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Mentoring for Digital Educational Game Development using Flash CS6 to Train Creative Thinking Skills of Students at SMA Negeri 10 Palembang Leni Marlina; Ida Sriyanti; Sudirman; Imam Arif Pribadi; Melinda Maharani; Riska Anggraini; Gede Mudita Edi Putra; Windha; Zia Syawara; Muhammad Putra Aririyansyah
Unram Journal of Community Service Vol. 7 No. 1 (2026): March
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i1.1293

Abstract

This community service program aims to improve students’ creative thinking skills through mentoring in developing digital educational games using Adobe Flash CS6 at SMA Negeri 10 Palembang. The implementation was carried out through several stages, namely socialization, workshops, hands-on practice, and coaching clinic. A total of 24 students participated in both face-to-face and online sessions. Data were collected using pre-test, post-test, and a satisfaction questionnaire, and were analyzed quantitatively and qualitatively. The results showed a significant increase in students’ cognitive abilities, indicated by the improvement of the average score from 69.16 in the pre-test to 90.41 in the post-test. The N-Gain analysis demonstrated high improvement in the indicators of game concept (0.95) and design basics (1.00), while coding skills were in the moderate category (0.61). Students’ creative thinking skills also increased, particularly in fluency (83%), flexibility (74%), and originality (77%). In addition, the level of participant satisfaction reached 80–100% in all aspects assessed, indicating that the program was considered useful, easy to follow, and relevant to learning needs. Thus, mentoring in developing educational games with Adobe Flash CS6 is effective in enhancing digital literacy and creative thinking skills of high school students.
Analisa Kemampuan Berpikir Kritis Siswa dan Kebutuhan Game Edukasi STEM: Kajian Prespektif Guru SMK IPAS di Sumatera Selatan Melinda maharani; Leni Marlina; Ida Sriyanti
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 11 No 2 (2025): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v12i1.20812

Abstract

Critical thinking is increasingly recognized as an essential skill for vocational high school students. However, teachers in South Sumatra report that students’ performance remains limited, particularly in advanced clarification, decision-making, and complex reasoning. This study represents one of the first regional analyses of IPAS teachers’ perceptions regarding critical thinking and the integration of STEM-based digital games in Indonesian vocational schools. Employing a quantitative descriptive approach, the study involved 118 IPAS teachers from various regions. Findings indicate that 57% of teachers stated that only some students were able to conduct observations and compile reports, while 53% reported that only a few students could anticipate logical consequences. Overall, teachers noted that digital learning facilities such as communication devices, internet access, and presentation media were available, although their distribution varied across schools. Most teachers also expressed positive attitudes toward the use of STEM-based digital educational games, viewing them as an effective medium for enhancing student engagement and strengthening critical thinking in IPAS learning. These results emphasize how important it is to develop STEM-based digital educational games as a strategic solution for improving critical thinking skills in vocational education
Analisis Kebutuhan Media Pembelajaran Games Box Berbasis STEM pada Materi Pencemaran Lingkungan SMA untuk Meningkatkan Kemampuan Berpikir Kreatif Selvia Mariska Syahputri; Ida Sriyanti; Ismet
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15089

Abstract

This study explores students’ perceptions of creative thinking and examines the need to develop a STEM-based “Games Box” learning media for environmental pollution topics in high school physics. A descriptive quantitative approach was used, involving 277 students who completed a Likert-scale questionnaire covering six aspects, including creative thinking perception, learning media needs, STEM-based learning needs, interactive learning preferences, physical media accessibility, and readiness to use the Games Box. The findings show that students generally perceive their creative thinking abilities at a moderate level, particularly in fluency (mean = 2.87; 57.4%) and originality (mean = 2.74; 54.8%). At the same time, students express a clear need for more engaging and interactive learning media that integrate STEM approaches to help them understand abstract physics concepts more effectively. Responses also indicate a strong preference for learning media that are hands-on, game-based, and capable of making learning more meaningful and enjoyable. Overall, the results suggest that developing a STEM-based Games Box is both relevant and necessary to support creative thinking in learning environmental pollution. This study also emphasizes the importance of connecting environmental issues with physics concepts such as acoustics in noise pollution, thermodynamics in thermal pollution, and radiation in radioactive contamination. In general, the findings provide a solid foundation for designing innovative, student-centered learning media that align with the demands of 21st-century education.
Ethno-STEM Integration and Differentiated Learning for SDG 4 Quality Education: A Bibliometric Analysis and Systematic Review Rosdiana; Ida Sriyanti; Ismet; Hamdi Akhsan; Effendi
Jurnal Penelitian Pendidikan IPA Vol 12 No 7 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i7.15252

