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Developing a Drill-and-Practice-Based Scratching Learning Media to Improve Mathematical Problem-Solving Skills and Students' Mathematics Learning Motivation Junior High School 2, Tebing Tinggi City Utari, Kania; Rajagukguk, Waminton; Surya, Edy
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 13, No 3 (2025): December
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v13i3.78571

Abstract

Students should be able to answer real-life math problems; therefore, mathematical problem-solving is crucial. Math problem-solving is improved by computer media. Educational media that meets students' needs motivates and inspires them, enhancing learning outcomes. Students' quantitative problem-solving skills will improve math learning results. Scratch is a computer-based learning tool that improves learning. The goal of this research is to use Scratch as a learning medium to improve students' mathematical problem-solving skills and motivation to learn mathematics. SMP Negeri 2 Kota Tebing Tinggi 7th graders completed this investigation in 2024/2025. This development research produced a valid, practical, and successful drill-and-practice-based visual learning medium to improve students' problem-solving and learning motivation. Media validity averaged 3.40, material validity 3.60, and linguistic validity 3.79. Teacher questionnaire scores averaged 3.67, while student questionnaire scores averaged 3.13 in the "Interested" category. The average learning implementation score rose to 3.25 in the second trial. Improved mathematical problem-solving and motivation were "moderate."
DEVELOPMENT OF AN RME-BASED GAME WITH LOCAL WISDOM CONTENT AND DEEP LEARNING STRATEGIES FOR MATHEMATICS LEARNING Hayati, Rahmi; Syahputra, Edi; Surya, Edy; Nuraina, Nuraina; Rohantizani, Rohantizani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14372

Abstract

AbstractThe main problem in elementary school mathematics learning is the low student motivation and learning outcomes caused by conventional approaches that tend to be abstract and lack connections to real-life contexts. This study aims to develop an educational game based on Realistic Mathematics Education (RME) with the integration of Acehnese local wisdom to improve students’ motivation and learning outcomes. The research employed a modified Research and Development (R&D) model of Borg & Gall, which consisted of needs analysis, design, expert validation, limited trial, revision, main field trial, and final revision. The research subjects included 30 fifth-grade students in the limited trial stage and 90 students from three different elementary schools in the main field trial, using a quasi-experimental design with a pretest-posttest control group. The instruments used were student response questionnaires, expert validation sheets, and achievement tests. Expert validation results indicated that the product was in the “highly valid” category. The limited trial showed that 90% of students considered the game easy to use and 85% felt more motivated, with learning achievement increasing from an average pretest score of 62 to 78 in the posttest; a paired-sample t-test yielded t(29) = 5.84, p < 0.001. The main field trial demonstrated a significant improvement, where the experimental class increased from an average score of 61 to 84, while the control class only increased from 63 to 72; the ANOVA results showed F(1,88) = 12.35, p < 0.01 with an effect size of 0.82 (large category). It is concluded that the RME-based educational game with Acehnese local wisdom is effective in enhancing students’ motivation and learning outcomes, and it has the potential to be further developed by adding adaptive and interactive features to strengthen student engagement.Keywords: Deep Learning; Game; Local Wisdom; RME Abstrak Permasalahan utama dalam pembelajaran matematika di sekolah dasar adalah rendahnya motivasi dan hasil belajar siswa akibat pendekatan konvensional yang cenderung abstrak serta minim keterkaitan dengan konteks nyata kehidupan sehari-hari. Penelitian ini bertujuan mengembangkan game edukatif berbasis Realistic Mathematics Education (RME) dengan integrasi kearifan lokal Aceh untuk meningkatkan motivasi dan hasil belajar siswa. Metode penelitian menggunakan Research and Development (R&D) model Borg & Gall yang dimodifikasi, melalui tahapan analisis kebutuhan, perancangan, validasi ahli, uji coba terbatas, revisi, uji coba lapangan utama, hingga revisi akhir. Subjek penelitian melibatkan 30 siswa kelas V SD pada tahap uji terbatas dan 90 siswa dari tiga sekolah dasar berbeda pada tahap uji lapangan dengan desain quasi-experiment menggunakan pretest-posttest control group design. Instrumen yang digunakan meliputi angket respon siswa, lembar validasi ahli, serta tes hasil belajar. Hasil validasi ahli menyatakan produk berada pada kategori sangat valid. Uji terbatas menunjukkan 90% siswa menilai game mudah digunakan dan 85% merasa lebih termotivasi, dengan peningkatan hasil belajar dari skor rata-rata pretest 62 menjadi 78 pada posttest; analisis uji t berpasangan menghasilkan t(29)=5,84, p<0,001. Uji lapangan menunjukkan peningkatan signifikan, di mana kelas eksperimen meningkat dari skor rata-rata 61 menjadi 84, sedangkan kelas kontrol hanya meningkat dari 63 menjadi 72; hasil ANOVA F(1,88)=12,35, p<0,01 dengan effect size 0,82 (kategori besar). Disimpulkan bahwa game edukatif berbasis RME dengan kearifan lokal Aceh efektif meningkatkan motivasi dan hasil belajar siswa, serta berpotensi dikembangkan lebih lanjut dengan penambahan fitur adaptif dan interaktif untuk memperkuat keterlibatan siswa.Kata kunci: Deep Learning; Game; Kearifan Lokal; RME 
Integrating Project Citizen and Qanun Jinayat in Civic Education to Prevent Sexual Violence in Acehnese Higher Education Helminsyah, Helminsyah; Yusnadi, Yusnadi; Surya, Edy; Kasmini, Lili; Mulyani, Mulyani
Samarah: Jurnal Hukum Keluarga dan Hukum Islam Vol. 9 No. 3 (2025): Samarah: Jurnal Hukum Keluarga dan Hukum Islam
Publisher : Islamic Family Law Department, Sharia and Law Faculty, Universitas Islam Negeri Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/sjhk.v9.i3.26489

