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Pengembangan Model Pembelajaran Matematika Realistik Berbasis Budaya Mandailing (PMR-B2M) untuk Meningkatkan Kemampuan Komunikasi Matematis Siswa Khairunnisyah, Khairunnisyah; Syahputra, Edi; Ahyaningsih, Faiz
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.1952

Abstract

Penelitian ini bertujuan untuk membangun model pembelajaran matematika realistik berbasis budaya Mandailing yang sah, praktis, dan efisien untuk meningkatkan kemampuan dan kemampuan komunikasi matematis siswa. (1) Membuat model pembelajaran matematika berbasis Mandailing yang valid, praktis, dan efisien untuk meningkatkan kemampuan siswa. Studi ini mengkaji perkembangan. ADDIE digunakan sebagai framework dalam penelitian ini. Hasil penelitian menunjukkan bahwa 1) model pembelajaran matematika realistik berbasis budaya Mandailing memenuhi kriteria valid, praktis, dan efektif; dan 2) model pembelajaran matematika realistik berhasil. 2) Meningkatkan komunikasi matematika melalui model pembelajaran realistik Indeks Berbasis Budaya Mandailing menunjukkan peningkatan normalisasi, dan diketahui pada uji coba I kemampuan komunikasi matematis siswa dengan kriteria “rendah” dengan skor 0,24 (g 0,3) dan pada uji coba II dengan kriteria “sedang” dengan skor 0,34 (g 0,3) meningkat (0,3 N-Gain).
Pengembangan Model Pembelajaran Berbasis Pendidikan Matematika Realistik Berbantuan Media Animasi untuk Meningkatkan Kemampuan Komunikasi Matematis Meganta P, Enda Ribka; Syahputra, Edi; Ahyaningsih, Faiz
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.2036

Abstract

This study aims to produce: the validity, practicality and effectiveness of learning tools based on the Realistic Mathematics Education (PMR) model, improving students' mathematical communication abilities using the developed learning tools and the process of student answers in solving mathematical communication skills questions. This research is development research with the ADDIE development model. From the results of the research, it is known that: (1) The learning model of Realistic Mathematics Education (PMR) assisted by animation media which was developed obtained an interactive learning model declared valid with an average of 4.31; (2) The Realistic Mathematics Education (PMR) learning model assisted by animation media that was developed meets the practical criteria of the learning model in terms of the analysis of the results of observations of the implementation of learning. The value obtained in trial I was 3.03 (medium category). In trial II, the score for observing the implementation of learning increased to 3.88 (category "high"); (3) The learning model of Realistic Mathematics Education (PMR) assisted by animation media developed meets the criteria of effectiveness. (4) Based on the normalized gain index it was found that in trial I there was an increase in students' mathematical communication skills with the "low" criteria with a score of 0.30 (g ≤0.3) and in trial II there was an increase in scores with the "moderate" criteria with a score of 0.42 (0.3 < N-Gain ≤0.7).
Pengembangan Model Pembelajaran Problem Based Learning Berbantuan Macromedia Flash Secara Interaktif Untuk Meningkatkan Kemampuan Pemecahan Masalah dan Kemandirian Belajar Siswa SMA Negeri 1 Binjai Nst, Fadhilah Ulfah; Syahputra, Edi; Mulyono, Mulyono
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.2130

Abstract

Penelitian ini bertujuan untuk: 1) Menemukan model pembelajaran Problem Based Learning berbantuan Macromedia Flash yang valid, praktis dan efektif dalam meningkatkan kemampuan pemecahan masalah dan kemandirian belajar siswa; 2) Mendeskripsikan peningkatan kemampuan pemecahan masalah siswa dengan menggunakan model pembelajaran Problem Based Learning berbantuan Macromedia Flash; 3) Mendeskripsikan peningkatan kemampuan kemandirian belajar siswa dengan menggunakan model pembelajaran Problem Based Learning berbantuan Macromedia Flash. Penelitian ini merupakan penelitian pengembangan menggunakan model pengembangan 4-D Thiagarajan. Dari hasil uji coba I dan uji coba II diperoleh: 1) model pembelajaran Problem Based Learning berbantuan Macromedia Flash yang dikembangkan telah memenuhi kriteria valid, praktis dan efektif ditinjau dari kriteria masing-masing; 2) pencapaian kemampuan pemecahan masalah siswa menggunakan perangkat pembelajaran Problem Based Learning berbantuan Macromedia Flash meningkat, ditinjau ketuntasan klasikal posttest uji coba I sebesar 68,75% meningkat menjadi 87,50% pada uji coba II; 3) kemandirian belajar siswa menggunakan perangkat pembelajaran Problem Based Learning berbantuan Makcromedia Flash meningkat, ditinjau dari ketuntasan klasikal posttest uji coba I sebesar 68,75% meningkat menjadi 87,50% pada uji coba II; Berdasarkan hasil penelitian disarankan agar Bagi peneliti lain yang berminat mengadakan penelitian serupa hendaknya melakukan penelitian pada sekolah lain sehingga akan diperoleh gambaran lebih lanjut mengenai kepraktisan model pembelajaran Problem Based Learning berbantuan Macromedia Flash pada materi trigonometri.
Pengaruh Kemampuan Berpikir Kritis, Literasi, Spasial dan Komunikasi Matematis Terhadap Kemampuan Pemecahan Masalah Matematika Siswa SMP Kelas VIII di Medan Sari Nst, Hikmah Maulida; Syahputra, Edi; Mulyono, Mulyono
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.2234

