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The Effect of Problem Based Learning Applied With Blended Learning on Students’ Problem Solving Skills Abdul Haris Odja; Maryam Hasan; Mursalin Mursalin
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 7, No 3 (2022): September 2022
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v7i3.3249

Abstract

This research aims to determine the influence of the PBL model applied through blended learning on improving the problem-solving ability of learners on the concept of light topic physics at the junior high school / MTs level. The research method used by the one group pretest posttest design data was obtained through the provision of a problem-solving test consisting of pre-test and post-test. After the pre test, blended learning was conducted 3 times after that post test was carried out. The sample in the study was a class VIII student at integrated MTs in one of Gorontalo's 25 cities. Research and analysis results show the influence of blended learning on problem-solving skills. The ability to solve problems can be seen from the improvement of learners' problem-solving ability on the concept of light. This can be seen from the comparison of the value obtained in the pre-test and post-test analyzed using N-Gain which is as wide as 0.77 with a high interpretation. Other influence indicators can be seen from the pretest average of 37% while the posttest average is 86%. Improvements also occur in all problem solving indicators.
The Effectiveness of the Discovery Learning Model Assisted by Video Games to Improve Student Learning Outcomes on the Concept of Momentum and Impulse in High School Mohamad Nurkhojin; Abdul Haris Odja; Trisnawaty Junus Buhungo; Mursalin Mursalin; Ritin Uloli; Citron S Payu
Physics Education Research Journal Vol 4, No 2 (2022)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2022.4.2.12781

Abstract

This  study aims  to determine the   effectiveness of the   discovery learning   model with the   help of   video games on   student  learning  outcomes on the  concept of  momentum and  impulse  in    high  school.  This  research  is  using  an  experimental  method. The research  design  used  was  a pretest-posttest  control  group  design. In this  study there  was an experimental   group   and  a control  group. Data collection  using  essay test  and  multiple  choice  tests. Data  analysis using  the mean  difference  analysis  and  N-Gain. The results  showed  that the t-value on the multiple-choice test was   2.183 and on the  essay   test was 2.811, which was  greater  than t-table  2.037. Referring  to the rule  of  testing the  hypothesis  that  if tcount  ttable, then  H0  is rejected, H1 is  accepted, which  means  there  is  a significant  influence.  So  it  can  be  concluded  that learning   using the   discovery learning   model with  the  help  of  video games  has a significant  effect  on  student  learning outcomes   on  the  concept  of  momentum and  impulse  in high  school.  Through the n-gain test   on the   multiple  choice  test  it  can  be  seen  that the N-gain value  for   the   experimental  class  is  0.713 and the control   class  is  0.582.  While  on the   essay   test for the   experimental   class   0.777 and  0.667 for the  control  class. So it  can  be  concluded  that the increase  in student learning   outcomes  using the discovery   learning  model with the   help of video games  is  higher  than the use  of the discovery learning  model on  the  concept  of  momentum and  impulse  in high  school.
EFEKTIVITAS MODEL PEMBELAJARAN ADERIC (ACCUMULATION, DEMONSTRATION, EXERCISE, REFLECTION, CREATION) UNTUK MENINGKATKAN KAMAMPUAN PEMECAHAN MASALAH Nicodemus Lolonlun; Muhammad Syahrul Kahar; Muhamad Ruslan Layn; Abdul Haris Panai; Mursalin Mursalin; Zulaecha Ngiu; Novianty Djafri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 4 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.606 KB) | DOI: 10.24127/ajpm.v11i4.5970

