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Studi Komparatif Pembelajaran Kooperatif Tipe Scramble Dan Tipe Picture And Picture Terhadap Kreativitas Dan Hasil Belajar Siswa Pada Mata Pelajaran TIK Kelas VII SMP Negeri 2 Sawan ., Luh Putu Harta Widiyanti; ., Dr. Ketut Agustini, S.Si, M.Si.; ., Dr. Dewa Gede Hendra Divayana, S.Kom., M
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 5, No 2 (2016):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v5i2.8216

Abstract

Penelitian ini bertujuan untuk mengetahui (1) perbedaan hasil belajar yang signifikan siswa yang belajar menggunakan model pembelajaran kooperatif tipe Scramble, tipe Picture And Picture dan pembelajaran langsung terhadap hasil belajar siswa, (2) kreativitas siswa,(3) respon siswa. Jenis penelitian ini adalah eksperimen semu dengan rancangan Post Test Only Control Group Design. Populasi penelitian ini adalah siswa kelas VII B-L di SMP Negeri 2 Sawan tahun ajaran 2015/2016 yang berjumlah 325 siswa. Sampel dalam penelitian ini adalah kelas VIIE sebagai kelas eksperimen 1 dengan model Scramble berjumlah 32 siswa, kelas VIIB sebagai kelas eksperimen 2 dengan model Picture And Picture berjumlah 33 siswa dan VIID sebagai kelas kontrol berjumlah 33 siswa. Pengumpulan data dilakukan dengan metode tes kognitif dan tes psikomotor. Berdasarkan hasil analisis data diperoleh melalui uji prasyarat dengan hasil ketiga kelompok berdistribusi normal dan homogen serta uji hipotesis menggunakan Anova Satu Jalur (Fhitung = 36,25) yang berarti terdapat perbedaan yang signifikan penggunaan model pembelajaran Scramble, Picture And Picture dan Pembelajaran Langsung. Kemudian karena hipotesis Ha diterima maka dilakukan uji lanjut t-scheffe dengan hasil penggunaan model pembelajaran Picture And Picture dan Scramble (4,42), Picture And Picture dan Pembelajaran Langsung (8,51), Scramble dan Pembelajaran Langsung (4,02). Dilihat dari rata-rata hasil belajar model Scramble (37,5), Picture And Picture (42,83) dan Pembelajaran Langsung (32,59) maka disimpulkan model Picture And Picture lebih baik dengan hasil belajar lebih tinggi. Sedangkan untuk kreativitas dan respon menggunakan metode angket. Hasil analisis angket model Scramble diketahui 34% tingkat kreativitas sangat tinggi, 66% tingkat kreativitas tinggi dan respon diketahui 50% sangat positif, 37% respon positif serta 12% respon cukup positif. Kemudian model Picture And Picture diketahui 39% tingkat kreativitas sangat tinggi dan 61% tingkat kreativitas tinggi dan respon 52% sangat positif, 36% respon positif serta 12% respon cukup positif. Model pembelajaran langsung diketahui 18% tingkat kreativitas tinggi, 58% tingkat kreativitas tinggi dan 24% tingkat kreativitas sedang. Kata Kunci : Scramble, Picture And Picture, hasil belajar, kreativitas belajar, dan respon siswa. The purposes of this research are (1) To be able to know the using of the significant differences the result of study students who learn to use cooperative learning model which Scramble type, Picture and Picture (PAP) type and direct instruction, (2) Students creativity (3) Students respons. This kind of research is abstract experiment with the plan of Post Test Only Cotrol Group Design. The population of this research is students of VII B-L at SMP N 2 Sawan years of 2015/2016, all of the subjecth sum are 325 students. The subject of this research is VII-E students as first class experiment with Scramble mode, sum are 32 studentsl, VII-B class as the 2’nd class experiment with PAP model, sum are 33 students and VII-D as control class, sum are 33 students. Data collection were done by cognitive test and psychomotor test. Based on there result data analyzed which was gained through pre requisite test by the result of there class as subject distributed as normal and homogen and also based on the result of hypotheses test by using way Anova (Fcount = 36,25) which means there significant is a effect of the using Scramble learning model, Picture and Picture and Direct learning. The because of Ha hypotheses was accepted so next part is continued t-scheffe study which the result was the different result of learning by using PAP learning model and Scramble (4,42), Picture and Picture and Direct Learning (8,51). Scramble and Direct Learning (4,02). From a view of the average of ther result Scramble learning model (37,5), PAP (42,83) and Direct Learning (32,59) I can conclude that Picture and Picture model is better which the result of study is higher. While students creativity and students response was done by sample methode. The result of analysis of using sample scramble model known as 34% studentsis highest, 66% is high and students response is 50 % is highest positive, 37% positive response and 12% of the response is positive enough. More over Picture and Picture model know as 39% of students creativity level is highest and 61% is high and students response 52% highest positive , 36% high positive and 12% is positive enough. Direct Interaction model know as 18% of students, creativity level is highest, 58% is high and 24% creativity is enough. keyword : Scramble, Picture and Picture, Study’s result students learning creativity and students respons
Pengembangan E-Modul Mata Pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di SMK TI Bali Global Singaraja ., I Kt Bento Suartawan; ., I Made Putrama, S.T., M.Tech; ., Dr. Dewa Gede Hendra Divayana, S.Kom., M
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 7, No 2 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v7i2.15282

