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Peran Guru Dalam Mengembangkan Kemampuan Bahasa Ekspresif Pada Anak Kelompok B Pontoh, Vriska; Arifin, Irvin Novita; Laiya, Sri Wahyuningsi
Student Journal of Early Childhood Education Vol 4 No 2 (2024): Volume 4 Nomor 2 September 2024
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjece.v4i2.2457

Abstract

The objective of this research was to describe the role of the teacher in developing expressive language skills in children of group B at TK (Kindergarten) Damhil DWP, Universitas Negeri Gorontalo City. This research employed a qualitative approach, with descriptive metdhos and data collection techniques used were observation, interviews, and documentation. The research subjects were teachers and children in Class B of TK Damhil. Meanwhile, the data analysis was carried out by describing things found in the field related to the role of the teacher as an educator, teacher as a teacher, and teacher as a guide for children in developing their language. The findings depicted that, in the process of developing expressive language in children at school, the teacher provided learning facilities and media to develop language in children, supervised children’s learning activities, and always provided motivation/encouragement to children during the learning process.
Deskripsi Pembelajaran Sains Anak Menggunakan Media Audio Visual Kelompok B Ahmad, Aprilia; Arifin, Irvin Novita; Sutisna , Icam
Student Journal of Early Childhood Education Vol 4 No 2 (2024): Volume 4 Nomor 2 September 2024
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjece.v4i2.3179

Abstract

This study aimed to describe children's science learning in Group B at TK Harapan, Sipatana Subdistrict, Gorontalo City. This study employed a qualitative descriptive method with the subjects of 22 children aged 5-6 years. Data collection was conducted through observation, interviews, and documentation. The study results indicated that children actively participate in science learning activities. The science learning activities undertaken by the children encompass five assessment aspects: observing, comparing, grouping, measuring, and communicating. However, in the comparing aspect, children found comparing items such as numbers and letters challenging. Conversely, in communicating, children performed well in presenting their work and showcasing their drawings. Therefore, science learning for children in Group B at TK Harapan, Sipatana Subdistrict, Gorontalo City, has significantly developed.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PERTUMBUHAN DAN PERKEMBANGAN MANUSIA BERBASIS GAMIFIKASI DI KELAS V SDN 4 ANGGREK KABUPATEN GORONTALO UTARA Wuwungan, Abdul Holik Kurniawan; Panai, Abdul Haris; Arifin, Irvin Novita; Abdullah, Gamar; Arif, Rifda Mardian
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3334

Abstract

Abdul Holik Kurniawan Wuwungan, 2024. Development of Interactive Learning Media on Human Growth and Development Based on Gamification in Grade V at SDN 4 Anggrek, Gorontalo Utara Regency. The Principal Supervisor is Prof. Dr. Abdul Haris Panai, M.Pd., MCE., and The Co-Supervisor is Dr. Irvin Novita Arifin, S.Pd., M.Pd. This study aimed to (1) develop Interactive Learning Media on Human Growth and Development Based on Gamification in Grade V at SDN 4 Anggrek, Gorontalo Utara Regency, and (2) assess the feasibility and practicality of the Interactive Learning Media on Human Growth and Development Based on Gamification in Grade V at SDN 4 Anggrek, Gorontal Utara Regency. This study was conducted at SDN 4 Anggrek, Gorontalo Utara Regency, using the 4D model development approach. Data collection techniques included interviews, observations, and questionnaires. Moreover, the data were then analyzed using a Likert scale. The study resulted in a product in the form of interactive learning media based on gamification for human growth and development in grade V at SDN 4 Anggrek, Gorontalo Utara Regency. Feasibility tests conducted by experts yielded an average score of 90.7%, categorized as "Highly Feasible" However, the practicality tests yielded an average score of 92.4%, categorized as "Highly Practical." Thus, the Interactive Learning Media on Human Growth and Development Based on Gamification in Grade V at SDN 4 Anggrek, Gorontalo Utara Regency, developed by the researcher, is deemed feasible and practical for implementation.
PENERAPAN MODEL PEMBELAJARAN PJBL DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI ORGAN PERNAPASAN MANUSIA DI KELAS V SDN 3 BONE RAYA Puspita Lamalundu; Abdul Haris Panai; Irvin Novita Arifin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.4958