Abstract

Riset ini memiliki tujuan untuk mengetahui apakah model pembelajaran ADERiC efektif untuk meningkatkan kemampuan pemecahan masalahmatematika mahasiswa dapat meningkat. Riset ini memanfaatkan metode berupa eksperimen berbentuk pre experimental designs. Riset ini menggunakan populasi yaitu mahasiswa yang sedang menjalani perkuliahan semester IV pendidikan matematika di Universitas Muhamammadiyah Sorong. Jumlahnya yaitu sebesar 22 mahasiswa. Riset ini menggunakan sampel dari mahasiswa pendidikan matematika Universitas Muhammadiyah Sorong sebesar 19 orang sebagai kelas eksperimen. Metode yang dimanfaatkan dalam mengumpulkan data yaitu meliputi instrumen tes, dan instrumen non tes. Adapun metode analisis memanfaatkan statistic descripitif, uji normalitas, dan uji hipotesis. Riset ini mendapatkan sebuah hasil yaitu kemampuan pemecahan masalah  setelah menerapkan model pembelajaran ADERiC meningkat dibandingkan kemampuan pemecahanmatematika awal mahasiswa dapat ditunjukkan melalui pencapaian indikator diperoleh hasil kemampuan pemecahan masalah matematika mahasiswa yaitu 67,1% berada pada kriteria sedang.  Oleh sebab itu pemanfaatan model pembelajaran ADERiC dapat mendorong peningkatan kemampuan pemecahan masalah. Kata kunci: Efektif; Kemampuan Pemecahan Masalah; Model Pembelajaran ADERIC AbstractThis research aims to find out whether the ADERiC learning model is effective in making students' mathematical problem solving skills improve. This research uses an experimental method in the form of pre-experimental designs. This research uses a population, namely students who are undergoing lectures in the fourth semester of mathematics education at the Muhammadiyah University of Sorong. The number is 22 students. This research uses a sample of 19 students of mathematics education at Muhammadiyah University of Sorong as the experimental class. The methods used in collecting data include test instruments and non-test instruments. The analysis method utilizes descriptive statistics, normality test, and hypothesis testing. This research got a result, namely problem solving skills after applying the ADERiC learning model increased compared to students' initial mathematical solving abilities, it can be shown through the achievement of indicators that students' problem solving skills in mathematics were 67.1% in the medium criteria. Therefore, the use of the ADERiC learning model can encourage the improvement of problem solving skills Keywords: Effective ADERIC Learning Model; Problem Solving Ability
Correlation Between Learning Motivation and Students’ Responses on the Implementation of the ADERiC Learning Model Muhammad Syahrul Kahar; Abdul Haris Panai; Mursalin Mursalin; Zulaecha Ngiu; Novianty Djafri; Asna Aneta
International Journal of Engineering, Science and Information Technology Vol 3, No 1 (2023)
Publisher : Master Program of Information Technology, Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v3i1.419

Abstract

The learning model is determined and selected by teachers to stimulate students’ learning motivation and responses, which play an important role in the learning process. The purposes of the study are to identify a correlation between students’ learning motivation and their responses o non the implementation of the ADERiC model. The study was conducted at the University of Muhammadiyah Sorong, involving ten students. Data were analyzed using Pearson correlation and covariance techniques. The research findings show that based on the questionnaire students’ responses, each item of the implementation of the ADERiC learning model was in the high classification, and the highest was the observation of persistence in learning. Besides that, there is a correlation between students' learning motivation and responses to implementing the ADERiC model. Therefore, implementing the learning model should stimulate and push students’ understanding. 
PENGARUH MODEL PEMBELAJARAN DISCOVERY BERBASIS EKSPERIMEN TERHADAP HASIL BELAJAR SISWA KELAS XI DI SMAN 1 BOLIYOHUTO PADA KONSEP FLUIDA STATIS Hersiq Basri; Mursalin Mursalin; Mohamad Jahja; Citron S Payu; Dewa Gede Eka Setiawan; Raghel Yunginger
Jambura Physics Journal Vol 4, No 2 (2022): October 2022
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34312/jpj.v4i2.13177