Abstract

Penelitian ini bertujuan untuk menganalisis: 1) pengaruh kemampuan berpikir kritis, kemampuan literasi, kemampuan spasial dan kemampuan komunikasi matematis terhadap kemampuan pemecahan masalah matematika siswa secara parsial dan 2) pengaruh kemampuan berpikir kritis, kemampuan literasi, kemampuan spasial dan kemampuan komunikasi matematis terhadap kemampuan pemecahan masalah matematika siswa secara simultan. Populasi dalam penelitian ini adalah siswa kelas VIII SMP/MTs swasta maupun negeri di Medan tahun pelajaran 2022/2023. Hasil penelitian menunjukkan: 1) terdapat pengaruh kemampuan berpikir kritis terhadap kemampuan pemecahan masalah siswa dengan nilai Sig. 0,000 < 0,05 dan koefisien determinan (R2) sebesar 0,837 atau 83,7% dengan keeratan hubungan yang sangat kuat. 2) terdapat pengaruh kemampuan literasi terhadap kemampuan pemecahan masalah siswa dengan nilai Sig. 0,000 < 0,05 dan koefisien determinan (R2) sebesar 0,777 atau 77,7% dengan keeratan hubungan yang sangat kuat. 3) terdapat pengaruh kemampuan spasial terhadap kemampuan pemecahan masalah siswa dengan nilai Sig. 0,000 < 0,05 dan koefisien determinan (R2) sebesar 0,773 atau 77,3% dengan keeratan hubungan yang sangat kuat. 4) terdapat pengaruh kemampuan komunikasi matematis terhadap kemampuan pemecahan masalah siswa dengan nilai Sig. 0,000 < 0,05 dan koefisien determinan (R2) sebesar 0,842 atau 84,2% dengan keeratan hubungan yang sangat kuat. 5) terdapat pengaruh kemampuan berpikir kritis, kemampuan literasi, kemampuan spasial dan kemampuan komunikasi matematis terhadap kemampuan pemecahan masalah siswa secara simultan dengan nilai Sig. 0,000 < 0,05 dan koefisien determinan (R2) sebesar 0,949 atau 94,9% dengan keeratan hubungan yang sangat kuat secara simultan.
Analysis of Students' Mathematical Pattern Thinking Ability Through Problem Based Learning Model Using Geogebra Software Gaol, Yulinar Lumban; Sinaga, Bornok; Syahputra, Edi
PARADIKMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 16 No. 2 (2023): PARADIKMA JURNAL PENDIDIKAN MATEMATIKA (July - December 2023)
Publisher : Study Program of Mathematics Education of Unimed Postgraduate Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/paradikma.v16i2.49180

Abstract

This study aims to determine: (1) The level of students' ability to think mathematical patterns through learning models problem based learning by using software geogebra, (2) The process of student answer sheets in solving pattern thinking problems through learning models problem based learning by using software geogebra, (3) Difficulties in solving problems that require the ability to think patterns in learning problem based learning by using software geogebra. This research is a qualitative research with a descriptive approach. Based on the research data, it was found that: (1) The level of students' ability to think mathematical patterns through learning models Problem Based Learning by using software geogebrais at a moderate level. Of the 19 students, 4 students had a 'high' level of mathematical thinking ability, 12 students had a 'moderate' level of mathematical thinking ability, and 3 students had a 'low' level of mathematical thinking ability. (2) The process of student answer sheets in solving pattern thinking through learning problems based learning models problems by using geogebra software found that the errors that appear more often are errors in differentiating concepts between arithmetic sequences and series, (3) Difficulty in pattern thinking skills in learning problem based learning by using geogebra software including difficulties in exploring and identifying, extending and reproducing, comparing, representing and describing.Keywords: Mathematical Patterns Thinking Ability, Problem Based Learning, Geogebra, Qualitatitve Research
Problem Based Learning, Discovery Learning, and Open Ended Models: An experiment On Mathematical Problem Solving Ability Tanjung, Dian Fitria; Syahputra, Edi; Irvan, Irvan
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 4, No 1 (2020): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v4i1.1736

