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Optimizing the Maintenance and Utilization of Educational Play Tools in Early Childhood Education (Study of the Depok, Tangerang, Bogor) Suharsiwi, Suharsiwi; Farihen, Farihen; Zamzam, Rohimi; Budiarti, Erna; Solehudin, Rd. Heri; Susilahati, Susilahati; Herwina, Herwina
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i1.6149

Abstract

This study aims to evaluate the maintenance and utilization of Educational Game Tools (EGT) in early childhood education institutions located in Depok, Tangerang, and Bogor, Indonesia. Employing a mixed-methods approach, we collected data from 67 early childhood education teachers across 30 institutions through questionnaires, in-depth interviews, observations, and documentation. The quantitative analysis revealed that the average maintenance score of EGT was 76%, categorizing it as "good." Qualitative insights highlighted key maintenance practices, including routine inspections and prompt repairs, which are essential for ensuring the safety and functionality of the equipment. The findings underscore the importance of effective maintenance strategies in enhancing the educational environment and supporting children's holistic development. Recommendations for improving training programs for educators and increasing government support for EGT procurement and maintenance are also discussed.
Islamic content-based learning: Kindergarten illustrated narrative song "Lulu and Tom" Suharsiwi, Suharsiwi; Lestari, Juwita Tri; Karim, Samuel
Assyfa Journal of Islamic Studies Vol. 2 No. 1 (2024): Assyfa Journal of Islamic Studies (June)
Publisher : CV. BImbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/ajis.v2i1.331

Abstract

Music education during early life is crucial and has beneficial impacts on the development and maturation of children during this formative period. Music profoundly impacts young children as it fosters their cognitive capacities, language proficiency, motor skills, and imaginative thinking. Teachers must cultivate kids' gross motor abilities by providing opportunities for them to engage in movement activities and songs. This will enable children to experience movement and directly enhance their overall movement proficiency. This research aims to create songs inspired by Islamic illustrated stories that have been demonstrated to be valid and practical. The utilized development model is 4D, incorporating a Tessmer formative evaluation approach that encompasses needs analysis, product design, and assessment stages. The evaluation stages involve self-evaluation, expert review, one-to-one evaluation, and small-group evaluation. The data analysis technique employs walkthroughs, observations, and checklists. The research findings indicate that the average product and media validity is very valid. Three children were assessed individually during the one-to-one evaluation stage, whereas nine children were assessed together during the small group evaluation stage. The averages for the convenient category were derived from both stages. A practical method to cultivate a joyful ambiance during recreational pursuits is to engage in the auditory experience of music and singing. Songs can enhance children's language development, making the learning process easier. Thus, developing songs based on Islamic illustrated stories is pronounced valid, practical, and fit for use.
The "E-RAISE Model" exploration of science challenges and cultural values improves learning outcomes Zamzam, Rohimi; Novitasari, Dwi Rizki; Suharsiwi, Suharsiwi
Assyfa Journal of Multidisciplinary Education Vol. 1 No. 1 (2023): Assyfa Journal of Multidisciplinary Education (March)
Publisher : CV. Bimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/ajme.v1i1.356

