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All Journal Infotech Journal Jurnal Penelitian Pendidikan IPA (JPPIPA) IJIS - Indonesian Journal On Information System JATI (Jurnal Mahasiswa Teknik Informatika) BERNAS: Jurnal Pengabdian Kepada Masyarakat Journal of Advanced in Information and Industrial Technology (JAIIT) Jurnal Teknik Informatika (JUTIF) Jurnal Mandala Pengabdian Masyarakat JINAV: Journal of Information and Visualization Jurnal Sosial dan Teknologi International Journal of Engagement and Empowerment (IJE2) ARRUS Journal of Engineering and Technology Jurnal Ekonomi JURNAL ILMIAH GLOBAL EDUCATION Conten : Computer and Network Technology International Journal of Multidisciplinary Research and Literature (IJOMRAL) Batara Wisnu : Indonesian Journal of Community Services PROSISKO : Jurnal Pengembangan Riset dan observasi Rekayasa Sistem Komputer Jurnal Sistem Informasi dan Teknologi (SINTEK) Jurnal Ilmiah Sistem Informasi dan Ilmu Komputer Buletin Ilmiah Informatika Teknologi Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia Indonesian Research Journal on Education Indonesian Journal of Thousand Literacies Jurnal Ilmiah Sistem Informasi International Research of Multidisciplinary Analysis Jurnal Satya Informatika Jurnal Ilmiah Informatika dan Ilmu Komputer INTERNATIONAL JOURNAL OF SOCIETY REVIEWS (INJOSER) Jurnal Ilmiah Mahasiswa Teknik Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer WINDRADI: Jurnal Pengabdian Masyarakat Sintek Kuwera Pustabiblia: Journal of Library and Information Science
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Audit of the Basic Education Data Application Information System (Dapodik) Juhut 1 State Primary School Aryono, Gagah Dwiki Putra; Auliana, Sigit; Permana, Basuki Rakhim Setya; Arief, Rahadian; Azis, Marisa
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2707

Abstract

Basic Education Data Application (Dapodik) is an integrated national scale data collection system, and is the main national data source, which is part of the National Education planning program in creating intelligent and competitive Indonesian people. This research aims to find out how the information system created by the Department of National Education is right on target and easy to access. The object of this research is the Dapodik Application at SDN Juhut 1 Pandeglang Regency, the sample used in this research is the School Operator as the system user. Based on the survey results, the problems that occurred were still incomplete in the application and network menus at the school. So this problem can result in delays in the input process in the application used by the operator. The implementation of the Dapodik Application Information System at SDN Juhut 1 has followed the stages in the Dapodik Application guidebook.
Learning Application Through Visual Media to Enhance Senses for Early Childhood Based on Multimedia at Dahlia Kindergarten Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Auliana, Sigit; Sunardi, Sunardi; Arrasit, Dio Falla
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2708

Abstract

With the rapid advancement of information technology, there has been an overflow of dynamically flowing data without limits and regardless of time. Perhaps one thing we must not forget is that data can be communicated with the help of images. One of the most popular learning methods today is sensory perception learning media. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Online Guest Book Application for Computer Science Department at Bina Bangsa University Permana, Basuki Rakhim Setya; Auliana, Sigit; Rohman, Ali; Munawir, Ahmad; Mulyawansyah, Ahmad Andika
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2709

Abstract

Information technology is currently useful for automating various processes and activities that were previously done manually. Now human activities are turning into computerized systems. Information that is presented quickly and precisely greatly influences the level of work efficiency and effectiveness in various fields. This research uses the waterfall method, which is a software development process model which is a sequential and linear approach. This approach relies on sequential and progressive stages, where each stage must be completed before entering the next stage. Based on the results of the research and discussions that have been carried out, it can be stated that with this web-based guest book application, it is hoped that the input, data collection and recording processes can be more effective and efficient and the security of data storage will be more guaranteed
Design of a Mobile Phone Sales System Website at Vivo Store Auliana, Sigit; Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Sunardi, Sunardi; Firmansyah, Oki
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2710

Abstract

One aspect highlighted is the importance of the internet in commerce, particularly e-commerce, which connects sellers and buyers without limitations of time and place. Websites serve as crucial instruments to facilitate the ordering and sales processes, enabling access to information anytime and anywhere, clarifying company operations, and enhancing customer convenience in placing orders. This study aims to analyze the development of the Vivo Store mobile phone sales website and evaluate its effectiveness. The website aims to broaden marketing reach and enhance customer accessibility in placing orders. The research is expected to contribute by optimizing the mobile phone sales process at Vivo Store through a waterfall methodology-designed website. This website aims to simplify purchasing for customers without the need to visit physical stores and assist employees in data management through a database. The results show that the development of the mobile phone sales website at Vivo Store using the waterfall method has been successfully completed. This website allows customers to make purchases online without visiting physical stores and assists employees in managing available units through a database. The development of the mobile phone sales website using the waterfall method is a successful step that benefits Vivo Store in optimizing their e-commerce business. This research provides valuable contributions to infrmation technology and marketing strategies in the current era of online commerce. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
PERANCANGAN SISTEM INFORMASI PEMBAYARAN SPP PADA SMP ATTAUFIQIYYAH BAROS SERANG Sunardi; Setya Permana, Basuki Rakhim
JURNAL JIMATEK Vol. 1 No. 2 (2024): (JIMATEK) JURNAL ILMIAH MAHASISWA TEKNIK
Publisher : FT-USNI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jimat.v1i2.621