Abstract

The problem statement of this research is whether the implementation of PJBL can improve learning outcomes in human organ respiratory materials of students in class V of SDN 3, Bone Raya. The purpose of this research is to improve the learning outcomes in human organ respiratory materials of students in class V of SDN 3, Bone Raya, through PJBL model. This is a classroom action research (PTK), using observation, tests, and documentation in collecting the data. The early observation shows that there were 5 out of 14 students (35.71%) who had achieved the Maximum Completion Criteria, while the other 9 (64.29%) had not. After cycle was applied, students who completed the criteria had reached to 42.86%, then continued to cycle II with the result of 85.71%. Therefore, it can be concluded that the learning outcomes of students in class V of SDN 3 of Bone Raya had improved.
Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Kahoot Terhadap Motivasi Belajar Siswa di SDN 83 Sipatana Tri Muliani M. Suleman; Irvin Novita Arifin; Kudus Kudus
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 3 (2024): September - Desember 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.3.2024.4341

Abstract

Masalah utama dalam penelitian ini adalah apakah terdapat pengaruh model pembelajaran Problem-Based Learning (PBL) berbantuan media Kahoot terhadap motivasi belajar siswa kelas V pada mata pelajaran IPAS di SDN 83 Sipatana. Penelitian ini bertujuan untuk mengidentifikasi apakah penerapan model pembelajaran PBL dengan bantuan media Kahoot dapat meningkatkan motivasi belajar siswa, yang dapat berpengaruh pada hasil belajar mereka dalam mata pelajaran IPA Siswa Kelas V Mata Pelajaran IPAS Di SDN 83 Sipatana. Metode penelitian yang digunakan yaitu Quasi Experimen dengan desain penelitian Nonequivalent control Group Design. Teknik sampling yang digunakan adalah sampling jenuh, di mana seluruh populasi dijadikan sampel penelitian. Instrumen penelitian menggunakan tes angket yang telah diuji validitas dan reliabilitasnya, dengan 25 butir soal yang dinyatakan valid. Pengumpulan data dilakukan melalui pre-test dan post-test untuk mengukur pengaruh perlakuan, yaitu penggunaan PBL berbantuan media Kahoot. Uji normalitas data dilakukan menggunakan uji Kolmogorov-Smirnov, sedangkan uji homogenitas menggunakan uji varians dengan bantuan perangkat lunak SPSS versi 26. Analisis data dilakukan dengan menggunakan uji korelasi produk momen dan uji paired sample t-test untuk mengetahui hubungan antara variabel independen (PBL berbantuan media Kahoot) dan variabel dependen (motivasi belajar siswa). Sampel dalam penelitian ini adalah siswa kelas V SDN 83 Sipatana. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa terdapat Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Kahoot Terhadap Motivasi Belajar Siswa Kelas V Mata Pelajaran IPAS Di SDN 83 Sipatana. Hasil data diperoleh nilai signifikan sebesar 0,037 < 0,05 pada kelas eksperimen dan untuk kelas kontrol diperoleh nilai nilai signifikan sebesar 0,038 < 0,05 maka H0 ditolak dan H1 diterima karena nilai signifikan kurang dari 0,05.
Pengaruh Model Project Based Learning Berbantuan Media Sederhana Terhadap Hasil Belajar IPA Siswa Di kelas V SDN 3 Kabila Bone Farhan Abdullah Suwele; Irvin Novita Arifin; Gamar Abdullah; Abdul Haris Panai; Rifda Mardian Arif
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 3 (2024): September - Desember 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.3.2024.4599