Abstract

This study aims to know whether or not there is a difference in the student's cognitive learning outcomes by using a discovery-bassed learning model and problem based learning model on Physics subjects in Static Fluids material. This study applies a quasi-experimental method with a pretest-posttest control group design using two classes. The study site is at SMAN 1 Boliyohuto in the odd semester of 2021. The population in class XI MIA 1, XI MIA 2, XI MIA 3, and XI MIA 4, with the sample is class XI MIA 3 and Class XI MIA 4, totaling 15 students, respectively. This study uses t-test in hypothesis analysis, where the test is based on the minimum completeness criteria for 75. Based on the result of hypothesis testing, the t-count value is 0.604102, and the t-table value is 2.144787 (tcount  ttable), so H0 is rejected, and H1 is accepted. The H0 states that there is a difference in students learning outcomes by applying the experimental discovery-based learning model and the problem-based learning model.Penelitian ini bertujuan untuk mengetahui apakah ada perbedaan hasil belajar kognitif peserta didik dengan menggunakan model pembelajaran discovery dan model pembelajaran berbasis masalah pada pelajaran fisika materi fluida statis. Metode penelitian yang digunakan adalah metode quasi eksperimen dan menggunakan desain penelitian pretest-posttest control grup desain dengan menggunakan dua kelas. Tempat pelaksanaan penelitian di SMAN 1 Boliyohuto semester ganjil tahun 2021. Populasi kelas XI MIA 1, XI MIA 2, XI MIA 3, Dan XI MIA 4 dengan sampel kelas XI MIA 3 dan Kelas XI MIA 4 yang masing –masing berjumlah 15 peserta didik. Analisis hipotesis dalam penelitian menggunakan uji t, dimana pengujian didasarkan pada Kriteria Ketuntasan minimal disekolah yaitu 75. Berdsarkan hasil pengujian hipotesis diketahui harga t hitung 0.604102 dan harga t tabel yaitu  2.144787 (thitung ttabel), maka H0 ditolak dan H1 diterima, dimana H0 menyatakan bahwa terdapat perbedaan hasil belajar siswa dengan menerapkan model pembelajaran discovery berbasis eksperimen dengan model problem based learning.
The Effectiveness of Educational Tools Grounded in Local Knowledge in Enhancing High School Students' Creative Thinking Skills in the Context of Sound Waves Trisnawaty Junus Buhungo; Mursalin Mursalin; Reka Lagani
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 8, No 3 (2023): September 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v8i3.3840

Abstract

The objective of this study was to describe the effectiveness of learning tools based on local wisdom in enhancing creative thinking skills in the context of sound waves. The research was conducted at SMA N 1 North Gorontalo, specifically targeting eleventh-grade students. The study employed a Research and Development (R&D) approach, utilizing the ADDIE learning design model, which encompasses the stages of Analysis, Design, Development, Implementation, and Evaluation. However, it is important to note that this study focuses solely on describing the effectiveness of the learning materials, without delving into other aspects. The effectiveness of the learning tools was assessed during the implementation stage. The findings of the study indicated that student engagement during the two sessions was rated as very good. The assessment of attitudes in both sessions resulted in a percentage of 87.89% and 89.85% respectively, falling within the very good category. Similarly, the assessment of skills exhibited percentages of 85.70% and 89.85% respectively, also within the very good range. Furthermore, the test conducted to evaluate students' creative thinking abilities revealed that the majority of students demonstrated creativity in utilizing traditional polopalo musical instruments. These findings suggest that learning tools based on local wisdom have the potential to enhance students' creative thinking skills.
The Effectiveness of Problem-Based Learning Model Assisted by Canva-Oriented Pancasila Student Profiles to Improve Scientific Literacy Agus Wumu; Mursalin; Trisnawaty Junus Buhungo
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4022

Abstract

This study aims to describe the effectiveness of the Problem-Based Learning model assisted by Canva oriented to Pancasila Student Profiles and to analyze the effect of its implementation on scientific literacy skills in static electricity material. This research was conducted at SMP Negeri 1 Kwandang with 31 students in class IXA as subjects. This development research uses Research and Development (R & D) research with the ADDIE development model developed by Reiser and Mollenda, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The effectiveness test is carried out at the implementation stage. The results showed that the effectiveness of learning devices was seen through student activity data obtained by an average percentage of 93.27% obtained by very good criteria, and students' scientific literacy tests showed an increase in the N-gain score with an average N-gain score of 0.72 with high classification. This research concludes that physics learning tools that use the Problem-Based Learning model assisted by Canva-orientated Pancasila Student Profiles on static electricity effectively increase students' scientific literacy skills.
Peran Mahasiswa Kampus Mengajar Angkatan 5 dalam Upaya Meningkatkan Administrasi dan Adaptasi Teknologi Septiana Kurniasari; Raflin Hamzah Taib; Nina Shaqina Anggo; Sintia Nasir Hasani; Mursalin Mursalin; Dewa Gede Eka Setiawan; Moh Arif Alfan Habibi
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2024): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Januari 2024
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v3i1.1155