Abstract

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis vektor diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 47%, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38%, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif.Kata Kunci : E-Modul, Desain grafis vektor, Project Based Learning Berbasis Proyek, Model ADDIE. This study aims (1) to produce design and implement the development design’s results of E-Module assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja (2) to study the teacher’s and the students’ response towards the development of E-Module that assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja. The type of this research is Research and Development (RnD) combainded by ADDIE development model. The subject of this research was the Multimedia students at grade X in SMK TI Bali Global Singaraja in the academic year 2017/2018. In this study was using questionnaire to determine the teachr’s and students' response toward the e-modules of Design Grafis Vector. The results of this study show that (1) the results of design and implementation of E-Module assisted by CAI media which has been developed on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja is successfully applied by some of the tests conducted. (2) The result of analyze data of teacher’s response show that, it obtained an average score of responses was 47, if it converted into the classification table, the response counted in the positive category. While, for the students' response toward the development of e-modules obtained the average score of responses was 69.38, then it is counted as positive category if converted into the table classification students’ responses.keyword : ADDIE, E-Module, Design Grafis Vektor, Project Based Learning.
FILM DOKUMENTER TRADISI ACI KEBURAN DI PURA HYANG API DESA KELUSA GIANYAR BALI ., Pande Komang Saputra; ., Gede Aditra Pradnyana, S.Kom., M.Kom.; ., Dr. Dewa Gede Hendra Divayana, S.Kom., M
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 1 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i1.17005

Abstract

Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model cyclic strategy. Metode cyclic strategy dimulai dari pengumpulan data dengan cara observasi, wawancara, studi literatur, kuesioner, dan dokumentasi. Film dokumenter ini diimplementasikan dengan menggunakan aplikasi Adobe Premiere Pro CC 2018 dalam proses video editing, Adobe After Effects CC 2018 untuk pembuatan video animasi, Adobe Audition CC 2018 dalam proses sound editing, serta Adobe Photoshop CC 2018 untuk pembuatan desain keperluan film dokumenter. Hasil penelitian menunjukkan bahwa Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali berdasarkan uji ahli isi, dan uji ahli film dokumenter memperoleh rata-rata persentase yaitu 89,99% dengan tingkat pencapaian “Baik”. Uji respon penonton untuk film dokumenter ini rata-rata persentase yaitu 91,18% dengan tingkat pencapaian “Sangat Baik”. Kesimpulan yang didapatkan yaitu Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali sudah sangat baik dan bisa digunakan sebagai media informasi sejarah aci keburan. Kata Kunci : Tradisi Aci Keburan, Desa Kelusa Gianyar, Film Dokumenter, Cyclic Strategy. The purpose of this study are to: 1) give result in the design and implementation of the draft outcome for Film of Documentary Tradition Aci Keburan in Temple Hyang Api Village Kelusa Gianyar Bali; 2) know the public response for Film of Documentary aci keburan in Hyang Api Village Temple Kelusa Gianyar Bali. Type of this research is research and development using cyclic strategy. Methods of cyclic strategy starts from Data collected by observation, interview, literature study, questionnaires, and documentation. This study was implemented using Adobe Premiere Pro CC Pro 2018 as the video editing application and Adobe After Effects CC 2018 as additional applications in video effects and animation as well as using Adobe Audition Pro CC 2018 as the sound editor. The result of research and development showed that the film documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali is good. The results obtained by the content analysis and analysis of documentary film can be categorized as good with a percentage of 89,99%. and audience's response. The content of the Documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali can be categorized as good with a percentage of 91,18%.keyword : Aci Keburan Tradition, Village Kelusa Gianyar, Documentary, and Cyclic Strategy
Simulation of TOPSIS calculation in Discrepancy-Tat Twam Asi evaluation model Divayana, Dewa Gede Hendra; Suyasa, P. Wayan Arta
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 7, No 2 (2021): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v7i2.2196

