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Integrating Augmented Reality Based Comics into Chemical Bonding Instruction to Enhance Students’ Thinking Skills Risqah Amaliah Kasman; Muhammad Fuad; Hastuti Agussalim; Imranah Imranah; Muhamad Fadli; Nudia Tuljannah; Siti Yasya Ey Fathanah
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15189

Abstract

This study aims to investigate the effectiveness of integrating Augmented Reality (AR)-based comics into chemical bonding instruction to enhance students’ critical thinking skills. A quasi-experimental design with a non-equivalent control group was employed, involving 40 eleventh-grade students divided into an experimental group and a control group. The experimental group was taught using AR-based comics within a project-based learning framework, while the control group received conventional instruction without AR support. Data were collected through essay tests, observation sheets, and documentation, and analyzed using descriptive statistics, N-gain, and an independent sample t-test. The results indicate that the experimental group achieved a higher post-test mean score (75.75) compared to the control group (65.30). The N-gain score of the experimental group (0.49) was categorized as moderate, exceeding that of the control group (0.29), which was classified as low. Statistical analysis revealed a significant difference between the two groups (p < 0.05). These findings suggest that the integration of AR-based comics effectively enhances students’ critical thinking skills by facilitating visualization, engagement, and conceptual understanding. Therefore, this approach can serve as an innovative instructional strategy to improve the quality of chemistry learning.
Environmental Balance and its Impact on Sustainable Development Goals in Green Chemistry Education: A Quantitative Analysis Jusniar Jusniar; Vika Puji Cahyani; Zuhrah Adminira Ruslan; Hastuti Agussalim; Nurul Ilmi
JIPI (Jurnal IPA & Pembelajaran IPA) Vol. 9 No. 4: DECEMBER 2025
Publisher : Universitas Syiah Kuala, in collaboration with the Perkumpulan Pendidik IPA Indonesia (PPII), (MoU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v9i4.111

Abstract

This study explores the role of environmental balance in achieving the sustainable development goals (SDGs) in the context of advanced chemistry education. Despite the recognized importance of life harmony, diversity, and interdependence for sustainability, the specific impact of these factors in chemistry education has not been extensively studied. A quantitative pre-experimental design (one group pretest-posttest) was employed with 24 students enrolled in a sustainability-based green chemistry course. The research used a 1-5 Likert scale questionnaire to assess three variables: environmental balance (X2), harmony of life and diversity (X1), and interdependence (X3). Data were analyzed using SmartPLS 4 software. The results show that environmental balance (X2) has a positive effect on SDGs achievement (coefficient = 0.630, p = 0.053), indicating its importance in promoting sustainable behaviors. However, the variables of life harmony and diversity (X1) and interdependence (X3) did not show significant effects. These findings underscore the need to integrate environmental education into chemistry curricula, highlighting its potential to influence SDG-related outcomes. This research contributes to the understanding of how environmental awareness, especially within green chemistry education, can drive progress toward sustainability goals
Penguatan Kompetensi Digital Guru Sekolah Dasar Melalui Pelatihan Pengembangan LKPD Berbasis Canva Nur Afni; Hastuti Agussalim; Ayu Ashari; Faathir Almur; Sri Wahyuningsih
Abdimas Toddopuli: Jurnal Pengabdian Pada Masyarakat Vol. 8 No. 1 (2026): Volume 8, No 1, Desember 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/q1rcta51

Abstract

Transformasi digital dalam pendidikan memerlukan penguatan kompetensi guru dalam memanfaatkan teknologi secara pedagogis, termasuk untuk mengembangkan bahan pembelajaran digital. Kegiatan Pengabdian kepada Masyarakat ini bertujuan meningkatkan kompetensi guru UPT SDN 68 Pinrang dalam memanfaatkan Canva for Education untuk mengembangkan Lembar Kerja Peserta Didik digital. Kegiatan melibatkan 12 guru dan dilaksanakan melalui tahapan sosialisasi, pelatihan, penerapan teknologi, pendampingan dan evaluasi, serta keberlanjutan program. Pelatihan memadukan penyampaian materi, demonstrasi, praktik langsung, dan pendampingan pengembangan Lembar Kerja Peserta Didik digital. Evaluasi dilakukan menggunakan angket pre-test dan post-test yang terdiri atas 12 pernyataan dengan skala Likert 1–4 dan dianalisis secara deskriptif. Hasil kegiatan menunjukkan peningkatan rerata skor kompetensi dari 33,33 pada pre-test menjadi 41,83 pada post-test, dengan persentase capaian meningkat dari 69,44% menjadi 87,15%. Sebanyak 10 dari 12 peserta (83,33%) mengalami peningkatan skor, dan peningkatan juga ditemukan pada seluruh indikator kompetensi yang diukur. Hasil tersebut menunjukkan bahwa pelatihan berbasis praktik dan pendampingan dapat memperkuat kompetensi yang dilaporkan guru dalam memanfaatkan Canva for Education serta memberikan pengalaman aplikatif dalam mengembangkan bahan pembelajaran digital. Kegiatan ini mendorong guru untuk mengoptimalkan akses teknologi yang tersedia melalui pengembangan Lembar Kerja Peserta Didik digital yang dapat diterapkan dan dikembangkan secara berkelanjutan dalam pembelajaran.
ANALISIS PERSEPSI GURU MGMP KIMIA KABUPATEN PANGKEP TERHADAP PELATIHAN PENYUSUNAN MICRO-MODULE SEBAGAI UPAYA PENINGKATAN KOMPETENSI Jusniar; Ayu Ashari; Hastuti Agussalim
ABDI KIMIA: Jurnal Pengabdian Masyarakat Vol 3 No 2 (2026): Jurnal Edisi Juni
Publisher : Jurusan Kimia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/nev5e343