Abstract

Urgensi permasalahan dalam penelitian ini yaitu minimnya media ajar dan variasi model pembelajaran berdampak pada rendahnya pemahaman dan minat siswa terhadap materi zat tunggal dan campuran. Tujuan penelitian ini untuk menjelaskan Pengaruh Model Project Based Learning Berbantuan Media Sederhana Terhadap Hasil Belajar Siswa IPA Di Kelas V SDN 3 Kabila Bone. Desain penelitian yang digunakan adalah penelitian kuantitatif. Penggunaan metode pre-experimental design dengan desain one group pretest posttest. Variabel bebas penelitian ini adalah model project based learning berbantuan media sederhana dan variable terikat adalah hasil belajar siswa. pengujian hipotesis penelitian ini menggunakan uji paired sampel t-test. Berdasarkan uji hipotesis yang telah dilakukan menunjukan nilai thitung = -12 ≥ ttabel 1,782 dengan kriteria apabila nilai thitung lebih kecil dari ttabel maka H0 diterima dan H1 ditolak atau dapat dilihat berdasarkan nilai signifikan sebesar 0,000 ≤ 0,05 dengan kriteria apabila nilai sig lebih kecil dari pada 0,05 maka H0 ditolak dan H1 diterima. Berdasarkan kedua kriteria diatas dapat disimpulkan H0 ditolak dan H1 diterima yang berarti terdapat Pengaruh Model Project Based Learning berbantuan media sederhana terhadap hasil belajar siswa IPA di kelas V SDN 3 kabila bone.
Pengaruh Model PBL Berbantuan Media Crossword Puzzle Terhadap Hasil Belajar Peserta Didik Mata Pelajaran IPAS Materi Magnet Kelas V SDN 9 Limboto Yusuf, Istivani; Abdul Haris Panai; Rifda Mardian Arif; Irvin Novita Arifin; Gamar Abdullah
JAMBURA Elementary Education Journal Vol 5 No 2 (2024): VOLUME 5 NOMOR 2, DESEMBER TAHUN 2024
Publisher : JURUSAN PENDIDIKAN GURU SEKOLAH DASAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jeej.v5i2.3857

Abstract

Istivani Yusuf. 2025. Pengaruh Model PBL Berbantuan Media Crossword Puzzle Terhadap Hasil Belajar Peserta Didik Mata Pelajaran IPAS Materi Magnet Kelas V SDN 9 Limboto. Skripsi, Jurusan Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Gorontalo. Pembimbing I Prof. Dr. H. Abdul Haris PanaI, S.Pd., M.Pd., MCE dan Pembimbing II Rifda Mardian Arif, S.Pd., M.Pd., MCE. Rumusan masalah pada penelitian ini adalah “Apakah terdapat pengaruh model PBL berbantuan media crossword puzzle terhadap hasil belajar peserta didik pada mata pelajaran IPAS?” Tujuan dilakukannya penelitian ini adalah “untuk mendeskripsikan adanya pengaruh model PBL berbantuan media crossword puzzle terhadap hasil belajar peserta didik pada mata pelajaran IPAS materi magnet kelas V SDN 9 Limboto. Penelitian ini adalah penelitian kuantitatif dengan metode pre experimental design dengan rancangan One-group pretest-posttest design. Populasi dalam penelitian adalah seluruh siswa kelas V, sampel yaitu 20 siswa. Teknik pengambilan sampel menggunakan purposive sampling. Hasil penelitian dan pembahasan diperoleh nilai rata-rata pre-test sebesar 53 sedangkan post-test sebesar 81. Jika dibandingkan nilai rata-rata pre-test dan post-test maka nilai rata-rata post test lebih tinggi dari nilai rata-rata pre-test. Hasil pengujian hipotesis thitung = 5.176 > ttabel = 1.729. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh model PBL berbantuan media crossword puzzle terhadap hasil belajar peserta didik pada mata pelajaran IPAS materi magnet kelas V SDN 9 Limboto.
PENGARUH MODEL PEMBELAJARAN INQUIRY BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR SISWA MATERI WUJUD ZAT DAN PERUBAHANNYA DI KELAS IV SDN 10 KABILA KABUPATEN BONE BOLANGO Humolungo, Elsa; Abdullah, Gamar; Kudus, Kudus; Arif, Rifda Mardian; Arifin, Irvin Novita
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.4876

