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Designing M – RIES (Mental Retardation’s English Vocabularies) As Learning Media For Mild Mental Retardation Students Anandita, Septian Ragil; Z, Abadi Kharisa Putri; Maarif, Iin Baroroh; Nur, Luluk Choirun Nisak
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 9 No. 2 (2024): Volume 9 No. 2 Januari 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v9i2.4502

Abstract

ABSTRACT English is a part of the curriculum in Indonesian schools and universities, even English is used as the extra lessons and programs developed in inclusive schools or local content specifically provided as the student’s knowledge of the language. The objective of the research is to designing M – RIES (Mental Retardation English Vocabularies) as learning media for mild mental retardation students. The researcher used Research and Development (R&D) methods. In this research procedure adapts ADDIE model that consist of five stages. Those are: analysis, design, development, implementation, and evaluation. The researcher used observation and questionnaire to collect the data. This media has been validated by 4 experts before being implemented to the students. The result of the material experts validator obtained 82,5% and 90% in the “Strongly Agree” category. In addition, the result of media experts validator obtained 89,4 % and 96,4% that was also include in “Strongly Agree” category. The researcher conducted trials on 4 mild mental retardation students at SMALB Tunas Harapan 1 Tembelang. The result of implementation obtained 95% were in “Very Good” category. By having those results, this M – RIES media is feasible to be used as learning media for mild mental retardation students. Key words:  Learning Media, Mild Mental Retardation, M – RIES, R&D, Vocabularies ABSTRAK Bahasa Inggris menjadi bagian dari kurikulum di sekolah-sekolah dan universitas di Indonesia, bahkan bahasa Inggris digunakan sebagai pelajaran tambahan dan program-program yang dikembangkan di sekolah inklusif atau muatan lokal yang disediakan secara khusus untuk pengetahuan bahasa siswa. Tujuandaripenelitianiniadalahmerancang M – RIES (Mentall Retardation English Vocabularies) sebagai media pembelajaran untuk siswa dengan keterbelakangan mental ringan. Peneliti menggunakan metode Penelitian dan Pengembangan (R&D). Dalam prosedur penelitian ini, digunakan model ADDIE yang terdiri dari lima tahap, yaitu: analisis, desain, pengembangan, implementasi, dan evaluasi. Peneliti menggunakan observasi dan kuesioner untuk mengumpulkan data. Media ini telah divalidasi oleh 4 pakar sebelum diimplementasikan kepada siswa. Hasil dari validator ahli materi didapatkan sebesar 82,5% dan 90% dalam kategori "Sangat Setuju". Selain itu, hasil dari validator ahli media didapatkan sebesar 89,4% dan 96,4% yang juga termasuk dalam kategori "Sangat Setuju". Peneliti melakukan ujicoba pada 4 siswa tunagrahita ringan di SMALB Tunas Harapan 1 Tembelang. Hasil implementasi didapatkan sebesar 95% dalam kategori "Sangat Baik". Dengan hasil tersebut, media M – RIES ini layak digunakan sebagai media pembelajaran bagi siswa dengan keterbelakangan mental ringan. Kata kunci: Kosakata, M – RIES, Media Pembelajaran, Tunagrahita ringan, R&D
English Fun Reading (ELFI) as Learning Media on Reading Skill for Vocational High School nisak nur, Luluk choirun; Mu'ammalatun, Astuti; Ma'arif, Iin Baroroh; Ni'mah, Fauziyatun
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 3 (2024): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i3.4382

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The purpose of this research is to design ELFI (English Fun Reading) based on an android for Reading lessons for X-grade students of vocational high school TI An-Najiyah Jombang. Then researcher make product in the application for learning media. This research used Research and Development method (R&D) that the researcher adapted from ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Based on the data on the development phase, the researcher got 91% on media validation which was categorized as a “worthy category” classification. While the result of material validation was 97% also categorized as a “worthy category” classification. Moreover, on implement phase, the result of students’ responses was 90% which could be categorized as an “interesting category” classification. From the data that this research showed, it can be said that this application was feasible and can be applied to Vocational High School Level.
Designing SPECA (Speaking Application) Based on an Android for Senior High School Nur, Luluk choirun Nisak; Awaludin, Soni; Bahtiar, Yuyun; Fikri, Akhmad Kanzul
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 2 (2023): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i3.4388

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The purpose of this research is to design SPECA (Speaking Application) based on an android for speaking lessons for 11th-grade students of MA Hasanudin Klampisan Jombang. The researcher focused on speaking skill material for the first semester. This research used Research and Development method (R&D) that the researcher adapted from ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Based on the data on the development phase, the researcher got 62,22% on media validation which was categorized as a “worthy category” classification. While the result of material validation was 62% also categorized as a “worthy category” classification. After the product has been validated, the researcher tried out the product to know the response of the students toward the product. In this implementation phase, the researcher got 83% which could be categorized as an “interesting category”. From the data that this research showed, it can be said that this application was feasible and can be applied to Senior High School Level.
Designing R-Funlish For 11th Grade Students At SMK Kreatif Wasis, Wasis; Luluk , Choirun Nisak Nur; Ulfa, Agustina; Nurul , Afidah
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 1 (2024): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v4i1.4564