Abstract

Penggunaan teknologi sangat penting karena akan memudahkan proses kegiatan belajar mengajar di sekolah. Sistem informasi akan sangat membantu proses kegiatan operasional di sekolah. Salah satunya dalam pembayaran SPP. Sistem pembayaran SPP di SMP Atttaufiqiyyah Baros Serang masih dilakukan secara manual. Adanya pencatatan dan penyimpanan data transaksi dalam arsip tersebut, menyebabkan kesulitan bagi karyawan tata usaha dalam pencarian data-data transaksi. Sehingga memperlambat di dalam proses rekap pembayaran. Untuk mengatasi masalah itu, maka penulis mengusulkan untuk merancang dan membangun sistem yang mendukung sistem yang dimana agar pengolahan pembayaran SPP lebih efektif dan efisien. Sistem ini dirancang dan dibangun menggunakan bahasa pemrograman HTML, PHP dan MSQL sebagai databasenya dengan metode waterfall dan analisis SWOT . Tujuan sistem ini adalah untuk mempermudah pengarsipan data pembayaran spp, diharapkan dengan adanya sistem ini memaksimalkan pekerjaan admin agar target penyampaian informasi dan volume pekerjaan dapat berjalan lebih efisien dan efektif
AUDIT SISTEM INFORMASI INPUT DATA KENDARAAN BERMOTOR DI UNIT PELAYANAN TEKNIS DAERAH SAMSAT KOTA SERANG MENGGUNAKAN FRAMEWORK COBIT 5 Bate’e, Welni Desrinayanti; Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Masyuri, Umar
CONTEN : Computer and Network Technology Vol. 4 No. 2 (2024): Desember 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/conten.v4i2.4895

Abstract

This study aims to evaluate the effectiveness and efficiency of the motor vehicle data input information system at UPTD SAMSAT Serang City using the COBIT 5 framework. The methodology used includes observation, interviews, and secondary and primary data collection. The assessment was carried out using the EDM02 (Ensure Continuous Monitoring and Evaluation) and APO12 (Assessing Risk) processes from COBIT 5. The results showed that the current vehicle data input system still faces several challenges, especially in terms of data validation and data duplication prevention. Based on these findings, recommendations are given to improve the data input process to make it more effective and efficient. Implementation of the improvements is expected to improve the quality of data generated and support SAMSAT's overall operations. This research provides practical contributions in the form of specific and measurable recommendations to improve the performance of information systems at UPTD SAMSAT Serang City and provides insight into the application of COBIT 5 in information systems audits.
The Implementation of Profile Matching Method in the Employee Appointment Assessment Process at PT. Primarindo Argatile: Penerapan Metode Profile Matching dalam Proses Penilaian Pengangkatan Karyawan Tetap di PT. Primarindo Argatile Darip, Mochammad; Rudianto; Rakhim Setya Permana, Basuki; Auliana, Sigit
Pustabiblia: Journal of Library and Information Science Vol. 8 No. 2 (2024): December
Publisher : Universitas Islam Negeri Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/pustabiblia.v8i2.2969

Abstract

In the midst of economic competition and the global trading system which is the influence of advances in information technology, companies must review the use of the number of workers for the sake of efficiency in the company's expenses. Employees are company assets that can be controlled by the number of uses and work systems. The development of science and technology has given rise to new methods or models and concepts that can be adapted to company business processes, one of which is decision support systems. PT. Primarindo Argatile is a company that produces several types of ceramics under the Red Hourse trademark. There are two categories for work agreement status, namely the contract employee status category and the permanent employee status category. Problems occur when management wants to promote or appoint permanent employees as replacements for employees who have retired or resigned. Based on the system analysis and primary data collection that researchers used in this research, one of the reasons is that they have not used an assessment approach or method as a support in making decisions that suit their needs, and one of the recommendations for overcoming several problems related to assessment system techniques and procedures is to use an approach. profile matching method. This method is expected to minimize assessment criteria from subjective factors and perspectives by measuring and exploring the similarity of candidate profiles in accordance with the ideal profile determined using a Likert scale. The weighting scale in the assessment system, company management places greater emphasis on three aspects of work achievement, namely work quality, work quantity and work loyalty. Calculating the final results using the profile matching method approach can show recommendations from several candidates based on the results of an exploratory analysis of employee profiles from three similarity values of 80% core factors and 20% secondary factors.
Perancangan Aplikasi Game Pengenalan Bangun Datar Menggunakan Construct 2 di SDIT EL-MUNA Berbasis Android Ummy Kalsum; Rifky Laghoza Andrea; Basuki Rakhim Setya Permana
PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer Vol. 12 No. 3 (2025): Prosisko Vol. 12 No. 3 November 2025
Publisher : Pogram Studi Sistem Komputer Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/prosisko.v12i3.11126