Abstract

This comprehensive study aims to describe and quantitatively investigate whether there is a significant effect of the application of the inquiry learning model integrated with interactive Wordwall media on student learning outcomes, especially on the material of the state of matter and its changes, in the fourth grade environment of SDN 10 Kabila, Bone Bolango Regency. The research method implemented is quasi-experimental with a specific design of Nonequivalent Control Group Design. This design involves a comparison between two pre-existing learning groups, namely the experimental class that received special treatment in the form of an inquiry learning model assisted by Wordwall media, and the control class that followed conventional learning. Data collection was carried out through three main techniques: observation to directly observe the learning process and student interactions, learning outcome tests in pre-test and post-test formats to measure students' understanding of the material before and after the intervention, and documentation to collect relevant supporting data. The research sample consisted of 34 third grade students of SDN 10 Kabila. Analysis of learning outcomes showed clear differences: in the pre-test, the control class obtained an average score of 40, which then increased to 56.47 in the post-test. Meanwhile, the experimental class, which implemented the inquiry model assisted by Wordwall media, started with an average pre-test score of 38.82 and showed a very significant spike in achievement in the post-test with an average score reaching 84.51. Based on these results, it can be concluded that there is a positive and substantial influence of the use of the inquiry learning model integrated with interactive Wordwall media on improving student learning outcomes on the material on the state of matter and its changes in class IV SDN 10 Kabila. ABSTRAKPenelitian ini secara komprehensif bertujuan untuk mendeskripsikan dan menginvestigasi secara kuantitatif apakah terdapat pengaruh signifikan dari penerapan model pembelajaran inkuiri yang diintegrasikan dengan media interaktif Wordwall terhadap hasil belajar siswa, khususnya pada materi wujud zat dan perubahannya, di lingkungan kelas IV SDN 10 Kabila, Kabupaten Bone Bolango. Metode penelitian yang diimplementasikan adalah quasi experimental dengan desain spesifik Nonequivalent Control Group Design. Desain ini melibatkan perbandingan antara dua kelompok belajar yang telah ada sebelumnya, yaitu kelas eksperimen yang menerima perlakuan khusus berupa model pembelajaran inkuiri berbantuan media Wordwall, dan kelas kontrol yang mengikuti pembelajaran konvensional. Pengumpulan data dilaksanakan melalui tiga teknik utama: observasi untuk mengamati secara langsung proses pembelajaran dan interaksi siswa, tes hasil belajar dalam format pre-test dan post-test untuk mengukur pemahaman siswa terhadap materi sebelum dan sesudah intervensi, serta dokumentasi untuk mengumpulkan data pendukung yang relevan. Sampel penelitian terdiri dari 34 siswa kelas III SDN 10 Kabila. Analisis hasil belajar menunjukkan perbedaan yang jelas: pada pre-test, kelas kontrol memperoleh nilai rata-rata 40, yang kemudian meningkat menjadi 56,47 pada post-test. Sementara itu, kelas eksperimen, yang menerapkan model inkuiri berbantuan media Wordwall, memulai dengan nilai rata-rata pre-test sebesar 38,82 dan menunjukkan lonjakan capaian yang sangat signifikan pada post-test dengan nilai rata-rata mencapai 84,51. Berdasarkan hasil tersebut, dapat ditarik kesimpulan kuat bahwa terdapat pengaruh positif dan substansial dari pemanfaatan model pembelajaran inkuiri yang diintegrasikan dengan media interaktif Wordwall terhadap peningkatan hasil belajar siswa pada materi wujud zat dan perubahannya di kelas IV SDN 10 Kabila.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) BERBANTUAN MEDIA CANVA TERHADAP HASIL BELAJAR SISWA PADA MATERI SIKLUS AIR DI KELAS V SD Ahmad, Wahyuni; Abdullah, Gamar; Kudus, Kudus; Arif, Rifda Mardian; Arifin, Irvin Novita
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.4881