Abstract

This study aims at investigating the university students’ perceptions of the Project Citizen learning model on civic education with the integration of the local wisdom, Qanun Jinayat, to prevent sexual violence. This study employed a mixed-method which gathered data using questionnaires and interviews. The participants involved in this study were 68 students for questionnaires and 7 students for the interviews from Universitas Bina Bangsa Getsempena Banda Aceh, Aceh, Indonesia. Quantitative data were analyzed descriptively, while qualitative data were analyzed thematically. The findings of study reveal that students generally held positive views on integrating Qanun Jinayat through Project Citizen to protecting against sexual violence. Students also recognized Qanun Jinayat as a culturally and legally legitimate framework and valued its integration into participatory, problem-based learning. They also identified challenges such as stigma, fear, and institutional gaps, while putting emphasis on the importance of community collaboration and their own active roles in the prevention of sexual violence. Thus, universities are encouraged to integrate local wisdom and legal literacy into their curricula and to strengthen collaboration with community and legal institutions to prevent sexual violence.
Co-Authors .Riadi, Riadi Amry, Zul Anggili Pratama Arisha, Dian Arnita Arnita Asmin Asmin, Asmin Asrul Karim, Asrul Darhim Darhim Dian Armanto Edi Syahputra Efendi, Ilham Eka Margareta Sinaga ELVI MAILANI EVA FARIDAH Eva Faridah, Faridah Fachrurazi Fadilah, Novia Fahrur Rozi Fairus, Fairus Fasti Rola Feria Andriana Putri, Feria Andriana FKIP, edumatica Gultom, Rina Gebryella Gultom, Rosiana Claudia Br Happy Lumbantobing, Happy Harahap, Elvira Riska Hasibuan, Yulia Rinanda Hayati, Nina Helminsyah Helminsyah Hutasuhut, Addiestya Rosa Hutasuhut, Riska Fadhilah Jhonas Dongoran Jozua Sabandar Juwita Tindaon, Juwita Khairani, Nerli Linayati Lestari, Linayati Liza Fitria, Liza Maisa, Husnul Marah Doly Nasution Martua Manullang Maythree, Chelsea Milda Rizky Novriani, Milda Rizky Molliq Rangkuti, Yullita Mukhtar Mukhtar Mulyani Mulyani Mulyono Mulyono Nailul Himmi Hasibuan, Nailul Himmi Nainggolan, Anri Parsaulian Nasution, Irma Yani Lidia Nenta Dumalia Siregar, Nenta Dumalia Novita Sari Nst, Mas Berlian Nuraina, Nuraina Nurdin Bukit Pakpahan, Aida Fitri Harun Poppy Amalia Purba, Glory Indira D. Putri, Retno Sulistiana Anzani Rahmi Hayati Rinanda, Yulia Rizki Maulida, Rizki Rohantizani, Rohantizani Saiman Saiman Sari, Riezky Purnama Siahaan, Asrifah Simanjuntak, Nadya Gracella Sinaga, Dewi Lestari Siregar, Sry Laila Angelina Siti Habsari Pratiwi, Siti Sutrisno, Imam Hadi Teti Khairani Nasution, Teti Khairani Utari, Kania Waminton Rajagukguk Yaya S. Kusumah Yessi Kartika Yohana Situmorang, Despi Yusnadi, Yusnadi