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas “Model E-RAISE” dalam meningkatkan hasil belajar IPA di SMP Yayasan Assyfa Learning Center (YALC) Pasuruan dengan mengintegrasikan tantangan sains dengan nilai-nilai budaya lokal Jawa Timur. Penelitian ini menggunakan pendekatan metode campuran komprehensif yang menggabungkan metode kuantitatif dan kualitatif, sehingga memberikan gambaran yang kuat dan dapat diandalkan. Subjek penelitian melibatkan 21 siswa kelas VII dari YALC dan siswa dari sekolah lain di daerah berbeda. Pengumpulan data dilakukan melalui survei dengan skala likert, tes hasil belajar IPA terstandar, observasi kelas, dan wawancara mendalam terhadap siswa dan guru. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada hasil belajar IPA siswa, dengan rata-rata nilai siswa meningkat dari 71,16 pada Siklus I menjadi 89,93 pada Siklus II. Integrasi kearifan lokal terbukti membantu siswa menghubungkan konsep ilmiah dengan konteks budayanya, sehingga meningkatkan motivasi dan keterlibatan mereka dalam belajar. Analisis statistik deskriptif kuantitatif dan analisis data wawancara dan observasi kualitatif menegaskan bahwa Model E-RAISE berkhasiat dalam meningkatkan pemahaman dan keterampilan siswa dalam sains. Penelitian ini memberikan kontribusi penting dalam bidang pendidikan dengan menunjukkan bahwa pendekatan yang menggabungkan tantangan ilmiah dan nilai-nilai budaya dapat meningkatkan prestasi akademik siswa. Temuan ini menekankan pentingnya inovasi pendidikan yang kontekstual dan relevan untuk meningkatkan literasi sains dan lingkungan belajar siswa. Hasil penelitian ini diharapkan dapat memberikan rekomendasi praktis bagi guru dan pendidik untuk mengembangkan pendekatan pembelajaran yang lebih inovatif dan bermakna.
Observation and Improvement to Undergraduate Student Activities in English Skill Using Mobile-Assisted Language Learning Setiyanti, Anis; Basit, Abd.; Suharsiwi, Suharsiwi
English Language in Focus (ELIF) Vol. 4 No. 2 (2022): English Language in Focus (ELIF)
Publisher : English Department, Faculty of Education, Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/elif.4.2.137-148

Abstract

Language plays an important role in social life because it is more than just a series of sounds that can be empirically digested, but it is also rich in meaning. In Indonesia, English is one of the subjects taught in universities. Speaking activity is a communicative event that includes the use of both verbal and nonverbal language to convey meaning. Speaking is the process of constructing and sharing meaning through the use of verbal and nonverbal symbols in various contexts. The method of data collection and interpretation used by researchers in this study is guided by the model proposed by Kemmis and McTaggart, which includes planning for a change (planning a change), actions and observations of the process and the consequences of the process (acting and observing the process and the consequences of the charge), and reflecting on the processes.  The implementation of the first cycle or cycle I, which has implemented learning using the Mobile Assisted Language Learning (MALL) method, students are able to describe something when speaking English with the material provided by the researcher. After the action was given in the first cycle, the results showed that, in general, the average score of students' scores had increased but had not yet reached the minimum target score that was defined at the beginning of the study, which was 75 percent of the total score obtained by students.
Is MonoMart with an Islamic context: Monopoly-smart media effective in elementary school game-based mathematics learning? Pandia, Weny Savitry S.; Suharsiwi, Suharsiwi; Darmayanti, Rani; Araújo, Francisco Cleuton de
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 6 No. 2 (2022)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v6i2.3391

Abstract

Elementary mathematics education must include character guidance (honesty, hard effort, independence, social care, curiosity, faith, and responsibility) and mathematical understanding. To understand the wisdom gained from studying mathematics (life's mathematics). Advanced thinking is needed so students can build their mathematical image definitions. Thus, character education is necessary to apply mathematical concepts in the real world and address the issue of low student interest and math learning outcomes due to a need for more innovative and exciting learning media. Monopoly-smart Islamic monopoly learning media for elementary school game-based mathematics learning is the goal of this project. This research develops elemental school teaching media. We employed the Four-D development model: defining, designing, developing, and disseminating. This research is only design-related. This media was hand-designed, scanned, and Photoshopped. Islamic Math Monopoly is a mathematical monopoly on FPB and KPK conceptual material with Islamic nuances that teach character and math. After creating the first product, material, media, and math professors will validate it. Data analysis is described qualitatively. This research's material, language, and presentation results are "Very Appropriate." Thus, this medium is "Very Appropriate" and requires validator input, such as making the material more synchronous, adding challenge questions, and including KD/KI in writing. This research found that Islamic monopoly-smart media (MonoMart) games suit elementary school mathematics instruction