Abstract

This research is to look at the effect of problem-based learning, discovery learning, and open-ended models on the mathematical problem-solving abilities of students. The type of research is a quasi-experiment with a three treatment counterbalanced design research design. The instruments used: (1) students 'initial mathematical ability tests, (2) tests of students' mathematical problem-solving abilities with the Pythagorean Theorem material. Inferential data were performed using covariance analysis (ANACOVA). The samples of this study were 32 students each from three experimental classes selected by purposive sampling. The results are: (1) of the three learning models conducted using the model of problem-based learning, discovery learning, and open-ended had a positive effect on the ability to solve mathematical problems; (2) the ability to solve mathematical problems of students taught by problem-based learning models is better than the using discovery learning and open-ended models; and (3) there is an interaction between the initial ability of mathematics and learning models.
STRATEGI KOMUNIKASI UNIT BINMAS POLSEK SAMALANGA DALAM PENYULUHAN NARKOBA KEPADA MASYARAKAT DI KECAMATAN SAMALANGA Syahputra, Edi
Journal of Contemporary Indonesian Islam Vol. 3 No. 2 (2024): Journal of Contemporary Indonesian Islam
Publisher : Postgraduate Program UIN Sultanah Nahrasiyah Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/jcii.v3i2.1257

Abstract

his research aims to provide counseling about drugs to the community in Samalanga sub-district. This research uses qualitative research using a descriptive approach. Data collection methods through interviews, observation and documentation using primary data, secondary data and assisted by informants. The results showed that the communication strategy of the Binmas unit of Samalanga Police in drug counseling was planning, organizing, implementing and evaluating. The effectiveness of the communication strategy of the Binmas unit of Samalanga Police in drug counseling shows that the success rate has not been fully achieved according to plan due to various obstacles and efforts to overcome the obstacles of the communication strategy is to evaluate starting from planning, organizing, implementing and evaluating so that the communication strategy of drug counseling to the community can be carried out as expected.
Application of Path Analysis in Determining Factors Affecting the Learning Outcomes of Elementary School Teacher Education Students at HKBP Nommensen University, Pematangsiantar Suryadi, Yeanny; Sinaga, D.Yuliana; Sidabutar, Yanti Arasi; Mulyono, Mulyono; Syahputra, Edi
International Journal of Multidisciplinary Sciences and Arts Vol. 5 No. 1 (2026): International Journal of Multidisciplinary Sciences and Arts, Article January 2
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijmdsa.v5i1.7051

Abstract

This study aims to analyze the direct and indirect influence of the role of parents, the role of lecturers, and learning motivation on the learning outcomes of Elementary School Teacher Education (PGSD) students at UHKBPNP using the Path Analysis method. Data processing was carried out using the SPSS program. The prerequisite test showed that the model met the assumption of normality and was free from multicollinearity. The findings showed: (1) The role of parents did not have a significant direct influence on learning outcomes. (2) The role of lecturers had a significant direct influence on learning outcomes. (3) Learning motivation had a significant direct influence on learning outcomes. Furthermore, the analysis revealed that the role of parents and the role of lecturers indirectly influenced learning outcomes significantly through the mediating role of learning motivation. This study concluded that learning motivation functions as a central psychological mechanism that bridges the influence of environmental factors (the role of parents and lecturers) on improving student learning outcomes. Environmental support becomes optimal only when it succeeds in fostering strong internal motivation in students.
DEVELOPMENT OF AN RME-BASED GAME WITH LOCAL WISDOM CONTENT AND DEEP LEARNING STRATEGIES FOR MATHEMATICS LEARNING Hayati, Rahmi; Syahputra, Edi; Surya, Edy; Nuraina, Nuraina; Rohantizani, Rohantizani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14372