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English language learning is developing English skills contextually and gratefully according to the context and daily condition and situation of students. This is to produce a form of English learning that touches more on the language needs of learners. This research is aimed at designing a learning media called R_Funlish (Reading Fun English) application for 11th grade students at SMK Kreatif Hasbullah Bahrul Ulum Tanbakberas Jombang. Especially in reading skill material. This research discusses the media for learning reading skills based on Google Drive Hyperlink as media to support teaching and learning activities. This research uses Research & Development with ADDIE models which consist of five stages such as analysis, Design, Development, Implementation, and Evaluation. The subject of research is the eleventh-grade students in SMK Kreatif Hasbullah Bahrul Ulum Tambakberas Jombang. 1). The result of media validation was 89,4 (very good), 2). the result of material validation was (good), and 3). the result of the respondent was 85,18 (very good). Based on the result of the study, R_Funlish application shows that the media can influence enthusiasm for learning and make them more excited about understanding the material.
Developing “Learn to Write Better” Application for X Grade in SMK Kreatif Herlina, Nur; Bahtiar, Yuyun; Nur, Luluk Choirun Nisak; Afidah, Afidah
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 2 (2024): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v4i2.4949

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In English, there are four skills namely reading, writing, listening, and speaking. Speaking can be done spontaneously very different from writing which requires paying attention to grammar and others, the purpose of this study is to design an android application that can help students develop their writing skills. This study uses the research and development method with the ADDIE model to design an application called “Learn to Write Better”. This media has been validated by media validation experts and also material validation experts. Data collection instruments were carried out from the results of interviews and questioner, the results of media validation obtained a score of 96 which was categorized as very good, for material validation obtained a score of 78 with a good category and the results of the application of the media obtained a score of 89 with a very good category. Based on the above results, the researcher concludes that the “Learn to Write Better” application is feasible to use at SMK Kreatif Hasbullah Bahrul 'Ulum Jombang.
Integrasi Teknologi Untuk Pendidikan Inklusi di SLB Negeri Jombang Pembuatan Kamus Digital Kiratu Ma'arif, Iin Baroroh; Nur, Luluk Choirun Nisak; Umardiyah, Fitri Umardiyah
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 7 No. 4 (2024): Oktober 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v7i4.3445

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Based on the results of the situation analysis in partner schools, it was found that the problems experienced by partners were a lack of innovation in classroom learning and a lack of resources that mastered technology in learning. This community service activity aims to provide understanding and improve the skills of Jombang State SLB teachers in creating interesting and innovative learning media by integrating technology into learning. The learning media that will be produced is a digital dictionary for deaf students (KIRATU). This activity takes the form of socialization and training. The methods used are classical and individual methods. This PKM activity was said to be successful because the media product produced was very suitable for implementation in the classroom after being tested in the field and received a positive response and appreciation from the teachers. Teachers' understanding and skills also increased after participating in this activity.Keywords: digital dictionary; inclusive students; KIRATU; technology Abstrak: Berdasarkan hasil analisis situasi di sekolah mitra, ditemukan bahwa permasalahan yang dialami mitra yaitu kurangnya inovasi dalam pembelajaran dikelas serta kurangnya sumber daya yang menguasai teknologi dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pemahaman serta meningkatkan keterampilan para guru SLB Negeri Jombang dalam membuat media pembelajaran yang menarik serta inovatif dengan mengintegrasikan teknologi kedalam pembelajaran. Media pembelajaran yang akan dihasilkan berupa kamus digital untuk siswa tuna rungu (KIRATU). Kegiatan ini berupa sosialisasi dan pelatihan. Metode yang digunakan yaitu metode klasikal dan individual. Kegiatan PKM ini dikatakan berhasil karena produk media yang dihasilkan sangat layak untuk di implementasikan di kelassetelah dilakukan ujicoba dilapangan serta mendapat respon positif dan apresiasi dari para guru. Pemahaman serta ketrampilan guru juga meningkat setelah mengikuti kegiatan ini.Kata kunci: kamus digital; siswa inklusi; KIRATU; teknologi
Sosialisasi Dan Instalasi Penggunaan Aplikasi Alarm Clock Berbasis Dekstop Sebagai Bel Sekolah Otomatis Bahtiar, Yuyun; Agustina, Ulfa Wulan; Fajarina, Maskhurin; Nisak Nur, Luluk Choirun
Jurnal Pengabdian Masyarakat IPTEK Vol. 4 No. 1 (2024): Edisi Januari 2024
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/abdi.v4i1.9465