Abstract

This research’s main objective was to provide information related to the simulation of each calculation stage of the TOPSIS method used in the Discrepancy-Tat Twam Asi evaluation model. The TOPSIS method is used to find dominant indicators in the Discrepancy-Tat Twam Asi evaluation model that determines the effectiveness of blended learning in ICT Vocational Schools. This research used a quantitative approach. The questionnaires were used as a data collection tool in this study. Questionnaires were distributed to 20 respondents (teachers and students at several ICT Vocational Schools in Bali, Indonesia) for initial data needs and distributed to fourexperts to obtain data on the TOPSIS calculation effectiveness results. The analysis technique in this research was carried out by comparing the percentage of effectiveness test results with the standards. The results of this research showed that the simulation of TOPSIS method calculation in the Discrepancy-Tat Twam Asi evaluation model had run more effectively, as indicated by score was 93.13%. The simulation results showed the dominant indicator that determines the effectiveness of the blended learning implementation was I-2 (the existence of academic community support).
Optimasi Nilai Parameter pada Metode Brown’s Exponential Smoothing dengan Algoritma Multiple Genetik Sudiatmika, Anop; Indrawan, Gede; Divayana, Dewa Gede Hendra
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol 11, No 1 (2022)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v11i1.34627

Abstract

Untuk mendapatkan nilai alpha paling optimal untuk metode Brown's Double Exponential Smoothing (Brown's-DES) dapat menggunakan metode algoritma genetika. Namun, Kekurangan dari algoritma genetika yaitu memerlukan generasi yang banyak untuk menghasilkan sebuah nilai yang optimal. Perlu banyak iterasi yang harus dilakukan jika ingin mendapatkan nilai paling optimal dan presisi. Banyaknya iterasi akan berpengaruh pada kecepatan algoritma dalam menemukan nilai paling optimal. Maka dari itu, peneliti mengembangkan algoritma multiple genetik yang terinspirasi dari algoritma genetik. Algoritma yang dikembangkan mampu menemukan nilai alpha paling optimal dan lebih presisi dengan meminimalkan generasi yang diperlukan dalam algoritma. Dengan menerapkan algoritma multi genetika dua tingkat, didapatkan nilai alpha 0,74 dengan persentase MAPE 1,3224% dibandingkan dengan algoritma genetika biasa yang mendpatkan nilai alpha 0,7 dengan persentase MAPE 1,3456%. Semakin besar tingkatan algoritma multi genetika yang diterapkan, maka hasil alpha yang didapatkan akan semakin optimal dan presisi.
Digital book for assessment and evaluation courses based on Kvisoft-kelase asynchronous pattern Dewa Gede Hendra Divayana; Nyoman Santiyadnya; I Gede Ratnaya; I Gede Sudirtha; Suratmin Suratmin; I Putu Darmayasa
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 17, No 1: February 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v17i1.9764

Abstract

This study was conducted with the aim of obtaining information about the design of assessment and evaluation digital book as well as deployment process of the digital book through asynchronous patterns. This study uses development method with the 4D design which focuses only on define and design phase. Parties involved in conducting design trial consist of two experts namely expert of education evaluation and expert of informatics engineering education, with a trial tool in the form of questionnaires. The technique was used to analyze the trial results data from those experts was descriptive quantitative with descriptive percentages calculation. In this research, the design result of assessment and evaluation digital book with Kvisoft Flipbook Maker and the initial design of deployment with an kelase asynchronous pattern are included in the good category with a percentages of 89.38% based on experts review.
Modification of CSE-UCLA Model Using Weighted Product in Optimizing Digital Library of Learning Support Dewa Gede Hendra Divayana
Journal of Education and Learning (EduLearn) Vol 12, No 3: August 2018
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.233 KB) | DOI: 10.11591/edulearn.v12i3.9093

