil tersebut dapat disimpulkan bahwa media pembelajaran SEGA (Speaking Eglish Games) layak atau layak digunakan sebagai media pembelajaran untuk meningkatkan penguasaan kosakata siswa.  KATA KUNCI: Media pembelajaran, SEGA, Siswa Tunagrahita, SMP