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Audit of Coffee Division Sales Information System at PT. Tunas Immanta Gasindo Cilegon Banten Using Cobit 5 Framework Restiana, Anti; Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Mansyuri, Umar
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.783

Abstract

Information system audit is a testing process to infrastructure technology information for know whether the system is in use and running Can ensure security assets owned.​ Sales information system audits can determine the success of a company. The aim is to find out the audit of the coffee division sales information system at PT. Immanta Buds Gasindo Cilegon-Banten uses the Cobit 5 Framework. Research methods This uses quantitative methods with method combined interviews​ based on COBIT questions, observations done For strengthen results study. This research resulted in the audit process of the coffee division sales information system at PT. Immanta Buds Gasindo Cilegon-Banten already walk well with DSS achieve​ with an average value of 4.05 and a percentage of 81.65%, it can be categorized as Rating L (Large Achieved) where score range >50% to 85 % in part great process has been succeed achieved.
Development of Basic Mathematics Educational Game Based on Construct 3 as an Effective Interactive Learning Solution Oula, Kiki Nabilah Pusvita; Permana, Basuki Rakhim Setya; Auliana, Sigit; Sunardi, Sunardi
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2631

Abstract

Game media as a learning medium in Indonesia does not have a long tradition. The image of games in the eyes of many people as a medium that can give the impression of entertainment compared to learning media, that's why the author decided to make a basic mathematics educational game. The purpose of this thesis proposal is 2, first to create an android-based basic mathematics education game application for children using construct 3, second to hone children's ability to calculate precisely with easy play. The type of research method used in making this educational game is Research and Development (R&D). This research process adapts the ADDIE development model according to Branch (2015), which is a development model consisting of five stages which include Analysis, Design, Development, Implementation, and Evaluation. The results of the research in this thesis proposal are producing basic mathematics educational games that focus on addition and subtraction material for children with an attractive display concept and easy way to play, this game can be accessed on Android smartphones.
Integrated Umrah Management Application System (SISKOPATUH) Audit at PT Inayah Haromain Tours & Travel Cilegon Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Andriani, Fipi
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2642

Abstract

In organizing Umrah worship trips, there is a monitoring system launched by the Ministry of Religion in August 2019, namely the Umrah Integrated Management Computerization System. The purpose of this study is to determine the application of audits on the SISKOPATUH Application to evaluate and make the results as input to improve the management of this application at PT Inayah Haromain Tours & Travel. In the procedure for conducting an audit of this application carried out by researchers, it includes a process, namely: preliminary examination, further examination, examination results, discussion of examination results and recommendations / proposals, then an examination report. The results showed that there were problems that occurred in this Information System, namely the existence of a timer in the data entry system which caused the data to become more than one if the data input was long. The application of the SISKOPATUH Application Information System at PT Inayah Haromain Tours & Travel is still not efficient because there are still many resources that have not mastered this application, as well as the lack of government concern to socialize to technical personnel so that nothing detrimental to both parties occurs.
Audit of the Basic Education Data Application Information System (Dapodik) Juhut 1 State Primary School Aryono, Gagah Dwiki Putra; Auliana, Sigit; Permana, Basuki Rakhim Setya; Arief, Rahadian; Azis, Marisa
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2707

Abstract

Basic Education Data Application (Dapodik) is an integrated national scale data collection system, and is the main national data source, which is part of the National Education planning program in creating intelligent and competitive Indonesian people. This research aims to find out how the information system created by the Department of National Education is right on target and easy to access. The object of this research is the Dapodik Application at SDN Juhut 1 Pandeglang Regency, the sample used in this research is the School Operator as the system user. Based on the survey results, the problems that occurred were still incomplete in the application and network menus at the school. So this problem can result in delays in the input process in the application used by the operator. The implementation of the Dapodik Application Information System at SDN Juhut 1 has followed the stages in the Dapodik Application guidebook.
Learning Application Through Visual Media to Enhance Senses for Early Childhood Based on Multimedia at Dahlia Kindergarten Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Auliana, Sigit; Sunardi, Sunardi; Arrasit, Dio Falla
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2708

Abstract

With the rapid advancement of information technology, there has been an overflow of dynamically flowing data without limits and regardless of time. Perhaps one thing we must not forget is that data can be communicated with the help of images. One of the most popular learning methods today is sensory perception learning media. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
Online Guest Book Application for Computer Science Department at Bina Bangsa University Permana, Basuki Rakhim Setya; Auliana, Sigit; Rohman, Ali; Munawir, Ahmad; Mulyawansyah, Ahmad Andika
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2709

Abstract

Information technology is currently useful for automating various processes and activities that were previously done manually. Now human activities are turning into computerized systems. Information that is presented quickly and precisely greatly influences the level of work efficiency and effectiveness in various fields. This research uses the waterfall method, which is a software development process model which is a sequential and linear approach. This approach relies on sequential and progressive stages, where each stage must be completed before entering the next stage. Based on the results of the research and discussions that have been carried out, it can be stated that with this web-based guest book application, it is hoped that the input, data collection and recording processes can be more effective and efficient and the security of data storage will be more guaranteed
Design of a Mobile Phone Sales System Website at Vivo Store Auliana, Sigit; Pratama, Gelard Untirtha; Permana, Basuki Rakhim Setya; Sunardi, Sunardi; Firmansyah, Oki
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2710