Abstract

Pengembangan kompetensi guru di Kabupaten Pangkep menjadi fokus penting untuk meningkatkan kualitas Pendidikan secara umum. Guru Sebagian besar menghadapi kesulitan dalam merancang bahan ajar inovatif, serta penerapan pembelajaran berbasis teknologi disebabkan keterbatasan waktu dan fasilitas pendukung. Kegiatan pengabdian ini menghadirkan pelatihan penyusunan micro-module bagi 25 guru MGMP Kimia Kabupaten Pangkep sebagai mitra pengabdian dengan tujuan meningkatkan pemahaman guru mengenai micro-module, kemampuan menyusun, penerapan dalam pembelajaran kimia, peningkatan kompetensi profesional, dan persepsi guru terhadap efektivitas pelatihan. Metode kegiatan meliputi tiga tahap yaitu persiapan, pelaksanaan, dan evaluasi. Tahap persiapan mencakup identifikasi kebutuhan guru, penyusunan modul, dan angket persepsi lima aspek yaitu materi pelatihan, narasumber, pelaksanaan pelatihan, manfaat pelatihan, dan tindak lanjut; tahap pelaksanaan berupa pelatihan dengan praktik langsung penyusunan micro-module dan diskusi; serta tahap evaluasi menggunakan angket skala Likert yang dianalisis secara deskriptif. Hasil menunjukkan bahwa skor rata-rata persepsi guru berada pada kategori sangat tinggi untuk semua aspek dengan uraian materi pelatihan (4,68), narasumber (4,67), pelaksanaan pelatihan (4,60), manfaat pelatihan (4,45), dan tindak lanjut (4,69), dengan pelatihan diterima dengan baik dan meningkatkan pemahaman guru, keterampilan pedagogis, motivasi, kompetensi digital, serta persepsi positif guru terhadap program. Kesimpulannya pelatihan micro-module terbukti efektif sebagai strategi pengembangan profesional guru MGMP Kimia Kabupaten Pangkep memberikan manfaat nyata pada peningkatan kapasitas guru, penguatan kompetensi digital, pengembangan praktik pembelajaran inovatif, dan memperkuat kualitas pendidikan kimia secara berkelanjutan.  
The Effect of Macromedia Flash-based Animation Media on the Discovery Learning Model on the Learning Outcomes of Class XI Science Students of SMAN 5 Makassar Faathir Almur; Hastuti Agussalim; Andi Bulqiah Nur
MACCA : Science-Edu Journal Volume 1, No. 3: Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2466

Abstract

   This quasi-experimental study investigated the impact of using Macromedia Flash-based animation media integrated with the Discovery Learning model on the learning outcomes of Class XI Science students at SMA Negeri 5 Makassar regarding buffer solutions. Employing a posttest-only control group design, the research sampled from a population of eight XI Science classes using random sampling. Class XI Science 1 served as the experimental group, while XI Science 2 was the control group. The experimental group achieved a significantly higher average learning outcome score (80.86) compared to the control group (63.69). Inferential statistical analysis (Mann-Whitney U test, α = 0.05) revealed that while the data was homogeneous, it was not normally distributed. The result (Z_count = 5.56 > Z_table = 1.64) indicates a statistically significant positive effect of the Macromedia Flash-based animation media within the Discovery Learning model on student learning outcomes for the buffer solution topic. 
Effectiveness of Comic-Based Learning Media on Chemical Bonding Matter Hastuti Agussalim
MACCA : Science-Edu Journal Volume 1, No. 3: Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2472

Abstract

This research is a research and development (Research and Development) that aims to produce a chemistry learning media product through comic visualization on chemical bonding material with a cooperative learning model of the NHT (Number Heads Together) type that is valid and effective. The development of learning media through comic visualization refers to the 4-D development model by Thiagarajan which includes the stages of defining, designing, developing and disseminating. This learning media has gone through a validation stage by validators/experts and has gone through limited trials, and has been revised by the developer to produce learning media that is valid, effective, and practical. The results of this study are: 1) assessment of the feasibility/validity of the media by 3 experts/validators in the very valid category; 2) at the limited trial stage to 21 students obtained an average learning outcome test score of 75 out of an ideal score of 100 with class completion of 81% or 17 people who completed. So the conclusion is that the learning media through comic visualization is valid after going through a feasibility test by the validator and effective after a limited trial was conducted on class X.3 students of SMAN 11 Pinrang.