Abstract

This study examines the integration of Ethno-STEM with differentiated learning through bibliometric analysis (15 Scopus documents, 2015–2024) and systematic literature review (15 articles, 2015–2024). Bibliometric results reveal a focused research landscape dominated by United States institutions, with steady publication growth post-2020. SLR synthesis identifies key pedagogical themes, including culturally responsive pedagogy, personalized learning, and the necessity of culturally adaptive teaching. The integration of these approaches fosters inclusive, student-centered environments that value local wisdom. However, challenges persist in teachers' culturally responsive STEM literacy and the design of diverse learning products. This research contributes to the development of the Differentiated Ethno-STEM Knowledge (DESK) framework, providing a systematic roadmap for teacher professional development. Conclusively, these findings offer actionable insights for sustainable education policy, directly advancing Sustainable Development Goal 4 (Quality Education) through contextually relevant and inclusive 21st-century learning strategies.
Co-Authors Afifa, Mardiah Agung Mataram Agustini, Meily P Ahmad Fauzi Ismail Ahmad Fudholi Akhsan, Hamdi Akhsan Aldi, Muhamad Abel Kirana Alfikro, Ihsan Alisya, Rona Almafie, Muhammad Rama Anida Chairatunnisa Anissa Arianti Anjani, Rahma Putria Apit Fathurohman Ardi Aulia, Dwi Marwa Azhari, M. Aswa Cecil Hiltrimartin Chairunnisa Chairunnisa Dani, Rahma Desilawati Triana Effendi Effendi Eka Supriasih Feri Iskandar Feri Iskandar Fiber Monado Fitonia, Allika Fitria, Silfiyana Gede Mudita Edi Putra Gelby Pradina Paramitha Gelby Pradina Paramitha Hamdi Akhsan Hapizah Hartisyah Nadia Idha Royani Idha Royani Idjan, Meutia Kamilatun Nuha Ap Iful Amri Imam Arif Pribadi Innas Amalia Utami Ismet Ismet Ismet Ismet Ismet Ismet, Ismet Jaidan Jauhari Jannah, Fathya Nurul Juliansyah, Dendi Ketang Wiyono Ketang Wiyono Khairurijal . Khairurijal Khairurijal Khotimah, Masayu Husnul Lamura, M. Danny Pratama Leni - Marlina Leni Marlina Leni Marlina Leni Marlina Lia Apriliana Lintang Auliya Kurdiati Ludiansyah, Anggi M Rama Almafie M Rudi Sanjaya Maharani, Senandung Citra Maknun, Lu’luil Maylen, Venny Meilinda Meilinda Meilinda Meilinda Meily P Agustini Meily Putri Agustini Meitaza, Dariah Melinda Maharani Melly Ariska MEURETTA ALAWIYAH PULUNGAN Meutia Kamilatun Nuha Ap Idjan Mikrajuddin Abdullah Muhamad Yusup Muhammad Putra Aririyansyah Mutiara Meiwandari Nor Farahwahidah binti Abdul Rahman Nova Anjarwati Nugraha, Yuda Prasetya Nuriz Dariyani Nyimas Aisyah Nyimas Aisyah Patriot, Evelina Astra Pratiwi, Mia Marsela Pratiwi, Nadirra Pulungan, Meuretta Alawiyah Puteri, Anisya Sefina Putra, Gede Mudita Edi Putri, Apriliski Amanda RA Sania Noviana Radiyati Umi Partan RAFLI PANDU RAMADHANI Rahayu, Anita Yuza Rahma Dani Rahman, Nor Farawahidah Abdul Rahmanita Ramadhona, Tyse Ratu Ilma Indra Putri Rayhanu, Ashfi Rina Aprilia Rina Aprilia Riska Anggraini Ritonga, Ahmad Fitra Riyanto Rosdiana Rosdiana Rosdiana Rosdiana Rosdiana Ryatanti, Nyimas Edwilliyah Sardianto Markos Siahaan, Sardianto Markos Sari, Nur Azizah Purnama Sary Silvhiany Sela, Melinia Selvia Mariska Syahputri Sudirman Sudirman, Sudirman Sukemi Sukemi Supriasih, Eka Syamsiar, Syamsiar Syntia, Miranda Putri Syuhendri, Syuhendri Ujang Supriyadi Wahyu Indra Bayu Windha Wiyono*, Ketang Yuda Prasetya Nugraha Zainuddin Nawawi Zia Syawara Zulkardi Zulkardi Zulkarnain, Nur Najihah Binti