Abstract

The purpose of this research was to know the implementation of the design model evaluation of CSE-UCLA (Center for the Study of Evaluation-University of California in Los Angeles) modified by the weighted product method into an application evaluation and conduct field trials against simulation application in order to obtain a reliable application used in evaluating digital library services as a complementary learning process at a computer college in Bali. The method that was used in this research was R and D, with a model design of the Borg and the Gall consists of 10 development stages. However, specialized on research this year implemented making the application and field trials as a form of implementation of the draft models that have been produced the previous year. The subject of the research involved in the simulation field trials as much as 2 education experts and 2 informatics experts. Technical analysis in this research was descriptive statistics. The results obtained in this research in the form of applications that have been tested and ready to use for the test on the more respondent and wider coverage.
Design of Tat Twam Asi-Discrepancy Evaluation Model Based on TOPSIS in Determining the Improvement Priority Aspect Dewa Gede Hendra Divayana; Agus Adiarta; P. Wayan Arta Suyasa
Emerging Science Journal Vol 5, No 3 (2021): June
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/esj-2021-01285

Abstract

This research aimed to provide information about the existence of the new evaluation model in the field of education. The intended evaluation model is called the Tat Twam Asi-Discrepancy evaluation model based on TOPSIS. This model serves to determine the dominant aspects become improvement priority, so later it can trigger the effectiveness of blended learning implementation. The method was used in this research was a development method using the Borg and Gall model, which only focused on the design development stage. Subjects were involved in the initial trials of the evaluation model design were four experts and 30 respondents to conducted simulation trials of TOPSIS calculation. The tools were used to conducted preliminary trials toward the evaluation model design and simulation trials of calculations were questionnaires. Analysis of the initial trial results toward the model design was done by comparing the quality percentage of the test results with the percentage of quality standards that refer to the eleven’s scale. Analysis of the simulation test results of the TOPSIScalculation was done by comparing the effectiveness percentage of the test results with the percentage of effectiveness standards that refer to the five’s scale. The results of this research indicate this evaluation model is highly qualified and effective is used to determine the most dominant evaluation aspect to become an improvement priority to realize the effectiveness of blended learning implementation. Doi: 10.28991/esj-2021-01285 Full Text: PDF
Design of New Evaluation Model Based on Discrepancy Daiwi Asuri Sampad Dewa Gede Hendra Divayana; I Putu Wisna Ariawan; Agus Adiarta
Emerging Science Journal Vol 6, No 1 (2022): February
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/ESJ-2022-06-01-013

Abstract

The effectiveness of flipped learning can be realized if the dominant aspects that become positive and negative inequalities are known from the beginning. Positive inequality is used to indicate aspects that support the successful flipped learning implementation. Negative inequality is used to indicate aspects that need attention for improvement in a better direction. The reality is very difficult to determine the aspects that are included in the positive and negative inequalities. Therefore, an innovation of the IT education evaluation model is needed to be able to solve those problems. The DIVAYANA model that is modified with the Discrepancy model and integrated with the Daiwi Sampad and Asuri Sampad concepts can be used as an innovation in the field of IT education evaluation. The main objective of this research was to show the design quality of the new evaluation model integrated with Balinese local wisdom. It is called the DIVAYANA model based on the Discrepancy Daiwi Asuri Sampad which can be used to evaluate the effectiveness of flipped learning implementation at IT vocational schools. This research was carried out by following the stages of the Borg and Gall development model. This research only focused on five stages from a total of ten development stages. Those stages included: 1) research and field data collection, 2) planning, 3) design development, 4) initial trials, and 5) revision of initial trials. The subjects involved in collecting field data were six people. The subjects involved in planning and designing of evaluation model were three people. The subjects involved in the initial trials were 44 people. Subjects involved in the revision of initial trial results were three people. Questionnaires were used to collect field data and conduct preliminary trials. The results of data collection from the initial trial results were analyzed using quantitative descriptive analysis techniques by percentage descriptive calculations. The results showed that the quality level of the DIVAYANA model design based on the Discrepancy Daiwi Asuri Sampadwas 88.25%. So that the design was included in the good category and can be used to determine the dominant aspects that become the positive and negative inequalities in flipped learning implementation. The contribution of this research to the field of education is to show the existence of a new evaluation model in the IT education field which can be used to determine the dominant aspects that become positive and negative inequalities in supporting the successful flipped learning implementation at IT vocational schools. Doi: 10.28991/ESJ-2022-06-01-013 Full Text: PDF
Modification of CSE-UCLA and Discrepancy as a New Evaluation Model in Education P. Wayan Arta Suyasa; Dewa Gede Hendra Divayana
Emerging Science Journal Vol 5, No 6 (2021): December
Publisher : Ital Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/esj-2021-01321