Abstract

One aspect highlighted is the importance of the internet in commerce, particularly e-commerce, which connects sellers and buyers without limitations of time and place. Websites serve as crucial instruments to facilitate the ordering and sales processes, enabling access to information anytime and anywhere, clarifying company operations, and enhancing customer convenience in placing orders. This study aims to analyze the development of the Vivo Store mobile phone sales website and evaluate its effectiveness. The website aims to broaden marketing reach and enhance customer accessibility in placing orders. The research is expected to contribute by optimizing the mobile phone sales process at Vivo Store through a waterfall methodology-designed website. This website aims to simplify purchasing for customers without the need to visit physical stores and assist employees in data management through a database. The results show that the development of the mobile phone sales website at Vivo Store using the waterfall method has been successfully completed. This website allows customers to make purchases online without visiting physical stores and assists employees in managing available units through a database. The development of the mobile phone sales website using the waterfall method is a successful step that benefits Vivo Store in optimizing their e-commerce business. This research provides valuable contributions to infrmation technology and marketing strategies in the current era of online commerce. The analysis used is to study a number of information about sensory perception learning and collect materials related to sensory perception that will be used in this application program. Such as searching and editing images. The aim is to help beginners learn about sensory perception so that it can provide convenience in learning, without having to adjust the time of learning. Then an application program was made to recognize sensory perception. Sensory perception learning through this learning media is a useful media for helping to recognize sensory perception, through sensory perception learning media this makes an interesting and effective thing because it is designed with images, animations, and sounds that support the atmosphere of learning.
PERANCANGAN SISTEM INFORMASI PEMBAYARAN SPP PADA SMP ATTAUFIQIYYAH BAROS SERANG Sunardi; Setya Permana, Basuki Rakhim
JURNAL JIMATEK Vol. 1 No. 2 (2024): (JIMATEK) JURNAL ILMIAH MAHASISWA TEKNIK
Publisher : FT-USNI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jimat.v1i2.621

Abstract

Penggunaan teknologi sangat penting karena akan memudahkan proses kegiatan belajar mengajar di sekolah. Sistem informasi akan sangat membantu proses kegiatan operasional di sekolah. Salah satunya dalam pembayaran SPP. Sistem pembayaran SPP di SMP Atttaufiqiyyah Baros Serang masih dilakukan secara manual. Adanya pencatatan dan penyimpanan data transaksi dalam arsip tersebut, menyebabkan kesulitan bagi karyawan tata usaha dalam pencarian data-data transaksi. Sehingga memperlambat di dalam proses rekap pembayaran. Untuk mengatasi masalah itu, maka penulis mengusulkan untuk merancang dan membangun sistem yang mendukung sistem yang dimana agar pengolahan pembayaran SPP lebih efektif dan efisien. Sistem ini dirancang dan dibangun menggunakan bahasa pemrograman HTML, PHP dan MSQL sebagai databasenya dengan metode waterfall dan analisis SWOT . Tujuan sistem ini adalah untuk mempermudah pengarsipan data pembayaran spp, diharapkan dengan adanya sistem ini memaksimalkan pekerjaan admin agar target penyampaian informasi dan volume pekerjaan dapat berjalan lebih efisien dan efektif
Simulation of the BFS Algorithm for Determining the Shortest Route to Sawarna Beach, Banten Province Auliana, Sigit; Permana, Basuki Rakhim Setya; Nurasiah, Iis; Darip, Mochammad
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.11001

Abstract

Sawarna Beach, located in Lebak Regency, Banten Province, is a popular tourist destination. However, limited information and poor accessibility remain challenges for potential visitors. Many rely solely on general mapping services, which may not reflect the most efficient routes. This study aims to simulate the Breadth First Search (BFS) algorithm to determine the shortest travel route to Sawarna Beach. The BFS algorithm, effective for unweighted graphs, explores all vertices level by level. A simulation-based quantitative method was employed, and the system was implemented using PHP. The results reveal multiple alternative routes that could serve as references for travelers unfamiliar with the area. While shortest routes were identified, travelers are advised to consider additional factors such as traffic, road conditions, and available facilities.
AUDIT SISTEM INFORMASI INPUT DATA KENDARAAN BERMOTOR DI UNIT PELAYANAN TEKNIS DAERAH SAMSAT KOTA SERANG MENGGUNAKAN FRAMEWORK COBIT 5 Bate’e, Welni Desrinayanti; Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Masyuri, Umar
CONTEN : Computer and Network Technology Vol. 4 No. 2 (2024): Desember 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/conten.v4i2.4895

Abstract

This study aims to evaluate the effectiveness and efficiency of the motor vehicle data input information system at UPTD SAMSAT Serang City using the COBIT 5 framework. The methodology used includes observation, interviews, and secondary and primary data collection. The assessment was carried out using the EDM02 (Ensure Continuous Monitoring and Evaluation) and APO12 (Assessing Risk) processes from COBIT 5. The results showed that the current vehicle data input system still faces several challenges, especially in terms of data validation and data duplication prevention. Based on these findings, recommendations are given to improve the data input process to make it more effective and efficient. Implementation of the improvements is expected to improve the quality of data generated and support SAMSAT's overall operations. This research provides practical contributions in the form of specific and measurable recommendations to improve the performance of information systems at UPTD SAMSAT Serang City and provides insight into the application of COBIT 5 in information systems audits.