Abstract

This comprehensive study aims to describe and analyze the effect of the implementation of the Project Based Learning (PjBL) Learning Model integrated with Canva media on student learning outcomes, especially on the water cycle material in class V of SDN 10 Kabila, Bone Bolango Regency. To achieve this goal, the research method used is a quasi-experimental design, with a specific design of Nonequivalent Control Group Design, which allows comparisons between the experimental group and the control group that are not selected randomly. The data collection process in this study was carried out through a series of techniques including direct observation of learning activities in the classroom, giving learning outcome tests in the form of pre-tests and post-tests to measure student understanding before and after treatment, and documentation studies to complete supporting data. The sample involved in this study were 30 students in class IV of SDN 10 Kabila, divided into two groups. Quantitative data analysis showed significant differences in learning outcomes: the average pre-test score of the experimental class was 42.3 and the control class was 46.7. After the Canva-assisted PjBL learning intervention was given to the experimental class, the average post-test score of the experimental class increased substantially to 84.7, while the control class that received conventional learning achieved an average score of 60. Based on these data, it can be firmly concluded that there is a positive and significant influence of the implementation of the Canva media-assisted Project Based Learning (PjBL) learning model on improving student learning outcomes in the water cycle material at SDN 10 Kabila, Bone Bolango Regency. ABSTRAKPenelitian ini secara komprehensif bertujuan untuk mendeskripsikan dan menganalisis pengaruh penerapan Model Pembelajaran Project Based Learning (PjBL) yang diintegrasikan dengan media Canva terhadap hasil belajar siswa, khususnya pada materi siklus air di kelas V SDN 10 Kabila, Kabupaten Bone Bolango. Untuk mencapai tujuan tersebut, metode penelitian yang digunakan adalah quasi experimental design, dengan rancangan spesifik Nonequivalent Control Group Design, yang memungkinkan perbandingan antara kelompok eksperimen dan kelompok kontrol yang tidak dipilih secara acak. Proses pengumpulan data dalam penelitian ini dilakukan melalui serangkaian teknik yang meliputi observasi langsung terhadap aktivitas pembelajaran di kelas, pemberian tes hasil belajar dalam bentuk pre-test dan post-test untuk mengukur pemahaman siswa sebelum dan sesudah perlakuan, serta studi dokumentasi untuk melengkapi data pendukung. Sampel yang terlibat dalam penelitian ini adalah siswa kelas IV SDN 10 Kabila yang berjumlah 30 siswa, terbagi dalam dua kelompok. Analisis data kuantitatif menunjukkan perbedaan yang signifikan dalam hasil belajar: nilai rata-rata pre-test kelas eksperimen adalah 42,3 dan kelas kontrol 46,7. Setelah intervensi pembelajaran PjBL berbantuan Canva diberikan kepada kelas eksperimen, nilai rata-rata post-test kelas eksperimen meningkat secara substansial menjadi 84,7, sementara kelas kontrol yang mendapatkan pembelajaran konvensional mencapai nilai rata-rata 60. Berdasarkan data tersebut, dapat disimpulkan secara tegas bahwa terdapat pengaruh positif dan signifikan dari implementasi model pembelajaran Project Based Learning (PjBL) berbantuan media Canva terhadap peningkatan hasil belajar siswa pada materi siklus air di lingkungan SDN 10 Kabila, Kabupaten Bone Bolango.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA CANVA TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI BAGIAN TUBUH TUMBUHAN DI KELAS IV SD Lahay, Nurhayati; Abdullah, Gamar; Kudus, Kudus; Arif, Rifda Mardian; Arifin, Irvin Novita
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.5093

Abstract

This study aims to describe the effect of the Problem Based Learning (PBL) model assisted by Canva media on student learning outcomes on plant body parts material in class IV SDN 10 Kabila, Bone Bolango Regency, using a quasi-experimental method with a Nonequivalent control group design, where data collection is carried out through observation, interviews, tests, and documentation with a sample of 34 class IV students of SDN 10 Kabila in the 2024/2025 academic year. The difference in learning outcomes can be seen from the average pre-test and post-test scores in the experimental and control classes. In the pre-test of the control class, an average score of 42.3 was obtained. The average post-test score in the control class was 62.11. While the average pre-test score of the experimental class was 43.76 and the post-test score was 84. From the learning outcomes of students, there was a difference in learning outcomes in the most significant material on plant body parts through the PBL model assisted by Canva  media and conventional learning. So it can be concluded that the use of the PBL model assisted by Canva AI media has an effect on the learning outcomes of students in class IV SDN 10 Kabila, Bone Bolango Regency. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan pengaruh model Problem Based Learning (PBL) berbantuan media Canva terhadap hasil belajar peserta didik pada materi bagian tubuh tumbuhan di kelas IV SDN 10 Kabila Kabupaten Bone Bolango, menggunakan metode quasi experimental dengan desain Nonequivalent control group design, dimana pengumpulan data dilakukan melalui observasi, wawancara, tes, dan dokumentasi dengan sampel sebanyak 34 peserta didik kelas IV SDN 10 Kabila tahun ajaran 2024/2025. Perbedaan hasil belajar terlihat dari rata-rata skor pre-test dan post test di kelas eksperimen dan kelas kontrol. Pada pre test kelas kontrol, diperoleh nilai rata-rata 42,3. Nilai rata-rata post test pada kelas kontrol yaitu 62,11. Sedangkan nilai rata-rata pre test kelas eksperimen yaitu 43,76 dan nilai posttest 84. Dari hasil belajar peserta didik, terdapat perbedaan hasil belajar pada materi bagian tubuh tumbuhan yang paling signifikan melalui model PBL Berbantuan media canva dan pembelajaran konvensional. Maka dapat dapat disimpulkan bahwa penggunaan model PBL berbantuan media Canva berpengaruh terhadap hasil belajar peserta didik di kelas IV SDN 10 Kabila, Kabupaten Bone Bolango.