Abstract

AbstractThe main problem in elementary school mathematics learning is the low student motivation and learning outcomes caused by conventional approaches that tend to be abstract and lack connections to real-life contexts. This study aims to develop an educational game based on Realistic Mathematics Education (RME) with the integration of Acehnese local wisdom to improve students’ motivation and learning outcomes. The research employed a modified Research and Development (R&D) model of Borg & Gall, which consisted of needs analysis, design, expert validation, limited trial, revision, main field trial, and final revision. The research subjects included 30 fifth-grade students in the limited trial stage and 90 students from three different elementary schools in the main field trial, using a quasi-experimental design with a pretest-posttest control group. The instruments used were student response questionnaires, expert validation sheets, and achievement tests. Expert validation results indicated that the product was in the “highly valid” category. The limited trial showed that 90% of students considered the game easy to use and 85% felt more motivated, with learning achievement increasing from an average pretest score of 62 to 78 in the posttest; a paired-sample t-test yielded t(29) = 5.84, p < 0.001. The main field trial demonstrated a significant improvement, where the experimental class increased from an average score of 61 to 84, while the control class only increased from 63 to 72; the ANOVA results showed F(1,88) = 12.35, p < 0.01 with an effect size of 0.82 (large category). It is concluded that the RME-based educational game with Acehnese local wisdom is effective in enhancing students’ motivation and learning outcomes, and it has the potential to be further developed by adding adaptive and interactive features to strengthen student engagement.Keywords: Deep Learning; Game; Local Wisdom; RME Abstrak Permasalahan utama dalam pembelajaran matematika di sekolah dasar adalah rendahnya motivasi dan hasil belajar siswa akibat pendekatan konvensional yang cenderung abstrak serta minim keterkaitan dengan konteks nyata kehidupan sehari-hari. Penelitian ini bertujuan mengembangkan game edukatif berbasis Realistic Mathematics Education (RME) dengan integrasi kearifan lokal Aceh untuk meningkatkan motivasi dan hasil belajar siswa. Metode penelitian menggunakan Research and Development (R&D) model Borg & Gall yang dimodifikasi, melalui tahapan analisis kebutuhan, perancangan, validasi ahli, uji coba terbatas, revisi, uji coba lapangan utama, hingga revisi akhir. Subjek penelitian melibatkan 30 siswa kelas V SD pada tahap uji terbatas dan 90 siswa dari tiga sekolah dasar berbeda pada tahap uji lapangan dengan desain quasi-experiment menggunakan pretest-posttest control group design. Instrumen yang digunakan meliputi angket respon siswa, lembar validasi ahli, serta tes hasil belajar. Hasil validasi ahli menyatakan produk berada pada kategori sangat valid. Uji terbatas menunjukkan 90% siswa menilai game mudah digunakan dan 85% merasa lebih termotivasi, dengan peningkatan hasil belajar dari skor rata-rata pretest 62 menjadi 78 pada posttest; analisis uji t berpasangan menghasilkan t(29)=5,84, p<0,001. Uji lapangan menunjukkan peningkatan signifikan, di mana kelas eksperimen meningkat dari skor rata-rata 61 menjadi 84, sedangkan kelas kontrol hanya meningkat dari 63 menjadi 72; hasil ANOVA F(1,88)=12,35, p<0,01 dengan effect size 0,82 (kategori besar). Disimpulkan bahwa game edukatif berbasis RME dengan kearifan lokal Aceh efektif meningkatkan motivasi dan hasil belajar siswa, serta berpotensi dikembangkan lebih lanjut dengan penambahan fitur adaptif dan interaktif untuk memperkuat keterlibatan siswa.Kata kunci: Deep Learning; Game; Kearifan Lokal; RME 
DEVELOPMENT OF BAMBOOZLE LEARNING MEDIA BASED ON A TEAM GAME TOURNAMENT TO INCREASE STUDENT LEARNING MOTIVATION Zhafira, Dina; Syahputra, Edi; Mansyur, Abil
JME (Journal of Mathematics Education) Vol 10, No 1 (2025): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v10i1.2713

Abstract

Encouraging student motivation requires a supportive classroomlearning atmosphere. This study addresses this challenge inmathematics education by developing learning media calledBamboozle. Bamboozle is an online-based learning platform. It wasplayed in tournament mode and employs a keypad as quizzes. Thisresearch was integrated Bamboozle into a cooperative learningmodel—Team Game Tournament (TGT)—and applied to GradeVIII MTsN 1 Medan, focusing on the topic of relations andfunctions. This study used the 4-D model. First, identified theneeds (Define), made media draft (Design), improved with experthelp (Develop), and tested in a small trial (Disseminate). Theresults indicate that the media achieved valid scores in terms ofcontent (3,95), construct (3,91), and media itself (3,92). Theincrease in students’ motivation, from 51.83 to 71.9, falls withinthe medium category based on the N-gain analysis and percentageof positive response above 95% for almost all indicators, indicatingits effectiveness. Additionally, the media was found to be practical,with students and teachers reporting ease of use and suitability withclass time. These findings suggest that Bamboozle has the potentialto enhance student motivation in learning mathematics,particularly when appropriate classroom preparation is ensured.