Abstract

The absence of an evaluation model that can be used to evaluate the effectiveness of educational activities at vocational universities in the view of six domains causes the need to find innovations in an evaluation model. The six domains, included: context, input, socialization process, implementation process, results, and imbalances that occur in the learning implementation. An evaluation model innovation was initiated through this research in the form of a modification of two educational evaluation models. Those models are CSE-UCLA and Discrepancy. Based on those conditions, the main objective of this research was to demonstrate the existence of a new evaluation model design in education which was a modification of the CSE-UCLA evaluation model and the Discrepancy evaluation model. Specifically, this evaluation model design can be used to determine the effectiveness of the one education activity namely the synchronous learning implementation at vocational universities. The research method used to achieve the objectives of this research was the development method by the Borg and Gall model development design. Five stages of development become the focus of this research, included: research and field data collection, research planning, design development, initial trials, and main product revision. The location of this research was conducted in several vocational universities in the North Bali area (Indonesia). Subjects involved in the initial trials toward this evaluation model design were 20 people. The tools used to conduct the initial trials were questionnaires. The technique used to analyze the data of initial trial results was descriptive quantitative by comparing the percentage of the initial trial results with the standard percentage of the effectiveness level of modified model design. This research results indicate that the evaluation model design was categorized as effective by an effectiveness level was 81.93%. The implication of this research results was the existence of a new design of the educational evaluation model. This design combines two evaluation models to produce good functionality integration in determining the effectiveness level of the synchronouslearning implementation in all universities generally and in vocational universities in Bali particularly. Doi: 10.28991/esj-2021-01321 Full Text: PDF
Co-Authors ., Alif Satria Egar Santosa ., EKA SEPHARMI PUTRI ., Erlan A Simarmata ., Gede Taruna Saputra ., I Kadek Suteja Putra ., I Ketut Adhi Krisnayana ., I Kt Bento Suartawan ., I Nengah Agus Arimbawa Dwijayadi ., I Putu Ngurah Mertayasa ., Luh Putu Harta Widiyanti ., Ni Komang Yesiati ., Ni Made Krisnamurti Udayani ., Pande Komang Saputra ., Putu Yuni Prema Santi ., Wahyu Restu Aji Ade Prayoga, I Made Adie Wahyudi Oktavia Gama Afriani, Desak Agus Adiarta,ST,MT . Alif Satria Egar Santosa . Anak Agung Gede Agung Anak Agung Gede Agung Anak Agung Gede Agung, Anak Agung Gede Ananta Wijaya, Gde Indra Andayani, Made Susi Lissia Anop Sudiatmika Antara Kesiman, Made Wisnu Ariawan, Ketut Sinda arsini, kadek budi Arso, Norsa Yudhi Arta Suyasa, P. Wayan Arya Udayana, Ngurah Nyoman Aryani, Ketut Arlin Biantara, I Gede Dody Okta Budiarta, I Kadek Edi David Juli Ariyadi Dedi Suardika, I Made Desak Afriani Dewa, I Dewa Gede Darma Permana Diatmika, Ni Luh Emi