Abstract

Pembelajaran matematika pada tingkat sekolah dasar, khususnya pada topik bangun datar, masih didominasi oleh metode konvensional yang kurang menarik perhatian siswa. Kondisi ini mengakibatkan rendahnya tingkat pemahaman dan efektivitas belajar siswa. Seiring dengan kemajuan teknologi, terbuka peluang untuk menciptakan media pembelajaran yang bersifat interaktif. Penelitian ini bertujuan untuk mengembangkan sebuah aplikasi game edukatif berbasis Android yang dirancang untuk membantu siswa SDIT El-Muna dalam memahami konsep bangun datar secara menyenangkan. Diharapkan, aplikasi ini mampu mendorong peningkatan minat dan pemahaman siswa terhadap materi dasar geometri. Metodologi yang diterapkan adalah Multimedia Development Life Cycle (MDLC), yang meliputi tahapan konsep, desain, pengumpulan material, perakitan, pengujian, dan distribusi. Pengumpulan data dilakukan melalui teknik observasi, wawancara, dan dokumentasi di lingkungan sekolah. Hasil implementasi menunjukkan bahwa aplikasi dapat berfungsi dengan baik dan memperoleh tanggapan positif dari para siswa serta guru. Penggunaan fitur visual, audio, dan elemen interaktif dalam permainan membuat siswa lebih fokus serta mempermudah pemahaman materi. Aplikasi ini terbukti efektif sebagai sarana pendukung dalam proses belajar mengajar bangun datar. Penggunaan Construct 2 dalam pengembangan aplikasi turut mempermudah proses pembuatan dan menyesuaikan karakteristik dengan anak sekolah dasar.
FuelGuard: Fuel Consumption Anomaly Detection and Visual Verification in Logistics Using Isolation Forest, CBIR, and OCR Auliana, Sigit; Permana, Basuki Rakhim Setya; Darip, Mochammad; Roy, Sujan Chandra
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 6 (2025): JUTIF Volume 6, Number 6, Desember 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.6.5276

Abstract

Manual fuel reporting in Indonesian logistics companies, such as PT Balaraja Distribusindoraya, often leads to inefficiency, fraud, and lack of anomaly supervision. This research aims to develop a web-based system that integrates machine learning and computer vision to monitor fuel consumption and detect anomalies in logistics fleets. The proposed system employs Isolation Forest for unsupervised anomaly detection based on fuel volume, travel distance, and fuel ratio, combined with a deep learning–based CBIR module using MobileNetV2 to validate fuel station images, and OCR to extract numerical data from receipts. Following the CRISP-DM methodology, the model was trained and deployed through a Flask-based API and evaluated using black-box and white-box testing. Experimental results show that Isolation Forest achieves the highest anomaly detection performance (F1-Score = 0.81, ROC-AUC = 0.99), CBIR validates official fuel stations with ≥95% similarity, and OCR reaches 97% accuracy in receipt recognition. The novelty of this study lies in its hybrid integration of anomaly detection and visual verification within a single scalable platform. This research contributes to Informatics by providing a framework for hybrid anomaly detection systems that enhance digitalization, transparency, and operational efficiency in the logistics sector.
Simulation of the BFS Algorithm for Determining the Shortest Route to Sawarna Beach, Banten Province Sigit Auliana; Basuki Rakhim Setya Permana; Iis Nurasiah; Mochammad Darip
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.11001

Abstract

Sawarna Beach, located in Lebak Regency, Banten Province, is a popular tourist destination. However, limited information and poor accessibility remain challenges for potential visitors. Many rely solely on general mapping services, which may not reflect the most efficient routes. This study aims to simulate the Breadth First Search (BFS) algorithm to determine the shortest travel route to Sawarna Beach. The BFS algorithm, effective for unweighted graphs, explores all vertices level by level. A simulation-based quantitative method was employed, and the system was implemented using PHP. The results reveal multiple alternative routes that could serve as references for travelers unfamiliar with the area. While shortest routes were identified, travelers are advised to consider additional factors such as traffic, road conditions, and available facilities.