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Penelitian ini bertujuan untuk menginvestigasi efektivitas dan manfaat sosialisasi serta instalasi aplikasi alarm clock berbasis desktop sebagai solusi untuk bel sekolah otomatis di lingkungan pendidikan. Aplikasi alarm clock ini dirancang untuk meningkatkan ketepatan waktu dalam menjalankan aktivitas belajar dan mengajar di sekolah. Metode penelitian yang digunakan dengan cara wawancara dan tanya jawab dengan kepala sekolah dan dewan guru. Penelitian ini mencakup tahap sosialisasi aplikasi kepada guru dan siswa, serta instalasi serta penggunaan aplikasi dalam pengaturan waktu bel sekolah. Hasil penelitian menunjukkan bahwa sosialisasi aplikasi alarm clock berbasis desktop secara signifikan meningkatkan pemahaman dan penerimaan guru dan siswa terhadap teknologi ini. Selanjutnya, instalasi dan penggunaan aplikasi alarm clock telah memperbaiki ketepatan waktu dalam memulai aktivitas sekolah, mengurangi keterlambatan, dan meningkatkan efisiensi pengaturan bel sekolah otomatis. Aplikasi ini juga memberikan fleksibilitas dalam mengatur jadwal bel sekolah sesuai dengan kebutuhan individu atau sekolah. Penelitian ini memberikan wawasan yang berharga tentang manfaat aplikasi alarm clock berbasis desktop sebagai solusi untuk bel sekolah otomatis. Hasilnya menunjukkan potensi aplikasi ini dalam membantu meningkatkan efisiensi dan disiplin waktu di lingkungan pendidikan. Dengan pemahaman dan penerimaan yang lebih baik terhadap teknologi ini melalui sosialisasi, sekolah dapat memanfaatkan aplikasi ini sebagai alat yang efektif dalam mendukung operasional sekolah yang lebih efisien.
PELATIHAN INOVASI MEDIA AJAR INTERAKTIF UNTUK PEMBELAJARAN PERKALIAN SEDERHANA DI SEKOLAH DASAR Baroroh Ma'Arif, Iin; Bahtiar, Yuyun; Choirun Nisak Nur, Luluk; Afidah, Nurul; Wulan Agustina, Ulfa
ABIDUMASY Vol 5 No 02 (2024): ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/abidumasy.v5i02.7347

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Innovations in teaching media are essential for improving the quality of learning, especially in basic mathematical concepts such as multiplication. This article discusses community service activities in the form of training in creating interactive teaching media for simple multiplication learning. The training is aimed at primary school teachers in Rayung Village, Kepohrejo Village, Kudu District, Jombang Regency with the aim of improving their skills in creating technology-based learning media. The method used in this training is Participatory Action Research (PAR). The results of the activity showed that the participants were able to create and use technology-based interactive teaching media well, and were able to increase students' interest and understanding of multiplication materials. In conclusion, the training is effective in providing teachers with new skills and potentially improving the quality of learning in primary schools.
SOSIALISASI SMART LIGHT BERBASIS MICROKONTROLLER Agustina, Ulfa Wulan; Bahtiar, Yuyun; Ma'arif, Iin Baroroh; Afidah, Nurul; Nisak Nur, Luluk Choirun
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/abidumasy.v1i1.7350

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The Microcontroller-based Smart Light Socialization Program for Village Apparatus aims to introduce smart technology that can improve the efficiency of electrical energy use in rural areas. This Smart Light system uses a microcontroller integrated with light sensors and motion sensors to automatically turn lights on and off, according to environmental conditions. The approaches or methods used in community service activities include Participatory Action Research (PAR). In this case, students conduct direct research in Kepuhrejo Village to implement the knowledge they have gained in the village community. This PAR is transformative and empowers the community. In addition, this community service activity also uses the Service Learning (SL) method, where in its implementation it directly involves the participation of participants, namely the target audience in this activity so that the Microcontroller-based Smart Light Introduction work program is created. This program has succeeded in increasing village apparatus awareness of Smart Light technology and its benefits in energy efficiency and environmental safety.
Developing Online Assessment Instrument by Using Proprofs Website for Assessing English Reading Competence Virdania, Serly; Afidah, Nurul; Nur, Luluk Choirun Nisak; Ma'arif, Iin Baroroh; Francisca, Dilla
APPLICATION: Applied science in Learning Research Vol. 4 No. 2 (2024): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v4i2.5210

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This study is intended to develop assessment instrument by using Proprofs website for the evaluation of learning for first grade students of SMK Kreatif Hasbullah Jombang. This research uses Research and development (R&D) research methods and adapts ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The results obtained from this development research are as follows: (1) The result of media validation is 4,1 (fair category), 2) The result of material validation is 4,5 (fair category). Based on the results, researcher concluded that Proprofs is deserved to be applied after going through a revision process to evaluate learning at SMK Kreatif Hasbullah, especially in evaluating the reading ability of English language learning.