Dr. I Made Sugiarta, M.Si. . Dwi Sandyika EKA SEPHARMI PUTRI . Erlan A Simarmata . Gede Aditra Pradnyana Gede Indrawan Gede Rasben Dantes Gede Saindra Santyadiputra Gede Saindra Santyadiputra, Gede Saindra Gede Saindra Santyadiputra, S.T., M.Cs . Gede Taruna Saputra . Gede Yogi Wiryawan Gili Pratama P. Gusti Ayu Putu Achintya Dewi Gusti Ayu Putu Budi Aryati Gusti Komang Pradhana Hariana, Made Satya Heni Pujiastuti I Gde Wawan Sudatha I Gede Aris Gunadi I Gede Hendrayana I Gede Kembar Arthayasa I Gede Mahendra Darmawiguna I Gede Margunayasa I Gede Ratnaya I Gede Satya Mulyawan I Gede Sudirtha I Gst Ngr Nyoman Gde Suadnyana I Gusti Ngurah Triyana I Kadek Edi Budiarta I Kadek Suteja Putra . I Ketut Adhi Krisnayana . I Ketut Resika Arthana I Komang Priatna I Kt Bento Suartawan . I Made Ardana I Made Ardwi Pradnyana I Made Candiasa I Made Gede Sunarya I Made Mudiartana I Made Putrama I Made Suwastika Dharma Arta I Made Tegeh I Made Yudana I Nengah Agus Arimbawa Dwijayadi . I Nyoman Natajaya I Nyoman Pasek Nugraha I Nyoman Sukajaya I Putu Darmayasa I Putu Ngurah Mertayasa . I Putu Okta Priyana I Putu Wisna Ariawan I Wayan Aries Agetia I Wayan Gede Suweca Antara I Wayan Sudiarta I Wayan Sukra Warpala Ida Ayu Mahadewi Ida Bagus Gede Surya Abadi Indrawan, Gede Indrawan Intan Pebriyanti Januharsa, Agus Jaya, I Nyoman Surya kadek budi arsini Kadek Yota Ernanda Aryanto Ketut Agustini Ketut Arlin Aryani Ketut Gede Turangga Ketut Sinda Ariawan Komang Agus Deny Sukma Komang Ary Sudewa Komang Setemen Lokasanti, I Ketut Luh Joni Erawati Dewi Luh Putu Harta Widiyanti . Luh Putu Mutiara Rushita Adi M.Cs ., Gede Saindra Santyadiputra, S.T., M.Cs M.Cs S.Kom I Made Agus Wirawan . M.Or. S.Pd. Gede Eka Budi Darmawan . M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Made Kevin Ihza Mahendra Made Kurnia Widiastuti Giri Made Satya Hariana Made Winardana, Made Winardana Made Windu Antara Kesiman Mahendra, Made Kevin Ihza Meiliana, Komang Gita Mutiara Rushita Adi, Luh Putu Ngurah Nyoman Arya Udayana Ni Kadek Winda Patrianingsih Ni Ketut Agustini Ni Ketut Widiartini Ni Komang Theda Febrina Subagia Ni Komang Yanti Suartini Ni Komang Yesiati . Ni Made Asri Sasmita Ni Made Ayu Juli Astari NI MADE DWI ANTARI Ni Made Dwi Antari Ni Made Krisnamurti Udayani . Ni Nyoman Parwati Ni Nyoman Setiarini Ni Nyoman Sugihartini Ni Wayan Nursarita Prasistayanti Ni Wayan Rena Mariani Nita Rianadewi Nyoman Jaya Wardhana Nyoman Santiyadnya Oka Mahendra, Ida Bagus Oktavia Fairy, Siluh Nyoman Princes P. WAYAN ARTA SUYASA P., Gili Pratama Pande Komang Saputra . Parwata, I Ketut Pebriyanti, Intan Prasistayanti, Ni Wayan Nursarita Priatna, I Komang Putu Yuni Prema Santi . Rianadewi, Nita Rizki Anom Raharjo S.Pd. M Kes I Ketut Sudiana . Sadewa, I Gusti Bagus Bogi Sandyika, Dwi Sasmita, Ade Seftian Rusditya seftian rusditya Setiarini, Ni Nyoman Sindu, I Gede Partha Sri Utami, Luh Putu Suadnyana, I Gst Ngr Nyoman Gde Sudewa, Komang Ary Sudiatmika, Anop Sugiharni, Gusti Ayu Dessy Sukawijana, I Komang Gede Sukayana, I Wayan Sukma, Komang Agus Deny Sunarya, I Made Arisetiawan Sunarya, I Made Arisetiawan Suratmin Suweca Antara, I Wayan Gede Turangga, Ketut Gede Wahyu Restu Aji . Wardhana, Nyoman Jaya Wayan Subagiarta Wayan Sugandini Wiguna, I Kadek Arta Wiradika, I Nyoman Indhi Yudi Purnawan, I Komang Yuliana Dharmayani, Ni Ketut