Abstract

Program Kampus Mengajar merupakan salah satu program Merdeka Belajar-Kampus Merdeka (MBKM) yang bertujuan untuk membantu sekolah-sekolah, khususnya dalam meningkatkan administrasi sekolah dan adaptasi teknologi. Salah satu sekolah yang menjadi sasaran program ini adalah SMP Negeri 1 Kabila Bone. Tujuan kegiatan ini adalah untuk mengetahui peran mahasiswa Kampus Mengajar khususnya Angkatan 5, dalam upaya meningkatkan administrasi dan adaptasi teknologi. Metode yang digunakan dalam kegiatan ini adalah metode deskriptif dengan pengumpulan data berupa observasi, wawancara dan dokumentasi. Hasil kegiatan menunjukkan bahwa peran mahasiswa program Kampus Mengajar di SMP Negeri 1 Kabila Bone melalui program pendampingan peningkatan administrasi dan adaptasi teknologi berjalan dengan baik dan memberikan dampak positif kepada seluruh elemen yang terlibat, khususnya di sekitar lingkungan sekolah.
Component Display Theory (CDT) Learning Model Design in Basic Physics Lectures Muhammad Syahrul Kahar; Rahmatullah Bin Arsyad; Muhammad Fathurrahman; Mursalin Mursalin
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5427

Abstract

One learning model that encourages implementation is Component Display Theory (CDT) which educators can apply as a way to obtain optimal problem solving abilities. The urgency of research requires developing a CDT learning model by adding one aspect, namely Creation, which is expected to perfect the three existing aspects. The theoretical basis is constructivist and cognitive theory, where constructivism is a view that perceives activities in reorganizing, interpreting and creating knowledge. The aim of the research is to design a CDT model for physics learning? The method used in this research uses a Research and Development approach using a 4D model with stages including Define, Design, Develop & Disseminate. The research results explain that the results of the needs analysis show that the current use of the CDT learning model still needs to be designed clearly to encourage increased student understanding, especially in terms of problem solving skills. Based on the analysis data, it was found that there was a significant correlation between the ability to remember (Remember) and the ability to find problems in learning with a percentage of 50.9%. Furthermore, the ability to find and the ability to apply has a correlation of 66.7%. Therefore, it can be said that learning procedures using the CDT model contribute significantly to the construction of students' understanding so that when linked to creative abilities, students are able to better understand learning completely and comprehensively by 59.4%, which means it provides significance in increasing participants' problem solving skills. educate. On the other hand, the remembering stage, when linked to the creation stage, contributes to an increase which is categorized as quite low when compared to the other stages, amounting to 11.5%. Therefore, in implementing learning, there needs to be coherent and measurable learning management that can encourage increased student learning
STEAM Approach to Students' Critical Thinking Ability on the Concept of Sound Waves for Developing PBL Model Learning Tools Yulianti Kohohon; Mursalin; Muhammad Yusuf; Masri Kudrat Umar; Tirtawaty Abdjul; Ritin Uloli
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6776

Abstract

One learning model that supports improving critical thinking skills and developing 21st century education is the PBL model. This research aims to describe the quality of the STEAM approach-based PBL model learning tools development for Students' Critical Thinking Ability on the concept of sound wave using the ADDIE development model. The results of the validation carried out by three validators obtained an average percentage for the learning implementation plan of 93.08%, student activity sheets of 92.58%, teaching materials of 90.82%, and critical thinking tests of 92.72%, and all included in the very valid criteria. The practicality of learning tools is seen from learning implementation of 90.72% with excellent criteria, the student's response to the learning tools was very positive with the ease aspect percentage of students' responses was 86.67%, the enthusiasm aspect percentage of 93.33%, the motivated aspect percentage of 86.67% and the involvement aspect percentage of 83.33%. The effectiveness of learning tools in student activity of 91.67% with excellent criteria, the results of the critical thinking test increased by 49.00%, from previously the overall average score of students was 30.33% to 79.33% and the effectiveness category through the N-Gain test was 0.71 with high criteria